The game contains 10 hand tailored levels that can be passed with several playing styles.
You will have to solve riddles, find hidden treasures, buy special weapons and equipment, fight monsters, fight BIG monsters, and make friends on the way.
10% off Release Sale!
Golden Fall 2's price is 6 USD, and is on Sale for 10% of for it's release.
While you’ve been collecting bosses for the Maven, we’ve been collecting screenshots of bosses from Path of Exile’s campaign for you! These screenshots include much loved characters from Path of Exile’s first act such as Captain Fairgraves and Merveil. Check them out below! If you are interested in having a look at even more screenshots, you can check them out clicking here, here or here.
The #SXSW21 Immersive Arcade North American launch party is this Friday at 6 PM PT!
We invite you to use this opportunity to experience four stunning experiences from Volume One: Realities and Dimensions. The showcase features Common Ground, Darkfield’s The Invisible, Fly and Notes on Blindness. All four experiences are available in all their richness in an exclusive venue created for this showcase.
Immersive Arcade: The Showcase is the first national collection of the best of British virtual reality (VR) and 360 experiences. The showcase has been commissioned by UKRI, as part of the ‘Audience of the Future’ challenge. Created in collaboration with Kaleidoscope and the museum, the showcase is themed around an exploration of the human mind, and designed to reimagine celebrated VR productions.
To learn more about this showcase, you can read more here.
WHAT TO EXPECT
Join us on Friday March 19th for the IMMERSIVE ARCADE SHOWCASE PARTY, which we’re also calling the American Premiere of the Immersive Arcade.
A quick meet and greet with Jessica Driscoll, René Pinnell and Robin Stethem
An introduction to the Volume One artworks and creators by Jessica Driscoll
And for anyone new to the museum, a short demo about how to visit this showcase
Hope to see you at 6 PM PT on March 19th! Download the MOR app and enjoy this free period till March 26th.
This update fixes some bugs and expands the Russian language translations. It also removes the bundled music to reduce download size. The music can be re-added post-install for users who like it.
-Save data update - saves more frequently -Conveyor directional hotfix -Ship dumping fixes - continues dumping now! -Regular garbage passes through recycler instead of getting stuck -B for Build Menu -C for Contracts Menu -Other fixes
I'm sorry for the mess with the initial Iron update, it contained an error that made too many skill points available, and all the fields were adjusted for difficulty with this error in effect. After fixing the error, Iron mode became unplayable, so in the last 6 days all the 120 fields had to be playtested and adjusted again to set a "merely beatable" difficulty (for me at least, with my not great, not terrible GC skills). It's done now and included in v.1.2.1.
Difficulty is difficult to set just right for as many players as possible. Iron mode is meant to be hard, but it can be played to the end. You will need to go back and open those stashes, try different defense setups on trickier fields, redistribute your skills sometimes, consider calling the last few waves of giants early and then juggle with the walls, have some mana farm, exploit corrupted mana shards, use pylons, pause when picking where to drop strike spells and manage enhanced shots, and more.
Some of you might still find Iron mode too hard, or probably too easy, I hope you'll have some aha moments, and some moments of hard earned victory, and the feeling of being OP going back for a bronze stash to an earlier field.