SpellForce - Platinum Edition - MegalomaniacNG
Hello,
To celebrate this weekends spotlight sale of the SpellForce series we have a new patch for good old SpellForce 1.

This is the full changelog:
- Current version 1.61.10172

GENERAL
- Fixed a bug which caused the game to default to windowed window mode if no window mode was specified yet, contrary to the video options menu which showed "Borderless" as default.
- Borderless window mode is the new correct default.
- Fixed a bug which caused the game to default to windowed window mode if no window mode was specified yet, contrary to the video options menu which showed "Borderless" as default.
- Fixed a bug which assigned wrong battle abilities to army units. This fixes an interaction which caused runic army trolls to activate Berserk even at full health.
- Slightly adjusted field of view angle, it should now cover more area on wide displays.
- Fixed a bug which caused ranged units to momentarily become idle after shooting their weapon. This effectively increases ranged units' effectiveness in battle.
- Player-controlled units that were originally neutral or enemy to the player will now regenerate health and mana even if the player does not have an available food store.
- Graphic.FieldOfView config option is removed. Field of view now adjusts to game window's aspect ratio,
- Added fonts for bigger resolutions (notably for 1080p, 1440p and 2160p).
- Runes in runeboard now are of the same size as runeboard slots regardless of game window's aspect ratio.
-- You can specify a new option in config.lua: Graphic.Borderless. It is set to 1 by default.
-- If Graphic.Borderless is set to 0, the game will run in regular window mode at the specified resolution (see Graphic.WindowWidth and Graphic.WindowHeight).
-- If Graphic.Borderless is set to 1, the game will run in borderless fullscreen mode, disregarding the Graphics.WindowWidth and Graphic.WindowHeight options completely. This is equivalent to previous fullscreen mode with added benefits, but with no way to adjust resolution.
-- An option to change window resolution from in-game options menu has been temporarily removed. You can still change window resolution through Graphic.WindowWidth and Graphic.WindowHeight options in config.lua, as long as Graphic.Borderless is set to 0.
-- Default FOV value is 92, and it is recommended for 4:3 aspect ratio window. Recommended FOV for 16:9 aspect ratio window (i.e. Full HD) is 115. Allowed values are from 45 to 150. Higher values generally mean greater in-game view area.
- Adjusted in-game unit preview display. Units should no longer appear too wide on windows with aspect ratio greater than 4:3.
- Fixed a bug which allowed the player to open locked chests/corpse loot under certain circumstances.
- There is a special SpellForce_mod.exe available in the game folder. The differences between it and the regular version are currently as follows:
-- A special debug menu is enabled in the main menu. Note that this menu can be activated on any version of the game if Debug.ExtendedLoad is specified in config.lua.
-- Certain commands have been given a keyboard shortcut:
--- Ctrl+D toggles debug mode on/off
--- Ctrl+S toggles between different debug category modes
--- Ctrl+E toggles between different debug value modes, depending on the current debug category mode
--- Ctrl+F toggles between different debug display colors
--- Ctrl+H toggles decimal and hexadecimal debug value display
--- Ctrl+T toggles between different debug dot display modes
--- Ctrl+W toggles between different terrain display modes
-- Multiplayer mode over the Internet is disabled. LAN mode is still enabled.
- Allow the game to run in background (i.e. alt-tabbing) in all game modes always (previously only in LAN/Internet game modes, or if Debug.RunBackground was specified in config.lua)
- A nasty bug, which caused numerous crashes, infinite spawns on certain maps (Shiel, Farlorn's Hope, Kathai, probably more), way too bright lights in certain places etc., is no more - note that saves already affected by this bug will still be affected by it


CAMPAIGN GAME MODE
- Fixed a bug which caused Fog of War to not restore on game load. This retroactively fixes all saves made on previous versions of the game.

RTS SYSTEM
- Fixed a bug which caused army units to spawn significantly slower if the unit requires 2 or more types of resources.
-- To compensate for this, army units which require Aria, Lenya or Moonsilver now have a longer spawn time.
--- This is still a net positive, excluding units that only require one of those resources and no other resources.

UI
- Restored resolution option in settings. Added "Window mode" option in settings. Available window modes: Windowed (regular window), Borderless (fullscreen window), Fullscreen (proper fullscreen mode).
-- Resolution only affects the game in Windowed and Fullscreen window mode. Borderless window mode always uses full resolution.
-- For Resolution, Window mode, and a few other options in video settings, you need to restart the game for the settings to take effect. This is a temporary measure.
- Window can now be properly moved in windowed mode. Cursor clip has been disabled - you can now move mouse away from window in windowed mode.
- Added warning before travelling to another map via a bindstone if there are still active monuments.
- Adjusted healthbars above unit icons - should be more visible on high resolution displays.
- Fixed font size for unit name captions above in-game selected units on high resolution displays.

AI
- Units can now cast all abilities (for example Riposte) and area of effect spells (for example Area Freeze).
- Avatars with ranged weapon will now autonomously attack targets within range.
- Fixed a bug which caused units to fixate on one building, even if all attack spots for the building were taken and there were other buildings free to attack.
- Rune heroes now seek to destroy buildings when there are no enemy units in range. This matches the regular army's AI behavior. Avatar AI is unaffected by this change.
- Improved decision making for Benefactions spell.
- Units controlled by AI can now cast Boons and Mirage.
- Allies/enemies now cast their aura if there are 1+ allies/enemies (depending on aura) around instead of 3+
- Units now cast Aura of Light regardless of how many allies are around
- Units now cast Extinct only when there is at least one enemy under a health threshold dependent on Extinct spell level
- Units now cast Death Grasp on allies who are under 25% MAX HEALTH, rather than on allies who are under 5 HEALTH

SPELLS
- Critical Hits ability now works more reliably.
- Firebane visual effect now only stays for a short while. This does not affect the actual spell duration, which is still 1 hour.
- Conservation visual effect now properly disappears after the spell expires or if the spell is broken by taking enough damage.
- The following spells have had the previous changes reverted:
-- Death - no longer irresistible, damage no longer affected by black magic resistance
-- Area Pain - damage, cast time and cooldown reverted
-- Area Healing - cast time and cooldown reverted
-- Torture now properly deals damage to targets in range.
-- Assistance now properly distributes damage among nearby allied units.
-- Feet of Clay now correctly reduces casting speed instead of movement speed.
-- Enlightenment now no longer fails because of mind magic resistance check.
-- A number of spells has had its visual effects fixed.
--- Spells affected by this change: Poison, Feet of Clay, Area Freeze, Area Hypnosis, Roots, Area Roots.
-- Area Hypnosis now properly breaks on damage done after 2 seconds passed since casting the spell.
-- Raise Dead no longer works more than once per corpse.
-- Mirage no longer continues to drain mana even after the illusion was destroyed.
-- Roots now correctly targets enemy units at levels higher than 13.
-- Remediless now properly prevents healing from White Essence and White Almightness.
-- Cure Disease now properly cures Pestilence instead of Poison.
- (EXPERIMENTAL) Changes:
-- Area Healing cast time and cooldown changed.
--- Level 1-20 cast time: 1/.../1 -> 2/.../2
--- Level 1-20 cooldown: 2/.../2 -> 10/.../10
-- Revenge now scales with charisma. Heal per corpse, mana restore per corpse and maximum amount of corpses affected by Revenge changed.
--- Level 13-20 heal per corpse: 10/.../10 -> 15/15/20/20/25/30/35/40
--- Level 13-20 mana restore per corpse: 10/.../10 -> 4/4/5/5/6/7/8/9
--- Level 13-20 maximum amount of corpses: 5/5/5/6/6/6/6/6 -> 5/6/7/8/9/10/12/14
-- Roots duration, cast time and cooldown changed.
--- Level 13-20 duration: 20/.../20 -> 12/12/14/14/16/18/20/24
--- Level 13-20 cast time: 3/.../3 -> 1/.../1
--- Level 13-20 cooldown: 60/.../60 -> 3/.../3
-- Roots area duration changed.
--- Level 13-20 duration: 20/.../20 -> 8/10/10/12/12/14/16/18
-- Poison now stacks. Chance to apply poison on-hit significantly increased at early stages of the game. Damage and duration changed.
--- Level 1-20 damage: 2/2/2/3/3/3/4/4/4/5/5/5/6/6/6/7/7/7/8/8 -> 1/1/1/2/2/2/3/3/3/4/4/4/5/5/5/6/6/6/7/7
--- Level 1-20 ticks (1 tick = 2 seconds): 50/60/75/90/110/125/150/175/200/225/250/275/300/325/350/375/400/425/450/475 -> 30/45/60/40/50/60/45/55/65/50/58/66/55/61/67/60/64/68/65/68
-- Extinct now deals damage based on targets' missing health.
--- This damage occurs only if the target's health is not under the threshold specific to spell. If that threshold is reached, the spell works as before, killing the target instantly.
-- Death is now irresistible. Instead, damage it deals depends on target's black magic resistance.
-- Area Pain now does damage equivalent to Pain of respective spell level. Cooldown and cast time increased.
--- Level 1-20 damage: 5/6/8/10/12/15/18/22/27/33/40/48/57/67/78/90/103/117/132/148 -> 10/14/20/24/29/39/49/58/73/89/107/125/144/163/182/202/223/246/270/300
--- Level 1-20 cast time: 1/.../1 -> 3/.../3
--- Level 1-20 cooldown: 6/.../6 -> 15/.../15
-- Torture now has no practical corpse limit. Targets of Torture can now resist the damage and mana drain. Damage per corpse and mana drain per corpse changed. Cast time, cooldown and mana cost changed to match Revenge.
--- Level 13-20 damage per corpse: 5/.../5 -> 15/15/20/20/25/30/35/40
--- Level 13-20 mana drain per corpse: 5/.../5 -> 4/4/5/5/6/7/8/9
--- Level 13-20 maximum amount of coprses: 3/3/4/4/5/5/6/6 -> 100/.../100
--- Level 13-20 cast time: 2.5/.../2.5 -> 3/.../3
--- Level 13-20 cooldown: 12/.../12 -> 60/.../60
--- Level 13-20 mana cost: 10/.../10 -> 50/.../50
-- Units casting Meditation are now interrupted on ANY damage they take.
-- Mirage mana cost per tick changed.
--- Level 13-20 mana cost per tick: 5/5/6/7/7/8/8/9 -> 3/3/4/4/4/5/5/5
-- Fixed Area of Darkness affecting units allied to the caster.
-- Fixed Area of Darkness affecting units more than once, causing them to gain black magic immunity in some cases.
-- Mirror Image now properly costs mana to sustain.
-- Feedback now properly reflects magic damage (was physical damage before).
-- Feign Death no longer grants permanent invisibility under certain circumstances.
-- Fixed Thorn Shield and Wave of Rocks dealing disproportionate amount of damage under certain circumstances.
- Changes:
-- Dominate Undead no longer scales with charisma.
--- In effect, it should now affect undead enemies at a much higher level than previously, closely matching regular Dominate spells cast at high charisma levels.
-- Manashield duration time changed. This also fixes a bug where Manashield spell cast at level higher than 13 would not work at all.
--- Level 13-20 duration (seconds): 100/0/0/.../0 -> 15/17.5/20/23/26/30/35/40
-- Mirage tick duration and mana cost per tick changed to compensate for the bugfix. Cooldown changed.
--- Level 13-20 tick duration (seconds): 2/.../2 -> 5/.../5
--- Level 13-20 mana cost per tick: 10/10/11/12/13/13/14/15 -> 5/5/6/7/7/8/8/9
--- Level 13-20 cooldown (seconds): 2/.../2 -> 10/.../10
-- Thorn shield damage changed to compensate for the bugfix.
--- Level 1-20 damage: 3/3/5/5/8/8/12/12/16/16/22/22/29/29/37/37/46/56/67/79 -> 3/5/7/10/14/19/25/32/40/49/59/70/82/95/109/124/140/157/175/194
-- [EXPERIMENTAL] Rock Bullet damage changed to compensate for the bugfix. Mana cost changed.
--- Level 1-20 damage: 12/18/24/30/36/42/50/58/66/75/84/100/115/130/150/170/195/220/250/280 -> 12/18/26/35/45/58/72/90/112/140/178/210/248/286/332/390/460/540/640/800
--- Levl 1-20 mana cost: 10/.../10 -> 10/11/.../29
-- Fireshield damage changed.
--- Level 1-20 damage: 2/2/3/3/5/5/8/8/11/11/15/15/20/20/26/26/33/41/50/60 -> 3/4/6/9/12/15/18/21/24/28/33/38/44/50/57/64/72/80/90/100
-- Conservation shield value, cast time, cooldown and duration values changed.
--- Level 6-13 shield value: 70/90/110/130/170/220/280/350 -> 75/100/130/165/205/250/300/360
--- Level 1-20 cast time (seconds): 3/.../3 -> 2/.../2
--- Level 1-20 cooldown (seconds): 150/.../150 -> 10/.../10
--- Level 1-20 duration (seconds): 60/.../60 -> 15/16/17/18/20/22/24/26/29/32/36/40/45/50/55/60/70/80/90/100
- Allow the player to cast spells without deactivating their auras (still can only have one aura at a time)
- Shelter and Patronize spells are now working correctly
- Aura of Healing now prioritizes low health allies (instead of choosing randomly)
ARK: Survival Evolved - complexminded
The entire development team is excited and anxious to share Genesis II with you. Over the weekend, Jeremy Stieglitz (co-founder) shared some things he's been passionately working on for Genesis II, along with a teaser of ARK: The Animated Series.

https://twitter.com/jeremystieglitz/status/1378390031056965634

Eggcellent Adventure is still live on all platforms. Time is running out to reap some eggcellent rewards. The event ends on April 14th! Check out this post for more details on the event.

EVO Event

There will be no EVO event while Eggcellent Adventure is live.

Community Corner
Clips/Videos
🎥Creator: NeddyTheNoodle
NeddyTheNoodle covers Helena Walker's Creature Notes across the various maps in this recent video.
https://www.youtube.com/watch?v=e8MyQ1wAnjc

🎥Creator: Cantex
Cantex is well-known for putting on epic ARK battles on Youtube. If you haven't seen this fantasy showdown, it's definitely worth checking out!
https://www.youtube.com/watch?v=Zm8PTOgU_AQ

🎥Creator: Mgen
Having trouble trapping Managarmr? Check out this simple trap by Mgen!
https://www.youtube.com/watch?v=nMR5PimAOec


Fan Art
🎨 @kawarayane - Yuki Owl


🎨 HallOfFlameSs#3779 / @HallOfFlameSs1


🎨 soup - Raptor Drawing


🎨 @sis_6193 - ARK x Apex


🎨 lordkomodo - ARK Survival Evolved Concept

In-Game Screenshots
📸 Chogono


📸 Chaotic#7548


📸 MACI#0858

Misc
Sandburr - Ice Wyvern WIP


See you next week survivors!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
KurtzPel - KOG_Pie
Hello Chasers,

In order to decrease the stress and the difficulty of the gameplay of KurtzPel, we are revamping the controls in time for the new season. We are still in the process of fine-tuning the details and what is written here may also change at the time of launch.
We also have Karma Balance Change planned, and this will be announced with the patch notes.

1. Removal of Stamina & Mana (PVP Only)
In PVP, there are many resources to manage like HP, Stamina, Mana, Skill Cooldowns, and special resources for certain Karmas. We wanted to reduce the stress of managing multiple resources in PVP and decided to remove Stamina and Mana from it.

2. Changes made due to the removal of Stamina
Due to the removal of stamina in PVP, certain commands had to re-balanced to fit the new system.
- Dual Soul's RMB Movement Distance Decreased
- Blazing Fist's Dash RMB will now consume Dash Spheres
- Soul of Magus's Aerial RMB will now consume Dash Spheres
- Lightning Fang's RMB reflect will now consume Dash Spheres when you successfully reflect an attack at close range
- Ruler of Darkness's Aerial Flight will now consume Dash Spheres

3. Removal of the Blow System
Due to the Blow System making the combos too long and also being hard to recognize, we decided to remove the blow system.

4. Combining Dash & Dodge
We decided to combine Dash & Dodge and they serve a similar purpose. When you use the new Dash, it will now move further distance when used consecutively and could also be penalized for using it all at once. However, in order to stop the confusion of suddenly changing hotkeys, we decided to keep the existing keys to perform the same action. The new Dash can be used with either double tapping W or pressing Shift
- You can have maximum of 3 Dash Spheres (New Resource that is consumed with activation of Dash)
- You start off with 3 Dash Spheres at the start of the game
- When using Dash, you will be invincible


5. Removal of Natural Recovery
In order to discourage the boring running meta, we are removing the natural recovery system.
Due to this change, the limitation of heal skills only being able to heal up to the gray bar has been removed. Gray bar will no longer exist.

6. Movement Speed Decrease
In order to control the overall speed of the game, we decreased the basic movement speed and the movement speed increase from Dash Sprint.
Also, in order to prevent a situation where a melee Karma can be kited by ranged Karmas when having the same movement speed, melee Karmas movement speed will be 10% faster than ranged Karmas.

7. Knockdown & Breakfall Status Improvement
- Knockdown
When you are completely knocked down on the ground, you will no longer be invincible and will take damage when you are attacked while knocked down.

- Breakfall
Breakfall was used mostly to get out of being in knocked down status for too long but you were vulnerable to being attacked while doing it. You will now be invincible while using Breakfall, meaning you will no longer be attacked while you are quickly recovering from knockdown position.

8. Improving Difficult Controls
In order to improve the control difficulty during situations like Dashing while using Charge Commands, Using Certain Skills while Aiming, Recovering Special Resources, we have made the following changes.

Cloak and Dasher - Highsight
Stream can be found here: https://twitch.tv/highsight
Title_Pending - ComradeRay
Spotify Link Here

Track List:
-Title Pending
-Bathroom Break
-Cat Den
-Whip Lé Vator
-Lofi Beats to Playtest and Timeloop to
-Thirty Three past Two
-Fine you can have one more
-Respite
-Scanning Unknown Entities
-In Space, No one can hear you Monologue
-Please Behave Yourself

Bandcamp Link Here
SoundCloud Link Here
Apr 9, 2021
Tales Of Glory - unityraptor
Beta branch pushed to main :
- first piece of Haptics suit integration
- Better Knuckles grab
- Improved cinemaic mode
Title_Pending Demo - Ray
Join the DEVBEEF Development Discord to keep up to date on Title_Pending development and other news!

Link Here: https://devbeef.com/discord
Title_Pending - Ray
Join the DEVBEEF Development Discord to keep up to date on Title_Pending development and other news!

Link Here: https://devbeef.com/discord
Town of Salem - shapesifter13
The Witch revealed!



Come back next Friday, April 16th, for the next reveal!
Apr 9, 2021
Pixel Puzzles Illustrations & Anime Jigsaw Puzzles - DL Softworks


10% OFF ːgoldenpuzzlepieceː

https://store.steampowered.com/app/1534120


...