Armored Warfare - Silentstalker
Commanders!

With the first iteration of Update 0.35 already here, it’s finally time to take a look at the fourth and last skin that awaits you in the upcoming Desert Storm Raid event – Asad Babil, also known under the name “Lion of Babylon”.



Anyone familiar with the name probably already figured out what we needed to introduce the T-72M1 for. The Lion of Babylon (which is the direct translation of its Arabic Asad Babil name) is an Iraqi locally modified T-72M or T-72M1 MBT (we’ll get to the details below) and possibly one of the worst MBTs of all times, although, to be fair, it perhaps does not deserve this reputation based on what it actually is. Let’s take a look at it a little closer.

In the 1980s, Iraq waged an incredibly devastating war against its neighbor, Iran. Hundreds, if not thousands of tanks were lost and both sides were pretty much buying up anything on the market that could move, had a cannon and some armor. Both countries were sometimes supplied by the same unscrupulous entities and these arms deals kept the conflict going for more than half a decade.

An interesting side-effect of this was that by that Iraq found itself in possession of an incredibly wide array of armor by the time the war was over. There were Soviet MBTs (T-62s), MBTs produced by other Warsaw Pact countries (Czechoslovak T-55s, Polish T-72s), Chinese MBTs and APCs (Type 59 versions) Czechoslovak APCs (OT-64), French AMX-10P IFVs, Hungarian light armored cars and even hundreds of machines from Brazil. Things were equally bad when it came to the other branches of the Iraqi military and this mess was something Iraq never got rid of to this day. But that’s neither here nor there.



Today, we’ll focus on one particular acquisition that took place between 1982 and 1990. Roughly 500 T-72 MBTs were sold to Iraq during this period of time. The origin of these tanks is quite interesting as well.

Many western sources typically claim that these tanks were Polish, but that’s not the case – or at least, not entirely. Local Warsaw Pact reputable sources claim that not only was the origin of most of these tanks the Soviet Union directly, but a healthy dose of them came from Czechoslovakia. Between 1986 and 1987, Czechoslovakia exported 90 brand-new T-72M1 MBTs to Iraq. As for the Soviet MBTs, it’s quite possible the Soviet Union was simply covering the trade and the rest of the tanks were Polish.



Steven Zaloga, on the other hand, claims that between 1979 and 1990, Iraq bought 1038 T-72s of all types (including an early T-72 Ural export variant directly from the Soviet Union), of which 250 Polish T-72Ms arrived in 1982 and an undisclosed amount of Polish T-72M1s arriving later on, possibly in the 1980s.

It is generally estimated that by the onset of the Gulf War, Iraq had approximately 300 T-72M tanks and 200 T-72M1s at its disposal. The matter is further complicated by the fact that Iraq apparently managed to import a number of T-72M and T-72M1 part kits from Poland and locally assemble some tanks at a factory in Taji with the help of Polish advisors. These tanks were generally referred to as “Asad Babil” (Lion of Babylon).

Here’s where the real confusion starts. Nobody truly knows whether any tanks were truly assembled in Iraq and if so, how many and of which type. At least one Asad Babil prototype existed (the skin we are presenting today is based on it) and another T-72M tank, unveiled during an expo in 1988, was claimed to have been assembled in Iraq. Some sources claim the Asad Babil tanks were downgraded even further compared to the standard T-72M/M1 models, but these seem to be just speculations. The truth will likely never be discovered as the Taji plant was thoroughly destroyed during the Gulf War.

In time, multiple sources would start referring to all Iraqi T-72M1s (or even T-72Ms) as “Asad Babil”, regardless of how incorrect that was at the time. Today, the name is used rather commonly for all captured Gulf War era T-72M1s.

The export T-72M1 wasn’t a great tank to fight in a desert. It was a tank designed more or less with the Warsaw Pact requirements in mind and lacked such essential elements as proper air conditioning. There have been some modifications to it made by the Iraqis, but few actually increased its combat value.



One of the most notable additions was a Chinese IR dazzler, located on a steel tray on the left side of the turret. This dazzler was intended to confuse IR-guided missiles. Unfortunately for the Iraqis, it would prove utterly ineffective and worthless, either by design or because, according to Zaloga, the U.S. forces had modified the TOW guidance to take this threat into account.

Another problem was the ammunition. The Iraqi forces used obsolete, second-rate cheap ammunition, often with hardened steel penetrators. These old rounds had been designed with fighting the M60 tank series in mind, for which they were quite sufficient, but couldn’t hold a candle to the top of the line 125mm ammo of the early 1990s.

Legend has it that the Polish also managed to sell Iraq a large batch of training ammunition with soft steel penetrators and pass it off as live ammo. Regardless whether it’s true or not, none of the ammunition available to Iraq was capable of penetrating the M1A1 frontally. In short, by the early 1980s, the T-72M had been a good tank but, by the 1990s, it was already obsolete with the T-72B and later the T-90 taking its place in Soviet service.

The rest, as they say, is history. Despite being one of the most powerful armies in the Middle East at the beginning of the conflict, the army of Iraq got absolutely steamrolled by a combination of superior training, combined arms tactics and modern equipment of the Coalition forces.



The training was perhaps the truly decisive factor. While large, the Iraqi army was, with the exception of some elite units, poorly trained and motivated. The overall military personnel education level, in particular, was abysmal, as the military expanded very quickly after the end of the Iran-Iraq war, leaving little time for quality preparation. There was also a significant class divide within the ranks, as was typical for the Middle Eastern armies. The officers, recruited from “better” families, despised their troops and had nothing but contempt for the “peasantry” they had to command. And, vice versa, the common troops (often partially illiterate) despised and feared their commanders.

Add to it the paranoia and the lack of initiative typical for oppressive military regimes, and you’ll receive the picture of a large but relatively ineffective fighting force that was adequate for fighting another equally built army (Iran was no better in this regard), but woefully inadequate against the NATO or the Warsaw Pact armies, much to the despair of the Soviet, Polish or Czechoslovak advisors, who had been helping the Iraqis prior to the war.

The T-72M1s were typically given to the most elite units of Iraq, the Republican Guard. These troops were not better trained than the rest, but were more loyal and received better pay, food and equipment in general. These were the Hammurabi, Medina, Tawakalna and Saladin Armored Divisions.



Our Asad Babil skin is based on a vehicle that belonged to the 2nd Regiment of the 12th Tank Brigade, 3rd Armored Division “Saladin”. This division saw heavy fighting during the 1973 Yom Kippur War against Israel (losing more than 150 tanks in the process), the Iran-Iraq War, the Gulf War and the 2003 Iraq War. The unit would serve on until its 2014 deployment against ISIL during the ill-fated Northern Iraq Offensive, during which it would effectively be annihilated and subsequently disbanded for good.



The vehicle is painted in sand color. The most distinctive identification element is the Arabic script on each of its side, saying “Asad Babil” (Lion of Babylon).



The gun barrel extractor is painted yellow with a white stripe in the middle, a marking of the Saladin Armored Division.



The specific unit can be identified by the three black rectangles painted on one of the turret stowage boxes, which indicate the 2nd Regiment.



This vehicle bears the tactical number 23, written in Arabic on both its turret sides.



Another number (704) is present in the front on black background.



The skin features additional fuel tanks that are present in the rear. Fuel was important during desert combat and these would sometimes stay installed even in battle.



We have added a 12.7mm machinegun to the top of the turret. However, please note that due to the specific way this machinegun was used (it was facing backward), it is a visual model only and cannot fire in the game.



And last but not least, there’s the IR jammer on the left side of the turret. As this is a skin, we can’t really give it additional abilities compared to the standard T-72M1, but considering the jammer didn’t work in real life anyway, we consider it acceptable to include its model without its functionality.



These are the main prizes of the upcoming Desert Storm Raid – four skins with the T-72M1 Tier 5 Premium MBT serving as the paid entry option for the event. But it wouldn’t be a Raid without a special camouflage prize for getting your hands on all four of these skins.



This time, the camouflage is based on a real-life Iraqi pattern that was used during the war, as we mostly have the Coalition patterns in the game already. The pattern consists of sand-colored background and wide green stripes that are perfect for anything that fought on the Iraqi side during the war, for example the T-55 and T-62 models as well as the BMPs.



That’s it for this Raid’s rewards, commanders. You now have several weeks to rest and prepare, as the event will begin no earlier than mid-April.

But in case this Raid isn’t up your alley, we are already working on more free events that will take place alongside it and after it, which we’ll tell you about when the time is right. For now, stay safe out there and, as always:

See you on the battlefield!
Mar 24, 2021
Weed County - nittens
Hey everyone,

Here's the list of changes made in this update. I've worked mostly to polish existing systems and naturally added some new things to these systems to make them better. For example, the map has finally been added to the game. Now you can see where you are located and all the locations in Weed County. It should make navigating much easier.

As always, if you encounter any bugs please let me know through e-mail at unicorndengames@gmail,com, twitter, or the forums.


Changes
  • New loading screen
  • New Strain Bench UI
  • New Workbench UI
  • Added high res rock to intro cutscene
  • New dialog box
  • Added map
  • New trash area
  • Owned inventory items
BattleGroupVR - Commander Ken
Small Multiplayer Update:
- Fixed lancer beam not dealing damage in multiplayer
- Fixed subsystem targeting in multiplayer
- Reorganized the main menu so all play options are in a submenu
GameGuru Classic - gameguruevangelist
Does your game need a secret military outpost deep in a forlorn jungle?  Or perhaps your hero needs to storm an impregnable fortress of an evil overlord?  For assets to help these along, the Military Pack contains some of the best military assets you will find in GameGuru and there is no better time to get your hands on it as its now on sale!  

Check out the product page and grab yourself an excellent DLC to add to your collection.



We are currently running a promotion for the GameGuru Military Pack DLC with a great discount, so there is no better time to expand your game making asset collection!

https://store.steampowered.com/app/1150680/GameGuru__Military_Pack/
Age of Empires II: Definitive Edition - Evangelos


Hello again, my kings and queens of the battlefield! It's that time again: another monthly release with yet another small—albeit important—update for Age of Empires II: Definitive Edition.

Today's build comes with a bunch of crash and performance improvements for the game, many of which are direct results of the new Public Update Preview program (or PUPP). All of you who jumped in to experiment with the build and troubleshoot with the team have been WONDERFUL, and we will be creating a NEW development build this month to continue working with those of you experiencing issues. You can look for that build information on the Steam forum and in the PUPP section, below!

For now, here's a quick look at what's landing in the game today:
  • Enjoy an all-new Women of History event! Unlock new profile icons, new mods, and a brand-new cheat code!
  • Numerous crash fixes and performance improvements, including an out of sync fix related to building placement
  • Fixed several issues related to the placement of building foundations in the fog of war
  • Units should no longer be able to path through walls to attack enemy units
  • No more black terrain tiles in the Scenario Editor!
We've got a lot more in store for the April release, and want to continue working with you to identify and prioritize improvements. Whether you're encountering issues or have a new feature in mind for the game, the team is always looking for the consensus of the community over on our official channels.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Thanks again to those amazing champions who helped us get this month's build together! Plenty more to come; until then, we'll see you on the battlefield! ⚔

—The Age of Empires Team


◆ UPDATE 46295 ◆


BUILD SPOTLIGHT

While there are plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month's update:

The Women of History Event!
👑 MARCH 24 through APRIL 14
We’re continuing the celebration of history’s most magnificent women with the Women of History event! History is full of influential and powerful women who challenged the views and expectations of their times in the name of equality; knowing the challenges that exist in society now—and remembering the challenges that have been overcome in the past—is how we continue to move forward together.

To celebrate these achievements, we’ve prepared a set of themed challenges and rewards to unlock during the Women of History event!
  • Unlock a brand new Cheat code!
  • Unlock the Queen visual replacement for the King unit!
  • Unlock the Princess Yodit visual replacement for your Gbeto!
  • Enjoy 3 free profile icons, and three more you can unlock!
🡒 NEW REWARDS!
Starting TODAY through APRIL 14, complete in-game tasks to unlock a ton of themed goodies:
🎯 Sign into Xbox Live. 🏆 Unlocks the Princess Yodit profile icon. 💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Train 20 Gbeto in any one game. 🧱 Unlocks the Princess Yodit Visual Replacement mod for the Gbeto. 🔒 Win a Skirmish or Multiplayer match playing as the Franks, Burgundians, or Britons. 🏆 Unlocks the Jeanne d’Arc profile icon. 🔒 Research the Sappers technology available in the Castle in any one game. ⌨ Unlocks the ‘grab your pitchforks’ cheat code, which transforms all your Villagers into Flemish Militia. 🔒 Win a Skirmish or Multiplayer match playing as the Burgundians, Franks or Teutons. 🏆 Unlocks the Jacqueline of Hainaut profile icon. 🔒 Play a Skirmish or Multiplayer match using Regicide Game mode. 🧱 [Mod] Unlocks the Queen Visual Replacement mod, which re-skins the King.
As an additional bonus, several new icons have been added for everyone to enjoy—a celebration of some of the historical heroines of Age of Empires II: Definitive Edition!

🡒 KEEP IT FOREVER!!
Remember: if you sign in to Xbox Live at any point during the event, you get to keep all the mods and profile icons you unlock! Sign in, earn your rewards, and enjoy!

We hope you enjoy this month’s Women of History event!


GAME

Stability & Performance
  • Fixed a crash that could occur when returning to the ranked lobby following the Benchmark Test.
  • Fixed a rare crash that could be triggered by multiple players spamming taunts simultaneously in a Custom Lobby, thus taunting the game into an early gg.
  • Fixed a unique out-of-sync error triggered by placing a building foundation over another player’s unexplored building after a third player had already resigned from the match.
  • Improved the performance when playing a scenario with a large number of triggers. This is done by halting checks for the trigger conditions of a trigger after one condition has already failed.
  • Fixed a variety of crashes triggered during gameplay.
Audio
  • The Burgundian and Sicilian articles in the History compendium now play the correct background tracks for their civilizations.
UI
  • Updated the tooltips of fortifications to clarify which types of units increase the number of projectiles fired when garrisoned.
  • Fixed a visual issue where the reward text of event mods appeared off-center in the completion notifications.
Accessibility
  • The post-game menu can now be navigated using the keyboard.
  • The narrator will now skip certain in-game notifications in some languages.

GAMEPLAY

  • Donjon foundations no longer prevent a player from being defeated. (Go, now, and die with honor!)
  • Fixed an issue where the minimap would display the location of enemy Gate foundations.
  • Building foundations are now automatically cancelled when Villagers attempt to begin construction if placed over an obstacle previously hidden by the fog of war .
  • Fixed an issue where buildings could be constructed on top of enemy players’ buildings under specific circumstances.
  • Fixed an issue where allied building foundations yet to begin construction were visible in the fog of war.

AI

Pathfinding
  • Fixed an issue where units would not be able to path correctly through gates or the ruins of destroyed objects. This issue affected several official campaign scenarios, such as the fourth mission of the Sicilian Hautevilles campaign.
  • Fixed an increasingly rare issue where units could path through walls to attack enemy units.
Scripting
  • Fixed an issue where object-data-carry didn’t work with Farm objects.

MODDING

Scenario Editor
  • Attempting to save a file using invalid characters will no longer result in the Editor entering a bugged state.
  • The civilization bonuses of the Chinese and Mayan civs (bonus Villagers) as well as the Inca (bonus Llama) now work properly in scenarios. The bonus units will no longer spawn every time the scenario is loaded or when the civilization choices are updated.
  • Generating a random map in the Editor will no longer result in certain terrain textures being displayed as an infinite black void.


◆ ONGOING ◆


INVESTIGATION

As always, we are continuing to track issues reported by the community for future updates. Here is a brief update from our Production team regarding some of what is still in the works:
  • Crashes in Campaign/Standard Matches: We’re seeing continued reports that some users are experiencing crashes when trying to play Campaign or Standard matches. We’ve added some additional logging to help us track these down, and we’ve been getting helpful information from that logging in recent PUP builds. If your game is crashing, we ask that you reach out to our Support Team for solutions and to provide our team with more information about the issue. You may be asked to submit files that give us important information about why you’re experiencing problems, and perhaps even directed to PUPP to help us confirm if we’ve been able to resolve your issue.
For other known issues, please visit this page to see what’s being tracked!
Note that this list is subject to change and should not be considered a comprehensive list of every known issue we’re tracking. The above is provided as insight into the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Public Update Preview Program - April

We’ll be launching the Public Update Preview for April pretty much straight away as we get right back to work with the Community to identify game crashes or freezes and their root causes. If you’re experiencing any kind of problem playing the game, the Public Update Preview is a great place to let us know and work directly with our Developers to find a solution. This has already proven useful in helping us track down problems and deliver fixes in the March Update, and we very much hope to continue this trend in the months to come.

Here are some of the issues we believe we've fixed in this month's PUPP build:
  • This build contains a fix for a game freeze reported by several users, which we were able to diagnose thanks to additional logging and Support Requests provided by users in March’s PUP forum. If you were experiencing a game freeze before and the PUPP build resolves issue, please visit the forum to let us know.
  • We'll be following up with individual users to ask for similar feedback.
You can stop by the Steam forum for the April edition of the Public Update Preview, here:
* Note that you will need to be signed in to Steam to view the PUP forum and threads.



◆ MOD WARNING ◆

Please note that custom mods may not be compatible with the latest game update. If you encounter performance or stability issues after your mods are disabled, please visit our support page for assistance!
Last Epoch - Sarno
We're working on making skills in Last Epoch look better!

There are many aspects to making skills look impactful, exciting, and "real". One of these is the use of lighting to cause skills to be reflected on nearby surfaces. This is something that we have historically shied away from, primarily due to performance concerns.

Our ongoing optimization work now allows us to begin the process of updating the visual effects used by our skills to contain a number of lights. Both skills available to players and skills used by enemies will be updated in this way where it makes sense for them to use lighting.

Steam won't allow us to embed the videos, but we've prepared a few examples on our official forum.
Estranged: The Departure - Alan Edwardes
A build is now available for Windows, macOS and Linux containing improvements and bug fixes.



Bug Fixes and Improvements

The following changes are included in this build (1.5.42):
  • Disables async loading thread since testing on other platforms revealed some instability
  • Improves the slider UI element when adjusted via the keyboard and gamepad
  • Adds a loading spinner to show while menus load
  • Adds quick menu transition animation
  • Adjusts stream-loading point in sp07 and removes vent grate (the first sewer)
  • Allows the stream-loading spinner to be visible at the same time as the "LOADING" banner on slower machines
If you haven't joined already, you may be interested in the Estranged Discord server.

As ever, thank you for playing Estranged!

Alan
Mar 24, 2021
Her New Memory - Hentai Simulator - Zodiacus Games
  • Now in a new house the mood of the girl should fall less;
  • German translation has been improved.
Star Trek Timelines - WRG_Shan


Dexa--Neelix’s Talaxian partner--is desperate with worry. Neelix has gone missing, and no one can find him. Oh, there are many versions of Neelix around, but none of them hers, the one who loves her and left Voyager to be with her. Investigate Neelix’s recent past and beyond to try to determine where he might have gone… or if anyone would have wished him ill.

Event Name: The First Hours
Event Type: Faction Event (shuttle missions)
Event Start: Thursday, 04/01 at noon ET (16:00 UTC)
Event Finish: Monday, 04/05 at noon ET (16:00 UTC)

Squadrons: Y
Crew Sharing: Y
Faction Winner Bonus: Y
Community Rewards: N

Event Crew: Dexa (New) 5*, Amal Chakotay (New) 4*, and Mintakan Troi (Existing 4*)

Ranked reward 5* crew: Human Saru (New) - this crew will be featured event crew in the event starting on 04/08.


Recurrent event threshold reward crew: Barry Waddle (New) 5*


Bonus crew
• high bonus: event crew and Barry Waddle
• small bonus: variants of Chakotay, D. Troi, and crew with the “costumed” trait.

Event Faction
Federation, Maquis, Ferengi Traditionalists

Live long and prosper,

The STAR TREK TIMELINES Team
Counterspell - JollySloth
Gameplay

  • Increased physics update rate from 50 fps to 60 fps. Should result in visibly smoother motion as well as slightly more responsive and precise movement.
  • Actions that decrease bloodlust, such as shielding or running away from the opponent, will no longer decrease bloodlust past already earned stocks. This means players only lose access to their character's bloodlust ability when they use it.
  • Decreased actionable spawn protection duration from 1 second to 0.5 seconds.
  • Decreased bloodlust reward for hitting hazard buttons from 2.5 to 1.
  • Decreased bloodlust reward for killing a player with a kill dash from 17.5 to 15.
  • Balance changes to bloodlust abilities:

    Cosmosis
    Cost: 40 → 30
    Stocks: 3 → 1
    No longer hits invincible or respawning players
    No longer afflicts status on shielding players

    Fuller
    Cost: 35 → 28

    Ignis
    Cost: 25 → 30

    Squana
    Cost: 25 → 20

Performance

  • Reduced the overall amount of VRAM and RAM usage. Depending on players' system specs, this might result in improved frame rates and/or decreased load times.

Visuals

  • Shields now fade out smoothly before disappearing, instead of "popping" out of existence.
  • Adjusted Pestis' animation transitions.



...