CentreBrain can't dismiss the problems that occur on your way to power it, so we fixed them! The development of new content will be a long journey full of inspiration. We are also looking forward to the future of the Dyson Sphere Program universe just as you, dear engineers. Let's take a look at today's update:
[Version 0.6.17.6137]
Features:
Added the query (double-check box) before dismantling the Storage/Tanks/Logistic Stations. You can turn the pop-up box on/off in the Setting.
Added a function that now you can press and hold [SHIFT]+[DELETE] to delete the holding items directly.
Changes:
Power Statistics Panel UI: exchanged the colors of Discharging power and Charging power
Bugfix:
Fixed the bug that sometimes you may received an empty Accumulator after removing a fully charged Accumulator
Fixed the bug that sometimes solar sail was not generated after removing the Dyson sphere frame and Dyson shell
Fixed the bug that the heat value in the Thermal power station did not change after the heat value of fuel was changed
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
ADDED: Visible cooldown timers to ammo and health boxes.
CHANGED: Increased the player detection range of missile and grenade strike upgrades so they can be found easier. CHANGED: Player can now reload while running. CHANGED: Damage from fire increased by 5x
FIXED: Some music issues in Survival and Time Attack. FIXED: Missing textures in playgrounds.
Beta version of the controls update is now available! If you wish to test the new version, open your Steam client and right-click on the game, then select Properties from the pop-up menu. From the properties window go to the Betas tab and choose "beta" from the drop-down menu (no password required).
This update improves input handling and has better support for various controllers like gamepads and joysticks, without having to resort to Joy2Key or a similar program. RailDriver levers and buttons are probably supported, but its speaker and LED are not.
When using mouse, the camera is turned and moved ("unlocked") by holding down the right mouse button, just like in the earlier versions. This is the default setting and can be changed to another key or button. In addition there's a new separate camera lock toggling function that switches between locked and unlocked modes, instead of having to hold down the key or button. This is the default behaviour for gamepads, the mode being changed from the left stick button.
This beta version should also fix the "sticky" or "stuck" keys problems: 1. Key repeat rate is now independent of the Windows keyboard settings. 2. Cab controls again respond to keys when the camera is unlocked (moving or turning).
The old style of vacuum brake handling with separate keys (E, D, C) for releasing, lapping and applying brakes has also been restored. Free movement of the brake handle is still possible with keys T and G.
What's the difference between "+/-" and "notch +/-" in the controls configuration screen? The "notch +/-" inputs move the throttle/brake/etc. handle in either direction while you hold down the key. Note that the movement is not necessarily "notched". The other +/- inputs move the handle to the maximum or minimum value when you hold down the key and return it to zero when the key is released (simulating a joystick axis with a keyboard).
Other changes
Made signal and distant maximum AI sighting distances editable in route editor
Added option to disable undo in route editor in order to speed it up
Other smaller fixes and optimisations
Still missing
Controls configuration screen fonts, colours and translations
Correct label for camera unlocking input (now says "lock" instead of "unlock")
Key helper translations for new inputs like gamepad controls
Various optimisations
Routes and trains saved with this beta version are incompatible with the current release version.
There will be at least one more beta version before the official release.
We were glad to receive so many beautiful memories from your time in SoulWorker, and read your stories about the friends you made and your journey since then.
We loved all of your submissions, and we would like to thank you for participating in this last contest for SoulWorker.
I've created a new trailer and new screenshots for the store page. I'm happy with how the game looks now. I've made new builds with all the latest features and tweaks for both PC and macOS.
I wasn't completely sure I would release on macOS but things seem to work well. The colors also really pop on the retina screen, so that's nice to see.
For these two weeks before release I'll be doing final testing and hopefully everything will be tip top for launch.
The release date has been voted on in a Twitter poll to be April 15. I trust the collective knowledge of the internet so that's the date it will be.