Dear players, everyone: In order to ensure the stability of the game operation and improve the game experience, Shadowbane will perform routine maintenance on April 1st, 1:00-3:00 Pacific Time (16:00-18:00, April 1st Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
Still crunching at work and I think April will be the same. So it's 2-4 hours per week for Project Apocalypse. It's not great, but at least something.
I'm fixing bugs and implementing the last features and tweaks before the Early Access. I've reworked the Job Management system and now it's easier to give orders to your survivors - you can use one button (which will create the context-correct job) instead of three (one for exploration, one for guard, and another one for toggling work in buildings).
I've moved all my tasks from excel table to public Trello - https://trello.com/projectapocalypsedev - feel free to peek (it's in Russian, but I think Chrome can translate it on the fly).
We have some exciting news for you! Finally, we decided to launch Aquarium Designer's Discord server! We want not only to discuss any game-related matters with you but also to invite all aquarium and aquascaping lovers to give tips and pieces of advice on how to maintain a well prospering aquarium of your own.
Happy Easter! Despite Rolling Line being out for around 3 years now, this is actually the first Easter update I've ever done for it! (Usually because April Fools is only a few days apart)
Both of my earlier games (Echo Grotto and FrontierVR) have these colorful Easter eggs in them, so it's about time they came to Rolling Line!
There's a wide range of colors and you can find them all in the new "Easter 2021" drawer:
When you crack open these Easter Eggs, you can get all sorts of special items like the classic golden & ghost trains, as well as lots of lesser-known props and even some new interesting stuff added just for these eggs.
You can crack open these eggs by simply pressing E (or right-context action in VR):
You can also throw them to crack them! They'll crack open if they hit any surface hard enough:
But that's not all! This update also includes a ton of quality-of-life features and fixes.
Most importantly:
Transform tool edit for track
You can now move/rotate/scale track pieces using the transform edit tool! (PC only) This is perfect for adjusting the height of track, or getting the angle just right.
Now you'll notice that you can actually scale track too... "Technically" you can, but I dont really officially support it, and scaled track may not behave as you would hope. It's just a fun little feature that it didn't seem necessary to disable. So you can use it if you like... but it's not perfect.
Switchboards in QuickMods
You can now adjust the switchboard location in quickMods! Plus you can enable/disable the switchboard entirely.
These options are: switchboardSpawnOffset 0.004_0_0.002 switchboardSpawnOffsetRotation 0_45_0 spawnSwitchboard false
Switchboards now automatically align better in the cab based on height (which means that taller switchboards will not be cut off by other cab controls).
Align track to zero
You can now hold down ALT (PC only) while placing track to automatically level the gradient to zero. This will make the next piece of track that you connect perfectly flat.
Copy-paste turntable colors and details
The turntable options UI now has a copy-paste button. This means you can easily copy across turntable styles (colors, chosen details, etc) between different turntables.
Other features
This update also includes:
There is now a message blocking the "edit all" buttons. You just need to click "enable" to access them. This is because these options are not deigned for large maps, and this helps prevent people from using them without realizing this
Fixed issue with the multi-paint UI disappearing when outside of the view distance
Improved the popup menu location when editing label text
Fixed issue where the props inside a Biome Brush inside a drawer would not delete when changing drawers
Commas (as well as other blocked characters) are now automatically removed from mod.txt files, as well as when copy-pasting text into input boxes
There is now an icon showing a skybox next to the advance editing options