Adding and removing mods caused issues with the game. This should now be fixed.
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
-Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high
-strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction decreases by 0.3. //We made it possible to further reduce the duration reduction penalty on hit, but instead removed the physical damage increase part.
-large Unfolding Delay increase amount: +50% -> +30% (Added) Vulnerable to weathering: duration reduced by 2 seconds. //We judged that the delay was too long and not easy to use, so instead of greatly reducing the amount of delay increase, we also reduced the duration.
-The timing at which minions are regenerated in Resis Subjugation has been displayed with a timer. //We judged that the difficulty of handling subsequent troops, the core strategy of the Regis Subjugation Battle, was too high due to the unknown timing.
New resolution settings for 768p players.(more will come this was urgent the game was unplayable) Fixed battle negative hp bug. Added DM/s text. Hover over DM text. Removed speed hack detection. I hope this fix the crashes.
P.S: If you have any ideas, suggestions or feedbacks come join my Discord. Link is in settings menu.
We are very happy to announce that Ultimate Admiral: Age of Sail is almost released. After a year in Early Access, our game is ready for new voyages in the high seas, seeking adventures, fame, and glory! With the support of our amazing community, we're proud to present a truly unique naval wargame experience with realistic naval combat and sailing physics, a detailed damage model, historical ship models, and weapons. Ultimate Admiral: Age of Sail offers the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
It has been a long road to release, full of hard working, completing the initially planned content, and solving technical issues. We didn't stick always with our initial plans during this EA. Our dynamically active community offered us valuable and encouraging feedback with numerous observations and requests. Many changes and new additions were made based on this live relation between our team and fans.
One such major change was the rework of the AI Adaption system. Our initial attempt for challenging naval battles produced difficulty spikes in the campaign for some of the players. We applied a series of changes to Adaption to eliminate this issue and offer a smoother campaign progression. Additionally, to avoid some spotted confusion with player initial choices of the campaign options, the Adaptation mode became optional and the Classic one the default. Furthermore, a new option added before each naval battle, allowing players to change the difficulty for an easier or a harder one but better rewarded.
On the other hand, a common positive comment we got, about the fan many players had using lower rate ships and frigates, led us to add in the Classic mode a limitation in the use of large Ships of the Line by the AI early in the campaign. This change resulted in an increase in the number of possible battles with frigates and smaller ships.
Although we had initially decided not to make a saving system during the battle, our fans left us no other choice but to create one. Our talented programmers bypassed all technical limitations and added the option for unlimited saves during battles.
The initial US campaign included some battles from the period of the Barbary Wars. Some comments that this part did not fit well with the rest of the US campaign, led to the creation of the Barbary Wars DLC. We replaced that part of the US campaign with the "European Voyage" chapter which takes place in the seas of the United Kingdom. We took the cut part and added 4x additional content creating the Barbary Wars DLC. The DLC was offered for free to all our fans who supported us during the EA!
It is really countless the list of changes we've did during the EA. There were improvements to naval AI for better and more intelligent ship maneuvers, a full rework of the soldier movement mechanics for smoother and more realistic animations and behavior, improved physical-based LOS, introduced real ballistics, improvements in UI and HUD and so many more, to ensure that the game has the level of quality and polish that our fans expect.
We would like to thank everyone who followed us on social media and supported our efforts from the first closed beta, the Backer build, the Early Access, and helped our team make this game better!
The latest Rocket Pass is getting ready to leave the garage when Season 3 launches on April 7! This new Rocket Pass features 70+ Tiers of new items celebrating speed. Check out the first look at these new items in the Season 3 Rocket Pass trailer above.
Season 3's Rocket Pass needed a new car to set the pace, and Tyranno is the perfect high-octane car for the task. This speed demon with the Dominus hitbox is ready for the pitch, and is unlocked immediately with Rocket Pass premium. Don't forget, Rocket Pass Premium gives players additional Weekly and Seasonal Challenges, plus an XP boost to help you Tier Up even faster. Players who have Rocket Pass Premium also get access to the Pro Rewards beyond Tier 70, which unlock variants of select Rocket Pass Items. Pro Rewards are tradable to other players too!
In addition to Tyranno, the Season 3 Rocket Pass features new items like the Chequered Flag Goal Explosion, Traction Wheels, Retrogression Animated Decal, new Player Anthems and more! As always, Rocket Pass Premium also has up to 1000 Credits to unlock. Check out more of the featured items on the Rocket Pass page.
The Pro Tiers are getting an overhaul with Season 3. Tiers beyond Tier 70 will no longer be hidden. Instead, players at Tier 70 or beyond will now see what item they can unlock 30 Tiers in advance. We will also be adding back the ability to purchase Pro Tiers.
The countdown has begun! Get ready to Tier Up your Rocket Pass on April 7 following a game update on April 6 at 4 p.m. PDT (11 a.m. UTC) (pending first-party certification). How far will you go?
- Added "Reset to Default" button to key re-bindings - Fixed blank "" key to allocate stat points prompt at checkpoints - Fixed disappearing crow marker after doing puzzle - Modified Spider Lair path (some players were getting confused on where to go)
Also, please remember to "turn off updates" or "update when starting game" - if you are not interested in the intermediate daily/weekly updates. (bugs really "bug" me so I tend to update frequently)