HereSphere VR Video Player - HereSphere
- Possible fix for an issue with the HereSphere app not launching correctly after the first launch. If the app doesn't start, please restart SteamVR and report the issue on the HereSphere Steam Community or Discord channel.
Apr 4, 2021
The Infected - DigxStudios
Hi Everyone,

I would like to share the progress of V9.0!

Here is a running list of additions/changes that are completed so far for the upcoming V9.0 Update. This post will be updated every few days so be sure to keep an eye on it if you'd like to keep tabs on stuff coming down the pipeline.

This update should be ready in about 2 weeks.

Last edit: 4/13/21 by DaDev

Vambies and Animals

CHANGE - Vambie movement on slanted terrain.

In the current game, V8.0, Vambies can walk/run over steep cliffs and landscapes. For 9.0 I have reduced degree of slope they are able to walk/run on-- they will no longer be able to step on large boulders/cliff sides in most cases. Players will be able to created elevated bases that vambies (for the most part) can no longer reach.

Player: Players can step up or walk up terrain/cliffs of 45 degrees.
Vambies: Vambies can step up or walk up terrain/cliffs of 55 degrees. (Previously 95 degrees)

CHANGE - AI will no longer enter water - applies to both humanoid and animals. With this change water bases will not be directly impacted by enemy AI, instead they will wait at the shore for the player.

CHANGE - Crocodile health increased from 200-300, damage inflicted on the player from 25 to 50 per hit.

CHANGE - Bear health increased from 200-300, damage inflicted on the player from 25 to 35 per hit.

CHANGE - Aggro & Alarm range of animals reduced by 50% when crouched. This means that aggressive animals will start to chase you from further away if not crouched. Furthermore, non-aggressive animal will retreat from further away if not crouched. (This does not apply to birds)

ADDED - Some Vambies are now equipped with a knife and can throw it as a projectile. They are only equipped with one knife, so one projectile per Vambie.



ADDED - Another new Vambie behavior, they now have the capability to dodge melee attacks.

ADDED - Large Scorpions:

Scorpions added in caves. They do very little damage but can make you bleed or get infected.




Building and Construction:

I have added a few more building section options.

ADDED - Slanted Half Wall.
ADDED - Log Half Wall.
ADDED - Cement Half Wall.
ADDED - Glass Half Wall.
ADDED - A new Wooden Inner Roof Corner.







CHANGE - Can now rotate walls and doors with mouse wheel.
CHANGE - Can now add doors to the interior door frames.



CHANGE - I have removed the roof dividers on most roof sections, I just prefer the look this way.
ADDED - Because of the change in roof dividers, I have created a roof cap/divider to replace what was removed for players who preferred the old way. It is also needed for slanted roof sections.





Villages and Techs:

ADDED - 2 new techs blueprints added. Circular Sawbench BP and Water House BP.
For any save files created before this update, I need to respawn all the Tech BPs again so that a restart is not required. Players will have to visit all the villages again to find the 2 new ones. Any techs you already have will still show as learnt but in your travels to find the new ones, you will also find the old ones.

ADDED - I have added 3 more villages on the map, so now a total of 6. With a total of 12 Tech books to be found now, 2 will spawn per village.



CHANGE - Loot in towns will now respawn every 10 ingame days. What ever loot was there will despawn and all new loot will respawn. If that 10th day comes, loot will not respawn during runtime or a lag would occur. So to fix that, only during the next game re load will this new loot get spawned in. If you are loading an already started game, all loot will be respawned.


Game Options:

ADDED - New game setting. Can now toggle head bobble on/off
ADDED - New game setting. Can now modify player stats depletion rate. You now have the option between Slow, Normal or Fast depletion. Slow = 2 x slower than normal. Fast = 1.5 x faster than normal.
ADDED - FOV Slider to the game video options. However, there is a narrow range from 85 to 100 degrees.
ADDED - Celcius to Fahrenheit toggle option. (Temperature Type)
ADDED - Advanced AI customization. Players can now disable/enable specific animal types. You can also adjust their HP, damage dealt per hit and how much meat is dropped when harvested. There are a couple of settings also for Vambies, you can customize their HP and damage dealt. These settings can be adjusted for both new games and loaded games. Default values are mentioned via a tooltip when hovering over each setting option.





Other changes and additions:

ADDED - Steel Spear. Can be crafted on the Advanced Workbench. Slightly more damage dealt but a huge increase in durability.
ADDED - Steel Spear Tip. (used in the crafting recipe of the steel spear)



ADDED - Players have for a while now been asking for a way to label their storage chests. Well this is now possible. When interacting with the chests, a text box will be visible for players to type in a description.




CHANGE - Another popular demand, can now stack Ingot selves.



CHANGE - Bone Shards crafting station changed from the Advanced Workbench to the regular Workbench. This means you can get Bone Spears much quicker.
CHANGE - Bone Arrow crafting station changed from the regular workbench to the Advanced Workbench.

ADDED - Oxygen levels and depletion when under water. If oxygen level hits 0, the player will slowly start to lose health.



ADDED - New splint item to heal broken bones. Easy to craft 2 sticks and 5 plant fiber.
ADDED - Fall damage and broken bones. Players will now experience fall damage and a chance at breaking a leg. The splint will heal that wound. When a bone is broken, players will walk slowly just like if they are encumbered or over weight.




CHANGE - More freedom with Spike Traps, can place these pretty much anywhere now.




CHANGE - The Log Cart can now travel on large boulders and cliffs.
CHANGE - When storage chests are on the cart, the player will pull the cart rather than push it. Visibility was an issue when chests were added to the cart. If there are logs or stone crates, the cart will be like before this update, pushing it.




ADDED - 2 new bulk item recipes:
ADDED - By popular demand, players can now ATL-RMB click wet and dry brick to and from the Brick Crate.

- Wet Brick X 10
- Medicated Bandages X 5




CHANGE - Moved all seed items in the itempedia from the others category to the food category.
CHANGE - Moved the Wooden Shelter in the itempedia from the placeables category to the construction category.
CHANGE - Mushrooms restore 5 health now instead of 10 before.


BUG FIXES:

BUGFIX - Grabbing the Log Cart while standing on it would sometimes catapult the player in the air.
BUGFIX - Walls would not align properly when building levels with foundations.
BUGFIX - Railing collision fix, arrows could not be fired through the poles.
BUGFIX - Shooting arrows would sometimes not work if close to an AI and an arrow was stuck in the AI.
BUGFIX - AI would cause lag in villages if players would go in a house and close all doors.
BUGFIX - AI could walk through village doors in some circumstances.
BUGFIX - Players would sometimes get stuck in chests or crafting stations with no way to exit.
Apr 4, 2021
Furries & Scalies & Bears OH MY! - Duck Whitman
- New cursor image
- Credits altered
Necrosis - blkzeraa
GAMEPLAY VIDEO



v1.1.0 IS OUT NOW WITH LOTS OF NEW RESOURCES!

See the Patch Notes:

NEW MAPS

PARKING LOT



SHOOTS (BACK!)



ATLAS



NEW WEAPONS

- Added The SKS (Rank 5) and the G36C (Rank 2) As new weapons!

NEW RESOURCES

- Added SSR To the game adding huge reflections to it and increased the graphics to it.
- Added some radio voices to the game, when some events happen (like "First Blood!, Unstopabble!")
- Updated the Loading Screen Images.
- New Ingame UI and Domination Improvement


NEW WEAPON RUNNING SYSTEM

Each Weapon has their own weight now, changing the player speed.

BUG FIXES

- Fixed The Shader Bug starting on almost all maps.
- Fixed some collider Bugs on the map Metro
- Fixed the starter weapons


WEAPON ADJUSTMENTS

- Reduced the recoil of the weapons: M4, AK-12, AK47, TMPKS and MK18
- Increased The damage of the weapons: PM40, 1911, TMPKS, SPAS12 and XM1014
- Reduced the damage and Increased recoil of: MP7, PPSH41 and M82.


Also Removed Some Things...

- Removed The maps Barn and Container.
Medievalien - b4gn0
Hello Everyone!

Here is part #3 of our previews about the next content patch.

Since our Early Access launch, this past Feb 11, we have been collecting feedback from all of you, and it helped us tremendously in pinpointing the faults of Medievalien.

One aspect of the game that many players found underwhelming was the Bear Trap skill.
It's no secret that we knew the skill system was incomplete at launch; no golem was available for skill upgrades and the lack of choice left no room for experimentation to the players.

Bear Trap Rework
We decided to start with the rework for the Bear Trap.
This skill is a staple in a hunter arsenal, so we wanted to keep it available to Jarin, our Hunter character.

In order to make it feasible to use, we decided to give the skill an area of effect instead of just being a single throw.
Using the new bear trap will still need good aiming, but a new indicator will help you targeting it in the best way possible.




Here is a video showcasing the new Bear Trap skill, as well as a couple upgrades you can unlock in the new Skill Golem:


Skill Golem
Many of you have asked us about this new statue making an appearance in Wulfrid's tower, and some of you correctly guessed that this will be the new Skill Golem.

Here you will unlock upgrades for the new Bear Trap skill (check the video to see a couple of them in action), as well as new skills.



Someone asked about that little statue beside the Skill Golem: it is indeed a statue of a dog.
Stay tuned for the next (and last, for this patch) dev blog, as we will reveal a new unlockable skill!

--
dOOb games
Apr 4, 2021
Engine Evolution 2020 - simunekpetr98
- Small fixes to logic of the multiplayer
- Fixed bugs in last 7 seconds of the match
- UI fixes to animations of daily missions and chess openings
Systematic Insanity - SECRETSOF
The Original STEAM Version (..the One True Version) has key advantages:

1. Potential ..Future Updates /Quality Enhancers / Future DLC

2. STEAM Achievements

3. Official Access To Potential New Platforms [ e.g. MAC OSX Version ]

4. When eligibility is ready, there may be STEAM Trading Cards too .

5. A Premium-Grade "Clear Conscience".

..and potentially more material for the curiously interested.


In the final analysis, it is supporting the Only Genuine & Authentic Version of Systematic Insanity®- which also means supporting Future Products from SECRETSOF® and the world economy in general.

..and ultimately, enjoying and "taking pride in" the honor of having the Best Quality of the True Version.


One Version Note:

The Original STEAM® Version is the Only Genuine & Authentic Version of Systematic Insanity®.


A Special Thanks ..and a Congratulations

For those who have honestly purchased the Original STEAM Version of Systematic Insanity® - during its launch release period (between May 28, 2021 and April 5, 2021)..

..you have the Sincere Thanks of SECRETSOF® and Infinite Angel.

May you have a Cinematic Reading Experience® !

But that does not end there (..particularly for those who are potentially interested).

Systematic Insanity® - the Cinematic Reading Experience® - from SECRETSOF® - is now.. on STEAM!

..and that means you can always get the Original STEAM Version of Systematic Insanity now!



https://store.steampowered.com/app/1159430/Systematic_Insanity/



Systematic Insanity®. Copyright 2015/Trademark. SECRETSOF®.

Cinematic Reading Experience® is a Signature Trademark of SECRETSOF®

SECRETSOF® is a registered trademark.

All trademarks of SECRETSOF® are officially-registered marks.

STEAM® and Valve® are trademarks of Valve Corporation

Murder Miners - bigdaddy2
Gamenight starts NOW!, join us for fun gametypes like Capture the Flag, Infection, Murdermatch, and more!

Join us to ask questions and have fun, the host is bigdaddy2
You can unlock the new Spiral Helmet in Gamenights.
Join the Purple "Gamenight" lobby at the top of the list!

Or watch the Stream:

https://youtu.be/UpsgJ0BQ-FM

Gamenights are hosted every week so stay tuned for more gamenights. Giveaways are held once a month. Also don't forget to join the Murder Miners Discord and join us in voice chat and say hello!

Murder Miners Hub Discord: https://discord.gg/f2ardab
Chrono Ark - Hyung_12

Hello, Fellow Arkers!
Chrono Ark EA Patch 1.56 has arrived!

Update Log
Sir Dorchi’s final quest has been added.
A new Investigation Team NPC has been added to the Ark.
Line of Rerin, a researcher in front of the research lab, has been changed.
New Relic: Spiny Puffer has been added.
The Training Ground has been added to the Ark. Nothing else has been added other than talking with other Investigation Team members, but we are planning to allow you to practice your character’s mechanics.


Localization
- Azar: Hollowed Sword has been changed to Illusion Sword. Description for Ascending Slice and Thirst has been improved.
- Charon: Description for Dark Barrier has been improved.
- Helia: Black Sun has been changed to Dark Sun.
- Huzz: Description for Give and Take has been improved.
- Narhan: Description for Trauma has been improved.
- Selena: Description for Flame Eruption has been improved.
- Description for the Keyword ‘Tracking’ has been improved.

Pegasus-5: Gone Astray - White Shadow
Hello everyone.

This is just a quick update as there hasn't been one in a while. Wanted to say that the sequel is still in development. It's been a bit slower than I hoped for various reasons, but it is coming along. I might have to push back the release onto summer this year. I had to change computers back in February too, which delayed things a bit as I had to transfer everything onto the new computer, but with the new computer being much more powerful, I can get more 3D scene images into the game.

I hope you're all keeping well and enjoying the arrival of spring. Thanks for asking about the development from time to time and being patient. Your support is much appreciated.

...