Hello fellow modelers! Today we have a new changelog for you with lots of smaller tweaks and changes and a few bigger ones like the new workshop and, we added new models. Read more below:
- Improved lights and shadows in both workshops - Additional changes to tutorial quests - Added additional tutorial quests - Added antiflickering option to settings - Fixed problem with antialiasing - Fixed few problems with quests - Added PT-109 and R35 Tank models - Added new props to diorama station - Added Cinematic Temporal Anti Aliasing - Added Screen-Space Shadows - Added new rotation functionality on display slots - Fixed ability to activate stations through the wall - Fixed problem with decals - Fixed incorrect textures in preparation mode - Added slots for displayable items in the workshop - Added stain textures in the workshop - Added ability to skip to current date in the calendar - Added ability to cut to next event in the calendar - Added Saturn V, German Submarine Type VII C/41, P-51D, and next figure, models - Added slots with different size to display case - Added deadline functionality to a calendar - Changed AA settings in presets - Temporarily disabled T-55A model - Fixed smudging while looking through windows - Fixed changelog being in the wrong order - Fixed problem regarding filters while changing environment - Fixed few problems with placing items in a display case - Fixed missing material on the paintbrush - Fixed invisible parts during the drag - Fixed problem with assembling the figure - Minor fixes to quests - Added new skybox with moving clouds - Improved item’s preview generation - Fixed unavailable second tutorial quest - Added new tutorial mission - Fixed problem when assembling wheels in T-55A - Fixed invisible sprues - Fixed disappearing parts in storage
- Changed tutorial missions - Fixed problem with misplaced parts during assembly - Fixed problem with invisible parts during assembly - Minor fixes to tutorial missions - Added calendar - Added simplified Spitfire model - Added assembly instruction for simplified Spitfire - Fixed missing sprues - Fixed graphical glitches on some materials - Minor fixes to the assembly process - Introduced new assembly system - Changed “drag and drop” system to “click and move” - Added inverted masks - Added option to turn on the easier cutting minigame - Fixed collider on the chair - Minor graphical fixes to both environments - Added new workshop available from Location app - Added sandbox mode - Fixed problem with an invisible figure on the display case - Fixed problem with diorama saving - Fixed problem with markers during the cutting minigame - Fixed problems with shaders - Added Sandbox option to the menu - Added Reflections option to settings - Fixed missing decals - Fixed problem with diorama blocking ray cast - Added Location app - Added butterflies outside of the window - Balanced cutting minigame - Fixed problem with save system - Fixed problems with unresponsive UI elements - Fixed crash related to the figure - Fixed problem with shrubbery - Fixed mistakes in assembly instructions - Fixed minor graphical glitches - Added cables and outlets - Fixed problem with dwarven sprue - Fixed unresponsive cutting minigame - Fixed missing outlines
Thank you so much for playing BARRICADEZ. In this update In addition to adding new features and new facilities, We have broadly expanded things such as additional story parts and controller support.
There is a new [Drone Port] in addition to the new and improved Item Puller -> [Drone Warehouse] Craft and set Drones in the Drone Port, and they will automatically carry resources from Excavator Robots in The Caves, or other Chests in your base! Smart, efficient crafting has never been so easy!
With Drones, you can now repair the newly added [Radio Tower] in STORY Mode. The STORY scenes may change depending on the Radio Tower status. Let's try to complete the repairs by Day 100. Also, with higher Radio Tower levels, your Radar in The Caves will be upgraded.
There are new STORY scenes at Day 100. We have adjusted some of the original scenes to fit with this change. If you are unable to complete the Radio Tower by Day 100, it will be GAME OVER. If you load an older save version, you will be able to continue past 100 regardless. In order to grab this opportunity, consider starting from the beginning.
We have added in controller support to BARRICADEZ. You should be able to plug and play with ease. Select your controller type in [Settings] > [Key Config] > [ Controller Type]. If the type doesn't match, the controller won't work as intended. ※In the Steam Launcher, go to Settings> Controller> General Controller Settings, and set "PlayStation Configuration Support" and "Xbox Configuration Support" to OFF.
New Difficulty [Tungsten] has been added. For elite BARRICADEZ Players, this will be your newest highest challenge. For those seeking the next thrill, be sure to try it out!
The [Continue] function has been updated. You may choose from a few starting dates and return to that time. You can return to the selected time while keeping your base, Engrams, and skills. You may also choose to Re-Generate The Caves, so if you are running low on resources, please consider doing so. Note: The game will start in Building Mode. Please ensure that the Cradle is in a safe position before starting.
■ Patch notes
Old version save data may not be usable in PRACTICE and CHALLENGE Modes. We understand that this can be frustrating, but we thank you for your patience. [/list]
■ updates list
[Facility] Added [Drone Port]
[Facility] Renamed Item Puller to [Drone Warehouse] and added new features
[Other] Widespread balance changes
[Other] Added difficulty [Tungsten]
[Other] Adjusted the Continue feature
[Other] Added [Radio Tower] and repair function
[Other] Added new STORY scenes
[Other] Added Controller support
[Other] Changed font for Japanese text
[Other] Major adjustments to length, difficulty of PRACTICE and CHALLENGE levels
[Other] Adjusted [Detail] window of In-Game UI
■ Other minor bug fixes
[Other] Fixed Vertical Excavator Robot radar bug
[Other] Fixed frame drops when starting Building Mode from 3x speed
[Other] Fixed error messages and odd behavior in RED MOON RUSH
[Other] Adjusted Dynamite to allow bullets to pass through
[Other] Mining charge description of required skill level fixed to reflect actual needed level
[Other] Fixed strange behavior of the Lift
[Other] New recipes from Blueprints now have a NEW displayed
[Other] Adjusted the design of Blueprints in your radar
[Other] Fixed an issue with [Trap Master] and [Craft Master] achievements *Removed the Lift Relay from the required Facilities for Craft Master *If you are still unable to get the achievement, also try placing a Landmine
We are dedicated to bringing regular updates to the game, so thank you for playing!
Dear Sword Art Online fans, thank you for playing SWORD ART ONLINE Alicization Lycoris.
We have identified an issue that the quest will not progress under certain conditions in the latest update, "The Ancient Apostles: The Bruised King".
The identified issues are as follows:
Under certain conditions during the “The Bruised King" raid quest, if the “Knight Reborn" or "Reaper Reborn" raid quests becomes retry-able, “The Bruised King" raid quest will become unavailable.
Due to the above issue, Alice will not be able to return to the party after leaving, with multiplayer mode also being unavailable.
How to avoid the issue:
After completing the "Knight Reborn", please avoid challenging the "The Bruised King" quest until "Knight Reborn" is ready to be retried.
Please avoid completing “Knight Reborn" or "Reaper Reborn" while "The Bruised King" is in progress.
Above issues will be fixed in the Ver 1.41 patch, which is planned to be released on Mid-April.
We apologize for any inconvenience this may cause, and ask for your patience while we investigate the cause.
Welcome! Lyla's Stadium Shop has opened! You won't think it's a loss. Take a look around!
Event Period:
04/07 00:00 ~ 04/20 23:59 (Server Time)
Event Mechanics:
Purchase Credit Cards and use it for a certain draw and get a chance to win VVIP Items!
* Your credit score is increased by 1 for every 10 credit card purchases you make. * The higher your credit score, the higher chance of getting a VVIP Item. * Your credit score will reset once you obtain at least one VVIP Item.
Stadium Credit Card Price:
For Normal Item list, you can get Card Sub-Attribute Changer or Device Secret Pack PKG!
Let's get it Event is now open! Purchase track now and draw random rewards. You will have a chance to get awesome rare items!
Event Period:
04/07 00:00 ~ 04/20 23:59 (PDT)
Event Mechanics:
1. Purchase Track and use it to draw your desired items. You can click the Reposition to change your rewards until you get the items you want.
2. Use the Track you purchased to press 1 or 5 draws. You can acquire random products placed on the record plate.
3. By continuous draw, you can only perform 2 draw actions of 1 or 5 draw. If the number of items on the plate reduced, you will be more likely to acquire them, right?
4. If you've drawn 1 or more draws, the next reposition is free. We hope you get the product you want in the next item placement.
It has been just over a week since Evil Genius 2 was released into the world, and what a week it has been! With this hotfix we've addressed several issues which could cause progress to become blocked, and have made Deception-focused playstyles more viable by significantly reducing Force of Justice Agents' chance of fighting back, which should result in fewer brutal murders of your humble Valets...provided you keep an eye on your Heat!
Thank you all for your passionate feedback, and we'll continue listening as we address areas where balance and pace can be adjusted to reduce waiting times and further improve your World Domination experience in the weeks ahead.
Patch Notes
General
Agents of "Average" quality and below will no longer fight back when being distracted and escorted out of the Lair. The chance for higher quality Agents to fight back has been reduced.
The Spotting Power bonus for minions on duty at Guard Posts has been improved.
Killing characters as soon as they disembark from the Cruise Ship will no longer prevent other characters from disembarking.
Side Stories
Crime Lords dying outside of combat will no longer block progression.
Gas clouds of all types, including those seen in the Sword in the Stone Side story, will correctly disperse on completion of the Side Story.
Junkyard Simulator: First Car (Prologue 2) - RebeliaGames
Hi, Here is a list of the most important changes coming in this update.
1. Players with QWERTZ and AZERTY keyboards now they can use NumberLock keys. 2. Fixed mouse invert memory after taking out the vehicle, crusher. 3. Added crouch on [ALT] and [CTRL] keys. Now doing renovation will be easier 4. Fixed disappearing cursor in the cart inventory 5. Fixed radio, now you can control it with the mouse when it is open 6. The sound of the finished quest will not get into the loop anymore 7. Sometimes, you were jumping inside of the tow truck instead of marking the wrecked car for loading. It's Fixed.
You can now export your games to standalone. In the brushes tabs on the far right you will have the option to export your games module to third party websites such as Itch.io or Steam. Uses won't even need to have Unfolding Engine installed.
Music that is playing from one cell to another but has a different pitch will now slide to that pitch.
Fixed static placement placing in the wrong spot in windowed mode
Fixed camera placement increasing in size if the mouse hovered over them
Context menu now works with the new gui system
Setting weather to blank now correctly saves to blank
resources no longer need to held down in order to gather them
Fixed now playing appearing behind static files
Fixed items having a weird "A"
Updated the music player to have correctly sized fonts
Fixed multiple placement issues in windowed mode
Fixed dialogue placer having the sound placement in the wrong spot
Fixed stretching issues from going from fullscreen to windowed then to windowed again.
Fixed dialogue goto promp pointing the the dialogue it is going to without indicating where it is going to with the selection x/y