Apr 7, 2021
AMazing TD - Go4Games
New Interface Setting: "Mouse confine to window" forces the mouse to always stay in the window of the game.
New ShortCut: "Enter Chat" Opens and Writes into the chat in multiplayer

Two new Achievements for unlocking the campaign constelations:


Better 2x2 Grid.
Before:

After:



The upgrade counter near the towers is no longer covered by other towers.
More visible player names in Duel.
Localization fixes.
UI improvements.
Lighting improvements.
Some small bug fixes.
Apr 7, 2021
Paper Jam! - Tea Monster Games
Just a small update (v1.3.1). We've given you a bit more time in easy mode to make things easier, fixed the floor level (throwing stuff around is fun, right? But freaky when it goes through the floor!!) and now you can finally skip end of level score counting on Quest via Link. The message board is also fixed - it was doing silly things with the current career level. Finally, the 'unlocked new thing' message should turn to face you now, so it's easier to read. We've also fixed a little graphical glitch with the speech bubble (barely noticeable but it bugged us) where it would appear before it ran its appear animation.

Have fun!
Order from Caos - renancepar
Hi, everyone. This is Renan the developer of the game.

Right now I'm working on two new projects, so soon enough I'll be able to share the news with you.

As of now, I updated the game with the possiblity to play it on Fullscreen right after you run the game. You can also change it in the options menu and by pressing F4.

Thanks for the feedback and thanks for the support.

Stay safe, everyone!
GRIT - narbasaur
GRIT has come out of the gate with guns blazing, lead flying, and trains at full speed. The Steam Playtest has been tremendously exciting so far and Team Grit knows that it is all because of you. Gunslingers jumping into the wildest early days of the wild west are the bedrock of what makes a great community, and we thank you kindly for your time.

Our goal is to help you understand the finer points of this battle royale so that you and your posse are ready for the wild road ahead. We're gonna start it off correct with one of GRIT's exciting features, the Perk System.

Every weapon in GRIT has a card attached to it, shuffled up random every time. Your two rifles, sidearm, and melee weapon make up a hand of four cards. Get two cards of the same suit and you'll unlock a perk for yourself. Match all four of the same suit, and that flush will not only boost your power but spread the love to the entire team.



Why bother countin' cards when the undertaker's right around the corner? Perks build teamwork, and teams that work together win fights and go home walking instead of in a long pine box. Here's what these cards can do for you.

Spades: Gunslingers collecting Spades relish the Dead Man's Hand. They're focused on hard hitting precision, shooting through the thickest armor and fanciest hats.

Hearts: Someone's gotta look out for the rest of the posse. Gather up Hearts and help your friends last longer when the lead is flying, with better, faster healing and endurance that rewards standing and fighting.

Clubs: This suit brings you closer to the best friend a gunslinger could ever have: their horse. Fill that hand with Clubs and your horse goes faster, rides harder, fights better, and leads the stampede so all your teammates can keep up.

Diamonds: A thinkin' person's suit, Diamonds are for those with a predilection for high falutin' machinations, and the guts to act when the time is right. You'll be able to keep an eye on the enemy in a gunfight even when they're hiding, and share this intelligence with your teammates.

Hit harder, last longer, ride faster, be smarter. Fantastic advice for anyone with a pistol and a grudge, but how do you make it happen? There's some common sense steps to get you and your team on the same page.

When you first land, you know your priority is getting armed and making sure more bullets leave than enter. The hottest drops mean you just need to fight, and the cards can wait. But when the smoke clears and bodies start cooling, take inventory of what you have and what's around you.

GRIT rewards teamwork. Talk to your posse, ping items, grease the wheels and be a team player. Do your best to mix up the suits, and don't be afraid to try something new. A squad of selfish shitheels all scheming to stack up Spades are gonna get ventilated by a well balanced crew that works together.



If you've got three of a kind, is it worth it to drop a fancy weapon for one that's the correct suit? Might well be. Four cards of the same suit benefits your entire team, far more than any one gun would. Besides, there's always more guns, you just gotta have the grit to take 'em from those... others.

Finally, there's the ol' double dualies, two pairs of different suits. While you won't benefit your entire team with this, it might be the best that can be done with the armaments before you. Play to your strengths, and use the two perks you've put together to build a gunslinging style all your own.

That's the long and short of it. If your heart is aching for percentages, figures and statistics, rest assured that information will be available in game. Don't forget this is a playtest, flowing like a river, and the state of things will change based on your feedback. Your shootin' inspires us, your feedback fuels us, and you know we admire your GRIT. Come on by the Discord [https://discord.gg/fightwithgrit] to ask your questions and speak your peace.

Star Explorers - Schmidt Workshops
UPDATE:
I somehow missed a new image file upload, so the game would not start. Should be good now...

Fixed
  • Introducing Pause had some unforeseen effects
  • Save game did not work properly anymore, this should be fine now
  • Not sure when it happened, but a certain particle effect in Standard Stars caused a major FPS drop. That effect has been removed
  • Approaching the mothership caused an error after the Star Chart updates, this should work fine now
  • The engine freezes right when you start a new game. It only lasts a few seconds, but would be strange for new players. I changed the loading panel so it stays up until after this freeze, and it also alerts players to wait until it resumes
  • I have not uncovered the actual cause of the freeze just yet, but this should help until when/if I am able to resolve it

Interactive Guide
  • The guide had some major issues, especially after updating the star chart
  • Pressing escape will now close the guide, it used to remain visible over the game menu
  • Star chart will no longer be accessible until the guide directs players to open it
  • Mothership docking is disabled until guide directs players to warp to a different star system
  • "Next" button has been removed from the guide panel when it calls on players to perform some action to avoid confusion

Apr 7, 2021
Atmocity - Dispersing Minds
Hello,

0.55 is now live, a bit of a midweek surprise! Like the previous few version, it is mainly geared at bug fixes and some QoL improvements.

0.54 -> 0.55
- Start assistant added - hinting what buildings are needed to get started.
- Made room for another input display in the building info window. One was missing for upper class residences that have many demanded inputs.

- Fixed labour and sevices not getting properly distributed across divisions connected through blimp stations.
- Fixed estimation of labour (and resource demand) not adjusting properly to global economy.
- Fixed distribution of labour being higher than it should be, leaving certain buildings completely without labour.
- Fixed missing destruction holo mesh for water tower.
- Fixed incorrect shadow caster in 2x2 lower tier industrial building.
- Fixed sea based wind park collider.
- Removed area effects that are not relevant for certain buildings in the buildingo info window.

- Added a slider for setting all residential/commerical/industrial or hotel taxes at the same level.
- To avoid currency value overflow, currency is revalued at a certain ponit (all costs and revenues cut in half, you get more for numerically less).
- Added achievements for having a winning sports team in the city and having currency revalued.

- When a conglomerate leaves, property is distributed across remaining conglomerates, instead of only being bought up by one conglomerate.
- Expropration policy added. When demolishing a zone, conglomerates will be reimbursed for their property (costing the city more), but will also retain their happiness.
- Total cost of policies in respective group added.
- Added additional buildings into animation manager. This optimizes animated buildings, and also makes them properly conform to time scale.

Next update should be on april 19th with continued focus on bug fixes and QoL improvements (including two more tutorials) as well as updated German and Swedish localisation. Behind the scenes, ideology is continually being developed. A proper devlog should be up on sunday as normal (missed the previous one due to easter).

/ Nick
STAR WARS™: Squadrons - EA Charlemagne
Pilots,

The following are the server-side balancing changes we've made this week:

Starfighters & Components

Three key starfighters are getting rebalancing this week to provide a healthier meta at high and top tiers of play without negatively impacting the wider playerbase.

TIE defender

The TIE defender is a powerful starfighter when it comes to power management and reducing its energy pool too much risks invalidating what makes it unique, so for this balancing pass we’re making rapid power management a bit more costly without nerfing its stats too hard. Additionally, we’re reducing some of the ammo it has available, allowing it to still function in its intended role but while requiring additional support for longer engagements.
  • Increased boost activation cost by 15%
  • Decreased boost charge rate by 10%
  • Concussion mission ammo count reduced from 6 to 4
  • Ion missile ammo count reduced from 6 to 4
  • Cluster missile ammo count reduced from 5 to 3
  • Advanced Power System cooldown increased by 20%
B-wing

We're aiming to give the B-wing better ability to reach combat around objectives faster while still having a bit of boost in reserve if power is managed well.
  • Increased boost max speed from 200 to 210
  • Increased shields by 100
  • Decreased boost loss rate by 33.3%
Y-wing

Like the B-wing, the Y-wing should now also be able to get in and out of combat a bit easier while not pushing it too close to Fighter-class capabilities.
  • Increased boost generation rate by 30%
  • Decreased boost consumption rate by 43%
Starfighter General - goodnewsjimdotcom
Blank base raid bug fixed

So I did something dumb saving a variable in your userdata that should be initialized as 0 every time. Fixed it on server, no client dl needed.

We likely will be playing MMO in UNDER A MONTH! Get ready for awesome writing, absurdity, intense bounty hunting vs scum of the universe and awesome game mechanics! You have not yet begun to be entertained!
MapleStory - ColonelPanic
[Update Apr 8 10:17 AM PDT] The maintenance has been completed, thank you for your patience! We have extended Cash Shop items for 4 hours.

[Update Apr 8 10:00 AM PDT] The maintenance has been briefly extended, we expect to be complete shortly, thank you for your patience.

[Update Apr 7 5:00 PM PDT] Corrected details about the Mechanical Hearts Aspire Commemorative Coins compensation (coins for completing the noted quests will be awarded once per character, not per account).

[Update Apr 7 1:35 PM PDT] Corrected the name of the Ninja Castle Damage Skin, and updated the Mechanical Hearts Aspire Commemorative Coins compensation details.

We will be performing a scheduled maintenance on Thursday, April 8, 2021 at 7:00 AM PDT (10:00 AM EDT / 4:00 PM CEST / 12:00 AM AEST Apr 9). We anticipate the maintenance to last approximately 3 hours, concluding around 10:00 AM PDT (1:00 PM EDT / 7:00 PM CEST / 3:00 AM AEST Apr 9). Thanks for your patience!

Times:

Thursday, April 8, 2021
PDT (UTC -7): 7:00 AM - 10:00 AM
EDT (UTC -4): 10:00 AM - 1:00 PM
CEST (UTC +2): 4:00 PM - 7:00 PM
AEST (UTC +10): 12:00 AM (Apr 9) - 3:00 AM (Apr 9)

  • What will be unavailable:
    • All MapleStory game servers.
  • Changes and Updates (Additional Changes TBA):
    • Server Upkeep.
    • MVP Credits for the March 2021 Marvel Machine will be distributed.
    • Compensation for issues experienced during the "Scarr's Prank" event will be given out.  If you started the Scarr's Prank quest but were unable to complete it, the event reward "Bouncy Orange Mushroom Mount Coupon" will be awarded via gift drop. Must be claimed before April 30, 2021 at 11:59 PM UTC.
    • Daily coin limit on Mechanical Hearts monster drops has been removed.
      • Characters who completed the quests "[Mechanical Hearts] Digital Horrors" or "[Mechanical Hearts 3] Returning to Aspire" before April 6, 2021 at 7:45 AM UTC will be given 1,000 Aspire Commemorative Coins. Must be claimed from Maple Admin before April 20, 2021 at 11:59 PM UTC, and can be claimed once per character.
    • Due to an issue with the Ninja Castle Damage Skin (30 Day), it has been removed from the list of items that can be exchanged with Golden Toads. If you have purchased this item please contact Customer Support, and they will provide you with a refund of 5 Golden Toads.
    • Fixed an issue where players were sent to the wrong map when progressing through the quest "None of a Kind".
Mad Pack - Liga_devTeam
Hello everyone, it's time for another update!

This time we decided not to wait for the big update and added a few fresh things and redid the old ones.
What awaits you in this update:

  • Big green button
    We are moving to a new way to connect to the game. Previously it was necessary to create name and password, worrying that no one would hack into the account. Now everything is solved by clicking on the big green button "Login via Steam". And that's it, nothing else is needed.

    But there is always a trick - this method requires a new database, so for now all the old characters are not transferred. While we are preparing the way for transferring them from one database to another, the old login method works. But in one of the next updates we will leave only the new login method and disable the old one [/].

  • Character selection window
    We add more understanding of what each class is and what to expect from it. If before the creation of a character was some kind of lottery for new players, now everything becomes clear.

  • Rebalance !!1!11!
    "The game is played in half an hour" and "I farm the boss in the castle on easy" - it was about the game before. All monsters and bosses got more health, became angrier and hit a little harder. For now their amount is the same, but this is only for now.

    But the heroes ate something wrong, and now their mana level has dropped dramatically - now it will not be possible to expel a rain of fireballs.
    Also, the update received a chance of a critical hit - if earlier it directly depended on Dexterity and for 3-4 levels it became 100%, now the chance depends not only on Dexterity, but also on other stats. Now the chance is considered as the ratio of Dexterity to the sum of all three stats - you have to choose: to hit harder or to survive longer.

    Items have also undergone changes - now they do not have such transcendental high characteristics that you can feel a little test on the skin of the hero.

  • Talents rebalanced
    The old talents introduced some imbalance to the game, and some were just ridiculous - we rethought them and made them more useful and less imbalanced. While mages are upset that fireballs no longer have a 0 second cooldown, we are preparing a gift for players who have pumped all talents and do not know what to do with spare points.

  • Item transmutation
    Was it disappointing when a legendary item dropped from the boss, in which all the stats were gone in Dexterity, and you are the mage? You no longer need to be upset about this - an Alchemist has appeared in the merchant camp, who, for a modest fee, will redistribute the stats to the necessary combination. Bring him any item - it works with everything that can be put on the hero. Of course, the desired distribution may not appear instantle, but alchemy is an imprecise thing though.

This completes the new update. Stay tuned to see your inventory expansion, new Hell mode challenges, and the answer to the question "How do I get crystals?"

Mad Pack Development Team.
...