This update makes the previously opt-in multiplayer beta branch the new default branch. This update also fixes a variety of bugs that were introduced with the multiplayer branch.
New Content / Features
Level 7 is now available! -> Includes a new Level Completion Achievement & Leaderboard.
New Magic Ability Tower -> This new tower has a long cooldown but will spawn a fireball on top of the tower which you can pick up while in room-scale(Not on the Map) and you can throw it at the map to deal massive AOE damage in a large range.
New Status Effect: Healing -> The monster plant has a new ability that has a 20% chance to provide a healing effect to nearby monsters that last for a short period of time.
Other Changes
Added a new animation for the Boat on the campaign map.
Improvements to the NonVR Version of the game. There is still a lot of work to be done before this is added as an official feature of the game.
Updated the leaderboard popup to accommodate more leaderboards in the future.
Bug Fixes
Fixed an issue where the floating monster damage text would sometimes show a negative number.
Fixed an issue where towers shoot radius would sometimes not be aligned to the center.
Multiplayer: Fixed an issue where the floating monster damage text colors were all defaulting to White instead of the desired multiplier color type.
Multiplayer: Fixed a crash that would occur when you tried to sell a tower while not hosting a game.
This update has a variety of internal codebase improvements that I've been working on. Most of this won't be noticeable but this should hopefully allow for new features and improvements down the road. I've also been working on map editing tools to allow for faster level design.
Hello! I'm back for one last really important update. I'm sorry if these updates are disruptive since they often aren't compatible with old saves. I feel really bad about it. But less bad this time, since this update dramatically improves the experience and is sort of a dream come true. I would have done this sooner if I thought I could actually manage it.
I should mention that loading in from the main menu still takes just as long; the trade-off is that there are basically no other loading screens in the game.
Sorry if it feels like this game is still under construction; I can never leave these projects alone! This hopefully should be the last update needed.
-Fixed an issue with Ba Zaman's Hyper Vortex not applying properly. -Fixed an issue with the pause menu.
ADDED FEATURES
- Achievements! Now, you can show off your game prowess with these new Achievements! Different types of achievements, from number of wins, to perfect reflections.
tweaked: Chariot Races - AI shouldn't run to top of track any more (fingers crossed.)
new: sanitize text - the most offensive words are replaced with lesser offensive words, in text events, options, and outcomes. (no more f-words, c-words, or other c-words for ye who wouldst rather prefer to be unassailed by such vulgarities.)
tweaked: Chariot Races - AI shouldn't run to top of track any more (fingers crossed.)
new: sanitize text - the most offensive words are replaced with lesser offensive words, in text events, options, and outcomes. (no more f-words, c-words, or other c-words for ye who wouldst rather prefer to be unassailed by such vulgarities.)
We are very excited to announce that we now have a development roadmap for GGnZ's post release features that will be implemented into the game throughout several patches and major updates.
We plan to expand the gameplay elements by introducing new features and improving features that are currently available in game for players.
Planned changes
New types of enemies will be joining the horde!
Players will face new enemies roaming the streets of the city, that will require more tactical approach to defeat.
New Perks mechanic!
Players will be able to spend resources on new perks that will improve the performance of all characters. Perks such as increased accuracy, increased health and other enhanced properties that will allow players to face stronger enemies, and increase the chances of survival.
New Quartermaster deployment boosts!
Players will be able to unlock a Quartermaster in their camp to gain access to additional enhancements during the scavenging runs, such as extra ammo reserves and decreased aggro, etc..
New Tactical Map!
Players will be able to travel to different sections of the city and fight the horde on different maps. Some maps will offer unique enemies to hunt. Traveling across the city will require a new Fuel resource that will become available for scavenging or processing resources at Quartermaster in the camp.
New Girls!
New girls will be joining the team! We plan to add new characters to the team, to make it even more fun.
New Weapons Mechanics!
We will be working on developing and enhancing the gunplay mechanic system to allow players to choose from different weapons that can be researched with the new Quartermaster system.
Expanding the Options!
We plan to expand the options based on the feedback that we received from the community. Options like Mouse sensitivity and look invert, etc..
We plan to rollout these features gradually over the course of several updates that we will be scheduling and announcing to the community.
Our preliminary estimate is to have all of the features mentioned above, released by Q4 of 2021.
And more good news!
We will be rolling out the first update as early as this week! This update will feature some of the elements mentioned above and will also serve as ground work for the rest of the features that will be rolled out in the updates after that. Players will already see the base we are building for all the changes to come.
Please feel welcomed to join the discussion on the games community HUB! Your feedback will help us make the game better!
Unfortunately, some files got mixed up with the release yesterday, breaking the Mac and Linux builds of the game. A hotfix was just released to fix that issue.
On top of that, we saw reports of the Club Amorous DJ crashing the game. We also fixed that issue with this release on all platforms.
Last but not least, we noticed the High DPI mode on Mac needs some manual work to get right. As such, we moved the High DPI mode to a startup argument for advanced users: -highdpi.
To get High DPI mode working properly (as in, your menu won't be shown in the top-left with lots of black around it), follow these steps: - Start the game without the -highdpi startup argument - In the main menu under "Options", set your resolution to the maximum possible. Also turn on fullscreen mode. - Close the Options-window properly (in order to save your changes). - Close the game, or if you are no longer able to click "Quit", press CMD+Q instead. - Set the -highdpi startup argument - Start the game
You should now have a High DPI version of Amorous. Keep in kind that toggling fullscreen will break the High DPI mode and you will have to restart the game!
This place is fast, hopefully you can keep up. The sun shines down on the beautiful architecture by day, but the city is most known for its night life. Good luck catching any of it while you zoom by!
NEW CONTENT
3 NEW SHIPS:
Matteo311
SoulFox
RhysDaKing
2 NEW TRACKS:
Quicksilver Day
Quicksilver Night
BUG FIXES
- Implemented a new system to prevent exploited race times from being added to the leaderboards
The full patch notes for Path of Exile: Ultimatum are now available!
In order to help you prepare your builds and item filters we've also gathered the Passive Tree and Item Filter information.
Passive Tree Data
We've listed the changes to the passive tree in the Patch Notes but if you're a community tool creator, you can find the JSON data here. If you're not sure what to do with this information, don't worry too much! We'll update Path of Exile's built-in item filter in the game and the Passive Skill Tree on the website alongside the launch of the Ultimatum expansion.
Item Filter Information
Item filter functionality
Added the rest of the new Atlas base types to existing filters
Changed Convoking Wand to be included in the Atlas base type filtering
New unique Abyss jewels should now be filtered as unique items
Abyss jewels should now be filtered by rarity
New Items
Item Class: Active Skill Gem
Exsanguinate
Corrupting Fever
Reap
Petrified Blood
Item Class: Support Skill Gem
Arrogance Support
Bloodthirst Support
Cruelty Support
Lifetap Support
Item Class: Divination Cards
Winter's Embrace
Sambodhi's Wisdom
The Enthusiasts
Broken Promises
Brush, Paint and Palette
Deadly Joy
The Adventuring Spirit
The Eternal War
Prejudice
The Shortcut
The Card Sharp
A Modest Request
Luminous Trove
The Hook
Item Class: Stackable Currency
Veiled Chaos Orb
Noxious Catalyst
Accelerating Catalyst
Unstable Catalyst
Tainted Oil
Item Class: Incubator
Blighted Incubator
Morphing Incubator
Maddening Incubator
Item Class: Map Fragment
Rusted Blight Scarab
Polished Blight Scarab
Gilded Blight Scarab
Winged Blight Scarab
Rusted Abyss Scarab
Polished Abyss Scarab
Gilded Abyss Scarab
Winged Abyss Scarab
Sacred Blossom
Item Class: Misc Map Item
Vaal Reliquary Key
Chronicle of Atzoatl
Inscribed Ultimatum
Atlas Base Types
Item Class: Amulet
Seaglass Amulet
Item Class: Body Armour
Grasping Mail
Item Class: Boots
Blessed Boots
Item Class: Gloves
Apothecary's Gloves
Item Class: Quiver
Artillery Quiver
Item Class: Ring
Iolite Ring
Other changes
Blood Magic Support has been split into Arrogance and Lifetap Support. Existing Blood Magic Support Gems will be converted to Arrogance Support Gems.
Map Tiers
Note that there has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.