I have a new game that’s totally not my usual thing but it’s goofy wacky funny profound moving infuriating so if you like The sound of that a look at the store page and at least wish-list,
thank you for playing
on lunch day (april 1th) I will be available 24/7 to play online co-op so if that sounds good grab a copy and add me on steam! Looking forward to playing with you all.
I have a new game that’s totally not my usual thing but it’s goofy wacky funny profound moving infuriating so if you like The sound of that a look at the store page and at least wish-list,
thank you for playing
on lunch day (april 1th) I will be available 24/7 to play online co-op so if that sounds good grab a copy and add me on steam! Looking forward to playing with you all.
- Fixed various copies/texts - Fixed Stargazer will animation lock the healer - Fixed talent search not working with certain spells - Fixed Zeal not properly increasing attack speed - Fixed Difficulty view blocking the mutated filter in the Armory - Fixed sometimes entering depth can be unresponsive - Fixed a couple of localization issues
Feature: Added auto mode, Fish wont age or require feeding. But will still swim and interact. (The auto button is located near the time controls)
Added: I've support for some different aspect ratios (will require feedback as difficult to fully test)
Fix: Fish now show actual space used in the shop
Optimization: A lot of work has gone in behind the code to increase performance and remove performance spikes.
Fix: When deleting tank objects the menu stays open.
Rework: Rework tank decorations, looking to simplify adding future additions! The old system was quite convoluted and made adding content more difficult than it needs to be!
Rework: Re build the vault panel with new Ui and code.
Added: The fishes sex to the vault items.
Fix: Fixed a bug with using the vault that would break the game.
Fix: Power usage wasn't translated.
Fix: Tooltip would go off screen in the unlock tree.
Added: the ability to click unlock instead of holding.
Rework: Rework the unlock tooltips increase scaling to help with some translations issues.
Fix: Wrong text on object deletion!
Fix: some translation issues on list headings!
Fix: Saving and loading eggs added!
Fix: Dead plants wasn't saving, causing confusion for players when plants where disappearing!
You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem.
Please continue to give us feedback and we will try our best to incorporate your ideas and keep improving the game
Changes
Added sliders for easier difficulties when starting a new run
Rightclick dragging now moves the camera
Adjacency arcs are now only displayed once for every unique building type boosting the factory
Help window now correctly pauses the game when open
Time controls are no longer interactable when any window is open (Menu, settings, reports, help, etc.)
Fixed autoexplore not triggering new explore events when all explore events finished at the same time (now runs whenever an exploration event finishes)
Removed all unused input axis in hopes of solving a rare bug with camera moving for no reason
Disabled shadows on the floating debris
Fixed broken indicator floating in a weird spot above the park building
Fixed resource numbers being displayed with too many float points in report window
Hello everyone, hope you are enjoying TTBAE! Did some fixes based on the first day feedback; if you have some feedback don't be shy about it :)
GENERAL FIXES -fixed a bug in which the game language would always default to Portuguese in the first boot -also, fixed the way resolution is set in that event -fixed pause menu loadout pop-up position, so the text box in the far right stays clearly visible -fixed a bug that in Psych B.A.L.L. "Psychic Offense" Perk , where it registered as a damaging entity -fixed the Multi B.A.L.L. Perk "Absorbing Action", where it previously stopped the B.A.L.L. from shooting any extra B.A.L.L.s -fixed a bug where balls would not collide with the C.R.U.S.H.E.R. if the Glue Dew Charm was equipped -Tower Defender power now switches targets more often, preventing it from shooting dead air
BALANCING -slightly tweaked some values to make the start of the game less of a breeze -nerfed the Hidden Power Exaggerated Barrage; you now fire 6 missiles instead of 8 -tweaked the amount of Hidden Power Charge accumulated with each defeated enemy