Apr 1, 2021
StellarX - DoummeBoulou
Hi again, 👋🏽

How have you been doing? We've been doing great, and keeping extra busy with plenty of cool updates. Here's the latest:


New Features 💫
  • We added a new template: the Forest. Let us know what you think!


  • We added previews for user Spaces.
  • For older Spaces, make sure to open them and Save them. You may need to launch StellarX again to see the previews in the Base Camp.

[Removed] Features ­🔨💣
  • We removed the Grab Bag from StellarX temporarily. In our eyes, the Grab Bag is an unfinished feature, which lacks customization and interaction options. In order to better address your needs, we're going back to the drawing board and we'll keep you updated as we move forward!

Bug Fixes 🐞
  • Fixed an issue where adding multiple Set as Tool nodes on an asset would leave multiple silhouettes when grabbing the tool.
  • Fixed an issue that would prevent a Space preview from being saved whenever its name included the word: Space.
  • Fixed an issue where remixing mechanical assets wouldn't change their value correctly.
  • Fixed an issue where the media panel couldn't be instantiated again with a Redo after a Delete.

Improvements 👍🏻
We made many improvements to the Desktop mode:
  • Mechanical assets are now easier to interact with! For example, the lever is now interactable.
  • It's much easier to replace a tool in its silhouette.
  • Fixed issues where the UI could not be interacted with after losing its focus on the application.
  • Fixed an issue where we could not navigate between Spaces in the Base Camp after a while.

That's all for this Sprint, friends! We hope you enjoy these updates and improvements. Please feel free to get in touch with any questions, comments, suggestions you may have. We're always happy to hear from our people! In the meantime, keep on playing and keep on creating!


Cheers,

- The StellarX Crew ✨
Apr 1, 2021
Hobo: Tough Life - PerunCreative


Hello, everyone!

The 1.0 release is approaching terrifyingly fast and we are working tirelessly to get everything done in time. We have a lot to share, so let’s get to it!

First off, we would like to thank everybody who took part in our beta testing and helped us find and fix many (MANY) bugs. We have received and cleared over 500 reports and we are still working on more fixes to ensure that the full 1.0 experience is as smooth as possible!

We understand that not everybody was happy with our decision to grant the beta access through our Discord (link: https://discord.com/invite/p99X2H8s7t), but we did it in order not to get overwhelmed with reports and to centralize feedback in one place.

If you decided to not get into the beta because of that, now you can do so without joining the Discord. The 1.0 beta is now available until 13th of April in the experimental beta branch on Steam. All you have to do is change your game’s version in the Betas menu. You can get there via the Properties menu from the Steam Library (after right-clicking on Hobo: Tough Life). We’d still be glad if the reports of any found bugs go through Discord, but we understand if you don’t want to make an account because of that.

We have also managed to produce a limited amount of physical copies of Special and Collector editions that will be available predominantly on Czech and Slovak markets. Distribution in other countries is still in the talks, but the global pandemic situation makes negotiations about any physical merchandise difficult. However, shops that will carry these editions in CZ/SK have international reach, so you should be able to order from them, if you are interested in owning a physical copy of our game.

Retails you can already buy the game from: originalky, alza, xzone, jrc and czc! ːsteamhappyː



That said, here is a tiny bit of bad news. Game’s amount of content and polish have increased considerably in 1.0 version compared to the early development. Because of that, we have decided to increase the price of the final version from 16,79 EUR to 20,99 (or from roughly 20 USD to 25).

That is all for now. We’ll see you on 13th of April!

Stay safe!

Apr 1, 2021
Game Dev Masters - Doobachoo
Small patch to address a few issues and make one quality of life addition. This patch shouldn't affect older saves in any way, but the new color scheme feature may encounter unexpected results or fail to work properly if used from an older version save game.

Fixes

- Changed a handful of spelling mistakes
- Fixed an issue that caused weather events to have a 100% chance to occur each week this is now correctly set to 25% chance
- Fixed a few HUD formatting issues
- Fixed an issue with the demo end game screen

Additions

It is no secret that color and color schemes are very hard to get right. Some feedback was brought up that office 1 was to monotone all white, which was not wrong. I could not decide what colors to use, what would work and look right?

So instead I have implemented the Room color scheme.

This can be found in the Room control panel in game. With this feature you can choose your own color scheme for the Walls / Floor / Wall Logo / Desk.

This should help people get the vibe from there office that they prefer, as well as make your own your own original visual. I look forward to seeing what kind of color scheme's you come up with.

Dungeons & Dragons: Dark Alliance - Wizards Joshman
Meet the Reghed warrior, Wulfgar, one of the four playable character in Dark Alliance.



With his colossal hammer and a thirst for adventure, the Reghed barbarian will venture headlong into danger and crush any foe who dare threaten his home.



Dark Alliance releases June 22, 2021.
HD Poker: Texas Hold'em - -z4-Zoë


Ready to hatch your Easter #poker skills? Reply with the nuts, then get 3 Easter Eggs! Go to the HD Poker in-game store, click Enter Code, and enter HAPPYEASTER. 48 hours only!
Legend Bowl - King Javo


About the Update
This is a subsequent patch to the recently released Beast Update to improve and fix items from player feedback.

How to Get it
The Beast Update is a free, automatic download as part of the Early Access development of Legend Bowl. If you've come directly to this post, check out the game here:
https://store.steampowered.com/app/1106340/Legend_Bowl/

Once you've downloaded the update, you may need to restart your Steam client. In the off chance the game isn't working properly for you after the update, please try verifying the game files:
  • Right-click on Legend Bowl in your Steam Library
  • Select 'Properties...', then select the 'Local Files' tab
  • Select 'Verify Integrity of Game Files...'

This may alleviate any issues. If you run into any technical issues, please check our Technical Support FAQ for solutions.

Patch Notes
  • Special teams plays show logical plays to choose based on situation when asking coach.
  • Defender player switching improved to select player closest to ball end spot now.
  • Attempt to fix scoreboard image blur issue some players have experienced.
  • Fixed accelerated clock not working issue.
  • Fixed issue where last dome stadium was not showing.
  • Helmets that get popped off now have stripes.
  • Fixed issue where players jump east direction every time.
  • Fixed steam achievement "beginner's luck" to only work when winning your first Exhibition game.
  • Fixed issue where line of scrimmage would be incorrect during punt returns.
  • Added shadow when player injured.
  • Chain gang rate of appearance bumped up a tad.
  • Fixed crash when backing out of NEWS menu during Season mode.
If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter
Discord
YouTube

Patch Version 0.1.3.9
Nebuchadnezzar - GTB79
Greetings, rulers of Mesopotamia!

We need your help to finish our localization of Nebuchadnezzar!

Register here to check which languages are still needed to complete, and select the translation you’d like to improve for us.

Once the translations are finalized, we will be a step closer to launching our upcoming major update on April 8. All we need is your help to get there!


Technical notes:
Our localization project is fulfilled through Crowdin and here some notes to consider:

There are 3 files in Crowdin for localization; base, general, and voice-overs. Base and general files are what we need to accomplish first as they contain all the game text except the voice-over lines. The voice-over files contain quite a lot of texts but they have a lower priority compared with the base and general files.

We look forward to working with all of you on the base and general files and welcoming you to the exclusive localization team that will bring Nebuchadnezzar closer to the world!

You can always join us on Discord if you want to hang out and chat with the team or have any localization queries. You can also follow us on Facebook, Instagram, and Twitter to be the first to hear of our April 8 update!

We’re looking forward to working with all of you soon!

Nepos Games
Apr 1, 2021
Ostriv - yevheniy8
Added/changed:
  • Added an option for carpentry to repair vehicles before they are broken
  • Added some clarifications in help
  • Can now grow flax on farm fields and use it for textile and linseed production
  • Linseed added as an option for animal feed
  • Citizens can now hold beehives on their gardens
  • Honey can now be bought from citizens
  • Can now additionally tax families with wealth over 100 hryvnias
  • Right click is now more useful when creating fences
  • Added help description for carpentry

Fixed:
  • Cursor disappeared after changing its size
  • Kids could attend more than one school at once
  • Could bind multiple actions to a single hotkey in options
  • Fixed a possible cause of save file corruption (need confirmation)
  • Bridge builders were walking through and under it
  • Couldn't demolish some bridges
  • Could build over fences
  • A memory leak related to trade boats
  • Crash after constructing the town hall
Apr 1, 2021
Rust - holmzy


Gestures

You can now express yourself with a new selection of gestures, available to everyone in a simple popup menu during gameplay. Just press B (by default) to open the menu and look at your options. These new gestures have been built to be used in first person, so you get nicely animated hand movements instead of just seeing your shadow gesture. This new system for gestures is a bit more flexible than the old system, and it has already supports some future features like looping animations and third person gestures.




A core goal of this new gesture system was reducing as much risk as possible when using them during tense gameplay. Gestures will now no longer unequip your weapon and can be cancelled at any point, with a small (~0.2s) delay before your weapon is fireable again. Feel free to wave at your victims when roof camping!



Fun fact: these gestures are all left-handed because they were initially meant to be used while holding the weapon at the same time (which is generally in the right hand), however we felt it limited our future options for gestures - clapping with one hand is tricky.

As we felt that the quality of the legacy gestures weren't up to scratch compared to these new animations, we've made the decision to remove support for playing the old gestures. You can however still bind these new gestures using the same commands/keybinds if you don't want to use the gesture wheel.


Poker Tables



We've added Poker Tables to Bandit Town this month, completing our casino barge overhaul that we started last month. You'll find a variety of tables supporting anywhere from two to six players.



Deposit at least 100 scrap to the storage at your seat to get started. Once you're in a game, use the button prompts on the right of the screen to play. Standard Texas Hold 'Em rules apply. Be sure to take your winnings at the end of your session!



While in a poker game you'll have access to a poker chat window for you to chat with your fellow players, and you can also use your mic.




Server Optimizations

We've made a variety of optimisations on the server to improve performance when lots of players are online:

  • Floating junkpiles will no longer process buoyancy if no players are nearby
  • Better balanced server load when lots of turrets are scanning for targets
  • Upgraded SQLite and removed lots of GC allocations in the connector code
  • Update Facepunch.Steamworks with buffer pooling for swnet (Steam Networking only)
  • Rewrite NetWrite to have less CPU overhead
  • Add caching to TechTreeData since it could cause short CPU spikes on the server
  • Got rid of some small GC allocations that happened every frame

Slot Machines

The Slot Machines we added to Bandit Town proved popular last month, but I wanted to make some changes to make it a more interesting experience. I've rebalanced the payout scale to have fewer possible rewards, but the chance of getting a proper payout (three matching symbols) should be much higher than before. The majority of scrap payed out last month was via the wildcard symbols which felt a bit unexciting.



I've also added a multiplier option, so you can increase your bet and multiply your winnings accordingly. You can change the multiplier on a machine when depositing your scrap. Be sure to check the spin cost before spinning on a new machine!


Unity 2019.4.22

We've upgraded from Unity 2019.4.4 to Unity 2019.4.22 this week. This release contains mostly fixes, but we've been waiting for some of those fixes for a long time and they've finally been backported to our LTS version. If you notice any sort of compatibility issues you didn't have before, definitely let us know.


Mac Improvements

Over a year ago, we filed a bug report regarding Unity's graphics jobs feature causing a crash on macOS after a few minutes of gameplay. This has finally been fixed and backported, so we re-enabled graphics jobs on macOS. This should greatly improve performance.

We also re-enabled incremental GC on macOS, which should reduce stalls from the garbage collector. We've had issues with this feature causing huge stalls in the past, which is the opposite of what it's supposed to do, so definitely contact us if you're playing on macOS and you notice any second-long stalls you didn't have before.


Hapis Update

We've tackled the Red Keycard shortage by making them available in all corners of the island again.
In addition, we've added a marketplace and gambling den to the Compound.

Viewmodel Jitter Fix

The view model jitter is finally fixed. It's an issue that's as old as Rust itself (and no it wasn't on purpose). The reason that this happens is because of floating point precision, the further away from 0 you get, the less precise things get.

Pretty much every game that has View Models, probably has some kind of hack to support them. In the past we didn't really think it was worth using hacks to fix it. HDRP was supposed to allow us to fix this kind of issue, but since we aren't going to be switching to HDRP I decided to see if I could fix it with some not so new Unity features that I'm pretty sure wasn't available when we started Rust.


Improvements & Fixes Highlights

  • Disable Blood Option - Blood can now be disabled through the options menu
  • Player Hitbox Bug - Fixed projectiles fired at players joints not impacting
  • News Menu Update - News section now displays the full content of the blogs
  • Hostile Timer Reduced - Safezone hostile timer reduced from 30 minutes to 5
  • Heavy Armour Riding - Players can no longer mount horses with heavy armour equiped
  • L96 Skinnable - L96 skins coming this month
  • Team Member Mounting - Team members can now mount vehicles after purchased
  • Vehicles Reposessed - Vehicles are now reposessed after 5 minutes instead of 2
  • Revolver & SAP Recoil - Tightened up recoil response on revolver/sap including animations


HDRP Backport Beta

In May 2019 the team set out on a mammoth task to explore and switch Rust over to Unity's HDRP pipeline. HDRP boasted many visual fidelity improvements and new tech, best of all it was said HDRP was more optimized resulting in better performance. Switching and updating all our assets over to HDRP was months of work but we figured it would be worth it in the end. Long story short after months of work, testing and profiling we never saw the performance gains we expected from HDRP, in fact, it was worse. Faced with this dilemma we took the difficult and long overdue decision to halt all progress on HDRP and begin to backport all the updated assets back to the current pipeline.



After many more months we're now at a stage we feel the backport is approaching the final stages and ready for public testing and feedback. Wednesday, April 7th we'll be opening HDRP backport publically which will be available to play from the "Rust - Staging" client via Steam by opting into the "Aux01" beta branch.

The backport has updated nearly all of the world objects, rocks, foliage, trees and even many monuments have received some love.

Due to the nature of continued changes on the backport wipes will be frequent, we do not recommend regular play, at least until later into the month.

Mapmakers be aware a number of assets have been removed/updated which may have an impact on your existing designs.

If testing and feedback prove positive we'll be aiming to release the backport on Thursday, May 6th. We don't expect performance to be better than release but we also don't expect it to be worse.


Easter Event



For the next week, every 24-38 hours in-game hours an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.

Have fun!

New Items

This year we've added a new workcart themed Rustigé Egg and a Bunny hat with wobbly ears and eyes.



In addition to this weeks skins, You can find these items available on the Item Store

Circuit Superstars - blingwolf
Ah, the sweet smell of spring:
Fresh air,
flowers,
new leaves on trees,
bees buzzing around,
and A HUGE PILE OF DUST
wait...what?!


That's right! Circuit Superstars Patch v.0.1.0 is here! We did some spring cleaning and then brought our first dirt track into the mix. We can’t wait to see you spin wheels and literally leave everyone in the dust… not to mention competing in the improved Time Trials, plus testing yourselves against our next iteration of AI in our NPC drivers!

CONTENT
New track: Interstate
Fiery rocks, orange sand and turquoise blue rivers frame Interstate! A fast and technical track located in the Grand Canyon packed with sections to master. Will you dare to dominate the Loose Cannon across the sandy roads? Will you cross the finish line driving as fast as a train? We sure hope you will!

Get ready for your suit, helmet and cars to get dusty… Off-road has come to Circuit Superstars!


New car: Agitator
What better companion to our new Interstate track than a true beast of the desert? The AGITATOR has landed in the paddock! While we can’t wait to see what you can do with this beast in its natural habitat, we are excited to see all of you racers travel the world in your new Supertruck.



New Helmet and Car Designs
Several new car and helmet livery designs have been added to the pool of content!



GAMEPLAY CHANGES & BUG FIXES

Time Trials
  • Leaderboards now immediately display updated times.
  • "Next ahead" and "Friend ahead" ghosts now generally update immediately upon completing a lap.
  • Times shown on leaderboards should now match the actual time of a ghost.
  • The name and time of the chosen ghost are now shown in the "fastest lap" display in the HUD.
  • The friends leaderboard no longer displays leaderboard positions.
AI Improvements
  • During race starts, AI incorporates into the racing line less abruptly.
  • Improvements to AI performance on all cars. The amount of improvement varies depending on each car.
  • Changed the way AI difficulty gets tuned to increase the consistency of AI performance between car categories.
  • Remapped difficulties for AI and expanded their performance range per difficulty level. This change creates a wider variety of performance, so players can progress through a difficulty rather than beat every AI or be beaten by all AI in a binary way.
  • Implemented AI Strategy. With this new strategy layer, AI drivers judge the race duration and their degradation to try and find an optimal pitting strategy. This change makes it easier to find an appropriate challenge when racing against AI with degradation enabled.
  • Degradation Adjustments
  • Lowered the influence that wheelspin has on tire degradation and fuel. This change was introduced to bring keyboard and gamepad competitiveness closer during races. Consequently, this change makes it less effective to modulate the throttle during a race to save fuel, but lifting and coasting should still yield the same results as it used to.
  • Tuned fuel and tire degradation values.
  • Improved tire degradation calculations to better reflect load on the tires. This change will reduce the degradation cars would get when wheelspin was a result of an unloaded suspension.
Other fixes:
  • Rumble not switching off after a race .
  • Online - Standings no longer flip when two cars cross a checkpoint with a small distance between them.
  • Added Bloom Settings to Video Settings.
Developer Note
Fellow racers, thank you so much for your support over the past month! Your feedback, experiences and reviews have been crucial to our ability to continue to build and improve Circuit Superstars. We love hearing about your experience, your ideas and seeing the content you create. We also love so much seeing a good community being built over on Discord. Infinite gratitude from OFG.

We are on to the next priorities, which we will share later today on a NOW / NEXT post on Discord, but for those who have been experiencing the ! Mark Crash/Unable to Start Game Error, please know that, while this is a Unity crash that we have little control over, we are keeping up with their versions and testing them as they come. As soon as we have a successful test, we will let you know. We hope that you get to try Circuit Superstars soon.

What do you think? Be sure to join the community and share your thoughts on the official Circuit Superstars Discord server via this link
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