RUBICON - Pyrebug Studios
Hello everyone!
We are extremely excited to bring you this update, as we've been very busy, but we're ready to show off what we've got!

Our biggest piece of feedback is performance, so we spent some time putting together a larger fix to help make the game run better on many platforms. At the same time, our new rendering methods allow us to improve read-ability of the surfaces in game. Because the map of RUBICON is always moving, we cannot use conventional tactics of making the reflections of the environment pre-rendered. In order to make surfaces more reflective we've had to use a few tricks here and there. This is an example of the effect:

Old rendering:




New Rendering:




Here is another example of a room that many said was hard to see in with adjusted visuals and reflections:



As you can see, the faces of the hard models are far more visible in this room. In-game the difference may be more noticeable, but it is most readable on the faces of the black hexacubes. A fun fact for any developers out there; RUBICON actually has no lights in it. The entire game runs off of a combination of shader manipulation and emissive textures. Because of this, making reflective surfaces is quite difficult. In an earlier version of the game we used very low-intensity lights, but even so we found it very difficult to properly utilize them in the game without causing an excessive amount of render lag.

We're extremely excited to bring you this update! Please feel free to reach out to us on Twitter if there are any issues you encounter. The update will be released along side an 80% off sale starting on March 22th at 1:00pm EST. The sale will run until the 29th of March, so grab it while you can! Thank you so much for reading! We hope you enjoy battling it out in the RUBICON!
Mar 21, 2021
ALTF4 - [Keivrill]
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1. Fixed the part where the collision of trees in the early region was excessively thick.

2. Corrected the phenomenon that the collision of the body remained after the character died.
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PS. Regarding the sound setting, the issue is being checked, but it will take some time to determine the cause.
We apologize for any inconvenience this may cause. We will identify the cause as soon as possible and correct it.
Live2DViewerEX - Pavo Studio
Version: 3.3.1 -> 3.4.0
  • New feature: Multi-instance

  • Bug fixes

Introduction to multi-instance feature

【Features】
  • Run multiple EX applications on the same PC

  • Datas and configurations are not shared between EX instances (except for workshop items)

  • Each EX instance occupies independent disk space

【Advantage】
  • Each monitor can run independent EX

  • The wallpaper and desktop mode can be run at the same time

  • The number of models can be expanded (for example, when you run two instances, you can display 16 models at the same time)

【How to use】
  • Open the tray menu and click "Instance Manager"


  • Click "New Instance" to create a new instance. After clicking Start, the new instance will start in desktop mode


  • The instance name is displayed at the top of the tray menu bar, you can modify the instance name to mark the purpose of each instance


  • If you want to run different instances on each monitor, please assign a different monitor to each instance in the setting
Counter-Strike Nexon - The CSN:S Team


2021-03-28 04:30 A.M. CEST Update:
  • The unscheduled maintenance for March 28th has been completed. Thank you for your patience throughout.

---------------------------------------------

Attention Survivors,

We're going to perform an unscheduled maintenance this Sunday starting at 1:50 A.M. CET, March 28th, 2021. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 5:40 A.M. CEST. Please refer below for more details on the maintenance.

Time Frame
  • Sunday, March 28th, 2021
  • SEA (UTC+7): 7:50 A.M. – 10:40 A.M.
  • CET/CEST: 1:50 A.M. CET – 5:40 A.M. CEST
  • ET: 27th, 8:50 P.M. – 11:40 P.M.
  • PT: 27th, 5:50 P.M. – 8:40 P.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.

Maintenance Details
  • Server Upkeep
  • Applying Summer Time: From CET to CEST


Thank you for your understanding and support in advance.

The CSN:S Team
Rushdown Revolt - tribes
New Patch! 3 Lives per Game (Updated Crew Battle Mode!)
Mar 21, 2021
ORKANA CONFLICT VR - Ade@ade
- update physics mines and granades WMR 1.0-1.1
Mar 21, 2021
Platform Builder - Ting_Thing
  • Added commands to make the shake power "very light" or "very strong" for the screen shake effect.
  • Added "lens strength" command to adjust the strength of your lens.
  • Fixed: Some lens commands are unresponsive.
  • Fixed: Flying Enemy Follow physics are not working correctly.
  • Fixed: Animation speed is inconsistent between the game setup preview and game with custom things using custom sprites
  • Fixed: The projectile editor in Game Setup does not give accurate test results in some instances.
  • Fixed: Command prompt block spawn IDs are not responsive when they use Capital letters.
  • Fixed: right-clicking the left arrow for lens strength in the overworld settings throws an error.
  • Fixed: Sometimes a failure to initialize variables in the command prompt will throw an error.
  • Fixed: Invincibility music plays over to the next area if music is set to "Continue Previous"
  • Fixed: Some text is duplicated when naming a resource from the command prompt ID selecting tool.
  • Fixed: Screen shake effect is not consistent across different FPS settings.
  • Fixed: Unable to bracket the cooldown variable
  • Color commands will not affect a fade-in or fade-out color after the fade has already started.
  • Staggered looping speed will not be affected by changing the game's FPS.
  • Pressing Esc. on the keyboard will take you out of Game Setup.
  • When spawning with a command, any extra spaces at the end of the spawn ID will not be counted.
Mar 21, 2021
Harvested - Vashta Entertainment
- Unlocked all Survival missions
- Fixed bug that caused some games to crash upon loading saved games
Community Announcements - TREE OF SAVIOR
啓示者の皆様、こんにちは。
日頃より『Tree of Savior Japan』をご愛顧いただきありがとうございます。

POPOショップのポイント初期化とラインナップ変更についてご案内させていただきます。

※POPOショップは、去年の4月1日から始まり、以後3ヶ月間隔でポイントを初期化させていただいております。
次回4月1日のポイント初期化に伴い、01月20日定期メンテナンスのお知らせで補填として支給した「POPOポイントアイテム」も、3月31日メンテナンス時に一括削除する予定です。当時、「POPOポイントアイテム」の支給対象であった一部の啓示者様は、予めご留意いただきますようお願い致します。

 
 
【更新日時】

ポイントの初期化・交換アイテムのラインナップ変更が行われる日付は、以下の通りです。
更新日時:4月1日(木) AM 0:00


ラインナップなどの詳細は以下のお知らせをご確認ください。

https://treeofsavior.jp/page/newsview.php?n=508

 
啓示者の皆様には、上記についてご留意くださり、アイテムを交換し忘れないよう、ご注意ください。

『Tree of Savior Japan』運営チーム

 

 

 
Warfare 1944 - Goomes
Hi everyone,

Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord. Playtests will run for however long people want to play.

We look forward to seeing you there!
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