Hey there, people! Do you remember about the contest for the T-shirt design? Because… You choose, we produce! Vote for your favorite designs, take part in the contest and win great prizes! K-buds headset and Hatred Box are waiting! Click here to participate: CONTEST
- Fixed Selected Teacher info's being cleared when firing current teacher - Added tooltip in Free delinquency group - Fixed wrong satisfaction reports when expelling a student - Fixed 1 last sick student doesn't trigger game over - Stop expelled students from doing plans - Fixed bug where schedule is not followed on load of game - Updated food satisfaction AI actions - Localization updates - Added Russian language
We have made the following adjustments: ・ Enemy strength ・ Probability of appearance of puzzle games ・ Probability of appearance of bonus enemies ・ Probability of appearance of treasure ・ Trap strength
in this update we worked on: - brightness levels for all the areas, increased visibility, and light sources. - fixes to collision issues with crouching. - better detection from Phillip; who is able to see in more angles now. - removed events and replaced them with others. - character movement fix. - camera overlay issue that was causing an issue while hiding. - particles to indicate when the player is making noise when stepping on paper.
We hope you're having a nice beginning of spring. It's snowing heavily here in Hope Hill Village and we cannot wait for this pesky fog to lift.
As for the update, we proudly announce that Novena Diabolos is over 50% translated as of this week. We passed a very important checkpoint, and we are looking forward to an even bigger announcement soon. Stay tuned, and don't forget to share the game with your friends, foes, allies.
We’re super excited to present a new game to you today which we’re sure will have you just as hyped as we are! These last weeks we’ve been working closely with our partner Wangyuan Shengtang & Aurogon in China and now it’s finally time – you too can experience the phenomenal world of Swords of Legends Online with us!
A LEGENDARY SAGA The breathtakingly beautiful action MMORPG Swords of Legends Online transports you to a fantasy world with a unique story based on legendary Chinese mythology. Your courageous hero’s homeland is confronted with a sinister menace which threatens to forever throw the forces of the cosmos off balance. You’ll face perils together with your comrades, but only after cultivating a sufficiently strong will can you unleash the magical powers slumbering inside the legendary swords.
Embark on an epic adventure: the thrilling story of Swords of Legends Online will capture the hearts of its players. The fully-voiced cutscenes tell an epic tale with memorable characters and immerses you in Chinese myths and legends.
Explore a vast fantasy world: the gameworld will dazzle you with detailed textures, diverse environments and the unique characters from Chinese folklore. Historically-inspired costumes and the rich fauna make Swords of Legends Online a true feast for the eyes.
Become the ultimate force for good: select from six playable classes available upon release: Reaper, Summoner, Bard, Spellsword, Berserker, and Spearmaster. Each class has their particular playstyle and weapons as well as their own zone and quests. In the course of the game, you can freely switch between two specialised masteries per class and continuously develop your skill trees.
Between Heaven and Earth: you have your very own floating island on which to build a magnificent temple complex and garden. Here you can recover between quests and mould the environment according to your desires. The customisation options here are endless. You can visit your friends’ islands on the back of your flying mount and experience their take on the world.
The end is just the beginning: the ample and engaging endgame content makes the hero’s journey a never-ending adventure. Additional quests, multiplayer dungeons, 20-player raids, and a wide plethora of PvP modes invite players of Swords of Legends Online to push their skills to the limit, and frequent updates will supply you with new content.
MORE INFO ABOUT THE GAME
Swords of Legends Online is available for Windows PCs via the official Gameforge Client, Epic Games Store or Steam. You can play the game with English audio and English, French or German subtitles.
Three editions of the game can be pre-ordered starting today. When you pre-order, you gain guaranteed access to the closed beta, an exclusive title, a housing item and a mask. You also get early access to create your character and secure your hero’s name. Plus if you pre-order the Deluxe or Collector’s Edition, you gain an exclusive costume, fabulous wings and a full housing bundle for your character’s residence.
- Change : Two units indicator on winter tile will now be red instead of invisible grey. - Change : Armour will now be taken into account for infantry vs infantry (so that mechanized infantry actually is better than simple infantry) - Change : AI will now sell captured units. - Change : Sd Kfz 233, Nashorn, Brummbar, Marder I, Marder II and III sprite. - Change : No more retaliation when attacking a tank with an anti tank gun. For gameplay purposes, since anti tank guns usually have very low armour, low soft damage, why would you buy a Marder III instead of buying a panzer IV that will deal the same amount of hard damage AND a lot of soft ? Well, because now when the Marder III (or any anti tank unit) will attack another tank, the tank will not retaliate anymore. So I’m just trying to give some use to anti tanks units :) So that people have an army as diverse as possible, and so that all units have a use.
- Fix : You couldn’t deploy heavy units the first 3 turns of a new game. - Fix : Having entered incorrectly the production month for your unit could result in a crash (example, month = 20) - Fix : You could spawn heavy equipment at desert towns. - Fix : Units would retreat from towns. - Fix : There was no waiting time when units got ambushed with slow AI. - Fix : Jagdpanzer IV L/70 had a range of 2. Jagdpanther had a range of 2. BS 3 had a range of 2. PaK-44 had a range of 2. PaK 43 had a range of 2. - Fix : AI planes attacking ground units from the side when there were 2 units on one tile. - Fix : on mobile little UI bug, not showing entirely total of turns you needed to wait until victory (would show 1 digit instead of 2) - Fix : AI not attacking when it should / could.
We have installed a new patch for the seasonal update “Heist”. In the new version, we have improved the lighting and readability on the "Heist" map ("Blitz"), and also fixed some bugs which you might have encountered earlier.
Content Changes
"Heist" ("Blitz"): we have improved the lighting and display of the elements in the location, making them lighter.
In-game texts and descriptions have been updated.
Updated weekly PvP map rotation.
Bug Fixes
Important
Fixed a bug due to which the characters did not make sounds when being damaged.
Fixed a bug due to which kills made with some golden weapons did not count towards the progress of the "Red Gold" badge.
Fixed a bug due to which the client crashed after the player clicked on the nickname of the sender of a friend request.
DirectX 9: fixed a bug, due to which the elements of the main screen might have been too dark.
Weapons and gear
Golden Kel-Tec SUB2000: fixed a bug, due to which there were no textures on weapon attachments if the player equipped the "Lucky Rabbit" skin.
Fixed a bug due to which the gloves and boots from the "Shapeshifter" gear set featured a Rifleman icon in the crafting system.
PvE
Mars: fixed a bug due to which some of the bosses had no health bar.
Other
Fixed a bug due to which the Steam overlay was available in the game client, which was launched without the use of Steam and or its account.
Sonus: fixed a bug due to which the teammates could no longer hear the player after he or she reconnected to the device with a 3.5mm microphone (mini-jack) during a match.
Fixed a bug due to which in the PvE interface, sometimes block notifications were not displayed on mission cards in the PvE mode if the player received restrictions.
Known Bugs
In some cases the character's body does not fly off after dying and receiving damage (an impulse) from a weapon.