Last time I did one of these (which was a few weeks ago because I've been away, whaddaya want from me?) I said I was going to go and poke around on Itch.io, because they have as much - indeed, probably more> - porn than Steam, but they don't try and surprise me with it by pretending it's something else. And I did go poke around on Itch!
None of these game are porn, though. They're a collection of fun Pico-8 games you can play in browser, and my other abitrary way of linking them this time is that I really liked the what-it-says-on-the-tin approach to naming that the developers have employed for all of them. Makes me think they're fun, devil-may-care jaunty types of people.
Whenever I have a chunk of holiday sitting in front of me, the possibilities seem endless. Maybe I'll finally play Cyberpunk 2077 now it's been properly patched, I think. But maybe I should also finally finish Nier: Automata in preparation for when Replicant comes out at the end of the month. There are also those dozen odd indie games I've got piled up, too. Narita Boy, the final bit of Record Of Lodoss War: Deelit In Wonder Labyrinth, Signs Of The Sojourner and goodness knows what else. "I could probably do a bit of each!" I say optimistically. In the end, though, my grand plans for playing loads of games never really materialises. I might be able to manage it if I literally play games every second I'm awake from morning til night, but that's not very relaxing now, is it?
In the end, after an impromptu viewing of the 90s western film Tombstone, I decided to opt for the very manageable mission chunks of Desperados 3 as my big Easter holiday project, which is the latest rootin' tootin' real-time tactics game from the Shadow Tactics devs, Mimimi Productions. I'd played the opening few missions back when it came out last summer, but its long, sprawling maps gradually demanded more time and dedication than I was able to give them. I like to do entire missions in one go, you see, and do them stealthily, which often takes even longer because I'm pretty bad at being sneaky - as my five hours doing a complete ghost run of Dishonored 2's Clockwork Mansion level will attest. Now, though, I had entire afternoons to luxuriate in its detailed, densely packed playgrounds of trigger happy cowboys, and goodness, what an astonishingly satisfying and generous game it is.
James and I are back to rattle your eardrums with our words on Warzone. The zombie outbreak has escalated a little, and some 'nerfs' have hit two rifles we despise. James also can't stop accidentally purchasing RC-XDs at the Buy Stations.
Earlier today, the business press reported rumours that several parties were interested in buying Square Enix. Well, people wanting to buy isn't the same as the company looking to sell. The Final Fantasy and Tomb Raider gang have issued a response saying hey, chill out.
Stansław Lem's 1961 novel Solaris places its protagonist, Kris, alongside several other scientists on a base orbiting a mysterious planet that features an amorphous, strangely sentient sea. The book captures the uncanny feeling of encountering and attempting to understand a sort of alien intelligence that is completely incomprehensible from a human perspective. The forms the planetary sea makes appear aboard the ship are just off enough, a naïve reconstruction of Kris' dead lover, for instance, that there is an obvious attempt to communicate coming from the planet, but also a gap and unpredictability that can make it unnerving, or uncanny.
The reference in the title of Ian Maclarty's Catacombs of Solaris is not unearned. The game initially seems to drop you into a fairly standard 3D dungeon crawler space, albeit with walls covered in bands or mosaics of bright colours. Every time you stop to turn your head or decide which branching path to take, though, the space shifts around you in an enveloping optical illusion that draws attention to how the human eye is always tricking us into thinking a flat screen is a 3D space to move around. It can also produce some stunning visual art.
As proof that E3 really is happening this year, Ubisoft have whipped out a pen (not even a pencil) and written their E3 Ubisoft Forward stream onto the calendar. Saturday, June 12th, 8pm BST (noon Pacific). That'll be them announcing and showing games, in that E3 way.
Call Of Duty: Warzone's next season is nearly here. There's talk of a nuke descending into Verdansk and blowing it into the 1980s, perhaps totally reshaping the map for the first time ever. Even if it does seem like an overreaction to the zombie 'outbreak', I'm here for it.
And with all this excitement building over what we're going to see and not see and maybe see, all I can think about is rocks. To be honest, they're all I've thought about since Warzone's inception, after my character succumbed to poison gas in a desperate bid to climb up them. I hate these rocks. I despise these rocks. But above all, I fear these rocks.
Yesterday, Square Enix said they were "confident" that a new Outriders patch had fixed the 'inventory wipe' bug which had deleted some players hard-earned guns and gear. The bug has previously evaded attempts to fix it but they really thought Thursday's patch had nailed it. So, uh, some players are still reporting wipes post-patch. Squeenix are asking for reports to help figure out what's going on in the looter-shooter. Which might delay their efforts to restore lost items.
Prototype 2 has loomed over Mystery Steam Reviews for months now. That episode of MSR, which was about video games with bald protagonists, spawned a question that has been asked countless times since: New York or Mars? This video hopefully goes some way to answering that question.
Capcom have announced the much-loved Resident Evil 4 is coming to VR, and will launch exclusively on the Oculus Quest 2 at some point in the future. The reveal came during last night's Resident Evil Showcase, where the developers showed some early gameplay footage. Below, you can see how it'll look playing as Leon in first-person, juggling his knives and guns, backing away from scary people and interacting with a 3D inventory management system.