A new version of the game is now live with the following changes.
[GENERAL] - Added 14 Steam Achievements - Added Steam RichPresence support - NPCs now have an indicator to show that they're quest givers - You will no longer be dismounted when fighting enemies in a boat - Fixed a crash at launch when loading settings - Fixed a crash when mouse was over quests at launch - Fixed a crash when resizing game window - Fixed the world blacking out at -64 coordinates. - Fixed an issue that caused clouds and the world mask to draw twice each frame
[CONTENT - NEW] - Added Enchantment, allowing you to prestige your character and give any gear +25 to a stat (read more here) - Opened up the top of Phoenix Rest and added a double Eagle-boss fight, a treasure room and a new boss fight - Added 3 chests around the map: these each give 1 Old World Crystal per day - Added a small new area to the south of Squall's End for enchantment
[CONTENT - CHANGES] - Opened up a pathway between the Permafrost Boss graveyard and the entrance to the mine (lower levels were getting stuck when exploring: this will put you in the radius of a safer graveyard!) - Blocked off access to The Foglands (for now)
[UI] - Added Enchantment Panel - You can now add items to the hotbar whilst in crafting - Added support for different coloured properties in tooltips - Reworked tooltip item descriptions to make pertinent information more easily visible - Mount tooltips now display their m/s speed
[SERVER] - Fixed an issue that only caused mobs to regain aggro when on full health (this is what was causing bosses to regain their health when their first target died) - Your items are no longer removed from your inventory when equipped - The server now saves which Buddy you equip
[NOTES] - You currently gain +1 of your armour, weapon, shield and mount when Enchanting an item. This will be removed in the next update and is there to accommodate the new inventory system. - You can only currently gain 1 Old World Crystal a day from chests server-wide - There is a potential server crash when switching items. We're investigating this as a matter of top priority - Quests and NPC conversations do not currently clear when Enchanting (it is intended that they do)
Will you fight for the Queen's hand in marriage? ๐
The new Queen Priscilla will be holding a grand tournament to win her hand in marriage and you are invited...as a spectator. Even though you are not eligible of entering due to your humble farm boy descent and not a noble of a neighboring country, that doesn't mean there isn't an adventure and romance to be had!
Be sure you are prepared for this adventure by following these tips!!
Sexual Content! - Since this is the Happily Ever After sequel as Priscilla's lover, you can now engage in an intimate moment with the Queen, all the way. No more black screen!
Two Different Paths! - Would you dominate Priscilla? Or let Priscilla dominate you? That choice is all up to you.
Fully Voiced! - This DLC features a full English voice-over from the beginning till the end!
Steam Keys for Faulty Apprentice DLC4 Palm Tree Paradise + DLC5 Rose Tournament, as well as the Wet 'n' Wild version of our new title, Girls Overboard, is available to Patreon supporters. ๐น
*If you are not already, please consider supporting us today!
Join the community! Say hello on our official Discord Server, and let the AGL studios team know what you think of the game. We read all of the player's feedback!
Thank you for playing Faulty Apprentice and good luck in the Rose Tournament! ๐น
Here we go! The final demo build that I will be presenting in a few days. Unless any major bugs are found, this is it! I wont be adding any new features or anything until after the demo. I hope everyone likes it!
Here are the patch notes
===== NEW =====
There is now an option when changing the font to reset the font preference to its default value.
Video Presets are now available to make video configuration much easier.
Lance's portrait on the top left has been revamped and now has the full range of expressions it had before.
The ability indicators in the bottom right actually indicate what ability you have equipped now.
Stream/Content Sharing message has been added to the game, as well as game credits.
There is now an option to show controls. While it is open, press a direction on any input device to show input for that device.
There is now a title screen graphic! I'll replace it sometime in the future but it's nice to have one.
Enhanced rumble has been added! If you have a supported gamepad, you'll be able to feel the difference.
Lance can now go into his house and go to bed and go to sleep.
There is now a Cat Coin counter on the UI that shows how many you have in the current room.
A font preview window pane has been added in the bottom right corner so you can see what a font looks like before picking it.
Lance's stats and current play time have been added to the main menu in the bottom right corner.
===== IMPROVED =====
Debug Text now draws upscaled depending on how large the display is.
The way blur is configured is now different. You can now control the blur level for ALL blur used in the game, and enable different effects separately. This also allows you to use the CRT Blur shader at lower quality
Changes to the blur shaders have been made to make them a lot quicker.
If Escape is pressed while a menu is open, it will now close the menu.
Button prompts will now only show when you can actually interact with an object.
Dialogue boxes have been enhanced with additional sounds and visuals.
===== CHANGED =====
Birds have been quieted down some.
Music and ambient sound settings have been changed for some areas (notably, at the end of the demo where Roxy is)
Changed Debug Overlay enable message to show inside the game, instead of popping up a separate message box.
===== BUG FIXES =====
Fixed an issue where some environment data was missing.
Adjusted environment collision map to prevent falling into a pit hidden by a tree.
Fixed a bug where causing a vibration that is received by the gamepad and then immediately switching to keyboard input would cause the gamepad to vibrate indefinitely.
Fixed screen transitions in 4:3 mode.
Fixed scroll wheel not cycling choices in dialogue question prompts.
Fixed a bug where Lance's sub states were not cleared properly when falling into a pit.
Weird dialogue quirks regarding text showing from previous lines or text not scrolling properly have been fixed.
Fixed a bug where pausing while in the Dagger Throw Prep state would cause Lance to keep the pose and not ever throw the dagger.
Fixed an issue where keyboard input could linger after the window lost focus.
Fixed issue where game window would re-center itself when moving between areas (mainly on Linux.)
Fixed an issue where keyboard input could linger if the window changed size or position.
Fixed a bug where the game would increment play time during screen transitions, when it is not supposed to.
Fixed a bug where abilities were still being processed when hitting enemies who had already recently been hit.
Lance's chimney now shows outside his house properly.
Fixed a bug where Lance couldn't throw a shield or dagger if cards were on the screen.
Fixed a bug where reading a sign and getting hit by an enemy would allow you to walk around while time is frozen.
All object reflections should now be fixed and should no longer flicker (let me know if you see any misaligned reflections or flickering reflections, or objects that do not reflect.)
Fixed bug where Lance's backward skid over certain environment types wouldn't produce a vibration.
Fixed bug where Lance reappearing after falling into a pit doesn't vibrate.
Fixed a bug where hovering with the mouse could allow you to highlight dialogue question options that don't actually exist.
Lance can no longer take damage after getting a game over.
Fixed improper screen transition after Lance gets a game over.
Lance's state is now properly reset when going in and out of his house.
Birds can no longer spawn inside of walls.
Formatting of save data on the title screen has been corrected.
Fixed an issue where the font selection menu wouldn't highlight the current font by default, nor would it remember your position on the previous menu.
Fixed bug where you could open the debug menu on the title screen.
===== KNOWN BUGS =====
The exact scale you've collected can change between builds if the stage was updated and more scales were added.
Thank You!
Thank you to everyone who's been testing the preview builds to get this demo ready to go and help me make sure everything can go as smoothly as possible! Also thank you to the following supporters and everyone who supports me: Accalia, Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, Spyduck, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede , Jyrki, Kaylex Deer , Hulex Fox, Kirbizard, Kaypar, Trash, LF, LexiTheTT, Luna, Luna Moona the Little Kahuna , Durk Vash, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Otarine, Ripp_, Cam D'Arcy, SUSHiCLAWS, Saxxon Fox, Scylla-Leeezard , Ansel Geisel, Susan Tolias, Tabby Cromarty, Vivee, meerm, megaRammy, raine
Hello and welcome to yet another update for Euclyca! This time it's v0.5.2! Also, no one found the easter event item yet. Keep looking, Guardians!
Remember, every update is another step closer to the finish-line! Without any further delay, let us see what is new!
-The story continues! (From where it left off in v0.5.1!)
-Added in the final find-em-all side quest. This time you're looking for 50 Seashells. The quest-giver, Robin, is found near the Grocery store in Setsuno. It's important to note that you can start looking for Seashells immediately. You have to turn them into Robin though for the reward. The Seashell locations vary depending on whether you are using Female or Male Ashe.
-Added in a mini-game; Mine-field. It can be found in the Euclyca (Parking-Lot).
-Added in another conversation with Nino in his place if Haku is in the party after a certain event in the story.
-Added in Nino's face picture.
-Mitsu has come into the story and he is briefly playable!
-Added in a Summon for Mitsu; Faldorum.
-Added in Ashe's Guardian Crystal in a chest for the story. Since you can't actually do the platonic quest-line for Ashe themselves. It makes more sense for it to be an item that you can find.
-Fixed some grammar.
-Added in an accessory; Cockring.
-Added in Commander Arnica's Anima Card. This card greatly buffs all allies' Defense and Attack. It also revives all allies with one HP. Finally, it grants the entire party Auto-Life that lasts 20 turns. Use this card when the time is right.
-The NSFW gallery alongside 3 new NSFW scenes within was added into the game in the most recent Hotfix. *This is just a reminder!* *97 percent of the NSFW stuff is now inside of the game! Only thing left is Mitsu's stuff as well as some evented scenes between Haku and Kein as well as Mina and Lyla. There are three optional scenes for Mitsu. Coming much later.
*Please keep in mind that I am still gathering resources. That is why the updates haven't been coming out as fast as before. Still, were pretty fast. Don't get to used to that as the Almadoren Arc will take a bit to start up in the future due to the amount of time needed for the battle sprites.
v0.6 should be available in the near future, but not the super near future. v0.7-? is when the Invasion Arc will end. I hope you guys are enjoying the game thus far! Tell your friends!
Lot's of things added, some I even forgot to take note. Among changes: - New Waifu enemy - the Fox Troop. It will use shotguns when possible, and maybe the ... - Auto-Shotgun - designed for later levels (actually, I've made if with Episode 2 on mind), but it's live and ingame. - Now there's small ammo cans to destroy for random ammo on Pingu's weapon stores. - fixed an odd behaviour bug on Boss - New props on Laboratory level - Almost-full gamepad support - Added interaction to some things, like vending machines, toilet (but there's no sound yet, so... it may look confusing maybe)
There's somethings next, like: - Episode 2 enemies and levels - More voice-acting - bug fixing and gameplay stuff.
Our latest selfie stick addition accidentally hid avatars with their personal space bubble on, but now you all should be able to take selfies with your friends and show up in your photos.
There have been a lot of screen flickering reports on Quest headsets while viewing a hostโs desktop, so we fixed that right up along with some similar issues in certain environments as well.
Oculus PCVR desktop screens should no longer be cropped in certain environments.
Several other fixes and improvements have been made.
We still have more work to do, so stay tuned! Please continue to share your feedback, #feature-requests, and email us at `support@bigscreenvr.com`