Mar 31, 2021
Scrap Mechanic - Cokkies


Hi Mechanics!
The Creative Mode update is finally out and we are already looking into some additional fixes.
Today we took care of a few reported crashes and some other issues.

Bug fixes
  • Fixed an issue where world builder worlds from previous versions of the game did not work.
  • Fixed Connect Tool connection highlight color.
  • Fixed a crash that could occur when clients joined the game with a tool equipped.
  • Fixed an issue that caused creations to be missing on the first load of old save files.
Modding
  • Fixed a crash that occurred when loading invalid harvestable renderable json.
Mar 31, 2021
Halo: The Master Chief Collection - Postums


Ready yourselves, Spartans.

Season 6 of Halo: The Master Chief Collection, Raven, arrives for free on April 7!

🛡️ 100 tiers to unlock in the Season Pass
🎒Brand new back accessories, skins, and armor
🍃 A fresh set of Seasonal Challenges with 3 unique rewards
🎮 Xbox Series X|S, Xbox One, and PC
🔥 And more!
LET IT DIE - GungHo_Troy


Event Period: 4/1/2021 19:00 – 4/5/2021 18:59 (PDT)

“The secret of my success? I believe in the power of the mushrooms!”

Momoko is brewing her world-famous Primo Stew at the Mushroom Club! Have you ever tasted something so delicious that it changed your life? Try Momoko’s premium stew during the event and feel the power of the mushrooms!

Be sure to visit the Mushroom Club in your Waiting Room during the event to see what’s brewing! When you purchase a Premium Decal at the Mushroom Club, you’ll have a chance of obtaining one of twenty possible Premium Decals! Please check the lineup at the Mushroom Club to see which Premium Decals are featured.

NOTE:
  • Momoko’s MushFest only applies to DM Stews
  • For more details, please view the lineup at the Mushroom Club during the event period
  • Event duration and content may be subject to change due to unforeseen circumstances
OUTBRK - ETXBONES
Welcome to the first OUTBRK Development Outlook here on Steam!

While we're a day ahead for April, this is the first of many monthly updates regarding our progress in the development of OUTBRK. This also officially marks the launch of our Steam based communities, so make sure to Wishlist and follow us for more updates over the coming months. You can also engage with our community and developers on our social channels, links below. So without further ado let's dive right into The OUTBRK Development Outlook!

Recent Development:

We've been hard at work over the last several months building the massive world of OUTBRK, integrating new cloud shaders and weather systems, as well as seeing some significant progress from our networking team. We're very excited with the continued development and will have plenty to show off in the coming weeks and months.



David has been continuing to bring the massive 625km² OUTBRK world to life. The current focus is to create accurate samples of each environment to integrate into our envisioned world. Strong intentions for residential areas, dense commercial main streets and vast farmlands have been integrated in the game. Get a sneak peak of this work in our last world update!



Developing the weather systems and integrating a first complete storm scenario has been Marc's focus over the last several months. This colossal amount of work being the core of OUTBRK, we’re taking all the necessary steps to support a robust level of automation in order to accelerate the creation of subsequent weather scenarios. Within weeks, we will have our first full integration of all these systems that makes possible the translation of real world model data into real-time, in-game, convective systems.

On the networking side, since you should never chase alone, our external partners have been completing the foundational elements of our online architecture. Multiplayer replication (being able to see and interact with other chasers), Steam integration, dedicated servers and synchronization of weather and destruction has been completed.

Looking Ahead:

With the fundamental elements of the OUTBRK weather nearing completion, we'll be preparing to roll out private internal tests of our first playable scenario and making sure that everything with our new systems work appropriately in an online session. Our next focus will be the design and development of the OUTBRK chasing gameplay systems.

We're also announcing a community opportunity to name a convenience store chain in the world of OUTBRK! This chain of stores will be found in nearly each town in the world. Below is a Google Form where you can submit one answer - our development team will be picking their favorites to face off in a ladder-style community vote that will help carry us to our next Outlook Update!

Fill out the form from the link below, we're accepting submissions until Sunday at midnight and will have community voting in our Discord starting up next weekend!

Until next time, chasers - remember, it's only April (well, tomorrow it will be)! Things really ramp up over the next couple months...

OUTBRK: Name A Convenience Store Chain

Social Links:


Facebook
Twitter
Discord
Instagram
Waste Walkers - Corrosion
Waste Walkers,

Hey everyone!

This is a quick patch with a QOL improvement. Nothing major.

This applies to the base game and all expansions.

Update 2.0.6 Change Log:

Bug Fixes:
-Fixed the Game closing when backing out to the Menu from the Credits/Controls Scenes

That's all for now!

Enjoy!

-Corrosion ːCStudiosː
Psycholonials - smhd.userark
Chapter 7 of 9 is now available. If you have already purchased Psycholonials, you can download the update to get the new content. If you're purchasing for the first time, you'll receive chapters 1 through 7. The remaining chapters will be released according to the schedule on our website.
Mar 31, 2021
HD Poker: Texas Hold'em - sLipp
  • Fixed crash that occur when receiving a playerCheer at a table with less than 9 seats
  • Fixed random crash that could occur when loading in to the game while subscribed to a table
  • Fixed issue where muting alert sounds wouldn't actually mute them
  • Fixed display issues with entry/buyin cost on queue screens
  • Desktop toasts for your turn, free bonus, and invites will now also spawn if the main window has been deactivated
  • Fixed nameplate name coloring
Power of Ten - mail2ajr
This will be a short update but I wanted to assure you all that I'm barreling forward with development and I'm starting to do polish and balance passes on the Early Access version of the game.

I'm putting together a larger update for a few weeks from now to share with you a lot more details. I do want to share a bit of what the scope of the game will be at Early Access to set expectations. If you played the demo it contains a single "region" that you can complete so when I refer to a region that's what I mean, basically the demo's scope more or less.

At a very high level the Early Access game will include the following:
  1. Three full regions + one final system which is a "boss/final" encounter
  2. An introduction area to help explain controls and mechanics to players much faster.
  3. A new hybrid weapon system that take the number of combinations of weapons to nearly infinite.
  4. Multi language support.
  5. New enemies, weapons, upgrades, in game mechanics and things to discover.

I'll go into some of these in more detail in that follow up post with the EA release date.

Let me know if you have any thoughts or questions (Preferably in Discord). I'm excited to get this out to you all very soon!
Mar 31, 2021
Max Gentlemen Sexy Business! - Boco
Just wanted to let everyone know that development on the The British are Coming! update has been very very slow, but it's still coming. I dare not venture to announce a new "release date" until we begin testing (aka all the new content is done already). While I still have no idea how long it will take to finish the update at the quality it deserves, know that I'm not working on anything else until we finish this update.

I hate that it's taking much longer than planned but unfortunately my spite alone is not enough to power the studio through the challenges of a pandemic. The added stress of wildly missing our deadline has not been good for me but pretty much all of our fans have been supportive and understanding - so I thank you for that, sincerely.

Anyways, just checking in to let you all know what's up. Thanks for bearing with us!
Mar 31, 2021
Shoot Your Friends - Fancy Pigeon
Hello friends! Version 1.1 should be hitting your libraries here very shortly. You can read our full change list on our dev log here.

Major Changes
  • Added five new plus-size levels. Our set designer felt we did all we could with the size of arena we had set previously, so we've blown up the scale so we could realise more interesting designs.
  • Added three new playable characters. For those keeping score, that brings the total to four. Now you're able to play a full game with each player having a unique skin if that's your jam.
  • Added three new weapons: Automatic, Laser, and Sniper
  • Added a new game mode: Bounty
...