In a company strategy video released today, CD Projekt Red have outlined changes they plan to make to the development studio's structure and focus. Chief among the changes is the news that their next project will no longer be a standalone multiplayer Cyberpunk game.
Instead, they're going to focus on developing fundamental technology that will eventually bring multiplayer components to all of their games. This was explained alongside a shift towards "parallel AAA game development", which will allow them to simultaneously work on both Cyberpunk 2077 and The Witcher series.
Dr. Hakim gives books a bad name, and the story is quite muddled in places, but It Takes Two is easily one of the best co-op games of the last few years. Probably the last ever years, really.
Fascinating detective RPG Disco Elysium today becomes bigger and fancier with its Final Cut, released as a free update. The Final Cut adds voice acting (one million spoken words, they claim) as well as new quests and heaps more newness. A fine time to return to Revachol.
As a big stupid baby who is compelled to play horror games I know will freak my nut out, I am grateful to see Frictional Games add a less-spooky mode to another of their games. Today they blessed Amnesia: Rebirth with an 'Adventure Mode', an optional difficulty level which stops monsters murdering you while throwing in some extra puzzles for folks who just wanna explore somewhere strange and awful. That's nice, that. The game has a big discount to celebration the launch too.
With Easter coming up, and Discount Easter egg Day soon after, I'm curious: what's your favourite Easter egg in video games? I suppose this world must house some edutainment game which would let you answer this literally, but I'm more interested in those hidden jokes, references, and oddities which surprise and delight. Tell me your favourite and who knows, maybe I'll eat a Cadbury Buttons egg in your honour. Next Tuesday, once they're cheap.
After spending a year in your own lair working on your own ploys and plans to fend off the outside, surely you'll be a whizz at Evil Genius 2: World Domination. Released today, it's the surprise sequel to 2004's villainous lair-building management game. Once again, we're put into the executive chair of a Bond-esque villain to build a base and team able to execute our dastardly plans while fending off would-be heroes. Except your in-game fortress will be built of concrete and muscle, not Argos boxes.
When AMD launched their Ryzen 5000 series last year, it quickly became apparent that throwing more cores and threads at a game didn't necessarily result in significantly faster frame rates. Indeed, unless you regularly use your gaming PC for other intensive desktop tasks such as editing videos, running virtual machines or you're a full-time streamer, you're usually much better off opting for a mid-range CPU like AMD's Ryzen 5 5600X than spending loads of cash on something more upmarket like their Ryzen 9 5900X. The same can be said for Intel's new Core i9-11900K, their latest flagship CPU in their 11th Gen Rocket Lake family.
After their 10th Gen Comet Lake CPUs got well and truly whomped by AMD's Ryzen 5000 series at the end of last year, Intel have come back fighting with the launch of their 11th Gen Rocket Lake CPUs. With proper PCIe 4.0 support across the board, memory overclocking available on more motherboard chipsets than ever before, as well as some welcome improvements to its instructions per clock performance, Rocket Lake finally feels like an Intel platform that's worth upgrading to - especially when the ongoing hardware shortages have put quite the premium on their Ryzen rivals. Indeed, with Ryzen 5 5600X prices currently hovering around the £350 / $375 mark, the £250 / $270 Intel Core i5-11600K certainly looks a heck of a lot more attractive by comparison for new PC builders at the moment.
The terrific Terraria added Steam Workshop support in a patch yesterday, making it easier to install mods and share worlds with other players. Players have been modding the crafty sandbox explore-o-stabber for ages, and the Workshop doesn't support the most complex mods, but a Steam Workshop is certainly welcome for reduced faff.
Late one crisp Christmas Eve, four years before I joined Rock Paper Shotgun, I was overjoyed to see that the team had elected Endless Legend as the best PC game of 2014. Back then I was in the middle of what would turn out to be a period of obsession that lasted about 230 hours of time in-game. I was in love with the landscapes, the storytelling, and the new ideas that Amplitude has injected into a formula that had barely changed since I was first introduced to it as a kid with Civilization II.