Dash Dash World - gosutuannn
[Bug Fixes]
[Crashes and serious issues]
- Crash when buying Flame suit in the shop.
- Crash when sound buffer is full, due to viewing too many items in the shop at the same time.

[Gameplay]
- Career mode, when using Immersive controls in the race track, all in-hand items are facing in the wrong direction.
- Denturous when using can attack its owner.
- The weapon can't use the Grip button when pressing the menu button.
- WMR G1, Valve Index and HTC Vive pointer is pointing upward when holding items and then pressing the menu button in both analog and immersive mode.
- HTC Vive and Valve Index: both pointers are off only when playing License 2.

[Graphics & VFX]
- Denturous 3rd person VFX(Head bite) is missing.

[UX/UI]
- Adventure IV - Press any key to continue text is missing.
- HTC headset shows no comics.
- WMR G1 headset shows no comic and also is not centered.

[Known Issues]
- Volcanic Jungle: There is a very slight chance for the game to crash when AIs are randomizing items from item crates.
- FPS drop in Ideon Grotto, Slushy Slope in certain areas for Rift/Rift S.
- FPS drop in Los Muertos for Quest.
- Virtual Desktop cannot calibrate and enter game in introduction screen.
Children of Morta - Rufus Blackwood


Hi there, Family!

We hope that the year 2021 has treated you well so far. We are doing great but we’re also quite busy. What are we cooking, you ask? Well, some content for Children of Morta, obviously! Lands of Rea are rather dangerous in some places - that’s why from time to time it is wise to create a detour in your travels. And it’s especially nice if you find some unexpected rewards while discovering new routes, right? So that’s exactly what we did. Here’s a quick summary of our adventures from 2020 and some plans for 2021.

« THE STORY SO FAR »
2020 was a tough year for all of us. A global pandemic, social unrest, major natural disasters. Everyone copes with tough situations differently - and we happen to be a bunch of proper gaming nerds aficionados, so that’s what we have focused on: making stuff for our game for you to enjoy. We hope that by creating new content for Children of Morta we’ve provided you with a portion of much-needed escapism. In 2020, we have delivered 5 significant updates to the game and four of them were completely free. Through those updates, we’ve added things like Items Packs, New Game+ Mode, new difficulty settings, a brand new playable character, and more!

The paid DLC, however, was a different story and was very special for us - ‘cause it gave a spotlight to something that we care about deeply: our animal friends. Paws and Claws DLC - while it obviously adds new features to the game (like the Animal Shelter System, new boosts, animations and events) - it first and foremost focuses on helping animals in the real world. 100% of 11 bit studios and Dead Mage's proceeds from selling this piece of content go to the Humane Society International charity organization. We’re super proud to announce that this way we’ve already raised more than $100k (and this number is still growing!) for animals around the world - and it’s all thanks to you! Thank you so much for supporting Paws and Claws DLC, folks!

Now, let’s see what the future holds for us, shall we?


Click here for a full-sized map.

« NEW ROUTES ON THE ROADMAP »
As you can see, there are some alterations to our route and we’d like to shed some light on what happened here and what we had to change over the course of the last few months.

Our initial plan for the last three updates was simple: 1) deliver a rather straightforward and basic endless mode for the game; 2) then add the online co-op functionality and last but not least - 3) create a bigger piece of paid content that would feel like a separate mode of the game. Those were the three upcoming points on our previous roadmap. However, what we have learned by creating the Uncharted Lands (paid DLC) - is that it would organically work better if we have actually merged some of its features with the Endless Mode, delivering a brand new experience in a shorter amount of time. A win-win situation, so to speak.

Let us be fully transparent here: we kinda felt that the basic endless mode (The Temple of The Endless Update on the roadmap) that we’ve implemented and tested back in the day didn’t add that much to the game. It was functional, you would’ve enjoyed it for sure - but it wasn’t a major game-changer. We felt it’s not enough - even as a fun little free update. But by borrowing some mechanics from the paid DLC content - we could’ve created something special that almost feels like a game within a game. So... that’s exactly what we did. That’s how the Family Trials Mode was born!

And there’s a surprise here, too. Even though it was supposed to be a paid DLC, we decided to make it totally free to thank you all for supporting us by buying the game and the Paws and Claws Charity DLC.

» Long story short: there is no paid DLC coming anymore at a later stage - instead of that you’re getting a bigger, super fun, free content update in the form of Family Trials Mode.

We’re going to share more information about the new content later down the road. But we don’t want to leave you empty-handed so for now, here’s a sneak peek of the totally new hub area that will welcome you to the Family Trials Mode:


Click here to see the high-resolution version (and set it as your wallpaper, preferably).

Oh, you would like to see more? Ok, ok, fine, here’s a short teaser, then:
https://youtu.be/Q6wpq3tTInk

« ONLINE CO-OP »
We know you’re all waiting for the online co-op functionality to be added to Children of Morta. Believe us, we want to see you wreaking havoc on your enemies without the restraints of the local co-op, too - but the only thing we can confirm at the moment is that we’re still working on it, it’s not canceled or anything like that. We can’t give you any dates here. The only new piece of info is that the upcoming Family Trials Mode will also use that online co-op support in the future.

Okay, Fam, that’s all the news that we have for you today! If you would like to stay up to date with everything we do, please follow us on Twitter and Facebook. Stay safe and awesome!

Cheers,
Dead Mage and 11 bit studios
BlackChain - Borington
Today's patch is a small one, here are the changes:
- Updated icon graphics
- Added red cursor for when unit under cursor is an enemy
- Minor GUI texture changes
- Control Hub no longer has rally point

Borington
Skyforge - Fayne
The deadly Phytonides are creeping into Skyforge in the Phytonide Invasion, live now on PC! There are tonnes of new Seasonal Challenges to overcome and a heap of new rewards to earn. Plus, when you purchase the Invasion Pass at 20% off, you’ll get the Grovewalker Costume as an instant unlock!


INVASION CARD
 
Normal
Catch-up
Equipment generation:
PC: 31
PS: 25
Xbox: 21
 
Maximum number of followers in the Cathedral
PC: 1,382,600
PS: 1,064,600
Xbox: 852,600
PC: 1,311,600
PS: 993,600
Xbox: 781,600
Maximum number of followers in the Cathedral (Soft Cap)
PC: 1,369,600
PS: 1,051,600
Xbox: 839,600
 
Maximum rank of the Tower of Knowledge
PC: 340
PS: 280
Xbox: 240
PC: 327
PS: 267
Xbox: 227
Maximum rank of the Tower of Knowledge (Soft Cap)
PC: 338
PS: 278
Xbox: 238
 
Terra/Thea rank
PC: 360-362
PS: 300-302
Xbox: 260-262
 
Avatar
PC: 374
PS: 314
Xbox: 278
 
Trophy Booster Cap
 
PC: 57
PS: 51
Xbox: 40
  
CHALLENGES
Complete special Seasonal Challenges to earn points throughout the Invasion and progress through up to 20 levels of special rewards, including exclusive limited-time items! Seasonal Challenges are divided into Easy, Normal, and Hard categories, and more will be unlocked as the Invasion progresses (in the first, third, and fifth weeks). You’ll earn more points when completing certain challenges within the first few days of each stage, so check back often to finish your Invasion Pass even faster!


AVATAR OF THE INVASION: MACHAVANN
Machavann is out for blood and revenge. You can challenge this formidable flora in the Invasion’s third week to claim its Avatar Trophy – and collect more Trophies to unlock Divine Aspects! This battle is a big one, but if it’s more challenge you’re looking for, Nightmare Challenges offer just that. Progress through them to earn Phytonide Eidos, and unlock special bonuses through the Invasion Atlas!


 
CAPITAL BUILDINGS
New special prototypes are now available in the Tower of Knowledge. What makes them special? They can be activated at the same time as normal prototypes! This will help you cope with the stronger enemies out there and get through nightmarish Adventures. You could get:

  • Invisible Barrier: damage redirected to you by other characters is reduced 2 times
  • Symbol of Faith: reduces the cost of all abilities that consume Faith 10 times (but it cannot be less than 3 points of Faith)
  • Improved Spark: Divine Form granted by a spark lasts longer. The timer is activated when combat starts
  • Battle Support: your support aura increases all damage dealt by your allies by an extra 20%
  • Symbol of Threat: you generate significantly more threat.

The Cathedral is also changing. Where previously you required more and more followers to reach the limit with each season, now you only need the same number of followers. However, the number of followers joining the ritual kept increasing to the point that development of the Cathedral was too fast. To correct this, the number of followers that join you after a ritual have been reduced. This doesn’t affect the catch-up system—once the catch-up limit has been reached, it will take you longer to reach the limit in the Cathedral.


INVASION PASS
LEVEL
FREE
INVASION PASS
1
3 Days of Premium Subscription
 
2
 
15 Eidos Replicators
3
Mythical Equipment Capsule
 
4
 
14 Days of Premium Subscription
5
Hyperion Lease Contracts (6-day)
 
6
 
15 Eidos of the Phytonides
7
1,000 Pure Matter
 
8
 
Divine Tattoos
9
• Forest Master Wings

• Portrait Gem
 
10
 
• Radiant Wolden Halo

• Improved Rebirth Flame I
11
• 15 Eidos of the Phytonides

• Portrait Underlay
 
12
 
• Improved Rebirth Flame II

• Improved Rebirth Flame III
13
Sparks Pack
 
14
 
• Peacemaker Costume (2 colors)

• Portrait Center
15
• Mirror Cube

• 1,000,000 Credits
 
16
 
Wolden Divine Form
17
• 30 Eidos Replicators

• 30,000 Knowledge of Enemies
 
18
 
Star of Rebirth
19
• Improved Flame of Rebirth IV

• Portrait Frame
 
20
 
• Machavann's Heart Crown

• Title: Eradicator

• Portrait Frame

• 3,000 Argents

• 3,000,000 Credits

• 3,000 Victor's Medals

Malice & Greed - Xendra
- The unit resist profile no longer covers up your buffs/debuffs in a way that prevents you from viewing the tooltip.
The Game For Skippers - Octillion Entertainment
The Octillion Entertainment Collection is now live, and should soon appear on the games' store pages. This lets you buy Octillion Entertainment's games at a small discount when purchased together.
Here is a direct link to it:
https://store.steampowered.com/bundle/20485/Octillion_Entertainment_Collection/
Dead Age - HolyAvatar


https://store.steampowered.com/app/951430/Dead_Age_2/

Dear Survivors & Dear Jasons ,



Dead Age 2 has been released. With this new version, some annoyance features are fixed, less encounters in peaceful areas and the critical hit / block chance of enemies do not go to unnormal great heights when they have a higher level. We continue to work hard on the bug fixes and minor improvements that have been asked for.

If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.

If you have any problems, please use the forum.
https://steamcommunity.com/app/951430/discussions/1/
And you can always visit us in discord: DISCORD

We will work on additional survival options. Nothing big, but small ways to make the game even harder. If you are interested in that, just have a look here:
https://steamcommunity.com/app/951430/discussions/0/3104642254777784285/



Bugfixes & small improvements
  • fixed wrong scaling for block and crit chance of enemies
  • reduced the chance of hostile random encounters when traveling in peaceful areas
  • less melee buffs while standing in the back row
  • changed that bribing outpost guards would take the money if the bribe wasn't successful
  • fixed that punk intruders were always hurting a camp member ignoring the guarding result
  • fixed displaced labels in crafting gui
  • slight improvements to enemy AI: melee fighters will more quickly try to step into front row and use less melee buffs while standing in the back row
  • added an option (accessible in the settings.json file) that allows the combat button hot keys to be swapped in their mapping order (from column first to row first)
  • updated Brazilian-Portuguese, French and Chinese localization
  • fixed that “Risk of Death” debuff could persist on characters after fights
  • some armors improved for afro american skin

Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team

https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Easy Quiz - Octillion Entertainment
The Octillion Entertainment Collection is now live, and should soon appear on the games' store pages. This lets you buy Octillion Entertainment's games at a small discount when purchased together.
Here is a direct link to it:
https://store.steampowered.com/bundle/20485/Octillion_Entertainment_Collection/
Trailmakers - Bojangle
Welcome to the Mod Makers Update!

With this latest update to Trailmakers we’re adding Steam Workshop support for Mods and bringing along some much requested Quality of Life features. It is now easier than ever to modify your game and try out Mods made by the Trailmakers Community! Want to change Gravity? Or perhaps create your own race track? These Mods and more are now just a few clicks away!

If you’re interested in creating your own Mods, be sure to join our active Discord Community where our most active modders hang out and share their knowledge.

This update also greatly improves how structures break apart with the new Structure Destruction system. Now when a structure takes a hit from a cannon for example it will have chunks break off, leading to more satisfying collisions and battles. This combined with our improved damage propagation should greatly improve vehicular combat in the game!

General
  • Improved Damage Propagation - Layers of blocks will now do more to protect the blocks behind them. This should mean way less one-shot kills from Explosive Cannons (unless the root block of the structure gets a direct hit!)
  • Structure Destruction - Structures will now break into satisfying chunks when taking damage!

Here's how a structure in the Perfect Pitch update would handle a single Tank Cannon shot.


Here is how the same structure will react to multiple Tank Cannon shots in the Mod Makers update. Kaboom!

  • Explosive damage tweaks - Explosions now do more focused damage over a smaller radius. We felt that explosions were quite simply too powerful and ultimately unsatisfying to use due to their one-shot kill nature. Now explosions will do much more localised damage. This combined with the new damage propagation and structure destruction means vehicular combat is more satisfying than ever.
  • Structure Metadata now transfers across clients - On a server with somebody and you jumped into their structure? The UI will now display the structure and author name alongside the button icons.
Mods
  • Added Steam Workshop support for mods!
  • Now when opening the In Game Workshop you’ll see a new category for Mods.
  • Upload your Mod by opening the In Game Menu and navigating to Session Options. Here you’ll find a sparkly new “Upload Mod” button.
  • In-Game Mod Activation - In Single Player you can now activate Mods by bringing up the In Game Menu and going to Session Options.
  • If you’re hosting a server and want to play with Mods, there is now an Enable Mods checkbox on the Create Server page, then you can activate them in game like above.
  • If you place a .png called "Preview.png" in the mod-folder you're uploading, It will be the thumbnail for the mod in the Workshop!

  • Open Mods Directory Button - This button can be found in the same place the Upload and Activate Mod button is for quick access to the default Mod Directory. This is primarily for mod developers for quick and easy access to testing their work.
  • LoadFile and SaveFile have been renamed and work differently now. If you’ve already made a Mod using the tm.os.LoadFile() function for example, you’ll need to update your Mod for it to work in this new update.

    LoadFile -> ReadAllText_Dynamic(string path): string and ReadAllText_Static(string path): string
    SaveFile -> WriteAllText_Dynamic(string path, string stringToWrite): void

    Dynamic means data that is unique to the user. This can be both read and written to. The dynamic data will not be uploaded with your mod. It is not located in the Workshop directory, like the rest of the Mod, but is instead located in Steams userdata. This is to prevent user made data from being overwritten by Steam when updating the Mod, and to prevent different users on the same machine from overwriting each other's data. Static means data that's uploaded with the Mod. This can only be read.

  • Introduced better messaging when certain features are disabled when using mods.
  • Removal of the mods.txt file - We removed this file since it’s no longer required. You can now place mod folders in the default mod directory and the game will detect them.
  • If a Mod throws an error we’ll try to notify the user with an in-game message in the bottom right corner of the screen.
Builder
  • Blueprints that are over the Complexity Limit can now be spawned in and fixed to be used again. This is mostly relevant if you happen to join a Server which was a lower Complexity limit set.
  • Added a tooltip to the loading spinner when Blueprints are in the process of being loaded.
  • The Tags list in the Workshop is now displayed within a drop down list.
  • We flipped around the order of the Input in the Configurator for more consistency across the game. Negative Axis Input is now on the left side of the Configurator, Postive to the right.



Here's how a layered wall would take a Tank Cannon shot in the Perfect Pitch Update.


Here's the same structure in Mod Makers with the new Damage Propagation and tweaked explosives!

Performance
  • Further improvements and optimisations to the bullet system. There’s now a maximum of 2048 per player + 2048 for unoccupied structures.
  • Improved the bandwidth usage of Logic Blocks.
  • Improved how we render the green connection nubs to indicate where blocks can be placed.
  • Added a View Distance option to the Advanced Graphics Panel.
Bug Fixes
  • Fixed an issue that would cause already placed blocks to become unselectable in the builder after particular actions.
  • Fixed an issue with Korean Localisation displaying in game.
  • Introduced a fail safe for getting stuck in a death loop within Stranded in Space.
  • Fixed a bug with the Overlapping check failing after detecting more than five block overlaps.
  • Fixed an issue with Steam Workshop downloaded Blueprints not appearing correctly in game.
  • Fixed an Oh No that would occur if trying to change a lot of inputs at once.
  • Fixed a bug that would cause the structure of another player to despawn if they repaired.
  • Fixed a bug with the paging in the in game Workshop.
  • Fixed a bug with Author names not displaying the first time you loaded a page in the Workshop.
  • Fixed a bug with Activating Auto Build whilst blocks were already placed in the build context that would lead to a softlock.
  • Fixed some cases of sounds becoming stuck in the world.
  • Fixed an incorrect image being displayed when collecting the first Power Core in Stranded in Space.
  • Fixed some floating trees in Rally Mode.
  • Fixed an issue with the rubber on tires not being rendered after a respawn until the structure moved.
  • Fixed an issue with the Block Preview not displaying in the Customisation screen if playing on lower settings.
  • Fixed a bug with Undo reverting all blocks to the same colour.
  • Fixed a bug with some prefabs not correctly rendering if Max LOD was set to Good.
  • Fixed Tires being able to be punctured during the invulnerable period after repairing.
  • Fixed the Explosive Barrels getting stuck in a respawn explode loop if they were destroyed from 100m+
  • Fixed the resolution of the Blueprint displayed when editing an uploaded being low.
  • Fixed a soft lock that would occur if entering the seat in the same frame that it was destroyed.
  • Fixed a bug with the Daily Challenge not displaying correctly.
  • Fixed numerous localisation issues.

Ever since Trailmakers launched on Early Access we've continually been impressed by what our community has created with the things we've given them in-game, and we can't wait to see the Workshop fill with your Mod creations!

We’re hard at work bringing the 1.3 Update to PlayStation and Xbox too, though of course without the Mod Support. Stay tuned for more news regarding this release on those platforms and for us to dive deeper into our plans for the 1.4 update...
Eggcelerate! - timbeaudet
March 30th, 2021 Eggcelerate! comes to Steam for Easter!



A challenging time-trial racing game where you try again and again to deliver eggs for Easter. Laugh, cry and shout in joy while trying to improve your time without dropping your egg against devious and hilarious obstacles.

Overcome the challenges of each track to unlock new cars, eggs and bowls. Discover your favorite combinations and which egg is lucky for you?

Wishlist it now, play on March 30th!

While waiting for release day you can watch the game progress live, ask questions and interact with the developer of Eggcelerate!
...