Apr 7, 2021
ROUNDS - Wilnyl.
Added 4 new maps
Kingdom Two Crowns - TheLetterZ

Come one come all as Elisabeth and Gordon are back with more Kingdom!
Join us RIGHT NOW at http://twitch.tv/rawfurygames
akeytsu Indie 2020 - Nukey-Charly
Summary: Minor release

This is a minor release to stabilize 2020 additions and improve workflows and compatibility before the next major release.

Enhancements
  • [Resources] Added Petrus Taurus and Sphero as demo characters; improved e-LysE and SkySurfer character demo files
  • [Shading] Added “Unlit” as a rendering option in View & Preferences Menu

Refinements
  • [Mirror] Skeleton Mirroring now uses a new orientation logic closer to orientation used in third-party softwares (especially that of UE4 Mannequin)
  • [Mirror] Mirroring tools now adapt to pivot orientation used
  • [Tree] Added “Set as unpickable” in context menu. This option prevents unskinned meshes & characters to be picked in the viewport. If a character is set as unpickable, its whole hierarchy inherits the same property (can be useful for background sets/crowd)
  • [Demo files] Added “Rigged Test Characters” menu entry to access .akt resources packed with the installer. A SpheroLeg.akt can be found in this folder to learn rigging/skinning toolset quicker. Download textures packages from our Free Characters page.
  • [Selection] You can now deselect by clicking an empty space. This option can be enabled/disabled in general preferences
  • [Shortcut] “Delete” shortcut is now contextual: it either deletes an object (Rig mode), or a animation keyframe (Anim mode)
  • [Blendshapes] You can now use “Set as Blendshape” on a pilot mesh that does not yet contain any blendshapes. Both meshes still have to use the same vertices amount / ids
  • [Akt opening] When double-clicking on an .akt file, it is now loaded in the current akeytsu instance (if existing)
  • [Camera] When a camera is created, its orientation is forced to (0, 0, 0) in BindPose to allow for better control of camera components
  • [Animation mode pop-up] In case a new joint has been created a dialog pops up when switching to animation mode to activate this joint in base animation layer (same effect as hammer icon)

Bug fixes
  • [Export FBX] When using “Multi-FBX (one file per animation)”, character node was always exported
  • [Stacker] Fixed mark behaviour for extremes and breakdowns
  • [Spinner] Fixed uniform scale icon which stayed greyed out
  • [Ghosts] Fixed ghost color bugs
  • [Camera] Cloning a character node no longer duplicates the target once cloned
  • [Picking] In Two-view mode, you can no longer select through the mini-viewer

Full release history here.
Children of Morta - Rufus Blackwood


Greetings, Family!

Children of Morta’s biggest update yet is now live on PC, Nintendo Switch, PlayStation 4, and Xbox One. Family Trials is a combat-focused game mode and all users can now hop into the fast-paced action for free.

https://youtu.be/N7MidGYpq8c
« About Family Trials Mode »
Family Trials mode revolves around Zyklus, a unique and abnormal Dungeon located somewhere in Rea. The Zyklus Dungeon is quite unstable - its nature and rules rapidly change, following an obscure, chaotic cycle affected by the Corruption itself. Bergsons use this mysterious place to test their skills and limits - so they're better prepared to face the dangers that await them in the Land of Rea.

From the gameplay perspective, Family Trials is completely separate from the Main Story campaign of the game. It offers new systems, items, character builds possibilities and more - all set in a series of completely randomized dungeons. It is also quite challenging - most of the progress is lost when you die in the dungeon - so you better prepare to learn from your mistakes!



« Family Trials Mode - the basics »
  • Complete main objectives and optional side-objectives and advance to the next floor. Objectives vary from protecting the Rea Laborers from waves of enemies, fighting in the arena - to surviving the flood of corrupted adversaries, and more!
  • Unlock two additional difficulty levels: Hard and Insane. The higher difficulty, the more levels you have to beat!
  • Experiment with your character builds and learn from your mistakes to best your consecutive dungeon runs.
  • Levels are completely randomized each time you enter the dungeons.
  • All Bergson family members and their active abilities are available from the very beginning.
« New systems, items and features »
  • The Skill Tree is replaced with a new Talent System. Each time a character levels up - it gets to choose a new Talent.
  • Runes no longer drop in the Dungeons - they became a part of the Talent System instead.
  • Divine Relics and Divine Graces have two additional power tiers - you can upgrade them in the special shop or find them in dungeons.
  • Item upgrades vary from simple stat boosts to additional special traits unlocked for each item.
  • 40 talents per character - stack the upgrades and modifications for your skills and passives to dominate your enemies.
  • In-game deeds with special rewards to help you survive Family Trials. Complete them to start your run with bonus HP, instant level up, extra gemstones or even free items.
  • Gemshards work as the main currency in Family Trials mode - use them in the new shop to gamble for rewards, upgrade your equipment and buy new shinies.
🔒 To unlock Family Trials you have to reach the first boss (Spider on the Third Floor) in the Story Mode. You don't even have to beat it - just look that adversary right in the eyes (all eight of them).

Are you ready to survive the Zyklus Dungeon and pass the Family Trials?



« Bug fixes »
  • Improved the performance across all platforms;
  • Fixed the audio looping issue;
  • Fixed the issue where save could get corrupted upon creating NG+ ;
  • Fixed the issue where Player could get stuck behind the corruption wall in the Forest level;
  • Fixed the issue where Mark could get stuck behind chests upon using his primary attack;
  • Fixed the issue where Thief King mini-boss could have vanished from the challenge room making it impossible to complete;
  • Fixed the issue where Player could get stuck in corridors during Stranger Magma Quest because of a trap;
  • Small bug fixes and minor improvements.
« Other news »
Recently, the Family Fireside Fables were also released. It’s a pack of six charming tales read by the game’s unmistakable narrator, Ed Kelly. You can listen to it for free on the platform of your choice:
Stay safe, Adventurers!
Dead Mage & 11 bit studios
Apr 7, 2021
Scythe: Digital Edition - Asmodee_Leitow
Hello from the factory!


Since the last update, some of you may have had some trouble launching the game with 32 bits systems.
We wanted to reassure you about that as those systems are still supported and a fix has been deployed for this issue.



We wish you many more great games!
akeytsu Indie 2021 - Nukey-Charly
Summary: Minor release

This is a minor release to stabilize 2020 additions and improve workflows and compatibility before the next major release.

Enhancements
  • [Resources] Added Petrus Taurus and Sphero as demo characters; improved e-LysE and SkySurfer character demo files
  • [Shading] Added “Unlit” as a rendering option in View & Preferences Menu

Refinements
  • [Mirror] Skeleton Mirroring now uses a new orientation logic closer to orientation used in third-party softwares (especially that of UE4 Mannequin)
  • [Mirror] Mirroring tools now adapt to pivot orientation used
  • [Tree] Added “Set as unpickable” in context menu. This option prevents unskinned meshes & characters to be picked in the viewport. If a character is set as unpickable, its whole hierarchy inherits the same property (can be useful for background sets/crowd)
  • [Demo files] Added “Rigged Test Characters” menu entry to access .akt resources packed with the installer. A SpheroLeg.akt can be found in this folder to learn rigging/skinning toolset quicker. Download textures packages from our Free Characters page.
  • [Selection] You can now deselect by clicking an empty space. This option can be enabled/disabled in general preferences
  • [Shortcut] “Delete” shortcut is now contextual: it either deletes an object (Rig mode), or a animation keyframe (Anim mode)
  • [Blendshapes] You can now use “Set as Blendshape” on a pilot mesh that does not yet contain any blendshapes. Both meshes still have to use the same vertices amount / ids
  • [Akt opening] When double-clicking on an .akt file, it is now loaded in the current akeytsu instance (if existing)
  • [Camera] When a camera is created, its orientation is forced to (0, 0, 0) in BindPose to allow for better control of camera components
  • [Animation mode pop-up] In case a new joint has been created a dialog pops up when switching to animation mode to activate this joint in base animation layer (same effect as hammer icon)

Bug fixes
  • [Export FBX] When using “Multi-FBX (one file per animation)”, character node was always exported
  • [Stacker] Fixed mark behaviour for extremes and breakdowns
  • [Spinner] Fixed uniform scale icon which stayed greyed out
  • [Ghosts] Fixed ghost color bugs
  • [Camera] Cloning a character node no longer duplicates the target once cloned
  • [Picking] In Two-view mode, you can no longer select through the mini-viewer

Full release history here.
Summer with Mia - Inceton games
Hi,

Due to popular demand we have added the Gallery Room, Bonus Scenes and 50 Steam Achievements.

Gallery Room:
Here you can replay hot scenes that you unlock by playing the game.

Bonus Scenes:
We have added a total of 14 bonus scenes into the game. Some might be locked based on your NTR preferences. The Bonus Scenes Room becomes available once you complete the game.

Steam Achievements:
You can unlock up to 50 Achievements.

Best regards,
Inceton games team
Deadly Desert - DV1 Elemor


To all Survivors from around the world!
Finally, we’ve found a safe space without radiation and anomalies. We repeat, we’ve found a safe space for all the Survivors and it’s our community Discord server!

Join other fans of the Survival genre and be always up to date with news from our studio!
You will find there all the news and information about our titles.
Also, if you have any feedback, ideas to share or you just want to simply hang out with developers and bother us with questions, we’re there for you! Don’t hesitate and join our Discord today.
Be a part of the development and help us make better games!






The Day After - DV1 Elemor


To all Survivors from around the world!
Finally, we’ve found a safe space without radiation and anomalies. We repeat, we’ve found a safe space for all the Survivors and it’s our community Discord server!

Join other fans of the Survival genre and be always up to date with news from our studio!
You will find there all the news and information about our titles.
Also, if you have any feedback, ideas to share or you just want to simply hang out with developers and bother us with questions, we’re there for you! Don’t hesitate and join our Discord today.
Be a part of the development and help us make better games!






Crossout - XO_Team
Survivors!

Once Scar AB found an old magazine with images of cars that existed before the events of Crossout, and now he wants to assemble a collection of such cars. Many cars in this world are gone, and so survivors are invited to assemble a car similar to the one depicted in the photo.

The 4 best entries will be selected, and their authors will receive a reward of 300 coins and an epic "Amusement container"!

This week we suggest you try to rebuild this car:


All of the details can be found here. Good luck!

For more information on Crossout, follow these channels:
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