Uphold The Realm - AlkalineDevelopment
Patch Notes

This update makes the previously opt-in multiplayer beta branch the new default branch. This update also fixes a variety of bugs that were introduced with the multiplayer branch.

New Content / Features
  • Level 7 is now available! -> Includes a new Level Completion Achievement & Leaderboard.
  • New Magic Ability Tower -> This new tower has a long cooldown but will spawn a fireball on top of the tower which you can pick up while in room-scale(Not on the Map) and you can throw it at the map to deal massive AOE damage in a large range.
  • New Status Effect: Healing -> The monster plant has a new ability that has a 20% chance to provide a healing effect to nearby monsters that last for a short period of time.
Other Changes
  • Added a new animation for the Boat on the campaign map.
  • Improvements to the NonVR Version of the game. There is still a lot of work to be done before this is added as an official feature of the game.
  • Updated the leaderboard popup to accommodate more leaderboards in the future.
Bug Fixes
  • Fixed an issue where the floating monster damage text would sometimes show a negative number.
  • Fixed an issue where towers shoot radius would sometimes not be aligned to the center.
  • Multiplayer: Fixed an issue where the floating monster damage text colors were all defaulting to White instead of the desired multiplier color type.
  • Multiplayer: Fixed a crash that would occur when you tried to sell a tower while not hosting a game.
This update has a variety of internal codebase improvements that I've been working on. Most of this won't be noticeable but this should hopefully allow for new features and improvements down the road. I've also been working on map editing tools to allow for faster level design.


Modding Tools
If you haven't seen it already -> Link to the game modding tools guide


Apr 13, 2021
Dead Seater - Zeekerss
Hello! I'm back for one last really important update. I'm sorry if these updates are disruptive since they often aren't compatible with old saves. I feel really bad about it. But less bad this time, since this update dramatically improves the experience and is sort of a dream come true. I would have done this sooner if I thought I could actually manage it.

I should mention that loading in from the main menu still takes just as long; the trade-off is that there are basically no other loading screens in the game.



Sorry if it feels like this game is still under construction; I can never leave these projects alone! This hopefully should be the last update needed.
Apr 13, 2021
Nebulas Lasso - STON Games
BUG FIXES
-Fixed an issue with Ba Zaman's Hyper Vortex not applying properly.
-Fixed an issue with the pause menu.

ADDED FEATURES
- Achievements! Now, you can show off your game prowess with these new Achievements! Different types of achievements, from number of wins, to perfect reflections.

BALANCE
- None

REWORKS
- None
Nectar of the Gods - freeBrunch
Upgraded Unity version of game to the Unity 2020 "Long Term Support" release. This should improve stability and performance.
Apr 13, 2021
Community Announcements - DolphinBarnInc
  • new: Ludus TIME BOOST MAX 200%
  • tweaked: Chariot Races - AI shouldn't run to top of track any more (fingers crossed.)
  • new: sanitize text - the most offensive words are replaced with lesser offensive words, in text events, options, and outcomes. (no more f-words, c-words, or other c-words for ye who wouldst rather prefer to be unassailed by such vulgarities.)
Apr 13, 2021
Community Announcements - DolphinBarnInc
  • new: Ludus TIME BOOST MAX 200%
  • tweaked: Chariot Races - AI shouldn't run to top of track any more (fingers crossed.)
  • new: sanitize text - the most offensive words are replaced with lesser offensive words, in text events, options, and outcomes. (no more f-words, c-words, or other c-words for ye who wouldst rather prefer to be unassailed by such vulgarities.)

Girls Guns and Zombies - Evil Bunneh
Hello everybody,

We are very excited to announce that we now have a development roadmap for GGnZ's post release features that will be implemented into the game throughout several patches and major updates.

We plan to expand the gameplay elements by introducing new features and improving features that are currently available in game for players.

Planned changes

New types of enemies will be joining the horde!
Players will face new enemies roaming the streets of the city, that will require more tactical approach to defeat.

New Perks mechanic!
Players will be able to spend resources on new perks that will improve the performance of all characters. Perks such as increased accuracy, increased health and other enhanced properties that will allow players to face stronger enemies, and increase the chances of survival.

New Quartermaster deployment boosts!
Players will be able to unlock a Quartermaster in their camp to gain access to additional enhancements during the scavenging runs, such as extra ammo reserves and decreased aggro, etc..

New Tactical Map!
Players will be able to travel to different sections of the city and fight the horde on different maps. Some maps will offer unique enemies to hunt. Traveling across the city will require a new Fuel resource that will become available for scavenging or processing resources at Quartermaster in the camp.

New Girls!
New girls will be joining the team! We plan to add new characters to the team, to make it even more fun.

New Weapons Mechanics!
We will be working on developing and enhancing the gunplay mechanic system to allow players to choose from different weapons that can be researched with the new Quartermaster system.

Expanding the Options!
We plan to expand the options based on the feedback that we received from the community. Options like Mouse sensitivity and look invert, etc..

We plan to rollout these features gradually over the course of several updates that we will be scheduling and announcing to the community.

Our preliminary estimate is to have all of the features mentioned above, released by Q4 of 2021.

And more good news!
We will be rolling out the first update as early as this week! This update will feature some of the elements mentioned above and will also serve as ground work for the rest of the features that will be rolled out in the updates after that. Players will already see the base we are building for all the changes to come.

Please feel welcomed to join the discussion on the games community HUB! Your feedback will help us make the game better!

Thank you!
Apr 13, 2021
Amorous - Lennian
Unfortunately, some files got mixed up with the release yesterday, breaking the Mac and Linux builds of the game. A hotfix was just released to fix that issue.

On top of that, we saw reports of the Club Amorous DJ crashing the game. We also fixed that issue with this release on all platforms.

Last but not least, we noticed the High DPI mode on Mac needs some manual work to get right. As such, we moved the High DPI mode to a startup argument for advanced users: -highdpi.

To get High DPI mode working properly (as in, your menu won't be shown in the top-left with lots of black around it), follow these steps:
- Start the game without the -highdpi startup argument
- In the main menu under "Options", set your resolution to the maximum possible. Also turn on fullscreen mode.
- Close the Options-window properly (in order to save your changes).
- Close the game, or if you are no longer able to click "Quit", press CMD+Q instead.
- Set the -highdpi startup argument
- Start the game

You should now have a High DPI version of Amorous. Keep in kind that toggling fullscreen will break the High DPI mode and you will have to restart the game!
Z-Race - MADDED


This place is fast, hopefully you can keep up. The sun shines down on the beautiful architecture by day, but the city is most known for its night life. Good luck catching any of it while you zoom by!


NEW CONTENT

3 NEW SHIPS:
  • Matteo311
  • SoulFox
  • RhysDaKing

    2 NEW TRACKS:
  • Quicksilver Day
  • Quicksilver Night

BUG FIXES

- Implemented a new system to prevent exploited race times from being added to the leaderboards






MORE ABOUT THIS GAME:




Path of Exile - CommunityTeam_GGG
The full patch notes for Path of Exile: Ultimatum are now available!



In order to help you prepare your builds and item filters we've also gathered the Passive Tree and Item Filter information.

Passive Tree Data
We've listed the changes to the passive tree in the Patch Notes but if you're a community tool creator, you can find the JSON data here. If you're not sure what to do with this information, don't worry too much! We'll update Path of Exile's built-in item filter in the game and the Passive Skill Tree on the website alongside the launch of the Ultimatum expansion.

Item Filter Information
Item filter functionality
  • Added the rest of the new Atlas base types to existing filters
  • Changed Convoking Wand to be included in the Atlas base type filtering
  • New unique Abyss jewels should now be filtered as unique items
  • Abyss jewels should now be filtered by rarity
New Items
Item Class: Active Skill Gem
  • Exsanguinate
  • Corrupting Fever
  • Reap
  • Petrified Blood
Item Class: Support Skill Gem
  • Arrogance Support
  • Bloodthirst Support
  • Cruelty Support
  • Lifetap Support
Item Class: Divination Cards
  • Winter's Embrace
  • Sambodhi's Wisdom
  • The Enthusiasts
  • Broken Promises
  • Brush, Paint and Palette
  • Deadly Joy
  • The Adventuring Spirit
  • The Eternal War
  • Prejudice
  • The Shortcut
  • The Card Sharp
  • A Modest Request
  • Luminous Trove
  • The Hook
Item Class: Stackable Currency
  • Veiled Chaos Orb
  • Noxious Catalyst
  • Accelerating Catalyst
  • Unstable Catalyst
  • Tainted Oil
Item Class: Incubator
  • Blighted Incubator
  • Morphing Incubator
  • Maddening Incubator
Item Class: Map Fragment
  • Rusted Blight Scarab
  • Polished Blight Scarab
  • Gilded Blight Scarab
  • Winged Blight Scarab
  • Rusted Abyss Scarab
  • Polished Abyss Scarab
  • Gilded Abyss Scarab
  • Winged Abyss Scarab
  • Sacred Blossom
Item Class: Misc Map Item
  • Vaal Reliquary Key
  • Chronicle of Atzoatl
  • Inscribed Ultimatum
Atlas Base Types
Item Class: Amulet
  • Seaglass Amulet
Item Class: Body Armour
  • Grasping Mail
Item Class: Boots
  • Blessed Boots
Item Class: Gloves
  • Apothecary's Gloves
Item Class: Quiver
  • Artillery Quiver
Item Class: Ring
  • Iolite Ring
Other changes
  • Blood Magic Support has been split into Arrogance and Lifetap Support. Existing Blood Magic Support Gems will be converted to Arrogance Support Gems.

Map Tiers
Note that there has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.

Tier 1
  • Pen Map
  • Arcade Map
  • Jungle Valley Map
  • Coves Map
Tier 2
  • Peninsula Map
  • Grotto Map
  • Volcano Map
  • Frozen Cabins Map
  • Fields Map
  • Wharf Map
  • Underground Sea Map
  • Crater Map
  • Underground River Map
  • Gardens Map
  • Infested Valley Map
  • Tropical Island Map
  • Moon Temple Map
  • Tower Map
  • Arena Map
  • Promenade Map
  • Lair Map
  • Spider Forest Map
  • Defiled Cathedral Map
  • Sunken City Map
Tier 3
  • Graveyard Map
  • Arid Lake Map
  • Strand Map
  • Glacier Map
  • Canyon Map
  • Forking River Map
  • Sulphur Vents Map
  • Toxic Sewer Map
  • Ancient City Map
  • Ashen Wood Map
  • Cemetery Map
  • Lava Chamber Map
  • Laboratory Map
  • Overgrown Ruin Map
  • Vaal Pyramid Map
  • Geode Map
  • Courtyard Map
  • Mud Geyser Map
  • Shore Map
  • Temple Map
  • Belfry Map
  • Pier Map
  • Orchard Map
  • Factory Map
  • Primordial Blocks Map
  • Plaza Map
  • Basilica Map
  • Reef Map
Tier 4
  • Lookout Map
  • Desert Map
  • Marshes Map
  • Iceberg Map
  • Cage Map
  • Leyline Map
  • Courthouse Map
  • Channel Map
  • Academy Map
  • Ramparts Map
  • Dunes Map
  • Bone Crypt Map
  • Museum Map
  • Wasteland Map
  • Precinct Map
  • Primordial Pool Map
  • Crystal Ore Map
  • Arsenal Map
  • Crimson Temple Map
Tier 5
  • Cells Map
  • Chateau Map
  • Lighthouse Map
  • Haunted Mansion Map
  • Atoll Map
  • Armoury Map
  • Waste Pool Map
  • Shrine Map
  • Desert Spring Map
  • Palace Map
  • Carcass Map
  • The Beachhead Map
Tier 6
  • Malformation Map
  • Silo Map
Tier 7
  • Waterways Map
  • Dark Forest Map
Tier 8
  • Alleyways Map
  • Dry Sea Map
  • Racecourse Map
Tier 9
  • Dungeon Map
  • Relic Chambers Map
  • Spider Lair Map
  • Mausoleum Map
  • Mineral Pools Map
  • Overgrown Shrine Map
  • Stagnation Map
Tier 10
  • Forbidden Woods Map
  • Phantasmagoria Map
  • Scriptorium Map
  • Ghetto Map
  • The Beachhead Map
Tier 11
  • Flooded Mine Map
  • Fungal Hollow Map
  • Port Map
  • Grave Trough Map
  • Cold River Map
  • Conservatory Map
  • Ivory Temple Map
Tier 12
  • Crimson Township Map
  • Coral Ruins Map
  • Siege Map
  • Shipyard Map
  • Dig Map
Tier 13
  • Maze Map
  • Plateau Map
  • Cursed Crypt Map
  • Park Map
Tier 14
  • Beach Map
  • Excavation Map
  • City Square Map
  • Barrows Map
  • Thicket Map
  • Residence Map
  • Sepulchre Map
  • Mesa Map
  • Caldera Map
  • Core Map
  • Colosseum Map
  • Acid Caverns Map
  • Bramble Valley Map
Tier 15
  • Foundry Map
  • Bazaar Map
  • Estuary Map
  • Vault Map
  • Arachnid Tomb Map
  • Bog Map
  • Colonnade Map
  • Summit Map
  • Castle Ruins Map
  • Villa Map
  • Terrace Map
  • Lava Lake Map
  • The Beachhead Map
Tier 16
  • Burial Chambers Map
  • Arachnid Nest Map
  • Pit Map
  • Necropolis Map
  • Pit of the Chimera Map
  • Lair of the Hydra Map
  • Maze of the Minotaur Map
  • Forge of the Phoenix Map
  • Vaal Temple Map
  • The Beachhead Map
...