Forgive me the flight was delicious so sweet and so broken
Hello, survivors!
A new day — a new update. You can expect: a redesigned system of co-drivers, changes in hovers, Ẕ̴̖̐A̴̳̞̩͆Ļ̶͙̘͉͔͖̄̾̇͘̕͠G̶͎͍̣͎̒̿͌̃̕O̷̷̡̫͈̟̜̩̱̩̔̅̀̋̔̿̌̿͑̔ͅ and much more! Let’s go!
Multiverse
Have you ever wanted to face a real tank or even a spaceship while driving through the Wasteland in your armoured vehicle? Your wish has been granted! As of today, the universes of Crossout, War Thunder and Star Conflict are merged into one. Battles will take place on new huge maps, among which there are “Notanormandy” and “Waterlol”. You will encounter the vehicles from all three games in the same battle, however there won’t be any balancing based on their type. Encountered an orbital juggernaut with your “wedge”? Suffer. We have realism now.
Co-driver system rework
We promised you to rework the co-drivers system a long time ago. After hours of discussion, hundreds of hours of working over design documents and dozens of toppled cups of green tea, we decided that the current system was not satisfactory at the conceptual level, and that it should be completely abandoned. The co-drivers are replaced by navigators — completely new game entities, each with their own name and history, always ready to brighten your evening with a conversation. Each navigator is able to learn a number of unique skills. Skill system was copied from the current skills of co-drivers without any changes.
Exclusivity of entering the game
Also, we thought and decided that our game is like an exquisite restaurant dish. You can’t have too much of it. Therefore, from today, the entry to the game will be available only during promotions, which will be held on holidays and other memorable dates. The next such promotion is scheduled for the birthday of our design designer, in a couple of weeks’ time.
Migration of the “Reaper copters”
Due to recent events, the buildologists expect a large migration of so-called reaper copters to warm regions. Experts believe that such migration is caused by discontent with the laws of gravity in the Wasteland. We strongly recommend all survivors to look at the sky — there is a chance of getting hit by a hail of bullets from those lagging behind.
We're excited to announce another huge content update for 100% Orange Juice!
First and foremost, as legally obligated by our shareholders, version 4.0 adds the much requested Battle Royale mode to 100% Orange Juice!!
Up to 256 players can compete in a no-holds-barred race for being the first to reach the final Norma!
100% Orange Juice Theatrical Feature!
We're hyped to announce that 100% Orange Juice - The Movie is coming soon to cinemas near you! This is an extended 6-hour Poppo Cut of the critically acclaimed feature film "Poppo March" lovingly remastered for IMAX and 4DX and featuring all-new content including a long-awaited appearance by the elusive Shroppo!
New event: Pigfestation!
New event combining a Valentine's Event and Pigformation is now live, allowing players to spread the good cheer of Pigformation! All Flying Red Barrels begin the event with the blessing of 'Pigformation' which can only be lifted by KO'ing another unaffected unit. The KO'd unit in turn becomes permanently Pigformed until it KOs another unit to pass on the blessing! In addition, Feed appears randomly on panels and can be collected by walking through them. Feed can be used in the Shop to directly give the blessing of Pigformation to your units that do not yet have it.
Free Bonus Character!
Owners of 100% Orange Juice on any platform now have access to a mysterious bonus character called "Kai" in 100% Orange Juice! He can be selected as one of the starter characters or purchased in the Shop later.
New Languages Supported!
We're happy to announce the addition of official support for 102 new languages to 100% Orange Juice! Going forward, all language options other than Japanese will be provided via Google Translate for the benefit of the highest number of players possible! With the new approach, we're also able to fully dub the game into all 109 supported languages via a revolutionary Text-to-Speech feature! To beta test the new features, click here.
Other Changes
You can now pet the dog in 100% Orange Juice, and give her pudding.
Landing on a Boss panel will sometimes no longer result in a fight as all the bosses have taken anger management classes and are handling things in healthier ways now.
Added safety rails for panels to prevent units under the effect of Freeze panels or BanaNana from falling into the endless abyss.
Due to new game rating guidelines, all Flying Red Barrel characters have been changed to bottles of their respective beverages to remain compliant. This change is only visual and does not affect gameplay.
The Waruda have vandalized the lobby avatar frames again, and the city put out a bidding competition for their repairs. Team Poppo won the bid promising to do it for 0 stars, and will be visiting all avatar frames soon to fix them. They've asked players to collect all their valuables in one place so they do not get any paint on them.
Balance
Limited Serious Battle to Max 1.
Lowered the cost of Deploy Bits from 20 to 10.
Lowered the cost of Dark Side of Business from 10 to 5.
Buffed Krila's unit name to Krilalaris.
Changed how Scrambled Eve functions. New description: All players return their hand to the deck, and the deck is shuffled. After 3 chapters, all players draw as many cards as they discarded from this effect.
Changed the effect of Princess' Privilege. New effect: If holding more 3 or more cards, discard all cards in your hand and draw 3 cards. If Princess's Privilege is the only card you are holding, draw 3 cards. Can only be used when holding more than 1 and less than 3 cards in your hand.
Changed the effect of Heat 300%. New effect: Stock Effect(1): In the next battle, gain -2 DEF.
Maynie: Fighting a Boss under the effect of Raging Madness now ends the battle and the unit is referred to an anger management class for 3 chapters.
Fixes
Fixed a bug where playing as Chef would sometimes display as Chris outside of battles.
Fixed the visual appearance of Alicianrone, who no longer wears shoes on her feet alone but also on her hands and head.
Due to some issues regarding the ownership of the name Sandrock, we are now happy to announce that My Time at Sandrock, will from now on be called “My Time at Rocksand.”
Not long ago we discovered that the name Sandrock is already owned and copyrighted in the EU. We have asked the owner of the name for the rights to use it, but we have failed to reach an agreement. Since we can no longer use Sandrock in the EU, we have decided to change the name worldwide to be consistent and to avoid confusion.
The dispute started a few weeks ago with the Italian artist Alessandro Ulcigrai, also known as “Sandrock” who laid claim to the name back in 2006. He said the name is essential to his brand identity and that he has put a lot of work and effort into his art.
You can see some of his work in thisLINK or THIS LINK
As game designers we fully understand the value of protecting your art and we respect Alessandro’s decision to keep the name.
We hope that you, our beloved players will respect this as well and we are looking forward to you all joining together with our upcoming game “My Time at Rocksand.”
Due to some issues regarding the ownership of the name Sandrock, we are now happy to announce that My Time at Sandrock, will from now on be called “My Time at Rocksand.”
Not long ago we discovered that the name Sandrock is already owned and copyrighted in the EU. We have asked the owner of the name for the rights to use it, but we have failed to reach an agreement. Since we can no longer use Sandrock in the EU, we have decided to change the name worldwide to be consistent and to avoid confusion.
The dispute started a few weeks ago with the Italian artist Alessandro Ulcigrai, also known as “Sandrock” who laid claim to the name back in 2006. He said the name is essential to his brand identity and that he has put a lot of work and effort into his art.
You can see some of his work in thisLINK or THIS LINK
As game designers we fully understand the value of protecting your art and we respect Alessandro’s decision to keep the name.
We hope that you, our beloved players will respect this as well and we are looking forward to you all joining together with our upcoming game “My Time at Rocksand.”
Hi everyone! Please find below a list of the additions and changes made in today's update:
We have added a new CAMPAIGN+ mode that will allow players to experience the campaign story in a new way, choosing your maniple Titans and their loadouts yourself.
A significant oversight at Full Version launch was lack of inclusion of subtitles for the cutscenes and other dialogue elements. Subtitles have now been added. (NOTE: The localised versions of the subtitles currently in the game is placeholder only, as we are awaiting provision of the localised content from our specialist service provider. The proper localised content will be included in another update as soon as possible, however.)
Some players had reported Achievements not triggering as intended. I have reviewed the Achievements code and fixed a logic flaw that could have potentially stopped Achievements from working as intended.
In testing the CAMPAIGN+ mode, we identified that the cutscene that was supposed to play at the end of Mission 16 was not working correctly. This has been rectified. For those who have already completed Mission 16 and wish to see it, you can complete this mission again in either the original CAMPAIGN mode or in the new CAMPAIGN+ mode to see it. We sincerely apologies to anyone who played through Mission 16 prior to this fix, as that cutscene is particularly cool and it's decidedly NOT cool that you weren't able to see it before now. :(
Upon entering CC range on a March order, units should not enter CC; however, a logic error in the CC code was causing a CC lock to occur, which in certain circumstances was causing activation progression to fail mid-battle and break the game. This has been rectified.
Hi everyone! Mark and Glenn here with news of an exciting new addition to ADEPTUS TITANICUS: DOMINUS!
A feature we have seen requested multiple times was an enhanced single-player campaign that allowed players to choose the Titans for their maniples and to outfit them as they chose. This was not done for the original campaign for balance and progression reasons; however, we thought these would be great features in an additional, enhanced campaign mode, as this would provide significant replayability for the campaign.
We have today added a new CAMPAIGN+ mode that will allow players to experience the campaign story in a new way. In the new CAMPAIGN+ mode, you can choose your maniple's Titans and their loadouts yourself prior to each mission! ːsteamhappyː
Some players may be concerned that certain missions will be less balanced than they were originally, and that may well be true (we will be keeping an eye open for any feedback you may have for us on this); however, as a general rule, thanks to the points system we have inherited from the 4th Edition rules of the 6mm tabletop game, we think battles should remain reasonably well balanced.
We have also enabled mission unlocking across both campaigns. For example, if you were up to Mission 11 in the campaign, you can play up to Mission 11 in the CAMPAIGN+ mode immediately. This works both ways, so if you have completed the campaign in CAMPAIGN+ mode, you will also have fully unlocked all missions in the standard CAMPAIGN mode.
We hope you enjoy this fun new way to play through the story of the Liberation of Kalin IX.