Dungeon System have been vastly improved with better level scaling vs difficulty, more Bosses and more varying enemies.
Several new Themes are introduced and Dungeon Generation is much more advanced. We are close to where we want the system to be now and will continue to improve in the future with many more spawn tables, loot tables, bosses and themes.
New Recipe system with over 100 Epic/Legendary weapons has been added. Some can be looted in Dungeons. Require expensive materials to Craft and the recipe is consumed in the process.
More World Followers are introduced with missions.
Many Combat bugs have been fixed. As well as introducing new attacks for 1 hand without shield.
Tons of changes have been made preparing for Multiplayer with Dedicated Servers. World Map can run as a Dedicated Server with Clients connecting and creating a new character. But still a lot of work before we will start releasing this to the public in any shape or form.
Hi all! A very beefy update this week. Three major news: Commercial Zoning, the first workshop mod, and critical adjustments to the cyberpunk system
Commercial Zoning
You can now zone commercial services for both poor and rich citizens. The commercial zoning has 4 levels of development and is now required to develop your city after a certain point. They also receive cyberpunk points from buildings around them, and generate taxes.
First community mod released!
The amazing Peri from our Discord community released the first-ever Skid Cities mod! You can activate it in-game from the main menu. It will replace the perky slums with futuristic domes for your poor citizens. This is very exciting, and I know for sure that another mod is in the works by another player. To celebrate the occasion, I'm making the workshop visible to everyone, not only to the Skid Cities players.
If you are thinking about creating a mod, join our Discord here - it's very easy to get started and add crazy cyberpunk stuff to the game!
Cyberpunk adjustments
I found and fixed a big problem introduced to the cyberpunk system in the last 3 days - basically, the value did not reset well, and the buildings will always max out to the highest possible level of cyberpunk. I fixed it, and now the game progression feels a lot more natural, organic, and fun. I also added some other limitations to your building development - for example, if you don't add an airport, your corporation offices will not go over level 1, regardless of their cyberpunk level. If a building development is blocked in such a way, you can find it out by right-clicking on it.
Plus the usual
A bunch of other bug fixes as usual. Thanks to everyone who took their time to submit the bug reports and help me in the Discord community, I really appreciate it!
We will be performing scheduled maintenance on Bikini Island Challenge beginning on Sunday, April 11th, 8:00 AM (PDT) and we expect the service to be available again at approximately 12:00 PM (PDT). During this time the game will be unavailable for play.
- Introducing player trade: you can now trade resources with other players directly! - New order sound has been changed to something that sounds less like your phone notification - Bugfix: fix a bug where Cost Saver policy will break Policy Center and Research Lab - Add Spanish (almost complete) and German (85% complete) translation There are 68 resources, 91 factories, 25 policies and 9 maps available in this version