Workers & Resources: Soviet Republic - LovelyPL
You can hear news about markets making all-time highs these days quite often as greed and hunger for power drives them in our capitalistic world higher and higher. But we are proud of something else, and that is our own all-time high with Steam reviews.



More informations: Report for the community #23
Apr 16, 2021
Roundabout 3 - Snorkel Bandit
A minor bugfix update has been released, see the issues that have been fixed below.
  • Fixed a circumstance in which you would fail when turning away from an edge while very close to that edge (this occurred most frequently on the Triangle level, but applies to all levels).
  • The tutorial completion progress to the next level indicator will no longer mistakenly report 100% completion when you have not in fact completed it.
  • Spam clicking on the play button for a level (clicking it in two or more consecutive frames in a row) no longer results in game getting stuck and fading to dark grey.
Astrox Imperium - momoguru


In this video, I discuss the new features found in the station offices. You can now retire a mercenary into an office management position. By doing this, it will unlock the station service that the office is linked to. This will allow you to unlock all the services in any station that has office access.

Once a merc is moved into a management position, they will no longer be counted as part of your fleet. The will reside at the station in their new position, and will general residual income for you. The amount of income they generate will be based on their loyalty rating when they were installed into the station management position.

A merc must meet the level requirements, and you will have to pay their training fee up front. There are no restrictions on faction, loyalty, or type of merc for these manager positions.

I have also revamped the structure requirements, and costs as well as adding the new Station Construction Platform. This structure will convert a Large Energy Generator into a Station. Once the station has completed construction, you will need to manually unlock the services you want that station to carry by installing mercs into the management positions of those services.

I have also made a change to the fabricator functionality. When an item is manufactured in the fabricator, if the market doesn't carry that item, it will add the item to the market inventory list, allowing the economic events to supply that item in the future. This will allow players to force markets to carry items they did not normally carry.

Build 0.0116
- Fixed issue when trying to undock from station while activating ship at the same time.
- Fixed issue with taking damage and dying wjile warping. (black screen bug).
- Adjusted skybox horizon to better blend dual color skybox volumetric fog.
- Adjusted mapload code to prevent hang if attempting to load a bad structure file from modded sectors.
- Adjusted layout, texture buffer, lighting, scaling and masking for shipyard camera.
- Adjusted missile max life span timer. Reduced to 10 seconds of flight time.
- Adjusted market pricing for selling items and special items.
- Adjusted station market demand item prices to show live economy prices with bonus.
- Adjusted all structure prices and construction requirements.
- Adjusted merc formations, formation lock, and formation flight ai.
- Adjusted new campaign scene lighting and skybox.
- Added new Devlog panel on the title screen to include more info and larger text.
- Added market popup message when selling in demand items, to match special and unwanted items messages.
- Added faces and accessories to the npcs at the station offices.
- Added new game option to enable and disable controller inputs via player_options.txt. (OPTIONS_enable_controller_inputs)
- Added new layout system for station offices panel to allow for proper scaling with alt resolutions.
- Added new panel for station services on station offices panel.
- Added new service_manager_database.txt file to contain all station services data.
- Added 8 new images into MOD/objects for all station services buildings.
- Added ability to install Mercs into station positions to open up unavailable services.
- Added confirm message box to station service manager confirmation.
- Added residual_credits var to player_data.txt file for save game storage.
- Added creation of station office when merc is assigned as service manager.
- Added script for interaction with service manager mercs.
- Added new structure (Station Platform) that will allow you to upgrade to a station.
- Added function where fabricator will add item to market inventory list for economic restock.
- Added simple notification for station office window when no offices are currently available.
Heavy Metal Babes - anca.b
Reporting in, Commander!

In this event, each mission you win you will receive special fragments. The further you progress, the more complicated the missions will be but the rewards you reap will be better!

Note: If you collect enough special fragments you can create special xen units!

Don't miss this opportunity! Good luck!

https://store.steampowered.com/app/1386950/Heavy_Metal_Babes/
Apr 16, 2021
BustyBiz - anca.b


The girls have some rough activities prepared for you so make sure you don't miss the offers.

Check it out!

https://store.steampowered.com/app/1443820/BustyBiz/

大衍江湖 - Evolution Of JiangHu - tangxiaoxi666
1.初始剧情武楼无法打开
2.设置作坊执事后导致其他设施部分功能无法选择弟子
Edengrall - luisedgm
The game will now start on this charming screen instead of the placeholder we used before, the camera pans around the city and loops with the music, there are a few issues right now with LOD and grass not rendering in some areas, but we will fix it soon.

Speaking of fix we are hammering the building system bugs, and should be working properly in a week or two.

Next is the implementation of the menus, save/load, graphical settings, audio and controls, as soon as we finish these we will polish everything and release this demo, unfortunately we won’t make in time for the Steam festival in June, but we plan joining in October with a very polished demo.

Hexia - Margiak
Here is the news!
We are working hard to improve and expand the events in the game.
Many things will be changed: such as the statistics associated with each choice; events will also be significantly increased in number. But the most important thing we're working on will be the tier system.
Depending on the progress in the game, only certain events may appear, this will allow you to avoid destructive events that kill the game in the first few minutes, and it will also allow to make them more significant towards the final parts.

Here's how the tiers will be divided:

- Initial tier
This tier starts from the very first moments of the game and contains mostly positive events, which help propel the Kingdom forward.

- Low tier
This tier is shown in the first minutes of the game, it contains events with initial levels of challenge, but mostly they are still positive situations, or in any case negative with low impact.

- Medium tier
In this tier the events begin to get serious, and the positive situations are as many and significant as the negative ones.

- High tier
Events in this tier have a high impact, they can make you a lot of money as well as lose as much.

- Final tier
This tier is activated only in the final parts of the game, and contains truly important events, which can be catastrophic or miraculous, or maybe both.
Whisker Squadron: Untitled Space Game - aaronflippo(Flippfly)
The Kickstarter was funded in less than 3 days!

Now we're working towards our first stretch goal at $40k: Split Screen local co-op play!



Also we wanted to mention that at $50 and above, you'll get access to the private beta which will be available here on Steam to backers around June of this year.
Apr 16, 2021
Yōso Warriors - wakivallc
  • Updated graphics quality of scene backgrounds
  • Added loading screen when game is opened to help with game initialization
  • Fixed player save file loading issue where users data would not load
...