Guardians of Greyrock - Dark Illusions Entertainment LLC
Bug Fixes:
  • Fixed a bug that could cause defeat during the final battle to play the incorrect end-game cutscene.
  • Fixed a bug that could cause living party members to attempt to use talismans illegally.
Optimization/Performance Improvements:
  • Further optimized code related to game state management during combat.
  • Further optimized the card population class structure of enemy cards.
Stay up-to-date:
Follow Guardians of Greyrock on Twitter
Follow the Franchise on Steam
Follow the Publisher on Steam

More Info:
View Complete Patch History
View the Player's Handbook
View Past Announcements
Gordon Streaman - Пепсикольный


CuberPunk 2090 is an adventure game set in the village of Cuberovka. You play as Vova, a gamer and former president of Cube-States. Explore the world of Cuberovka, boost character, steal cars, hack and fight enemies in the new CuberPunk, which looks even darker, more complex and deeper than what it was before.

FEATURES
- Open world of the future
- Car theft and driving
- Unique quests and hacking system
- Character power boost

https://store.steampowered.com/app/1388400/CuberPunk_2090/
CuberPunk 2089 - Пепсикольный



CuberPunk 2090 is an adventure game set in the village of Cuberovka. You play as Vova, a gamer and former president of Cube-States. Explore the world of Cuberovka, boost character, steal cars, hack and fight enemies in the new CuberPunk, which looks even darker, more complex and deeper than what it was before.

FEATURES
- Open world of the future
- Car theft and driving
- Unique quests and hacking system
- Character power boost

https://store.steampowered.com/app/1388400/CuberPunk_2090/
Aimlabs - JoshP
First of all - A huge thank you to all those that participated in the G2 x Logitech Aim Challenge. The competition was fierce - And the winners circle hard fought, but in the end the winners were -

#1 - BardOZ, with a run of 147,436
#2 - Walcok_, with a run of 145,125
#3 - cartoonFPS, with a run of 144,948

Less than 2.5k between the top three - Hard fought, but BardOZ managed to pull just that little bit further ahead!

Not all of us can compete with players like this - But don’t worry, twelve of you are still going home with a prize!

The winners of the G2 x Logitech Sweepstakes are -

Jorge567 & Ferpiz - Winning a Logitech Pro X Superlight each!

And

Younghan, Elev3n, Impabel, Freelzy, Krystiantry, Wcfcrove, Djswag64, Ale3aparico, Imnottheoneandonly and Arbydeleon04 - Each of which will be taking home a signed G2 jersey!

All winners - Please check your emails! We’ll be sending out contact in the coming days to facilitate delivery of your winnings!

For everyone else - Well played! We look forward to seeing you in the next one!


Aim Lab
  • New Task - Scattershot: As promised - The Scattershot task from the Logitech x G2 event has now been brought into Aim Lab for good! You can find this new fan-favorite in the “Flicking” category!
  • Task Repaired - Snipershot: Many of you have been in touch over the last week reporting that the Snipershot task was bugged for you - We’re happy to announce that as of this last update, Snipershot is now fixed! This means that all of your playlists, custom tasks and training routines can now be run to their fullest once more - Thank you for allowing us the time to get this fixed for you!

Creator Studio
  • New Map - Ascent: Finishing off the original trio of Valorant maps, Ascent joins the roster of templates within the Creator Studio! As with all previous templates, this is free for all creators to access, and can be found in the "New from template" option within the Creator Studio
  • New Interactable - Trigger: We’re really excited to see how you guys get along with this - A new Trigger-style interactable has been introduced into the Creator Studio, offering a number of different options for whatever you may need!
  • New Trigger - Teleporter: “Speedy thing goes in - Speedy thing comes out” Teleporters are now available within the Creator Studio! Featuring full momentum conservation and linking, these should be an excellent tool for creators wanting to focus on rapid environmental changes!
  • New Trigger - End Gate: Want to create an assault course for palyers to run through? Well, now you can! This new interactable allows you to set an area that will end the current round should the player walk into it - What you do with this is up to you! Set an end goal for your task, or a death-pit for your obsctacle course. The sky is the literal limit!
  • New Trigger - Trigger Spawner: Want to set off targets as soon as the player walks into a room? Or maybe you want a flurry of targets to spawn if one gets too low? Now you can! This new trigger functions similarly to the “TriggerSpawnersOnDeath” modifier you may be used to, and allows you to set off spawners when a player, bot or object walks into your Trigger field!
  • New Behaviors - Bot Sounds: Options for bot sounds on hit, kill and spawn are now available as a behavior for all bot types! Simply add the behaviour, save the bot and you're off to the races! Included along with this are dozens of unique, pre-installed sounds that you can select to ensure that your map feels the way you want it to be played!
  • New Feature - Drag Select: Ever wanted to move a bunch of objects at the same time? Well, now you can! Simply left click and drag over the objects you want to select to grab them all at once - Then scale, reposition, rotate or whatever else you desire to your hearts content, it’s just that easy!

All changes going live this patch -
Aim Lab -
  • Ended the Logitech x G2 event
  • Added a new task - Scattershot
  • Fixed the “Snipershot” task not working as intended
Creator Studio -
  • Added a new Map Template - Valorant Ascent
  • Added a new interactable - Trigger Field
  • Added a new trigger - Teleporter
  • Added a new trigger - End Task
  • Added a new trigger - Trigger Spawner
  • Added three new bot behaviours - Bot Hit Sound, Bot Kill Sound and Bot Spawn Sound
  • Added a new QOL feature - Drag Selecting
  • Fixed being unable to edit more than one object colour when using the “HEX” colour option
  • Fixed dropdown menus not using the scrollbar properly
  • Fixed the delay option on the “TriggerSpawnerOnKill” modifier
Delta Light - FlapBox
This patch carries lots of performance improvements coming both from updates to our engine for our new game backported to Delta Light and from Delta Light specific improvements.

This should cause stuttering issues to go the way of the dodo and cause a general FPS improvement for everyone.

Patches like these might feel bad due to the lack of new content, but make a game healthy for sure! I hope you guys enjoy the flow of patches <3
Apr 10, 2021
Industry Idle - FishPond
Patch 0.2.1 has been released on Steam/Web
- Address some nasty bugs in player trade, happy trading!
There are 68 resources, 91 factories, 25 policies and 9 maps available in this version

https://store.steampowered.com/app/1574000/Industry_Idle/
Web: https://play.industryidle.com/
Google Play (still 0.1.3): https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore (still 0.1.3): https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Apr 10, 2021
Viking Vengeance - lowpolyinteractive
-controls changing saves
-game now pauses at rune rewards, as to avoid being attacked
-option to stop showing rewards popup
-health regen items can now regen the hero's HP even if he is over 200hp, due to popular request.
-water can damage you signs are now appearing in the first stage
-climbing on the damaged ships on the beach caused problems getting down
-undead that keeps reviving until executed will now follow you on shorter distances
-great hall door now only opens after talking to Vanadis and receiving the new quest
Apr 10, 2021
Demon Arc - ArcanistOnline


Greetings Arcanists! We have now launched our discord channel for Arcanist Online! Come join in on the pre-launch fun! Stay up to date with Arcanist Online-related news, and sign up for Closed Alpha!
Click The Link Below!
https://discord.gg/59Hm9YscQ9
Portal Stories: Mel - 🍪 Anna
Fixed a potential issue on OSX and linux.
Rise - The Vieneo Province - reskin
  • Added Time to Next Fix bus value and XML display value for aircraft/aerospace vehicles
  • Added a pop-up to explain installed inventory items like JVC Audio
  • Volume decrease from engines after critical engine altitude is now linear
  • Death reason text and rejoin UI is now coming from localized (translated) string system
  • You must now put ground vehicles in park or stop thrusting in air/space vehicles to repair
  • Orbital calculations refactor now showing HYPERBOLIC instead of negative apoapsis values
  • Fixed issue where you can see waypoints on the other side of the moon on your moving map
  • West and south entrances added to Industrial and Financial district to connect to player roads
  • Low fuel warning help verbiage now triggered at 25% instead of 50%
  • Refactored TCAS system to use enumeration instead of magic numbers
  • CAS now has engine failure detection logic and will show ENG # FAILED on alert stack
  • High-speed taxiway exits added using a new RTS mirroring technique now supported
  • Improved disk space used by bump maps for RTS and added variance to taxiways
...