Survive the Nights - a2z Interactive
Hey everyone,

It’s been a long time since I’ve written an update! We’ve decided that this week I’ll do the update since it will cover mostly things I’ve been working on... That and JB’s garage roof has fallen in and is leaking all over…

Everything is ticking along nicely here at a2z HQ. We’re back in the studio now which allows for a greater creative environment! The guys have done an amazing job working from home however it’s simply not possible to bounce off each other in the same way as when we’re all in the same office.

There’s been a flurry of exciting new developments which we’re so eager to showcase. Some of which will be summarized below. There’s always so much going on and we’re constantly trying to develop our workflows so that JB can effectively deliver all the goodies in these weekly updates.


Streamlabs



We’ve had an awesome opportunity to engage with well known content creator Generikb. We used to watch his content back in our Minecraft days. When he reached out to us about Streamlabs integration for STN, it seemed like a no brainer. Generikb has a developer that he collaborates with to create mods. These allow his viewers to manipulate gameplay and create rich engagement. We pretty much immediately decided that it 1would make more sense to just add this feature directly to the game. Doing so will allow more control over gameplay than a mod can with the added benefit that it would be in place to use for any streamer, 1 or 100,000 viewers.



In theory, it should be as simple as clicking ‘Authorize’. Once Authorized, the game can read event data from Streamlabs. The way I’ve implemented this means that it fully wraps our already tried and tested commands and permissions systems. This means that providing the streamer has the correct permissions, any combination of commands can be triggered based on Streamlabs alerts.


Web Browser Streamlab Auth Page

This method of implementing also means that in order to add to Streamlabs features, all we need to do is add new commands! Streamer wants some crazy feature when they get raided? No problem! All we need to do is set up a new command and the rest can be handled by the Streamlabs interface.


Main UI

We feel that this is a great opportunity to have some shared benefits from playing Survive the Nights. When streamers play the game, it gives us more exposure which ultimately supports revenue. The more revenue we generate the faster we can bring features to the game. We think it’s awesome that streamers will be able to leverage the game to also benefit themselves! Some potential use cases are shown below.


Choice of companion when someone donates with the donators nametag?


Spawn zombies when someone subs with subbers name?


A chicken for every viewer from a raid?

Name Tags
Name tags have been worked on for this update for a few different reasons listed below.



  • There’s been a long standing issue where they don’t always face the player. Whenever I see this in-game or on a YouTube video it makes me cringe badly. It’s never been a pressing issue since there’s always bigger fish to fry. I decided to get it fixed (hopefully) while making some other neat functionality changes.
  • We had added an area under the name tag for displaying the players level way before we ever had player leveling. That’s now all hooked up and you’ll be able to see other players levels displayed under their name.
  • Supporter pack! As JB mentioned in the last Dev blog, we’re planning on introducing a Patreon for community members that want to support the team beyond the purchase of the game. This is something we’ve been toying with for ages but never really been able to settle on.

We’ve decided that Patreon is the way to go. We had a great meeting with them and they’ve convinced us that their platform is right for our community. That being said we want to add value for our potential contributors without adding any game ruining features (screw pay to win).

Name tags will now be able to show a small text above the username showing information about a user extra contributions to the project. This will toggle in the menus for those who want to remain anonymous in-game. There will be a bunch other rewards via Patreon but this is one example of a visual only reward.


Ideas for Patreon Supporters

Connectivity
While we don’t have a perfect solution right now, I wanted to take the opportunity to talk about connectivity issues. From Inception, Survive the Nights was always meant to be a game with PvP and to be played on open public servers hosted by ourselves or by people with knowledge on more advanced topics like port forwarding.

As the development has progressed, we felt that it would be wrong to not offer the most requested feature of solo and self hosted servers. With our last update, we released a pretty seamless solo experience. The self hosting, however, leaves a little to be desired simply because it’s not a 1 click solution.

In 1.8 or soon after, a part solution called UPnP will be utilized via Open NAT which will help a lot of players with automatic port forwarding. This won’t solve everyone's issues since automatic port forwarding isn’t supported by some routers and in others it just doesn’t work as expected. That change combined with slightly sleeker UI and things like automatic IP and port assignment should make things a bit easier for around 50% of players.

However it’s wrapped, firewalls and port forwarding is a ball ache and something that we want to streamline for all of you. It’s on our radar and in the near future I will implement a solution with 1 click self hosted servers that can be connected to by your friends without all the hassle.


Host Tab

Post version 1.8
The design update is really exciting for us! It will bring the graphics up to date and reflects our own development in terms of what we’re able to achieve. That being said, everyone is super excited to get finished up on the update and get it released. We have a lot planned for the future versions of the game but in the shorter term... probably Alpha version 1.9 and 2.0 we’ll be focusing on early game and quality of life fixes.

We all feel it’s time to tie up the loose ends. As nice as it is to just develop freely and work on cool features, the game needs to work nicely and have good retention for early game. That will allow the community to grow with less friction. Some of the things we’re going to address are listed below however a lot aren’t. I can’t stress enough how helpful it would be if you could let us know what your biggest frustrations are.

  • Swimming
  • Tree cutting
  • Tutorial and UI learning curves
  • Game stutter and lag spikes that bring the frame rate to 0
  • Structure management (Zombies/items spawning in bases)
  • Character movement. - getting stuck on stuff, jumping over items etc.

Summary
Overall it’s been business as normal here. Andre is pushing through with the design update with support from Jos. John is hard at work tweaking and improving animation related mechanics for the future. I’m working on broken bits and pieces and larger implementations for the future.

In terms of 1.8, we’re hoping to have it with you very shortly. We’re very excited to show somewhat finalized ‘before and after’ shots however we’re committed to not doing that until we know for sure that what is shown is what you will receive.

The last 10% of any update is always the most difficult part. Rest assured that we’re working through the little problems that will hopefully resolve any new issues creeping into the build.

Stay safe everyone! Remember that you can always contact any of the team via discord however for general support, JB is your man. His work with the community allows us to focus 100% on improving the game.

Jayty

Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
Apr 16, 2021
The Stalin Subway: Red Veil - Alexander Buka
The brutal game Demon Skin is now available on Steam! Until April 20, there is a 10% discount:

https://store.steampowered.com/app/1522140/Demon_Skin/
Angeldust - Firefly
Black Skylands - An'Ti-Shyr


Greetings, captains!

In this entry of our Developer's Logbook, we would like to focus on resources that we have recently added to the game.

There are currently three resource tiers in Black Skylands. As you progress, higher tier resources unlock for you to gather and use.



TIER 1

ㅤ☚ Flax Seeds: can be purchased in shops. Used to grow Flax.

ㅤ☚ Flax: used in crafting (armor; pouches; skyship components such as sails).

ㅤ☚ Copper Ore: can be discovered in the world.

ㅤ☚ Copper Ingot: extracted from the Copper Ore. Used in crafting and base construction (firearm parts such as clips, stocks and barrels; skyship components such as sails, propellers, hulls).

ㅤ☚ Iron Ore: can be discovered in the world.

ㅤ☚ Iron Ingot: extracted from the Iron Ore. Used in crafting (firearms such as SMGs, sniper rifles; firearm parts such as scopes; skyship components such as engines, hulls, cannons).

ㅤ☚ Gear: can be looted (with N% chance) off small and medium Scarab skyships. (Big Scarabs give random loot.) Used in crafting (boots; firearm parts such as clips; skyship components such as hulls, propellers, fuel tanks, cannons).

ㅤ☚ Scrap Metal: can be looted (with N% chance) off Mosquito skyships. Used in crafting and base construction (pouches; firearms such as SMGs; firearm parts such as clips, stocks; skyship components such as fuel tanks, engines, propellers, cannons).



TIER 2

ㅤ☚ Nettle Seeds: can be purchased in shops. Used to grow Nettle.

ㅤ☚ Nettle: used in crafting (armor; pouches; boots).

ㅤ☚ Aluminum Ore: can be discovered in the world.

ㅤ☚ Aluminum Ingot: extracted from the Aluminum Ore. Used in crafting (firearms such as assault rifles, shotguns; firearm parts such as clips, barrels, scopes; skyship components such as sails, fuel tanks, engines, propellers, cannons).

ㅤ☚ Gold Ore: can be discovered in the world.

ㅤ☚ Gold Ingot: extracted from the Gold Ore[/b]. Used in crafting (boots; armor; firearms such as pistols, rifles, sniper rifles; firearm parts such as clips, barrels, scopes; skyships such as Elephant; skyship components such as hulls).

ㅤ☚ Granite: can be discovered in the world. Used in crafting and base construction (skyship components such as fuel tanks, holds, engines, propellers, cannons).

ㅤ☚ Parts: can be looted (with N% chance) off small Falcon skyships. Used in crafting (armor, pouches, boots; firearms such as pistols, SMGs, shotguns, rifles; firearm parts such as clips; skyships such as Elephant; skyship components such as fuel tanks, engines, cannons).

ㅤ☚ Plates: can be looted (with N% chance) off big Falcon skyships. Used in crafting (pouches; firearms such as sniper and assault rifles, SMGs; firearm parts such as barrels; skyships such as Elephant; skyship parts such as hulls, fuel tanks, engines, cannons).



TIER 3

ㅤ☚ Marble: can be discovered in the world. Used in crafting and base construction (skyship components such as hulls, holds, engines, propellers, cannons).

ㅤ☚ Silver Ore: can be discovered in the world.

ㅤ☚ Silver Ingot: extracted from the Silver Ore. Used in crafting (firearms such as assault rifles, shotguns; firearm parts such as barrels, stocks, clips scopes for rifles, sniper and assault rifles, SMGs, shotguns; skyship parts such as fuel tanks, engines, propellers, cannons).

ㅤ☚ Solid Wood: can be discovered in the world. Used in crafting and base construction (skyship components such as hulls, fuel tanks, sails, propellers, holds).

ㅤ☚ Fang Shards: can be looted (with N% chance) off small Swarm flyers. Used in crafting (firearms such as pistols, SMGs, shotguns, rifles; firearm parts such as stocks; skyship components such as fuel tanks, engines, cannons).

ㅤ☚ Swarm Scales: can be looted (with N% chance) off big Swarm flyers. Used in crafting (pouches; firearms such as assault and sniper rifles, SMGs; firearm parts such as scopes, stocks; skyship components such as hulls, fuel tanks, engines, cannons).

ㅤ☚ Swarmlit Ore: can be discovered in the world.

ㅤ☚ Swarmlit Ingot: extracted from the Swarmlit Ore. Used in crafting (armor; firearms such as pistols, rifles, sniper rifles; firearm parts such as scopes, barrels, clips; skyship components such as hulls, cannons).
Apr 16, 2021
The Stalin Subway - Alexander Buka
The brutal game Demon Skin is now available on Steam! Until April 20, there is a 10% discount:

https://store.steampowered.com/app/1522140/Demon_Skin/
Apr 16, 2021
The Promised Land - Alexander Buka
The brutal game Demon Skin is now available on Steam! Until April 20, there is a 10% discount:

https://store.steampowered.com/app/1522140/Demon_Skin/
Apr 16, 2021
The Musketeers: Victoria's Quest - Alexander Buka
The brutal game Demon Skin is now available on Steam! Until April 20, there is a 10% discount:

https://store.steampowered.com/app/1522140/Demon_Skin/
Apr 16, 2021
Forts - Dropbear


G'day Forts fans!

After the 4v4 chaos of Tournament XVII we return to good old fashioned 1v1 action for Tournament XVIII. So much has changed since our last one-on-one event including the giant commander update and a new addition to the ranked map pool. Will we also see a new champion emerge?

This tournament will also feature an added twist, commander bans! At the start of each match both competitors will be asked to select the commander they would like to ban. The two banned commanders may not be chosen by either player for that game on penalty of immediate disqualification. Show off your versatility or collapse into a smoldering pile of rubble!

In order to participate, you must do the following...
  • Join the Official FORTS Discord
  • Your name on Discord and Steam must match
  • Inappropriate competitor names will not be accepted
  • Send a direct message on Discord to Romerolagus#9918 and say you would like to join

WHEN
  • Tournament starts May 1, 2021 at...
  • 1PM (PDT West Coast USA)
  • 4PM (EDT East Coast USA)
  • 9PM UTC/GMT (London)
  • 10PM CET (France, Germany)
  • 6AM AEDT (Eastern Australia, timezones make us sad too)

WHERE

RULES
  • 1v1 Death Match
  • Double elimination
  • 15 minute time limit
  • Tons of Guns enabled
  • Moonshot enabled
  • Portals enabled
  • Commanders enabled
  • Commander bans! Each player selects 1 commander to ban at the start of each game
  • Failure to honour the bans will result in immediate disqualification
  • Draws decided by core damage inflicted (total damage if same core damage)
  • 8 Competitors max (Join quickly!)
  • Check-in on Discord at least 15 minutes before tournament start
  • Late or absent players forfeit their matches
  • Use of exploits, for self-charging or any other purpose, is strictly forbidden.
  • Earthwork Games reserves the right to make changes to this event as needed

STREAMS
Bobereto
Project Incursus
With special commentator Nozehed

THE BATTLEFIELDS
To be announced...TLDR

Cheers,
EWG
Apr 16, 2021
The Happy Hereafter - Alexander Buka
The brutal game Demon Skin is now available on Steam! Until April 20, there is a 10% discount:

https://store.steampowered.com/app/1522140/Demon_Skin/
Apr 16, 2021
House Flipper - Roumyan
Wonderful news, Flippers!



So the Earth Day 🌱 is coming soon and we decided to give some of you the opportunity to test the Luxury DLC NOW!

The thing is that we don't have that many keys for y'all, so we're hosting a giveaway - check it out!


All the best,
Frozen District Team
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