Sound Science - spiregg


Sound Science is being delisted from Steam on April 14th, 2021. We have made this decision due to our inability to support the title further and the team splitting up. If you happen to be interested in purchasing the game before it is removed, it will go on sale for 75% off until April 14th, 2021.

We thank you for your interest and time.
-spiregg
Lawless Lands - Corrosion
Lawless Lands,

Hey everyone!

This is just a quick fix to patch something I noticed while testing. Nothing important, but just for QOL.

Update 2.0.1 Change Log:

Bug Fixes:
-Fixed the Transition between the Main Menu to the Tips/Credits/Controls Scenes closing the game

That's all for now, enjoy!

-Corrosion ːCStudiosː
Hanako: Honor & Blade - MpactMatt
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!

Testing Initiatives/Test Patch Notes
- Testing initiatives TBD during session on discord. We may need to film or test other things.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Astro Lords - ScARYlink
Dear players!
We are glad to inform you that the server has been restored and access to the game is open again!

It was not an easy job, because the entire infrastructure had to be rebuilt completely from scratch on a new server due to a fire in the OVH data center. But our specialists did what many did not believe in and restored the game.
Moreover, almost all data, statistics, and so on have survived. This means that each of you will be able to continue the game without starting from scratch.

Unfortunately, there is also a fly in the ointment, namely, the accounts that were registered in the last couple of months have been lost. But this is not a reason for disappointment. For such players, we have prepared a special reward to restore their progress at lightning speed. If you cannot get to your account - contact support and we will definitely help you.

Also, please note that a small part of the progress of all existing accounts was lost, but for you we have also prepared compensation that will be issued in the game. And also ALL purchased deuterium will be credited to your account!

Our team apologizes for the current situation, which added large losses to the project without funding, and we hope for your support. After all, thanks to you, we will soon celebrate the 7th anniversary of the game and plan to make it even cooler than the previous ones!
Your support is very important now and we would appreciate any purchase of deuterium.
Mar 31, 2021
Arizona Derby - Falcon Interactive
This patch bringing major sound tuning, achieving a much better sound experience to the players without too many noisy volumes, and at the same time perfect off-road encounters.

What is being changed?

- car to car crashing sounds before delays, as of complex visual logics for about 300ms, so now that's tuned and bringing real feeling of actions. AD game is full of 1000s of visual complexities to provide such first-class experience, and this is finally debugged

- nitro sounds tuned

- crash sounds lower in volume

- plane sounds adopted

- camera view sounds removal

- handbrake sounds, local or only on racer (since on finish line before was all other cars have too loud handbrake sounds)

- all others sounds tuned

- intro scene cinematics when player shut the doors of the cars are tuned now when 'players enters the car' during the scene

And many other sound things.


Enjoy the game!
ASTRONEER - staymighty
This massive update adds new items, gameplay missions, and an updated compass to help you on your travels! It goes live later today, March 31st!



Here is everything in the update!

Missions

Missions have been added to aid players in the exploration of the world and the tools used in their journeys. Missions provide helpful rewards for those who undertake them and can help boost progression.

Features

Mission Log
  • New control panel used to track missions and progress of objectives
  • Missions Logs attached to Landing Pads are used to claim physical rewards
  • A Backpack Mission Log is accessible via the new Action Wheel interface and can be used to claim Bytes & schematic rewards
Rewards
  • Missions provide a variety of rewards including Bytes, schematic unlocks, and physical items
  • Rewards must be claimed at a Landing Pad
Notifications
  • UI toasts and tags appear when there are changes in mission or objective status, or new missions are available to pursue
Big Power
Multiple new power generating items along with a full rebalance of power generation and consumption.

New Items

Large Wind Turbine
  • Byte cost: 3500
  • Recipe: 1x Aluminum Alloy, 1x Glass, 1x Ceramic
  • Printer: Medium

Large Solar Panel
  • Byte cost: 4000
  • Recipe: 1x Aluminum Alloy, 1x Glass, 1x Copper
  • Printer: Medium

XL Wind Turbine
  • Byte cost: 4500
  • Recipe: 1x Iron, 1x Ceramic, 1x Graphene, 1x Aluminum Alloy
  • Printer: Large

QT-RTG
  • Rewarded by missions and rarely found while exploring. Provides 1U of power!
Compass

The compass has been completely revamped and enhanced with dynamic navpoint tracking!

  • Object Tracking: Certain objects (such as Shelters and Beacons) are automatically tracked.
  • Compass Navpoints: The closest objects of each type are displayed on the compass as navpoints, showing the distance, elevation, and direction to each object.
  • True North: North on the Compass now points to the correct pole of the planet.
  • Odd Stone Labels: Chambers on the Odd Stone are now labeled with their location on the planet (North, South, Equator).
  • Enhanced Probe Scanner: The Probe Scanner now displays a navpoint for the probe it is tracking whenever the Scanner is active.
Power Generator Changes
Small Generator
  • Output increased to 2.0U/s
  • Duration per Organic increased to 120s.
Small Wind Turbine
  • Output increased to 1.5U/s.
  • Recipe changed to 1x Ceramic
  • Byte cost reduced to 300.
Small Solar Panel
  • Output increased to 1.0U/s.
  • Byte cost reduced to 300.
Small Battery
  • Recipe changed to 1x Zinc.
Power Cells
  • Recipe changed to 1x Graphite.
Medium Generator
  • Output increased to 9.0U/s.
  • Duration per Carbon increased to 120s.
  • Byte cost reduced to 2000.
Medium Wind Turbine
  • Output increased to 5.0U/s.
  • Recipe changed to 1x Aluminum, 1x Ceramic.
Medium Solar Panel
  • Output increased to 4.0U/s.
  • Byte cost reduced to 2000.
Medium Battery
  • Throughput increased to 5.0U/s.
  • Capacity increased to 512U.
Solar Array
  • Output increased to 14U/s.
  • Recipe changed to 1x Copper, 1x Glass, 1x Graphene, 1x Aluminum Alloy
Power Consumer Changes
Portable Oxygenator
  • Draw decreased to 1.0U/s.
Smelting Furnace
  • Draw increased to 5.0U/s.
Large Printer
  • Draw increased to 5.0U/s.
Soil Centrifuge
  • Draw increased to 6.0U/s.
Chemistry Lab
  • Draw increased to 10.0U/s.
Atmospheric Condenser
  • Draw increased to 20.0U/s.
Medium Shredder
  • Draw increased to 5.0U/s.
Large Shredder
  • Draw increased to 7.5U/s.
XL Shredder
  • Draw increased to 10.0U/s.

Action Wheel

Following the success of the emote wheel, we’ve added a new interface for accessing a core set of tools through a single key/button.

Actions
  • Catalog (Still available through the dedicated shortcut key/button)
  • Mission Log
  • Compass
  • Drone (Creative Mode only)
  • Terrain Tool Menu (Creative Mode only)
  • Quality of Life Changes

Along with the Compass and Mission Log, the Catalog can at last be opened while seated in a Shelter or Vehicle, when opened through the Action Wheel.

Selection Wheel Improvements
  • The Action Wheel adds some usability improvements that we’ve also extended to the Emote Wheel.
  • Hold/Toggle Option: Added a menu option to open selection wheels with a key/button press, instead of a hold. Selections are made by pressing the selection wheel key/button a second time, instead of releasing the held key/button.
  • Quick Access: The last selected option can be reactivated by tapping a selection wheel key/button.
EXO Salvage Initiative

The EXO Salvage Initiative returns for a limited time! Assist EXO in cleaning up debris items and shipping them off using the Request Platform. Collect, package, and export!

EXO now accepts Scrap resource nuggets as well, so industrious Astroneers can put their automated shredders lines to use.

EXO Dynamics will give rewards for participation, these include:
  • “Salvage Throwback” Bundle – Rewarded for reaching 1500 Points
  • Contains cosmetics rewarded from the previous year:
  • “Turret-a-porter” (Mask)
  • “4ML A-TYRE” (Hat)
  • “Salvage Chic” (Palette)
  • NEW “Wired” Hat – Rewarded for reaching 5000 Points
  • NEW “Going Green” Palette – Rewarded for reaching 8000 Points
  • Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs!
Customization Menu
Players now have an option in the main menu to assemble outfits from their list of cosmetics by combining an available suit, hat, mask, visor or palette and saving that outfit to easily swap.

Dedicated Server Support for PS4
PS4 Players can now play with Astroneers on other platforms by hosting their own dedicated server or joining another player’s server.  See server setup instructions here:  https://blog.astroneer.space/p/astroneer-dedicated-server-details/

Bugs
The following bugs have been fixed as of version 1.19.134.0:
UI
  • [AS-14628] Fixed a typo in the catalog description for the Oxygen filter
  • [AS-14373] Added the power draw on the Portable Oxygenator to the catalog description
  • [AS-14686] Fixed a typo in the credits
  • [AS-14104] Fixed a bug where the HQ Mode warning in the settings menu was overlapping the scroll bar in some languages
  • [AS-14168] Fixed a bug where broken shelters were missing an Astropedia prompt on the tooltip
  • [AS-14171] Updated the item description for Power cells to remove a typo
  • [AS-14388] Fixed an issue where the keys shown on the Shuttle speed tooltips would not change when the keys were rebound
  • [AS-14463] Fixed an issue where the tooltip on the Portable Oxygenator just displayed as “Oxygenator”
  • [AS-14491] Removed some old tooltip text from plants on Atrox that should have been cleaned up after the October 2020 event
  • [AS-14688] Fixed a bug where beacons would stop displaying after a player used the “Respawn at Starting Shelter” option while on a planet other than Sylva.
  • [AS-14530] Fixed a bug in the store where the controls in the bottom right would not properly update when using the keyboard to navigate
Power
  • [AS-14788] The Portable Oxygenator no longer uses double the required power while in the backpack
  • [AS-14760] Fixed a bug where the backpack battery would drain before generated power was used
Inputs
  • [AS-14169] Fixed a bug where the D-pad on controller was not consistently increasing the size and speed of the terrain tool in Creative Mode
  • [AS-13988] Fixed a bug on PS4 where input was not locked immediately after trying to join a multiplayer game
Crashes
  • [AS-13818] Fixed a crash that could sometimes occur when flying to another planet in a shuttle
  • [AS-14520] Fixed a crash that could sometimes occur when saving and quitting a game session
  • [AS-14666] Fixed a crash that could sometimes occur when attempting to join a server while already in game
  • [AS-13953] Fixed a crash that could sometimes occur due to tether placement
Audio
  • [AS-13853] Fixed some missing SFX when walking on foliage
  • [AS-14363] Fixed a bug where terrain tool audio would persist for clients if they left and reentered relevance while another user was deforming terrain
Miscellaneous
  • [AS-14464] Fixed a bug where the terrain tool would sometimes load with the wrong color palette
  • [AS-14322] Players can no longer research medium resource canisters in the research chamber
  • [AS-11907] Fixed a bug where autopull was not always working on other sources of a resource when an attached resource canister had output disabled
  • [AS-14372] Fixed an issue where gas canisters slotted on the Chemistry Lab were not properly saving their states
  • [AS-12437] Fixed an issue where the Soil Centrifuge would become broken if it lost power during its spin cycle
  • [AS-11985] Fixed an issue where terrain would sometimes disappear in multiplayer games after dying or flying between planets
  • [AS-4304] Player indicator lines should now have the correct color for both host and clients

Congrats for making it this far! If you want even more content: Check out our most recent vlog:



And stick with us to hear more about our next update <3
theHunter: Call of the Wild™ - EW_Meggles
Howdy Hunters!

We’re overwhelmed with all the positive feedback and chatter surrounding the first ever canine companion for Call of the Wild. It’s a huge feat for us, and a long-time anticipated addition for everyone!

As it turns out, there were a few sneaky stowaway’s aboard the release:

👉 Bloodhound ‘Tracker’ trait progression not working as intended.
When the Bloodhound reaches level 15 its animations may decline into a persisting slow motion state, essentially making it unusable. Thought to have been resolved during early production, this issue selectively reappeared during the Content Creator Weekend and has since been popping up more frequently among the sheer volume of players.

As an almost immediate temporary fix a server-side change has already been pushed to prevent the issue for players that have yet to encounter it, and solve it for the minority of players who have.

Please note this temporary solution is an online only fix; players who play offline, and therefore aren't syncing with our server, will still run into this issue.

👉 False animal-scoring recordings in the player Codex.
An entirely new issue with growing reports, Silver-scoring animals are being recorded as Gold, Gold as Diamond, and Diamond as Great Ones.

Luckily, we know the cause and are in the process of preparing a fix. The downside is that any kills registered in the Codex between the issue occurring and the upcoming fix will remain incorrectly listed.



👉 A hotfix is coming.
The team is working toward resolving these issues as quickly as possible, though with this weekend (Easter) being a business holiday period for many around the world we won’t be able to deploy a hotfix as fast as some may have hoped for.

Thank you again for all of your support and understanding! We’ll provide another update as soon as we’re able.


Call of the Wild Team
Mar 31, 2021
sheepChat - nebel


🆕 Added support for Glimesh and Picarto platforms
🆕 Added messages history for Twitch platform and other improvements
🆕 Added a new section and options in settings "CPU profiles", allow you to control the chat load on CPU and RAM
✨ Steam and Peka2.tv (SC2TV) platforms updated
✨ Fixed crash app when previewing links in chat
✨ A lot of work has been done to optimize app and resource consumption
✨ Fixed spells for Trovo platform
✨ Smiles sizes and gifs for Dlive and Trovo platforms are increased
✨ Empty chat messages are removed when the black list is enabled
Mar 31, 2021
American Truck Simulator - Alex
Located in the northwest corner of the U.S State of Wyoming, you'll find the town of Jackson, the gateway to the Grand Teton National Park. 



Framed by four elk-antler arches, the Town Square is the picturesque centerpiece of Jackson. It serves as a meeting place for shopping, dining or just somewhere to relax. Attracting more than 3 million visitors a year, Jackson boasts one of the best skiing locations in the state and is home to three ski resorts. 

Characterized by 19th-century log cabins and Western-style architecture, travelers visiting Jackson in our upcoming Wyoming DLC for American Truck Simulator, will surely enjoy all that the town and its surrounding areas have to offer.   

But not every visitor to Jackson is visiting for leisure. The town features a good variety of industries that support the local economy. From farms to local businesses, truckers will find no shortage of jobs delivering to and from this scenic area. 

Already making plans to visit Wyoming in American Truck Simulator? Then make sure to add Wyoming to your Steam Wishlist! It really helps supports us in the development and release of our upcoming content. We thank you for your support. 

https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/
Among Us - victoria
Welcome recruits!

Hop onto the newest Among Us map – the Airship! Out now on all platforms, work together on this airship to carry out the greatest plan... though whether that’s as a Crewmate or Impostor is another question.



This free map update includes:
  • The 4th map, and the biggest one yet
  • New tasks including jewel polishing, emptying trash (wow fun), and more
  • The ability to pick the room you start in
  • All new areas to explore (or get murdered in)
  • Improved mobility with ladders and moving platforms
  • New free hats including a heart pin, angry eyebrows, unicorn head, udder, and more!
  • Inspired by our other game, The Henry Stickmin Collection
Furthermore, an all-new Airship Skin Bundle is available for purchase! Check it out here and get fancy new gear to impress all your friends and enemies. Each new outfit in this bundle comes with its own custom kill animation! Not that you’ll need it. Since you’re not an Impostor... right? Right??



Code of Conduct
If you saw our dev log last week, you’ll know we have a new Code of Conduct and Account system. Please take the time to read through the Code of Conduct as you’ll be subject to them even if you claim you haven’t read it.

Here’s a recap on what the account system is all about, you can read the full explanation here:

  • Right now it’s focused on reporting and moderation capabilities, but in the future we hope to add a friend system and the ability to transfer your cosmetics between devices.
  • You can only make on account per device - if multiple people are using the same device it'll be locked for the time being, but we're planning a hot fix for that soon.
  • You will be able to report if someone in the game is acting inappropriately, including: inappropriate names, inappropriate chat, cheating/hacking, and harassment/misconduct. Consequences can range from temporary to permanent bans (including alternate accounts).
  • You must create an account to access free chat (without it you will have to use Quick Chat for safety!) and to change your display name freely.
  • If you are under the minimum age of digital consent in your country (for most countries 13 is the minimum age), you have to get a parent/guardian's permission to access free chat (which then allows you to create an account), or change your display name.
  • Without an account (or if you're a minor who doesn't want to ask your parent/guardian for approval), you can still play via Guest Mode. This locks you to Quick Chat and doesn't allow you to change your name other than with a randomly generated name.
We’re still working on a number of measures to keep our game as safe as possible! This is just the beginning!

WHAT’S NEXT?
Provided everything goes well and there aren’t massive bugs we need to handle from the Airship launch, we’ve got lots on our plate in terms of future plans! With our 2 new recent programmer hires we're definitely on track for faster work. We’ll make a public roadmap at some point, but for now, here’s what’s on the table:

  • A full art style revamp! Puffballs has completely updated the art style with cleaner lines and an easier animation process. Can’t wait for you to see that soon!
  • We’re aiming to create larger lobby sizes so you can play with up to 15 players. Considering The Airship’s size, we hope this will be a fun way to gather with even more of your friends.
  • More frequent, transparent updates from us! One of our big goals is to just show you the development process, what goes on behind-the-scenes, and for you grow with us. We’ve learned so much and don’t want to hide anything from you when it comes to this stuff. It’s weird!
You’ve come so far with us, and we can’t wait to keep working on the game for you. You in? Cool! Spread the word and we can’t wait to see you in the game.

Cheers,

Victoria and the Innersloth Team

Twitter: https://twitter.com/AmongUsGame
TikTok: https://tiktok.com/@amongus
Discord: http://discord.gg/innersloth
...