Hello everyone! We are extremely excited to bring you this update, as we've been very busy, but we're ready to show off what we've got!
Our biggest piece of feedback is performance, so we spent some time putting together a larger fix to help make the game run better on many platforms. At the same time, our new rendering methods allow us to improve read-ability of the surfaces in game. Because the map of RUBICON is always moving, we cannot use conventional tactics of making the reflections of the environment pre-rendered. In order to make surfaces more reflective we've had to use a few tricks here and there. This is an example of the effect: Old rendering:
New Rendering:
Here is another example of a room that many said was hard to see in with adjusted visuals and reflections:
As you can see, the faces of the hard models are far more visible in this room. In-game the difference may be more noticeable, but it is most readable on the faces of the black hexacubes. A fun fact for any developers out there; RUBICON actually has no lights in it. The entire game runs off of a combination of shader manipulation and emissive textures. Because of this, making reflective surfaces is quite difficult. In an earlier version of the game we used very low-intensity lights, but even so we found it very difficult to properly utilize them in the game without causing an excessive amount of render lag.
We're extremely excited to bring you this update! Please feel free to reach out to us on Twitter if there are any issues you encounter. The update will be released along side an 80% off sale starting on March 22th at 1:00pm EST. The sale will run until the 29th of March, so grab it while you can! Thank you so much for reading! We hope you enjoy battling it out in the RUBICON!
---------------------------------------------------------------------------------------------------------- 1. Fixed the part where the collision of trees in the early region was excessively thick.
2. Corrected the phenomenon that the collision of the body remained after the character died. ---------------------------------------------------------------------------------------------------------- PS. Regarding the sound setting, the issue is being checked, but it will take some time to determine the cause. We apologize for any inconvenience this may cause. We will identify the cause as soon as possible and correct it.
The unscheduled maintenance for March 28th has been completed. Thank you for your patience throughout.
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Attention Survivors,
We're going to perform an unscheduled maintenance this Sunday starting at 1:50 A.M. CET, March 28th, 2021. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 5:40 A.M. CEST. Please refer below for more details on the maintenance.
Time Frame
Sunday, March 28th, 2021
SEA (UTC+7): 7:50 A.M. – 10:40 A.M.
CET/CEST: 1:50 A.M. CET – 5:40 A.M. CEST
ET: 27th, 8:50 P.M. – 11:40 P.M.
PT: 27th, 5:50 P.M. – 8:40 P.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
Server Upkeep
Applying Summer Time: From CET to CEST
Thank you for your understanding and support in advance.
Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord. Playtests will run for however long people want to play.