I add a version without adult and porn scenes, with a little gameplay and edits on the plot, dialogues. I uploaded everything to the archive, you need to unpack it and there will be files to run the game. Also, this game will be available soon in the Google play store, as an Android version. Subscribe and follow me, the links are attached to the same archive.
There's a lovely new catgirl on the block this patch once you've helped Cait out a bit, and Evergreen and Arona have some new toys to play with!
0.3.41 Patch Notes:
After completing Cait's quest, the next time you go to the Frost Hound you'll get to meet her BFF Sally from back home. They have a load of paired content if you visit with Cait in tow. (Written by TheObserver)
New TF: Boreal Elf. Find frosty flowers in the Rift of Frostwood. (Written by Alypia!)
Evergreen has new services, including a couple of magical piercings -- a clitring that conjures a magical strapon for you, compatible with any cock-using scene, and a pair of nipple piercings that make you perma-milky. She also sells a Summoning Circle you can install at the Wayfort. Currently you can only pet the Ghost Wolf tell him that he was/is a good boy; the actually sexable summons will come later!
You can now get a pair of new sets for Arona: one exclusive to her Exiled status (mirroring her Chieftain’s Bronze set) and another accessible only if you’ve taken Arona to one of the ghostly dungeons so she can become properly afraid of spookums. (Written by Balak)
Another step in Gweyr’s quest in the Rift has been added, this time taking place on a ship controlled by Tollus’s cult. (Written by TheObserver, coded by Squishy)
Version 1.08d5 which contains automatic scouting is now live. Full change log of what is in version 1.08d5 can be found below:
Version 1.08d5
18 Apr 2021
AUTOMATIC SCOUTING Launch Scout button only appears on campaign Sea Group panel after ships recruited AutoScout path updates relative to ship position at every waypoint reached Search Range Slider added; use to set distance of scout waypoints from task force (removed inner ring of waypoint buttons) Circular search toggle (clockwise and anti-clockwise) added to Air Group Panel, plots circular path based on search range slider, direction based on toggle References added to UI image folder and styles.txt along with new image files for: ScoutClock ScoutAntiClock
config.txt modified variables; Deleted: campAutoScoutPointRange:60 Added: "campAutoScoutPointRanges":[15,30,60,90,120,150,180,240,300] to set Scout Range Slider values
"Launch Scout" button added to Sea Group panel (launches a single aircraft of first valid type from selected ship with no playload) References added to UI image folder and styles.txt along with new image files for: ScoutLaunch ScoutClear ScoutPoint
Air Group Panel: Added scout waypoint UI; available when number in Air Group = 1 Aircraft will follow scout points specified, return to ship, then repeat continuously (even outside Air Op hours), if parent ship sunk or released, scout is lost on attempting to return
config.txt added new variables; campAutoScoutPointRange:120 to set scouting point range at 120km from origin (50% distance for inner points)
GENERAL Corrected armor schemes on south_dakota_data.txt and kongo_data.txt Corrected torpedo numbers in fubuki_model.txt and mutsuki_model.txt (launcher graphic still incorrectly shows 4 torpedoes) Corrected sprite appearances on Action Report
message_log.txt modifications to display observing ship (BRG values relative to it): NewContact ReEstablishContact LostContact
config.txt new variable timeStampMessageLog:true
Clicking on Action Report ship icons no longer displays a white sprite over the icon. Edited amphion_data.txt to allow Perth class light cruisers to carry troops config.txt added new variables; shipTacticalRetreatAtDamage:0.15 to set % compartments damaged to trigger retreat (0.15 = MODERATE damage)
CAMPAIGN Dive bomber start altitude no longer lowered in encounters involving no opposing ships (or submarines only); they should now always dive AI scouts now report player position and leave the area Removed date threshold check for victory/loss condition as not communicated to player Campaign setup.txt files removed variable; "dateThreshold":[1,9,1942] Reworked campaign victory/defeat to check for neutral locations and detect correct ending of campaigns Campaign victory/defeat check moved from daily to hourly Campaign setup.txt files added new variables (Destroyed = destroyed compartments / # compartments in hull); taskForceRetreatCapitalDestroyed:0.15 taskForceRetreatHighestDestroyed:0.2 taskForceRetreatAverageDestroyed:0.1
There are monsters in the world that devours human memory and spirit, called dream monster. The protagonist, Yoru, has the power to fight against the dream monsters to dispel people's nightmares. However, one day, the manipulator of the dream monsters appeared, and held Yoru's friends and the humans in the small town into his own domain. To save everyone, Yoru decided to challenge "Paradise Manager", the manipulator of the dream monsters. Shuttling between the immutable real world and the realm of the dream monster "paradise", will the protagonist rescue the humans who are being held? Another protagonist "Mashiro" will appear during the game. You can switch the perspectives of the two protagonists, and challenge the dream monsters.
FEATURES
Classic turn-based combat
Dramatic story experience
Can switch between different perspectives to experience different plots
There are monsters in the world that devours human memory and spirit, called dream monster. The protagonist, Yoru, has the power to fight against the dream monsters to dispel people's nightmares. However, one day, the manipulator of the dream monsters appeared, and held Yoru's friends and the humans in the small town into his own domain. To save everyone, Yoru decided to challenge "Paradise Manager", the manipulator of the dream monsters. Shuttling between the immutable real world and the realm of the dream monster "paradise", will the protagonist rescue the humans who are being held? Another protagonist "Mashiro" will appear during the game. You can switch the perspectives of the two protagonists, and challenge the dream monsters.
FEATURES
Classic turn-based combat
Dramatic story experience
Can switch between different perspectives to experience different plots
There are monsters in the world that devours human memory and spirit, called dream monster. The protagonist, Yoru, has the power to fight against the dream monsters to dispel people's nightmares. However, one day, the manipulator of the dream monsters appeared, and held Yoru's friends and the humans in the small town into his own domain. To save everyone, Yoru decided to challenge "Paradise Manager", the manipulator of the dream monsters. Shuttling between the immutable real world and the realm of the dream monster "paradise", will the protagonist rescue the humans who are being held? Another protagonist "Mashiro" will appear during the game. You can switch the perspectives of the two protagonists, and challenge the dream monsters.
FEATURES
Classic turn-based combat
Dramatic story experience
Can switch between different perspectives to experience different plots
There are monsters in the world that devours human memory and spirit, called dream monster. The protagonist, Yoru, has the power to fight against the dream monsters to dispel people's nightmares. However, one day, the manipulator of the dream monsters appeared, and held Yoru's friends and the humans in the small town into his own domain. To save everyone, Yoru decided to challenge "Paradise Manager", the manipulator of the dream monsters. Shuttling between the immutable real world and the realm of the dream monster "paradise", will the protagonist rescue the humans who are being held? Another protagonist "Mashiro" will appear during the game. You can switch the perspectives of the two protagonists, and challenge the dream monsters.
FEATURES
Classic turn-based combat
Dramatic story experience
Can switch between different perspectives to experience different plots
There are monsters in the world that devours human memory and spirit, called dream monster. The protagonist, Yoru, has the power to fight against the dream monsters to dispel people's nightmares. However, one day, the manipulator of the dream monsters appeared, and held Yoru's friends and the humans in the small town into his own domain. To save everyone, Yoru decided to challenge "Paradise Manager", the manipulator of the dream monsters. Shuttling between the immutable real world and the realm of the dream monster "paradise", will the protagonist rescue the humans who are being held? Another protagonist "Mashiro" will appear during the game. You can switch the perspectives of the two protagonists, and challenge the dream monsters.
FEATURES
Classic turn-based combat
Dramatic story experience
Can switch between different perspectives to experience different plots
There are monsters in the world that devours human memory and spirit, called dream monster. The protagonist, Yoru, has the power to fight against the dream monsters to dispel people's nightmares. However, one day, the manipulator of the dream monsters appeared, and held Yoru's friends and the humans in the small town into his own domain. To save everyone, Yoru decided to challenge "Paradise Manager", the manipulator of the dream monsters. Shuttling between the immutable real world and the realm of the dream monster "paradise", will the protagonist rescue the humans who are being held? Another protagonist "Mashiro" will appear during the game. You can switch the perspectives of the two protagonists, and challenge the dream monsters.
FEATURES
Classic turn-based combat
Dramatic story experience
Can switch between different perspectives to experience different plots