It has come to our attention that there were missing PVP Skill points due to the 3 missing basic skills on the PVP tab. In order to resolve this, we will be resetting the PVP skill points during the April 21st server maintenance. All the learned skills will also reset and you may assign your skill points again after the update.
Many thanks to everyone for participating in our events. Please stay tuned for the upcoming events! And again, special promo code for those who haven't use the coupon from last week's event.
[Special promo code]1. YBTGOLD 2. YBTZZANG 3. YBTDiamond1 *Promo codes are available before 4/30.
Fixed bug occurring on 'Reconstruct from blueprint' command. Fixed bug in the hint system about tech to research. Fixed bug in the route creation hint.
Update 1.0.8 improves the UI by adding a back button to return to the previous screen, and adds the core functionality of being able to observe other people's battles. It also contains tons of other polish and bugfixes.
Changelog -
Improvements: Ability to observe other people's battles added. (Located in the top right corner when viewing a planet with a battle going.) To make it easier to see when a planet has a battle active around it, a planet with a battle going on in orbit will have 2 3D ship models firing at eachother in orbit. Either model can be clicked to view the stats of the attacking or defending fleet.
Back button added to go to the previous screen. Close buttons moved to the top right corner on all screens where it wasn't already to keep it consistent. Party screen improvements and party joined and left messages added for the person joining/leaving and the rest of the party. Spaceport description updated to say how repair in orbit works.
Balance Changes: Tier limit raised from 2 to 3 for Andromeda. FTLD overclocking for Andromeda disabled to keep the starmap open for new players to move around in.
Bugfixes: "Go To" button on the land unit inventory not working if the unit was on a ship fixed. "Location" for land units in inventory fixed to show if they are on a ship, and what fleet the ship is in. Bug fixed where ships in orbit around Sol planets that have timers when you login don't tick. Deadlock server freezes fixed. Another pass over all UI screens with various resolutions fixing things to scale properly done. Stellar rep hub bonus fixed to work on starter and sol. Raid not being fully ended when a party is disbanded fixed. Alliance screen not scrolling far enough to view a ton of members fixed. Ships still playing the warp in effect when viewing a battle that has already started fixed. Bug where colonizing a planet wouldn't update the building count from any buildings on the planet fixed. Modules per type overflowing past 255 fixed. Bug fixed where login would hang.
Today we just released a patch to fix a couple issues (detailed below).
[Balancing Adjustments]
Added a save point at the final boss
Made some changes to map design
Altered balancing of some boss battles
[Control-related Bugs]
Fixed problem where button inputs sometimes registered incorrectly.
Fixed the inputs for Xbox and Playstation controllers. (Ex. Not being able to jump when pressing ‘down’ on the d-pad)
[Misc.]
Fixed some translation errors.
We've found an issue with the Cloud Save feature and will try to fix it in the next patch, but it will be turned off for the time being. We’re sorry for the inconvenience and hope you can understand.
This patch also includes several other bug fixes and overall balancing adjustments.
If for some reason the game isn’t running properly, please follow the steps below.
Find the save files at the location below. C:/Users/[UserName]/AppData/LocalLow/Rootless/8Doors
Delete the file shown above and restart the game.
We’re also working on the contents listed below and hope to implement them into the game soon.
Thurible Upgrade : Increase the number of fugitive souls that can be harvested.
Cloud Save Support : We know that there is an issue with the Cloud Save if the game shuts down unexpectedly, so we’re actively working on a fix for this.
Misc. Bugs
If you have any questions or comments, please contact us via Discord or send us an email and we’ll get back to you as soon as we can.
v3.01 reintroduces Steam achievements, a new "Quick Quit" feature, updated video backgrounds for Linux, choice of video backgrounds, visual updates and bug fixes.
With this update came some more research into gamepad support for MacOS. iVIBRATE uses the Rewired input system for Unity. Unfortunately wireless support for PS4 gamepads is not possible, this quote is taken directly from the Rewired developer:
"Sony Dual Shock 4 special features are not supported on OSX via Bluetooth connection. There is no possible way to support these features of the DS4 via Bluetooth on OSX because the HID reports sent by the device through OSX I/O kit simply do not contain gyro or touchpad information and it does not accept output reports to set vibration or light color. This is a limitation of OSX I/O kit."
In saying that, via the Rewired documentation I have set up a guide of MacOS users on how to get Xbox gamepads working, which should work in wired and wireless modes. This is a 3rd party driver for MacOS so I cannot provide any more support other than the guide I have written here.
Patch Feature List
Steam Achievements - Re-enabled for v3.01, Steam achievements have also been reworked to correctly track in game play time so achievements unlock correctly.
"Quick Quit" - Press "Esc" on the keyboard to instantly quit iVIBRATE (while iVIBRATE is in focus), or use a combination of "Enable Cursor + Gamepad Lock" to instantly quit iVIBRATE right from the gamepad!
Video Background Choice - From the Video Settings Page, choose between v2.52 or v3.0 backgrounds, allowing you to customise the way iVIBRATE looks.
Updated Video Backgrounds - Video Backgrounds have been reworked to now work correctly in Linux for the first time! No more solid background!
Grab your sword and get ready to fight your way out of an ever-changing cursed castle out of space and time: Hermit Games and 2P Games are happy to announce that Nigate Tale, the roguelike dungeon crawler inspired in isekai fantasy stories, is now available on Early Access for $19.99 / €16.99 / £15.99 (with a -15% release discount). The game should stay on Early Access from 6 to 12 months, but the final release date will be confirmed further down the road.
In Nigate Tale you play as Roy, a young craftsman who finds himself stuck in a magical castle after a plane crash. This place, out of time and space, shifts and changes constantly, so every incursion into its rooms will be different! You'll have to fight your way through this procedurally generated cursed castle to find a way back home. Loot the best materials, craft new equipment and develop incredible combat skills and magic, befriending strong monster girls in the way who will grant you astonishing magical powers... if you bring them the right presents!
Nigate Tale is an isekai story: an anime genre where the main characters are persons from their “normal” world who travel (or find themselves spirited) to parallel worlds -- sometimes magical or directly fictional within the character’s universe. Western audiences will recognize the genre from classic movies such as Spirited away, by Ghibli Studio, or more recent works such as Re:Zero. Thanks to Hermit Games’ team background in the anime industry, players can expect an engaging isekai story as well as an astonishing art style.
ABOUT NIGATE TALE
After being sucked by a strange cloud, a crafty engineer named Roy finds himself trapped inside a weird castle. His flying transport seems to be broken and lost throughout the place, so the only way to escape goes through exploring it and gathering all the components. But it won’t be easy: the fortress is full of dangerous monsters who were courtiers long ago – and they’ll try to kill Roy! Also, the castle is trapped in a never-ending loop that will send him back to square one every time he dies. The path will change, but the protagonist’s experience and items will remain. Fortunately, Roy will find new allies too! Some monster girls will teach him incredible powers to defeat the most powerful enemies and unveil the secret of the fortress.
KEY FEATURES
A deep and dark story full of fantasy and magic!
Fast-paced rogue-like combat against powerful monsters and deadly traps and hazards that will put your skill to the test
A wide variety of weapons, magic powers and skills to adapt the deep combat system to every playstyle
Befriend cute monster ladies that will grant you new magical powers and fight by your side -- if you bring them the right presents!
Loot ingredients and treasures from your adventures...
… and craft new equipment and gear to gain new abilities!
Enjoy a vibrant and colorful world inspired by isekai anime, with astounding low-poly and 2D anime art