Hello everyone! Some players are getting to the end of the game now which is really exciting for us! Also, many bugs have been discovered especially later in the game. Thank you to everyone who reported bugs as they find them! It helps so much!
Pretty much every bug that's been reported has been fixed, but here are some of the big ones.
The sandstorm temple encounter rate was bugged and WAY too high and had a couple other bugs. It's fixed now. (Sorry to everyone who slogged through it before the fix)
Fixed end game town liberation not being able to access each town
Fixed several bugs with the monster hunts, but I'm afraid we didn't catch them all. Let us know if you find anything wonky with them.
2H now on graphic for all bows
Tweaked sonic temple singing bowl sounds to sound a little more clear
Added option to turn on audio help in sonic temple after the initial prompt (just interact with the book again)
Fixed many "doppleganger" bugs where characters who shouldn't be there were.
Added the physical skills trainer to Gilgamesh's school in Moloke
SO many more!
Also, a little additional content, I added a couple new items you can buy from the red gem shop in Moloke. A really good bow called a Yumi, and an accessory that makes MP usage all the way down to 25%. There's a drawback though. ;-)
Thank you everyone for being such a supportive group! As always, if you have a moment, please take a moment to review the game when you feel ready. It helps us tremendously!
Basic editor functions are now ready in beta! You can put together friendly and enemy gladiator teams, set their levels, and watch them fight!
There is also an option to copy friendly or enemy team so you can send it to a friend or to our Discord Community to show others the teams that you've made.
Keep in mind that is is just a basic version of the editor and new features are coming. We’re planing on adding options to choose items and quirks for gladiators. And eventually additional abilities for each gladiator.
Another feature we're planing is Challenge Mode. Where you can create an enemy team, set amount of points player can use to create their team (for gladiators, items, etc) and then send the challenge to a friend. We'd also have prepared Challenges that you can load in the game and test your skills.
This features is both something we need for development and a fun toy to play with and test how gladiators work (or don’t work ːsteamhappyː). This will be a huge help in figuring out when the gladiators behaviour breaks, or where they don’t act in the way they should. But more importantly, a place for you to test out some strategies and combinations really quickly.
All feedback about what you'd like to see or change in the Editor is more than welcome! Tell us here or in our Discord Community.
Also we have new channel on Discord called #share-editor-team where you can share your teams or try teams that others have made.
Thanks for following up on the development of the game!
Next feature that we’re planing to focus on is changing how timeline works and adding weather effects that will affect all the gladiators in the arena. As well as to update the editor with new features.
We're trying a new build to see if this fixes some platforms having launch issues. This is otherwise identical to the crazycat beta. Let us know if this has helped you out in our discussions area.
Update #261 comes in with a new ultra heavy Mass 9000 ship launching to the stars paired with two new M9000 battle hyperwarp drives and a M9000 Dual-Field Void Engine. What a package! We've also rounded out the faction affinities set with 4 new affinities for Thulun, De Valtos, Javat and Moklumnue. Update #261 brings a few tweaks to combat Talents that will help negative Bleed Res be featured in more strategies as well as adjusting the Jyeeta craft weaponry (watch out, bombers incoming!) to ensure their bombers and interdictors are hitting with the right punch.
It's a big one with a lot of new content, so enjoy it! If you're liking the steady stream of free updates and expansions, be sure to tell a friend and leave a review.
Speaking of new, new, new-new: if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint coming to Steam which mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight. https://store.steampowered.com/app/1021210?snr=1_2108_9__2107
New Ultra Heavy M9000 Battlecarrier
De Valtos has released its entry into the Mass 9000 class of ships in classically De Valtos style -- with great pomp, Mass, and circumstance! The mighty Dreadnought Battlecarrier is a 9000 Mass ship sporting 2500 Hull (exceeding Sword BC by 400), 135 Base Fuel (average in class), a crew/officer max of 42/7, 6 max craft and 12 Small / 12 Medium and 8 Large (best in class) components. Outfitted as a super carrier the price tag is very De Valtos as well at $3,981,250.
A new entry in the Mass 9000 class is sure to shake up the meta of those captain's stepping onto the bridge of the largest ships in the game during the mid-to-late game. The Dreadnought is spec'd out for ships that want more Large slot components, including launch bays or super-class weapon systems like the Obliterator Plasma Cannons, Buster Arrays or the most powerful Gravcannons.
New M9000 Engine and Hyperwarps
The M9000 Dual-Field Void Engine extends this well-loved line of engines up to the highest mass class of any ship. Bringing a balance approach to engine statistics along with a much lower Mass requirement, the M9000 Dual-Field adds 12 Jump Cost but burns off 650 Mass. All for a pretty price of about $1.4m credits this new engine can help free up mass on a large scale ship to be spent on other priorities.
The Combat and Warhammer Hyperwarp Drives each add PIlot bonus to their profile along with significant Armor (3 and 7) and Jump Cost (40 and 50). Trading up into one of these drives can help reduce the need to dedicate other components to armor for a ship designed more for battle than for long range travel. If you're shopping for Drives, be sure to check "Any Faction" in the ship component filters so you'll spot the Warhammer Drive only sold by Thulun and the M9000 Performance Drive only sold by Moklumnue (which has been in the game a while).
New Faction Affinities
In the last few updates, we've been loading up each faction with exciting affinities that result in the best possible Attribute bonuses when a certain Job is recruited from their spice hall or Contacts. We've now completed the set, hitting a few very core Job notes in the process. Each faction affinity is listed in the new game faction list screen under their special rules. These faction affinities grant an extra bonus on top of any existing Attribute bonuses that you are getting from Traits, Talents, zone stats, Era, recruit level, etc.
Diplomats from Thulun
Scavengers from Javat
Swordsman from De Valtos
Merchants from Moklumnue (could it be any other way!?)
There is no bonus during the new game process (if your captain starts as a Thulun Diplomat, for example).
Crew Combat Rebalance
With Update #261 we've tweaked the balance of three talents -- Shock Trooper's "Deepstrike Grenade" and Blade Dancer's "Thousand Cut Dance" and "Squall of Blades" to add negative Bleed Resistance. Apply negative Bleed Res can increase existing Bleeds, which helps set up more synergistic strategies for the Talents. Hitting them with both a Bleed and negative Bleed Res can spike Bleeding damage as high as possible. In the case of Deepstrike Grenade, this addition was swapped in for the -2 Init penalty.
Jyeeta Bombers Beware!
We found and fixed a bug that was interjected into the set of Jyeeta craft at some point after their release. The Interdictor ended up with the higher power bomb and the bomber with a lower power rocket. This has now been fixed and will make attacking Jyeeta Interdictors less of a threat but definitely increases the threat from Jyeeta Bombers. Be sure to have your craft mitigation strategy firmly in place before flying headlong into the maw of the Jyeeta Brood!
v3.1.49 - 4/11/2021
- New Ship: Dreadnought Battlecarrier (De Valtos, 9000M Ultra-Heavy Battlecarrier) - New Engine: M9000 Dual-Field ($1.1M Credits) - Rebalanced M9000 Combat and Warhammer Hyperwarp Drives - Added 4 new faction affinities for recruits - Scavengers recruited from Javat spice halls or Contacts gain additional bonus Attributes - Merchants recruited from Moklumnue spice halls or Contacts gain additional bonus Attributes - Diplomats recruited from Thulun spice halls or Contacts gain additional bonus Attributes - Swordsman recruited from De Valtos spice halls or Contacts gain additional bonus Attributes - Rebalanced Deepstrike Grenade: Removed -2 Init Penalty, Added -5 Bleed Res Debuff - Added Bleed Res Debuff to Blade Dancer Talents Thousand Cut Dance, Squall of Blades - Improved HUD ship/crew refresh to avoid any caching issues during operation card games - Fixed weapon mix-up in Jyeeta bombers and interdictors -- watch out, bombers now hit harder - Fixed tooltip on shuttle's Electronics to be clear it adds to Boarding Chance % - Fixed misnamed Dragoon Injector
Just a good ol' fashioned Sunday update reversion! Everyone loves those.
Unfortunately, something we implemented in 1.3.2 to fix an extremely rare problem had the effect of introducing a much more common problem.
We'll have the devs look at reworking that initial fix starting tomorrow morning.
Sorry again for those who have experienced crashes! The good news is that the reversion should allow those runs to progress without any issues (and you should even get the memory improvements from 1.3.2).
Please let us know if you DO run into issues though. We'll be paying close attention. As always, here's the bug reporting spiel:
Bug ReportingIf you are running into issues, you can submit a bug report here: www.rawfury.com/support
Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue.
Thanks for your support! - The Massive Damage Team