Planetary Control! - castewar
Fixed bug where sound volume options weren't working in game.
Star Trek Timelines - WRG_Shan


Your investigation into Neelix’s disappearance has revealed that, wherever he is, he may not look or act like himself anymore. Whether this would be Neelix’s intentional decision or the act of another party is yet unclear, but you’ll need to research all the various ways Neelix might be disguised, and how to get around them to find him.

Event Name: In Plain Sight
Event Type: Galaxy Event (supply missions)
Event Start: Thursday, 04/08 at noon ET (16:00 UTC)
Event Finish: Monday, 04/12 at noon ET (16:00 UTC)

Squadrons: Y
Crew Sharing: N
Faction Winner Bonus: N
Community Rewards: Y

Event Crew: Human Saru(New) 5*, Bajoran Culber (New) 4*, and Klingon Torres (Existing 4*)

Ranked reward 5* crew: Xahean Adira (New) - this crew will be featured event crew in the event starting on 04/15.


Recurrent event threshold reward crew: Barry Waddle (Existing) 5*


Bonus crew
• high bonus: event crew and Barry Waddle
• small bonus: variants of Saru, Culber, B. Torres, and crew with the “costumed” trait.

Event Faction
Cardassian, Terran Empire, Section 31

Live long and prosper,

The STAR TREK TIMELINES Team
Mar 31, 2021
Colory Engine - fabian@ColoryVR
360 Render:
- fixed ffmpeg.exe error which apprared on some systems.
Knight Online - CluTaah
Please be aware that we will be conducting scheduled maintenance on Steam Knight Online Servers and service will be temporarily unavailable.

Maintenance time will be as follows:

Knight Online Server Time (EST): 21:00
South America (PET): 20:00
Turkey: 4:00

Duration: Approx. 4 hours

You can find the updates of the server maintenance below.
* The respawn points of the regions (Asga, Doda Camp) on the Elmorad and Luferson maps have been adjusted. This arrangement has been made to correct the problem of spawning within the respawn point.
* If the creature is selected while using the Dark Knight Mace item, the problem of buffing the selected creature has been fixed. Even if the creature is selected, the multiple buffs used for the party will affect the party members, and the single buff will directly affect your character.
* Pet names used with Familiar Name Change can no longer be transferred to new pets.
* Arrangements have been made for the Frame Rate decrease experienced when the item description is opened.
* If there is any buff from the NPC on your character, the NPC will not give the 4-buff pack, nor the single buffs of the same type to your character. (For example, if you have a speed buff on your character, you need to get other buffs from the NPC one by one.)
* Wrong name writing problem in Bulcan Pet has been corrected.
* Some items have been edited for typos. In addition, the description section of some items has been updated and turned into colorful descriptions.
* The fee for the teleporting door to the Isiloon room, which appeared when the Felankor was cut, was reduced to 10,000. This event will be active for 2 weeks.
* The problem in the "Beginning of a New Adventure 3" quest has been fixed.
* The issue of rebirth in the Dark Knight Crossbow item has been fixed.
* Arrangement has been made regarding the genie stop issue


Please note that the estimated duration of server maintenance may be less than or greater than the time quoted above and is subject to change without notification.

We may also update this announcement as necessary during or after maintenance has concluded. We thank you for your patience during the downtime.

NTTGame || Knight Online Team
Community Announcements - [CM] Drestam


Running: 31st March to 14th April
Rewards: 14th April to 21st April

Want to make your Daeva even more powerful and teach your enemies the true meaning of fear? Now’s the perfect opportunity! During this event the enchantment chances for Daevanion skills are increased, while an NPC will sell you Daevanion items in exchange for the event currency. Plus you’ll find special offers in the AION Shop to make your hero even stronger!

During the event you can get your hands on items such as the [Rune] Daevanion Skill Selection Box (10 types), the [Rune] Daevanion Essence or the [Rune] Enhanced Sports Tournament Skill Card Bundle.



How it works:
Enchant
Offers in the Shop

During the event you can pick up some special bundles in the AION Shop. Each includes the [Rune] Daevanion Skill Selection Box (10 types), the [Rune] Daevanion Essence and a [Rune] Expert’s Letter of Recommendation:
  • Small Daevanion Expert Set
  • Medium Daevanion Expert Set
  • Large Daevanion Expert Set

Enchantment Chances

The chance of enchanting Daevanion skills is increased during the event, so make the most of it!


Become a Daevanion Expert
The [Rune] Expert’s Letters of Recommendation found in the shop bundles can be exchanged for selection boxes containing Daevanion skills and Daevanion Essence in various amounts from Clerkrinerk. You’ll find her in the Inggison Illusion Fortress or the Gelkmaros Fortress.


Special Rewards
If you manage to enchant your Daevanion skills to +15 during the event, you’ll receive a special reward in the form of the [Rune] Enhanced Sports Tournament Skill Card Bundle! This allows you to customise the appearance of some of your skills.

If you enchant 2 of your skills, you’ll receive 1 special reward; for 4 skills you get 2 special rewards. These will be delivered via the AION Shop during the reward period, and can be collected via ‘Manage bonuses’.





Note: The event item [Rune] Expert’s Letter of Recommendation will be removed from the game one week after the end of the event.
Mar 31, 2021
The Last Friend - Nauticle
Hey Everyone!

If you haven't checked it out yet, you can visit our booth at the Indie World Order Digital Convention (IWOCon) to meet Alpha and some of our amazing doggo frens!

This is an awesome event put on by a tonne of amazing folks. So not only should you check out our booth but all of the other booths that are apart of the convention!

You can download the convention here

You'll find our booth on Love Island!


SCUM - Shawn Beanie
Hello everyone! The wait is over! Stretch out your sea legs because 0.5 has finally arrived!



It has been a wild ride but we are finally here with the update, but you waited long enough so let's just get into the good stuff.

Don't forget to check out the trailer as well:

https://www.youtube.com/watch?v=hvbAmmUv1ig



Major update regarding the island, in more ways than one. Here is what awaits you:



As you have seen before we have expanded the map with a new row and column of sectors!



To the east you will find new wild lands, filled with cold tundra and dangerous mountain terrain, starting with a river that is moving south through lush forest area with a few buildings here and there giving that authentic rural feeling. Some bunkers remain here to there from former TEC01 operations , giving you access to that sweet high tear loot.















These new sectors are named A0, B0, C0, D0 respectfully because where do you go from 1?

And then we have South. You already saw it but we have a complete new island fleshed out and ready for players to entertain the SCUM audience worldwide on. New POIs docks and much more. As for the docks, more on that later but enjoy some screenshots for now.

Brick factory

First up of the new POI you will find, we have the brick factory. A common sight across Croatia as we are used to selling bricks to each other. If you are looking for them building materials, this will be a must visit location. Or just need bricks to throw at others, that works too.







Weapons factory

Next one up is the weapons factory. Highly dangerous new military area, filled with that sweet loot. Approachable by sea or land, just be careful about the still active mechs roaming around and other snipers waiting for you to exit with "their" loot.










Small shipyard

Here is something the RP community and fishermen will appreciate. A small shipyard in the middle of nowhere.



Windmills

It would not be true Croatian coastline without them windmills. One of the tallest landmarks on the island will make sure you will be able to meet your friends or foes with little issue on the island.





And many more secrets wait for you on the island, but why spoil the surprise.

Now new terrain is not the only change we have on the island. Let me introduce the next big change.



We have completely revamped the weather system in the game. From day and night cycles, clouds and chance of rain to the night time and moon phases. It is a major overhaul, and it looks amazing if I may say so myself. Now I know what you are thinking, "Hey Dev team are you really gonna make it so just NASA computers can run this". Well worry not friends. Remember last patch how we mentioned 4.26 and how it was crucial for this one? There were a lot of optimizations for this, so the game will run smoother than it did. But without boring you with all the technical stuff let's just show you what we mean.







The weather now also influences the waves as well, more wind and worse the weather is, the bigger the waves are.






Now there were a lot of complaints about nights being too dark or too light depending on which version we are talking about. We promised we will look into it and do it properly and are now delivering on that promise. We now have simulated moon cycles. Depending on the weather and which moon cycle it is, you will now be able to see/not see more clearly at night.





We have a new island, we have a new river, so it is time for some naval means of transportation. Boats
are now available. There are different kinds of boats and we will divide them into 3 categories:

  • Motor boats.



  • Sail boats.



  • Paddle boards


By those categories it is pretty self explanatory, there are 3 different propulsion systems: Motors, sails and paddles. Let's start with the simplest one:

Motor boats

Well it's boat with a big ass motor attached to it, what more do you want? What more do you need? How they work is pretty simple. First off you will need some gas in the tank, then you need to enter the driver seat and start the engine. After that your boat goes brrrm and on your merry way you go.



And if you happen to run out of fuel in the middle of nowhere, don't worry. The boats come with side paddles. Going to take a little longer and you will be prime target for snipers, but hey you are still moving.




Paddle boards

There are 2 in the game, the found on level PDU boards and craftable small rafts. The smallest and slowest in the game, but also the stealthiest. To operate it, you will not only need to craft or find the board you will also need to find or craft a paddle. Once you have both, you just climb on and paddle away.



Sail boats

Currently we only have one, but the support is there for possibly more. The improvised big raft is one of the new boats you can craft. it is a big one that can carry more people and inventory so it will require quite a bit of materials. On first hand sailing these boats might seem simple enough but it has nuances. Wind actually does matter. That is right, don't expect you will be able to just drop the sail and go whatever direction you wish. Direct the raft against the wind and it will slow you down, or even push you backwards. You will need to actually watch the wind and sail with it to get where you need to go.





But the deep blue is not without it's dangers. Striking from the deep and just waiting for their prey, sharks now roam these waters. Sharp teeth, big fins, and swimming around humming dum dum dum dum dum, at least that's what moves showed me. So careful on the boats and don't fall off.



If you do fall off and you see one of these magnificent creatures, swim hard and swim fast. Unfortunately for you, sharks are faster. So what happens when one snatches you? Well you still have a chance. A new minigame is set up: mash that F button, but not to pay respects, but to escape free. You have a little circle that you need to keep on green for the big circle to fill. Once full you have successfully escaped the jaws, for now.






Alright survival fanatics, here is the one you've been wanting and asked for a long time. Fishy fish fishing. Lot of information here so pay close attention!

Instead of making fish puns here, and trust me I have a lot of them, you will find the important details about fish, fishing equipment and how to actually fish. So let's start with fish and types.

Saltwater



  • Sardine
    • Size: S
    • Weight: 0.1-0.4kg
    • Predator: Yes
  • Dentex
    • Size: L
    • Weight: 8-16kg
    • Predator: Yes
  • Orata
    • Size: L
    • Weight: 5-10kg
    • Predator: Yes
  • Tuna
    • Size: XL
    • Weight: 2-4kg
    • Predator: Yes
  • Shark
    • Size: XXL
    • Weight: 300-800kg
    • Predator: Yes

Freshwater fish.



  • Bass
    • Size: M
    • Weight: 1-3kg
    • Predator: Yes
  • Catfish
    • Size: L
    • Weight: 5-30kg
    • Predator: Yes
  • Pike
    • Size: M
    • Weight: 1-3kg
    • Predator: Yes
  • Carp
    • Size: L
    • Weight: 5-20kg
    • Predator: No
  • Amur
    • Size: M
    • Weight: 2-5kg
    • Predator: No
  • Bleak
    • Size: S
    • Weight: 0.1-0.4kg
    • Predator: No
  • Chub
    • Size: M
    • Weight: 2-4kg
    • Predator: No
  • Ruffe
    • Size: S
    • Weight: 0.1-0.3kg
    • Predator: No
  • Prussian carp
    • Size: M
    • Weight: 0.2-1kg
    • Predator: No
  • Crucian carp
    • Size: M
    • Weight: 0.5-2kg
    • Predator: No

Now let's get to fishing itself.

First thing you need the necessary tools: A rod, reel, line, bait, hook and floater.

Here are all the available:













You got it? Good, now read carefully.

Once you have all of those equipped and the rod in your hands , if you enter combat mode or press left click, you will enter the first phase of fishing: casting the line. Depending how long you hold the left click, that's how far you will throw the line.



After the line has hit the waters , you will have to keep an eye out for your floater. When it goes under water, press left click to yank the line and see if anything has been hooked. If a fish has bitten then you enter the second phase of fishing : the reeling.



You will see a bar on your right side that will rise and fall as you reel and let go of your hooked fish. The fish will pull back and try to snap your line. Various fishing lines will have different strengths and you will be able to catch bigger fish. You can reel by using the scroll wheel (scroll down to reel the line closer, scroll up to release the line). You can also use the shift key to reel in faster. If you stay in the red zone for too long while trying to reel in your fish, your fishing line will snap and you will lose your line, floater, hook and bait so you will need to balance your reeling while fishing.



If you manage to reel the fish in, you will see your catch in front of you, with a little window showcasing its length, weight, and if you want to keep the fish or release it back into the water.



Keep in mind that you need different bait to capture different fish. We will let you experiment with that. A little hint, try converting the little fish into baits to catch bigger fish.





Presenting the Automatic slingshot crossbow created by the one and only Jörg Sprave. Completely craftable this thing will make you one of the most feared people on the island. Especially once you load it with one of these:



For all of you that wanted to RP Rambo we added explosive arrows and explosive bolts. Load it in, fire, wait for the beeping to stop, KABOOOM. We also added another new type of arrow and bolt to spread love on the island, but I'm not adding that here.



As for audio changes, along all of the new sounds for the features implemented, we have another nifty little feature.

You can now hear the direction the wind blows.

Now Rale can't tweet I forgot about him in the patch notes again.


  • Fixed the bug where some windows could not have window fortifications but they should.
  • Cleaned some typos from descriptions.
  • Multiple level fixes.
  • Fixed the bug where it was able to drag traps after exploding.
  • Fixed the bug where the game would sometimes crash when interacting with metal detectors.
  • Fixed the bug where a cabin destroyed by decay would not destroy the doors as well.
  • Fixed the bug where PROM mines were not detectable by metal detectors.
  • Fixed the bug where you could place multiple doors on one frame.
  • Fixed the bug where it would cost the same amount of resources to build 5m and 10m walls.
  • Fixed the bug where the options menu could remain open when you resume the game.
  • Fixed the bug where handguns could disappear when placed in damaged weapon holster.
  • Fixed the bug where clients would not see chopping animations.
  • Fixed the bug where chopping equipped clothes would not unequip them.
  • Fixed lockpicking mouse sensitivity being overridden with drone mouse sensitivity.
  • Fixed the bug when pistol is dropped when being dragged from container to prisoner back holsters
  • Fixed items sometimes not dropping when destroying bb towers.
  • Fixed the exploit where players could sometimes pass through walls.
  • Reduced wetness extra weight for improvised bulletproof armor.


  • Added new rebindable hotkeys for weapon malfunctions.
  • Added Vulkan support to the launch options (experimental).
  • You can now get full AKS47u, RPK and SVD sets in killboxes.
  • Added craftable improvised bucket.
  • Added ability to put out fires with liquids.
  • Added ability to fill Gas Canisters with water.
  • Added major streaming optimizations.
  • Added the option to adjust Streaming speed
  • Better FP animations when entering vehicles.
  • The malfunction widget will now restrict the mouse cursor to pick one of its options, making aiming for those buttons a bit easier.
  • Mines are now always triggered when walking over them.
  • Added mouse raw input support.
  • Wooden chests now decay faster if burried.


  • Trap kills will now be logged even if the mine does not have an owner.
  • Added new command:
    #SetTimeSpeed <Value>
    Sets the time of day speed to a specified value.




New Jack City

Two Servers dedicated to the players. Looking for a real adventure.
Whether it’s on an official like server or maximum action PVP setting.
You can find it with New Jack City servers.

NEW JACK CITY - VANILLA -US EAST provides an Official Like experience with active and experienced admins. All are encouraged to come play and get their New Jack Hustle on. All the settings are the same as an official server. Play the game it was meant to be played with an admin staff watching out for true scum (cheats and hacks).

NEW JACK CITY MAX provides an action packed and loot filled experience without the distractions of MECHS, MINES, and PLAYER MADE BASES (all those are turned off). What is turned on is loot and loot drops and the puppet hordes....We took the base game to the MAX on NEW JACK CITY MAX.





PK condemned island



PK initially brought Pathfinder back to SCUM , then Pathfinder reached out and invited PK to create a server within his community. Path-House-Condemned started 7 months ago, during this time we have been finding ways to build a unique server to offer our community some "purpose" during the development of the game, integrating QOL features within Discord and the server. We have Automated systems married with the organic interaction between players on the server, allowing players to complete Missions & Quests, hand in their hard earned bucks -efficiently, which are wipe protected and they are stored in our Trade Network in Discord, for you to complete player to player trade with. The Core of the server promotes survival and it offers many challenges for New and Veteran Prisoners a like, with a Boot camp with tutorials courtesy of Alistarz. Players here choose how they play, We just set the stage and all server features are Strictly optional. The servers actual debut will be at 0.5. The servers Season 2: Insurgence -'New Dawn' and will be under a NEW name: PK's -Condemned due to the sad departure of Pathfinder plays. Pathfinder plays leaving video: https://www.youtube.com/watch?v=NUeZ-UdsqMY
Come and give us a try. We hope to see you there. Any questions feel free to DM PK ,Gunslinger or Kairos, who will be more than happy to help. Even though Pathfinder won't be around, feel free to join the community at Pathfinder Playhouse Discord https://discord.gg/6PGVRHTqPw.
-Thank you once again Pathfinder! x

Discord

Survival heroes



Established on May 1, 2019, our then still German community SH-Gaming has expanded further and has now been made accessible to English speakers.

With us, the community decides on PvP and PvE zones as well as the strength and number of PvE opponents through regular voting.
You too can take part!

We have a successful roleplay trading system in which many people are involved and take on different roles. After 22 months we have managed to improve the whole system more and more.
The dealers are waiting for you!

With us you also get access to a very extensive bot system with:

- Zombie hordes
Huge hordes that appear randomly on the map.
-WarZones
Equipped with high loot and guarded by zombies.
- Vote Day and Vote Weather
Voting for nice weather or time of day.
- Kill ranking
The top 3 expect big prizes every week.
- lotteries
The winner receives some 100 coins.
- Drones shop
240 different packages to buy.
- Welcome package
Everything you need including a car!
- Free pack
Every day a free pack for you.
- Bank system
Everything with money goes through the BOT and is not lost at WIPE.
- Drones PvE protection
The drone throws you in jail if you shoot one of them.
- many more...

PvP and PvE zones are drawn every 2 weeks by a random generator.

Our admins have different rules, they are mostly there but don't play very much themselves. Admin abuse is strictly prohibited.

You are also invited to be part of the totally different community of SH - Gaming. In which from young to old, PvP and PvE, everything is there.


SH-Gaming/ PVP / PVE / RP - TRADINGSYSTEM
Server IP: 176.57.174.26:28302
Web-DE
Web-EN
Discord
Web
Facebook
Steam Group




See you on the hotfix.
Mar 31, 2021
Puzzle Together Multiplayer Jigsaw Puzzles - IronZog
Today's update adds the option to play internet radio stations in-game, as an easy way to listen to music while puzzling.

To play music, either select the "Music" option from the menu or hit the musical notes icon while playing a puzzle. The Music page will appear. From there you can choose from over 450 internet radio stations. You can filter and sort the stations by name or genre to narrow the list, and adjust the music's volume.

If you're looking for a calm, instrumental background to puzzle by, may I suggest my new favorite, "Peaceful Currents Radio." :)

Mar 31, 2021
Rift Wizard - ~ xX Dy Lan Xx ~
Greetings Wizards!

Its been a while since the last roadmap update, so lets take a look at where we are:



All of these features are related. They will all serve the same purpose, and will all use overlapping bits of technology.

Before I go into what they are, lets talk about why they are important, and the problems they solve.

Rift Wizard is meant to be hard. Its right there on the store page: "Rift Wizard is a tough as nails...".

I believe games have to be hard in order to incentivize the player to deeply engage with them. If Rift Wizard is easy, whats the point of all the build options?

As players become very good at Rift Wizard, they tend to win frequently. More frequently than in many of the roguelikes that influenced Rift Wizard, like TOME and DCSS. So much so, that players often stop thinking of the game as hard. This is, I believe, due to the lack of randomness, and the high amount of agency players have. Being able to choose any spell/skill at any time means once you know the best synergies and build orders, you can really exploit them.

High agency isn't going anywhere- its a core tenet of the games design, and what differentiates it from other rogue likes.

But I would like to provide players with the opportunity to face more difficult versions of the game once they begin to master it.

Thus, the challenge system. The challenge system allows the game to be played with additional, well, challenges- challenges which change the rules of the game, challenges where each one might demand that the player rethinks or deepens their understanding of the game's spellbook and mechanics.

At the same time, it won't have any impact on the learning curve for new players, which is something I worry more and more about as we approach full launch.

So after next patch, "New Game" will be expanded into:

  • Normal Game
  • Archmage Trials
  • Weekly Run
  • Custom Challenge

Normal Game is what exists currently.

Archmage Trials will be a set of hand curated challenges. For example:

  • Trollpath: All enemy monters have the troll regen buff, levels only have 1 exit
  • Giantslayer: All enemies have 3x HP
  • Thrifty Wizard: All consumables have a max stack limit of 1. At the beginning of the game, 90% of the spells are disabled.
  • Wolfer: All spells except wolf are disabled.
  • The Wizard Warlords: All levels contain an enemy wizard, all levels contain 2x lair spawns.

These will all have their own completion achievement.

Weekly Run will be a set of challenge modifications plus a fixed level generation seed that all players have access to. The goal here is to allow the community to compare notes and debate solutions to a new situation is every week. For example, one week might be a fire-only 2x hp run with a furnace shrine on one of the realm 4s, the next might be a tiny backpack 1/2 charges run with very few mana potions. Because of the fixed seed, everyone will be playing the same set of levels, so player experiences will be directly comparable.

Lastly, Custom Games will allow players to mix and match whatever challenge modifiers they want. Are you so confident in your wizarding abilities that you can do a 2x monster ice-only trollworld? Give it a try! (And do post your death or win on the discord afterwards, to prove to the world that such a thing is possible). They will also allow the input of a run-seed, so that players can share interesting seeds, or retry failed runs over and over again if they wish. These runs will be ineligible for achievements.

I'm hoping this system gives something really meaty for veteran players to try, and inspires some cool community activities. This system will be the bulk of the work for next patch- I think its going to add much more to the game than anything else I could work on, and I've been wanting to work on it for several months now. Other than this system, there are some UI tweaks I've been working on to make the game a bit more colorful and inviting and less wall-of-texty, and there will of course be balance tuning. I don't expect to add much other content in the next patch, though if the community can come up with something as awesome as arachnomancer again, I might be tempted.

In other news, my life has been full of taxes and other administrative tasks these past few weeks, and progress has been somewhat slow. That said, I've just pushed a build to the beta branch with a rough draft of the aforementioned Archmage Trials system, and some UI changes. It also contains an adjustment to clay hounds, which in retrospect, were severely under-costed and made the Wolfer trial a bit of a no brainer.

Try it out and let me know what you think on the discord or in PM.

-Dylan
Atmocity - Dispersing Minds
Hello,
Calculations now seem to be stable and correct. Labour should now consistently be used first in utilities like water and electricity buildings and then the remainder is used in zones. Use of labour should also be more consistent in that there will be unemployment in recessions, and shortages in booms.

Production in buildings should also be correctly capped at 125%, which was intended behavior.

Because the required amount of labour is an estimation, there still might be situations where labour shortage becomes more extreme in individual buildings. But it should be rare now, and this should also prevent situations where formerly a building would sometimes flip between very low output and very high output.

/ Nick
...