Veneficium - sb810
Hello everyone,

Apologies for the people who downloaded the game today.
It seems the last patch introduced a few game-breaking bugs, so I temporarily reverted those changes while we're investigating what went wrong.

I should be able to push the update back shortly, but for the record, here's which bugs were introduced (and are getting fixed when I'll submit the last patch again) :

- The monster would stay completely stuck in place, nullifying any possible threat.
- The ending cutscene doesn't play, it simply cuts to black.

Very sorry once more, I should be able to push everything back not too long from now.
Mar 18, 2021
The Infected - DigxStudios
Hi everyone,

Just a small hotfix update following the launch of V8.0.

BUGFIX - Rain was visible sometimes in caves.
BUGFIX - Could not Alt/click Steel alloy and Lead Ore into forges.
BUGFIX - Mushrooms were added to the Ration food item but was missing that info in its craft description.
BUGFIX - I forgot to add mushrooms to the Itempedia, now added.
Tabletopia - markh110


Welcome to Dwergar – a fantastic mine full of dwarf miners, engineers and blacksmiths absorbed in their life passion - work!

Stepping in, you feel the temperature rise and smell the melted metals. The sound of the sledgehammer is resonating through the halls of the great dwarf mine city.


Each guild of outstanding builders and miners try to demonstrate their efficiency and skills by collecting rich ores and precious gems. Then, they use them to build magnificent structures around the Dwergar mines.

It is well known that the mining shaft in this legendary mine is always working, and only the masters of a mining profession can earn the privilege to work here. You are one of them. Can you prove that you deserve this honor?


The unique meeple distribution system and innovative mechanism of mining the resources will allow you to experience the classic worker placement game in a new innovative way!


Mar 18, 2021
UNHERD - Detective Meow
Small patch/update:

- Fix for Level Popup displaying the wrong challenge.
- Small change on the map-icon (fruit challenge).
LOGistICAL 3: Earth - sacada
Build 861m on LE (openbeta)
- Fixed all the known businesses using rail to link to road
- Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find.
- Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click the "FIX" on a truck and the repair message should change.
- Unique industries are now made un-unique via contracts requiring delivery of "Cultured Meat" to a nearby town or business.
Mar 18, 2021
Beat Aim - Rhythm FPS Trainer - Kamyker
Fixed:
- unable start long map on high difficulty in multiplayer
- quitting multiplayer match before it ends may result in logs spam in menu and worse fps (rare bug)

Features:
- show old top score
Fear Surrounds - awyunwei
添加组队匹配,组队进入房间
HammerHelm - Calandryll
Following up on the Roadmap I posted last week, I wanted to give an update with some more details about new skills system and combat update.

The skills system will be expanded from 9 unique skills to 21 unique skills, with many of these having improved versions, for a total of 54. Below is the work in progress for the new skills UI.


(click to see full size)

In this first shot, the player has unlocked all of the skills. Each skill requires 1 skill point and any tiered skill will also need the previous skill to be unlocked first. Note in the actual implementation, you may not be able to get 54 skill points and unlock everything. More likely it'll be around 30-35 or so. The Trainer building will continue to allow you to respect your points.

Skill tiers are unlocked based on the number of houses in your town. I may change this to include buildings, but I think houses is super clear whereas buildings would mean only certain structures, since things like walls and decor structures wouldn't count. I really like the idea of unlocking tiers being tied to your town while actually getting skills is mostly tied to adventuring, although you do get skill points for building structures too.


(click to see full size)

In the above shot, the player has unlocked tiers 1 and 2 and has purchased a few skills while others are unlocked, but not purchased yet.

Gaining skill points will work as it does now, with points being awarded for completing quests, destroying monster camps, helping NPCs, and building structures.

The planned skills are:
(Skills with a * are active, others are passive.)
(Skills that have multiple levels are marked with a +)

Attack
Kick* - same as current
+Power Attack* - same as current, different for each weapon type
+Dash Attack* - same as current
+Power Recover - decreases the cooldown between being able to do a special attack
Shield Break* - destroy the shield of a monster, if monster has no shield, lowers its defense (more damage on subsequent attacks)
+Lightning* - special attack unlocked during the new quest, short range attack that does damage to all nearby enemies and has chance to knock them down
Confuse* - reduces how often a monster attacks and can interrupt mages from casting, also removes any buffs a monster has
+Killing Blow - chance to immediately give you back all stamina and reset the special attack cool down when you kill a monster, might also heal you slightly at tier III

Defense
+Block Stamina - reduces stamina use from blocking
+Roll Stamina - reduces stamina use from rolling
+Tough Skin - reduces damage taken form melee
+Spell Resist - reduces damage from magic
Shield Bash* - same as current, knock a monster down after blocking its attack, can also remove buffs
+Second Wind - chance to not die if reduced to 0 health, gives you 1/4 health instead, may also immediately give you back stamina and recharge your special attack timer
+Nimble - reduces how long you are knocked down
Block Stun - chance to stun a monster when you block their attack, if stunned the monster will take more damage from your next attack

Adventure
+Lumberjack - chance to get extra logs when chopping down a tree
+Stonecutter - chance to get extra stone when hitting rocks
+Run Speed - slight run speed increase
+Luck - chance to get extra resources from treasure chests and from resource gathering
+Riches - chance to get extra gold from treasure chests
+Inspiring - increases overall mood of town

With these updates to skills, combat will also get a refresher. Most notably for the character, stamina will become a slightly more important part of combat. The refresh timer for special attacks will increase a bit, but will also recharge faster the more you hit with your regular attack. I'm also going to be adding an effect on your character letting you know your special attack timer is recharged.

The New Lightning Attack


Monster AI will also get some updates. Some monsters will get shields that they can use to block your attack. If a monster goes into a block stance, it might remain blocking until you let up your attack or it may block and then immediately counter attack. The counter attack would be a special attack doing more damage and possibility having other effects. Monsters will not be able to block your special attacks, just as you cannot block many of their special attacks.

Mages will gain the ability to buff their friends. I was going to add the ability for them to heal as well but honestly I find that kind of annoying so will probably skip it. Buffs can be offensive or defensive and a monster with a buff will have some kind of display letting you know they have it.

Also, because there are seven active attacks, I'm going to be changing how you perform special attacks. This is in the late design phase, so it might change, and I will start working on it soon.

Kick, Shield Bash, and Dash Attack will all be on the F key.

These are context based, so a Dash Attack will occur if you have the skill and the monster is out of melee range. A Shield Bash will occur if you have the skill and just blocked an attack. And if you are in melee range and didn't block, your character will kick. Kick will be the first skill you unlock during the tutorial.

The other attacks (Power Attack, Confuse, Lightning, and Shield Break) are used with the R key.

Pressing R will bring up a radial menu displaying the attack skills you can use. While this menu is open, time is slowed way down giving you a chance to pick the attack skill. You will pick the attack using WASD or arrow keys, or the d-pad on controller. Once you get used to where each skill is in the menu you'll be able to quickly press R then W to perform the power attack for example. Below are a couple of quick mock-ups of this, one where the other UI remains and another that turns off the other UI when the special attack UI is up so it's easier to focus on it.

These images show the UI for a controller. Keyboard will display arrow keys and WASD.


(click to see full size)


(click to see full size)

If you don't have an attack skill unlocked it won't appear as an option.

I don't want you to have to remember seven different keys to perform the attacks and I think this interface will be way easier to use while also being equally friendly for keyboard and controller users. I'm going to play around with this as well as the position of the UI - and of course, once it's available to test I would love your feedback on it! I also might change the names of some of the skills.

The new content and the skill and combat updates are the two biggest items on my plate as we head towards a 1.0 launch. All of these updates will be placed on the test branch for you to check out along with the new content as I work on them.

Feedback and comments are always welcome!

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
The Drone Racing League Simulator - DRL_MK


Hello Pilots,

You’ve been waiting patiently for the next set of features to come out and today we bring you a monster of a release.

We start off with two features that have been highly requested - Offline mode and a Favorite System. Yes, you can now play the sim offline when you are traveling or don’t have an internet connection. You can also now put all of your favorite tracks in a single folder, eliminating the need to navigate through multiple menus in between races to find the track you want to race.

Next, we bring you a custom bot feature and bot improvements. For the custom bot feature, you can now race against any player you want from the leaderboard. You can build a field of up to 5 pilots to race against with the new “custom” option in solo race. For the bot improvements, we bring you a default of racing against DRL Racer 4 bots. In the past, you would get matched up against drones from all classes so we wanted to make the competition more even by default.

We are still going strong here with the features as we bring you an achievement system on Steam. You now have 15 achievements that you can earn. You will earn badges based on the achievements you earn.

We also bring you a new track called the Foundry Circuit on Boston Foundry.

The monster release would not be complete without one more major feature. It is our experience points system. You will earn a level over the course of all of your flying based on the tracks you fly (Each DRL track now shows XP and you earn more XP for multiplayer races). You will also earn streak points for every day when you fly 3 DRL tracks. No experience points system would be complete without a badge system, which is reset every week. You can find more details in the sim under “About XP.” Please note that this is in beta and will be adjusted on our next release based on findings. Since we are launching on a Thursday, the weekly ranking (with badges) will reset on Monday as Monday marks the start of the new week.

Please let us know your thoughts. We always appreciate your feedback and are thankful for the engaged community we have that always pushes us further to deliver the best sim we can.




DRL Sim 3.8

Key Features:
  • Offline Mode
  • Steam Achievements
  • Experience Points (XP) (Beta)
  • Favorite System
  • Custom Bot feature
  • Bot competition improvements
  • Tournament system UI improvements
  • Performance improvements
  • Leaderboard filter by controller


Bug Fixes
  • Raceline improvements
  • Goldberg tuning
  • Metal Gate 01 issues
  • Intermittent missions crashing
  • Banners appearing that shouldn’t
  • Tabbing in and out of sim causes system slowdown
  • Audio repeating on fast restart
  • Tabbing in and out of sim causes system slowdown
  • Extended automatic timeout (previously set to 10 minutes) to 15 minutes when flying
  • Changed default in graphics settings to “Full Screen” instead of “Exclusive”
  • Fixed map voting issues
  • Missions bugs
  • Quest 3 Mission 14
  • Quest 3 Mission 18
  • Tournament system bugs
  • Brackets misaligned
  • Audio stuck after race
  • System exceptions
  • Navigation unresponsive when going to next and then back

Fear Surrounds - awyunwei
添加多人匹配,组队 加入自定义房间
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