Apr 1, 2021
Firefight - Sean O'Connor
- minor bug fixes
Apr 1, 2021
IIslands of War - JWIGGS
The first year on Steam has flown by, and while updates have been slow lately, I couldn't skip this absolutely fantastic event from last year. The community came up with some wild suggestions, some of which were actually pretty good!

(This update is indeed buggy. I'm working on a hotfix)

Here are some of the most notable changes!

Wacky menu!
Apologies for any induced nauseousness.


All cooldowns have been reduced by 3x!
Health and shields have increased by 5x to offset this.


Tilted anyone?
I really like this camera tilt, just maybe a less extreme version might get implemented in the game.


You gotta chase your loot now!
Also be careful sometimes they transform into an evil loot bubble and start shooting you.


The portals also run away from you as well.
But once they are fully charged, they stop, so you got to stop running too!


Air block? What is this sorcery? You can't CAN have a block of air!
Explosions? Projectiles? They literally pass through like its not there. Ramming and collisions though? Well those still exist for some reason (I didn't think this through very well now did I)


There are also some other really fun changes, like insta exploding enemies. The in game news will have all the relevant details!

Enjoy!

P.S. This update actually contains a lot of the optimizations and behind the scenes that I have been working on since January, so hopefully the game runs faster and feels smoother. That being said, these optimizations haven't been exactly tested to their full extent, so the game may be a bit unstable.
Apr 1, 2021
A Dream of Burning Sand - Eldwood
Emergency fix to (hopefully) fix Steam integration.
Apr 1, 2021
MilMo - jonathan.timmerlid
This latest update includes the following changes:
  • Bugfix: Error when viewing exploration tokens on a profile that had tokens from removed maps
  • Optimisations and various cleanup
Margonem - Robson
The full list of yesterday's changes is available below.

1. Fix: Black Annis (Hunter 80) respawn coordinates.
2. Fix: Invalid town NPCs have been removed.
3. Fix: Jenny Green Teeth loot table.
4. Fix: Nelly Long Hands respawn coordinates.

Available since: April 1, 2021 13 PM UTC+2.
Trivia Tricks - Dog
Hey Trivia-heads!

This is a small update to lay the groundwork for our new exciting loot system! To help us test it, players will have a small percentage of receiving a special gift on launching the game. But hurry! This is a limited time offer!

Here's the full patch notes for Trivia Tricks version 0.8.15.4

  • In testing our new item drop system, you can boot Trivia Tricks for a limited-time chance to earn some sweet loot!
  • After reviewing our player stats following Daylight Savings, we have decided to pull the Trivia Tuesday US time slot forward an hour. However, the EU time remains unchanged. You can see the new Trivia Tuesday times both on the in-game counter and on the discussion board.
  • We have updated the Question Database, bringing some question corrections!

Please let us know what you think on our Steam Discussion Forum or join our ever-growing Discord. Thank you for following Trivia Tricks!
DYSMANTLE - temper


The new (sort of intermediary) update is finally here! This one opens up a small new playable area connected to Sunburn Desert, which serves as an entryway to the next area after this one. This one is a bit harder to describe without spoiling too much, but you'll be introduced with the Crown Archaeological Expedition lady (and her audio logs), and start to dig deeper to the island's ancient past.



Highlights

Myth Tablets

You may remember these previously from the tombs. Well, they have now been relocated above ground. Ultimately we decided we want to have hints about the island's ancient past spread wider and have you encounter them earlier in the game. If you'd start a new game now, you'd be bound to discover one when you follow the main quest line.

If you have already cartographed the spot where a Myth Tablet is located, it's automatically revealed as Point of Interest in your map. You can find the "first" one near one of the four Link Relays you may have activated.

Tomb Rewind

The tombs now have their own physical Rewind button (in the spot where the Myth Tablets previously were). It can be used to reset the tomb. Note that it may still be more convenient to simply use the Restart Tomb button in the System menu. (Also if you're really really stuck that's your only option. That or the tasty Amber Pills.)

Item Upgrade Levels

Item upgrade levels are now shown in the Invent screen, and more items have them in general (mostly trinkets). Some of the items were rebalanced to take this into account, so you may encounter some changed stats. We'll continue tweaking this later as well.

New Game Options

When you're starting a new game, you'll be now presented with some initial options. But if you've already started your journey, don't worry, all of these are configurable in the Options menu later as well. Yes, these options also include whether to show emojis or not.



Change Log

ADDED
- Access to Fool's Canyon.
- Level Cap is now 30.
- New craftable "Bandolier" (Level 30).
- Myth Tablets are now located all over the island. (If you've fully discovered the area, they should automatically show up as map icons.)
- Tombs have Reset button. (Note that there's also Reset Tomb option in the menu.)
- Initial Game Settings when starting a new game (same settings available in Options screen).
- Upgrade levels are now shown in Invent screen.
- Showing upgrade change effects as unified 'from -> to' text.
- Showing Keys in Collection.

CHANGED
- "Stop Monster Respawning" automatically completes if you have a transmitter installed in Capernaum.
- Wolves are more aggressive and spot the player easier.
- Grenades and throwable bombs are now thrown a bit further with quick tap action.
- Most of the trinkets now have three upgrade levels and their effects have been adjusted accordingly. Generally they start out weaker, but in the end surpass the old effects they used to have.

FIXED
- Music volume updated properly in audio options.
- Enemy AI improvements for cases with supporting actors and ground height differences.
- Tweaks to link tower activation animation.
- Auto-collect checkbox does not have a focus anymore when material info screen is opened with a gamepad.
- Fixed issues with fuel duration calculations in sawmill/smelter.
- Selecting Save & Exit while sitting by campfire does not reset hit points to 20 anymore.
- Fixes and tweaks to how falling works.
- Enemies cannot start to fight with each other mistakenly anymore.
- Exploding slime does not cause damage to thrower's friends anymore.
- Improved Mutated Hurler's throwing direction prediction.
- Fixed a bug where the player could run backwards after pressing a melee attack button.

Up Next



Next we'll have a very short Easter break, and continue full steam ahead with the next update next week. In the upcoming patch, you'll be continuing your expedition deeper into the jungle east of the Fool's Canyon as shown on the map above.

The next update is expected to be out in two weeks if everything goes well. But, again, do note that these are just estimates: we don't want to push out anything (too) broken etc.

Happy Easter!

🗿
Heavy Metal Babes - Nutaku Ivy
We’ve got a treat for it, and it’s no joke! 🤩



Head on over to our Publisher page, follow us to stay up-to-date with the latest news and contests and check out Ivy’s limited-time pun contest for a chance to win a 10€ Steam digital gift card! 😘
Apr 1, 2021
A Dream of Burning Sand - Eldwood
Emergency fix to issues with linking Steam API.
Merge Nymphs - Nutaku Ivy
We’ve got a treat for it, and it’s no joke! 🤩



Head on over to our Publisher page, follow us to stay up-to-date with the latest news and contests and check out Ivy’s limited-time pun contest for a chance to win a 10€ Steam digital gift card! 😘
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