LA Monsters - ben lunato




I have a new game that’s totally not my usual thing but it’s goofy wacky funny profound moving infuriating so if you like The sound of that a look at the store page and at least wish-list,

thank you for playing

on lunch day (april 1th) I will be available 24/7 to play online co-op so if that sounds good grab a copy and add me on steam! Looking forward to playing with you all.


ADD ben lunato on steam to play International Space Banana with!



HARTS ISLAND - ben lunato




I have a new game that’s totally not my usual thing but it’s goofy wacky funny profound moving infuriating so if you like The sound of that a look at the store page and at least wish-list,

thank you for playing

on lunch day (april 1th) I will be available 24/7 to play online co-op so if that sounds good grab a copy and add me on steam! Looking forward to playing with you all.


ADD ben lunato on steam to play International Space Banana with!



Mar 31, 2021
鋼鉄戦記C21 - C21_official
2021/4/1 Update
Mar 31, 2021
Mini Healer - Sad Doge
Patch 0.63o has been pushed, patch notes below

===Bosses====

===Artifacts/Crafting===

===Talents/Skills===

==QoL==

==Bug Fixes===

- Fixed various copies/texts
- Fixed Stargazer will animation lock the healer
- Fixed talent search not working with certain spells
- Fixed Zeal not properly increasing attack speed
- Fixed Difficulty view blocking the mutated filter in the Armory
- Fixed sometimes entering depth can be unresponsive
- Fixed a couple of localization issues

==Miscellaneous=

- Increase the party damage slightly at level 1
Mar 31, 2021
Arcane Waters - burlin_gauna
- ??setup gamepad action binding to process if local battler only / updated rpc manager process so that max enemy count will be same as attacker count

Mar 31, 2021
Fish Simulator: Aquarium Manager - duobonza
v1.07 Auto/Idle

  • Feature: Added auto mode, Fish wont age or require feeding. But will still swim and interact. (The auto button is located near the time controls)
  • Added: I've support for some different aspect ratios (will require feedback as difficult to fully test)
  • Fix: Fish now show actual space used in the shop
  • Optimization: A lot of work has gone in behind the code to increase performance and remove performance spikes.
  • Fix: When deleting tank objects the menu stays open.
  • Rework: Rework tank decorations, looking to simplify adding future additions! The old system was quite convoluted and made adding content more difficult than it needs to be!
  • Rework: Re build the vault panel with new Ui and code.
  • Added: The fishes sex to the vault items.
  • Fix: Fixed a bug with using the vault that would break the game.
  • Fix: Power usage wasn't translated.
  • Fix: Tooltip would go off screen in the unlock tree.
  • Added: the ability to click unlock instead of holding.
  • Rework: Rework the unlock tooltips increase scaling to help with some translations issues.
  • Fix: Wrong text on object deletion!
  • Fix: some translation issues on list headings!
  • Fix: Saving and loading eggs added!
  • Fix: Dead plants wasn't saving, causing confusion for players when plants where disappearing!
Path Of Wuxia - r80728
4月1日的這一天,是河洛的周年紀念日,按照往例,今天我們也想和玩家們分享一些河洛未來的計畫。

在玩家們的支持和團隊的努力下,我們在今年2月1日順利推出了俠之道第二年內容的更新;在河洛群俠傳的部分,我們也推出了隊友相關劇情的更新,萬古長青,兩款作品都收到了許多玩家們的反饋和好評,在此也感謝各位玩家們一路以來的愛護和鼓勵,讓團隊能夠在開發的過程中持續改進成長。

俠之道的第三年內容,將會為遊戲本體畫上一個句點,今年團隊除將持續努力完成開發外,更多與俠之道、河洛群俠傳相關的計畫也在籌備之中,未來在俠之道遊戲開發完結,脫離搶先體驗之後,團隊也希望能繼續以各種形式,為各位玩家們講述更多發生在俠之道江湖中的故事,今後也請各位玩家們多多支持、指教,謝謝大家。









Lock 'n Load Tactical Digital: Core Game - Metcalf
- top-secret Battle Generator stuff
Derelict Void - Berndy
You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem.

Please continue to give us feedback and we will try our best to incorporate your ideas and keep improving the game

Changes
  • Added sliders for easier difficulties when starting a new run
  • Rightclick dragging now moves the camera
  • Adjacency arcs are now only displayed once for every unique building type boosting the factory
  • Help window now correctly pauses the game when open
  • Time controls are no longer interactable when any window is open (Menu, settings, reports, help, etc.)
  • Fixed autoexplore not triggering new explore events when all explore events finished at the same time (now runs whenever an exploration event finishes)
  • Removed all unused input axis in hopes of solving a rare bug with camera moving for no reason
  • Disabled shadows on the floating debris
  • Fixed broken indicator floating in a weird spot above the park building
  • Fixed resource numbers being displayed with too many float points in report window
Mar 31, 2021
Things That Bounce and Explode - LNDFRR
Hello everyone, hope you are enjoying TTBAE! Did some fixes based on the first day feedback; if you have some feedback don't be shy about it :)

GENERAL FIXES
-fixed a bug in which the game language would always default to Portuguese in the first boot
-also, fixed the way resolution is set in that event
-fixed pause menu loadout pop-up position, so the text box in the far right stays clearly visible
-fixed a bug that in Psych B.A.L.L. "Psychic Offense" Perk , where it registered as a damaging entity
-fixed the Multi B.A.L.L. Perk "Absorbing Action", where it previously stopped the B.A.L.L. from shooting any extra B.A.L.L.s
-fixed a bug where balls would not collide with the C.R.U.S.H.E.R. if the Glue Dew Charm was equipped
-Tower Defender power now switches targets more often, preventing it from shooting dead air

BALANCING
-slightly tweaked some values to make the start of the game less of a breeze
-nerfed the Hidden Power Exaggerated Barrage; you now fire 6 missiles instead of 8
-tweaked the amount of Hidden Power Charge accumulated with each defeated enemy
...