Crash Bandicoot™ N. Sane Trilogy

The PC version of Crash Bandicoot 4 launched exclusively on Battle.net yesterday - and players weren't exactly thrilled to discover it's always-online.

Crash Bandicoot 4, which does not have any online multiplayer, requires an internet connection to play on PC - as seems to be standard practice with Battle.net games.

Players have reported issues with this requirement, such as login errors that force the game to close. These login errors reportedly present themselves even when your internet drops while playing. It also means that any issues Blizzard experiences with its authentication servers could make the game unplayable.

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WE ARE FOOTBALL

THQ Nordic is taking on the long-running Football Manager series with a football management sim of its own it describes as "a throwback to classic traditional management games".

We Are Football is from German studio Winning Streak Games. It was co-founded by Gerald Köhler, the creator of the On the Ball football manager series, which was a big hit in Germany in the early '90s.

The debut We Are Football trailer is below:

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Eurogamer

UPDATE 29TH MARCH 2021: As predicted, SBMMWarzone.com has shut down. The website is now blank.

"We've met Activision's demand and have shut down our website," the team behind SBMMWarzone.com tweeted. "Your Warzone stats are no longer available. We still believe we can reach an agreement with Activision to provide you with the stats you love. Hey Activision, let's partner up."

ORIGINAL STORY 27TH MARCH 2021: Activision has ordered the creators of SBMMWarzone.com to shut the website down by Monday.

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art of rally

Microsoft held an ID@Xbox showcase last night, and as part of it listed 22 games coming to Xbox Game Pass.

Some of the games in the list below are already out on PC (Art of Rally, for example), and some we already knew were set to launch into Xbox Game Pass at launch (Narita Boy, for example). But there are 15 additions here, including the just-announced Nobody Saves the World, so it's well worth shining a light on what's coming down the content pipe.

My personal highlights here are Art of Rally, which Martin had good things to say about in our review, 1980s-themed side-scroller Narita Boy, which I've had my eye on for some time now, and Stalker 2, which is doing interesting things with its teeth. Chris Tapsell previewed Drinkbox's Nobody Saves the World yesterday, saying it "has all the lurid zip and levity of Guacamelee, with an RPG twist". And Emma was positive about Recompile, "a Metroidvania that makes hacking look beautiful."

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Eurogamer

Artisan Studios has unveiled Astria Ascending, a new Japanese-style RPG being developed in conjunction with Final Fantasy 7 writer Kazushige Nojima and FF12 composer Hitoshi Sakimoto.

Astria Ascending casts players as one of the eight demigods - guardians of Harmony charged with protecting the world of Orcanon from the mysterious Noises.

There's plenty more scene-setting in the trailer below - including mention of the delightfully named "Harmelon", an instinct-suppressing melon used to maintain harmony across the land - but the gist is that it's a side-on, turn-based RPG with some very nice hand-drawn art.

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Eurogamer

Variable State, the developer behind 2016's small town mystery adventure Virginia, has offered a closer look at its upcoming supernatural anthology drama Last Stop in a new gameplay trailer.

Last Stop, which was unveiled back in 2019, is described as a game about "secret lives, the ties that bind, and how magic can be found in the mundane". It tells three occasionally interweaving stories set in modern day London, each focussing on a different cast of characters.

Variable State's latest look at Last Stop hones in one of those characters, John - an "overworked middle-aged single dad" who, thanks to the aforementioned supernatural malarky, has accidentally swapped bodies with his next door neighbour Jack. The pair must work together to return to their original bodies and lives.

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Death's Door

In amongst today's ID@Xbox fiesta you'll have likely clocked Death's Door, a game where a small, sword-wielding crow has it out with a rocket-fuelled cathedral, amongst other things. This is the new game from Acid Nerve, the two-man studio behind the tense, one-hit boss-hunter Titan Souls. It's coming to Xbox and PC soon-ish - "We're getting to the last stages now, just polishing and bug fixing, so we're expecting it to be out this summer," designer David Fenn tells me - and it looks extremely good.

The premise - not that this kind of spicy crow-on-chateau action needs much embellishment - is that the little bird is a reaper, who has to go about collecting souls from people in a world where people and things no longer naturally die. You report to some weary bureaucrats, also crows, who need to keep doing this soul-harvesting job to survive themselves, but then one day one of your big souls gets stolen, which is not good, and off you go: laser cathedral. Boss frog. Waves of gelatinous blobs and bubbling hazards in a weirdly touchable, gothic plasticine world.

Its Titan Souls lineage seems clear, obviously in those structured, big-on-small boss fights, but also in the slightly mournful tone between the action (I saw a slightly different bit of footage to that one above, with a bit more of the combat - it looks very, very good). And yet Death's Door is actually pretty different. "Kind of the opposite," in fact, as fellow designer Mark Foster puts it. Titan Souls was built on a single, very specific idea: a game jam prompt of "you only get one" that gave what Fenn called a kind of "textbook indie elegance - where there's really no words, there's no UI, everything is like as efficient as minimal as possible."

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Slime-san: Superslime Edition

Playtonic Friends, the new publishing label from Yooka-Laylee developer Playtonic, has confirmed its first game. It's Demon Turf from Fabraz, the developer of the excellent twitch platformer Slime-san.

As detailed in today's ID@Xbox Showcase, Demon Turf will be launching this summer on Steam, Nintendo Switch and Xbox.

Described as a "3D platformer with attitude", you can try a free version, Demon Turf: Trials, on Steam right now. It contains two levels from the game, a tutorial, and a weekly trial.

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Nobody Saves the World

There's a kind of innocence to some humour, an innocence it needs in order to work. You realise this when you think about Guacamelee, Drinkbox's breakout PS Vita hit - a game with these strange things called "memes" in it, a game named with a pun. I feel like we probably wouldn't enjoy a game with memes in it in 2021 - they're familiar now and sort of oddly important, and so you lose the innocence. But Drinkbox has kept the innocence elsewhere with Nobody Saves the World. It's another silly, but also seemingly very good, game that's built on humour first and clever evolution of genre just behind it, and another game named with a pun.

You play as someone called Nobody in Nobody Saves the World, which drops the wrestling metroidvania costume of Guacamelee (barring a few familiarly chicken-sized tunnels) for the fantastical cloak of a dungeon-crawling action RPG. It's not the genre I expected, after battering my way through Guacamelee, but it's a result of the studio wanting to keep "engaged and creative," as lead designer Ian Campbell put it, and the result is a game that feels the same: energetic and zippy and full of snap.

There are small twists on the genre. The first is that Nobody Saves the World is built around switching "forms" on the fly. Nobody is a blank and comically useless canvas of a character who nabs a special wand, the waving of which allows you to transform into one of what Campbell says is 17 or 18 forms available for the moment ("we're trying to do more but that's what we have right now"), each a little ridiculous and purposefully "non-standard". I took on my first dungeon as a rat, for instance, with some poison-y, gnawing attacks, and then unlocked a fairly run-of-the-mill ranger, followed by an odd, much less run-of-the-mill magician that summons rabbit familiars and jabs people with a fan of cards. There's a horse, and so on (I am not selling this as laugh-out-loud, I'm aware! But sometimes humour is simply levity, and Drinkbox has a magically light touch).

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Shadow Tactics: Blades of the Shogun

Developer Mimimi Games' superb stealth tactics game Shadow Tactics: Blade of the Shogun is getting a standalone expansion. It's called Aiko's Choice and is coming to PC later this year.

Aiko's Choice returns players to gorgeous Edo period Japan, giving them control of kunoichi adept Aiko - one of the protagonists featured in the main game - alongside her playable assassin pals, each with their own unique skill sets.

Stealth is once more the order of the day and players will have a range of tools at their disposal as they assist Aiko in her quest (which can be tackled across three difficulty settings) to hunt down a vicious enemy from her past.

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