Join the jungle joyride of a lifetime alongside Rose & Megan! New Garments are also available, and don’t forget to check the shop for the latest juicy sales.
◆New Release 1. 77 Steam achievements. 2. Carton Dinosaur, Combat Control Team, Boxer, Extreme Sports, Sexy Sportswear Set is now available in the SHOP. 3. Orange Mosina, Blue Sky, Unmarked weapon skins are now available in the SHOP.
◆Fixes 1. Fixed Voice Chat. 2. Remove the text of choosing class in the waiting zone of 2040 Gengshen Project. 3. Fixed the issue that the ammos dropped by Mosina would not disappear in 2036 Exercise Yard. 4. Fixed the occasional quests synchronize issue while players entering 2036 Exercise Yard. 5. Modify the interactive influence between some interfaces in 2036 Exercise Yard. 6. Fixed the occasional issue that unable to complete the quests in 2036 Exercise Yard. 7. Fixed the ammos information issue after resurrecting in 2036 Exercise Yard. 8. Fixed the front sight disappear issue after resurrecting in 2036 Exercise Yard. 9. Fixed the issue that the tutorial would not be closed while players died during the conversation with NPC. 10. Partial text adjustments.
Our girls want to commemorate the fight for freedom by parading naked on the streets. Join the parade and get your hands on some Naughty Pilgrims Garments for Foxy, Audrey & Lara.
Plus, you also get two exclusive sex scenes with Foxy & Audrey
There are also some 80% off sales awaiting you in the shop. Check them out.
The patch 1.089.4 is now live in the main branch, which I hope will make your Erannorth Reborn experience even better.
I also added a milestone branch 'legacy_1.088.8', for those who find that prefer better the old way of generating enemies and encounters. If you find any bugs or anything out of ordinary let me know ;)
You can find the relevant patch notes below.
On a side note, 'Erannorth Chronicles' page is live (a couple of days now) on Steam. Don't mind the screenshots and page contents at this point, as they are from a very early stage in development. And are using placeholder content from Erannorth Reborn that may (or may not) be part of Chronicles.
You can wishlist or follow its Steam page below, if you want to follow the development. I will be posting any news related to that project there. Probably starting next month.
Cards were displaying a minimum damage of 0-1 even when the actual damage range was 0-0. This could wrongfully appear higher if an amplify bonus was active. (Amplify doesn't boost 0 or negative damage.)
Damage estimation algorithm was predicting less damage when Split or Imbue was involved. Split/Imbue value was getting substracted instead of the enemy resistance.
Damage estimation algorithm wasn't taking into account the Amplify bonus that the player already had prior to casting, thus displaying a lower damage estimation.
Sixth Sense will properly take into account cases where the enemies ability is in the last turn of a cooldown and it will be available to use once they act.
Applying 'Inevitable Healing' to an enemy will properly prevent them from Healing
Portrait Mods weren't initializing properly after patch 1.089.0
Dungeon Entry tooltip's Enemy level estimation has properly a min value of 1.
In certain cases Amplify bonus was displayed incorrectly in the Card text. (It was still dealt properly).
Clicking while ModManager loading should no longer make the game unresponsive.
After acquiring Desecrate and Consecrate boosting perks, these effects were reporting the wrong amount of damage. (The perks boost duration. Not Damage intensity.)
'Oak Skin' had 'Water' as element instead of 'Earth'
Misc Improvements/Changes
Moved the 'Resume' slot to a more prominent spot. Should be impossible to miss.
Split Damage will now appear directly in the card along with any relevant modifiers (amplify).
While Imbue is active the Damage in cards in your hand will appear individually along with any relevant modifiers (amplify), as if every card had Split. Hovering over the enemy with that card will show you the total damage estimation.
World Map areas will just display the Recommended level. Once in the area, the Dungeon Entry tooltip will display an accurate estimation of the Encounter level range in the area.
Enemy Database Optimization & related notes
Deprecated Enemy variants setting.
Enemy database is now populated on-demand rather than being pre-seeded.
This should speed up loading times by *a lot*.
Enemy levels can scale to infinity (aka as high as an integer can get) since they are generated on demand.
Encounters will have a bias to be as close to PC levels in Gauntlets and to the Area upper threshold in Sandbox.
But since small fry tiers are also in the mix, enemy progression should feel smoother.
Since now Enemies can be of any level, they must be at least Level 1 to create an Illusory Copy. The lowest resulting copy will count as level 0.
Since now Enemies can be of any level, Enemies must be at least Level 2 to split through Multiply upon dying. The lowest resulting copy will count as level 0.
Note to modders: The new spawn system allows to create enemies of a lower level than their defined Tier. Even negative or 0 level enemies. But it's not recommended, as it may have unforeseen results in their stats & resistances/weaknesses.
Grinding & overleveling in Gauntlet modes will (still) scale up the enemy levels to match player, but now is capped at 2x the stage level (instead unlimited).
i.e in Stage 3 as long as PC is level 3 (or less) they'll meet up to level 3 normal enemies (up to Stage). From level 3 to 6 enemies will match PC level (up to Stage x 2). After reaching level 6 the max level of a normal enemy PC can find in this stage will be capped at 6.
i.e in Stage 9 as long as PC is level 9 (or less) they'll meet up to level 9 normal enemies (up to Stage). From levels 9 to 18 enemies will match PC level (up to Stage x 2). After reaching level 18 the max level of a normal enemy PC can find in this stage will be capped at 18. (instead of equal to PC level)
The point of this scaling was (and still is) to discourage grind and instead motivate players to finish 9-Stage run around level 9-10. But if they *want* to grind, they still get (eventually) that brief moment in the sun where PC can dominate the stage like before. (Before PC could do that because the DB would eventually run out of enemies. But now it can't run out of enemies as they are created on demand, therefore a cap had to be enforced.
Fixed a bug. ・ Select the skill button in the ranking to return to the title. ・ Cannot select the back button in the ranking. ・ When the telop shines on the shop screen or equipment screen, the light does not go out.
To our Turkish followers, and anyone else who has a black screen problem while opening the game:
Hello from Glassheart Studio and Another Indie.
We noticed while reading user reviews that some players were having trouble running Vigil: The Longest Night on Steam. It took us quite some time to find the root cause of this problem, and fixing it took even longer.
However, we are happy to report that the bug has now been fixed!
We also saw that many of you were asking for Turkish language support, and believe me, we want that for you too!. That being said, we already have other development plans in the works, and we need to get these things done before being able to work on improved language support.
Thank you all for your patience and we apologize for the inconvenience.
If you experience a black screen while starting the game, please check whether MSI Afterburner or RivaTuner programs are running on your computer. These programs can cause problems that prevent Vigil: The Longest Night from working.
Finally, we would like to thank Localsheep for helping us find the source of the problem and test it.
To make sure the stability of the game operation and improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 7:00 to 9:00 UTC on April 13, 2021. The game world will be closed at that time.
We will close the game match and the login entrance. The account database will be additional maintenance and backup to ensure the stable and smooth operation of the servers! It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.
Patch notes: 1. New hero Cleopatra will be released. Cleopatra - Queen of Egypt Chest will be for sale.
Hero Details: Cleopatra's [Trial of Anubis] is a double-edged sword. During the [Trial of Anubis] competition, the party who first reaches the target damage amount, or the party with high damage amount at the end of the competition will win, the winner will get [Favour of Osiris], and the loser will get [Hatred of Anubis]. Reasonable use can help your team to build a huge advantage. If you do not use it properly, you will be in danger. She is a Warrior Hero with an extremely high upper limit and very low lower limit.
If you have any questions in the game, please contact us in discord or Steam community.
Pirate Popper VR will be released on the 30th Of April. We are working on remaining bug fixes and feature updates.
We will also be working on new ideas and features that we can add to Pirate Popper VR leading up to the release date without delaying the game. We will also be building new Levels as we work toward the 30th.
To try it: 1) Right click on the game tab in your Steam library. 2) Select 'Properties'. 3) Select 'Betas' tab. 4) From the dropdown list, select "experimental2".
Please, share your thoughts about the Update 1 on the Steam forum and the Discord Channel