Mar 7, 2021
轮回修真OL - kingbird2011
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Cymatically Muffed - Kelsam

Muffed has been in development for 2.5 years and we're finally in the endgame :D With the release of v1.51 yesterday, the game is in its final state and will soon be coming to Xbox as well. We've made massive improvements to artwork and performance game-wide!



Feel free to reach out with questions/feedback! We'd also love if you'd Leave a Review!

Game On!

- Kelsam

Patch Notes v1.51
Updates
  • Updated Loading Screen
  • Updated Documentation on the Muffed Website
  • Artwork updates to all Stuffs, Menu Images, HUD, and Comics

  • Massive performance updates
  • Updated Escape Prevention Boss Battle and Military Mech behavior

  • Added Military Mech Boss Battle to the Demo
  • Updated OST artwork

  • Cached Map Preview images to reduce initial load time
  • Updated gameplay cursor for keyboard/mouse input

  • Updated Themes auto-enable timeframes to ~2 weeks each, the Demo does not have auto-enabled theming
  • Re-enabled Socialize Menu Option and removed the top-level Leave a Review Option
  • Updates to Dr. Wolfe's house in the Small Shops Campaign Map
  • Minor updates to various collision polygons
  • Updated Menu Backgrounds
  • Updated Terminal Image

  • Updated Throwing mechanics

Bug Fixes
  • Fixed Crossbow Bolts sticking in doorways
  • Fixed Rocket Launcher rendering glitch
Terminus: Zombie Survivors - Ingeon Games
아리아드네의 실의 효과가 설명과 다르게 적용되어 있는 문제를 수정했습니다.
Melvor Idle - Malcs
Hello everyone!

I thought it would be a great idea to take a breather and look back at the most recent Major Update release, and reflect on what has been added and how everyone is going with the new additions.

I really like posting Developer updates, so expect these on a somewhat weekly basis :)

Agility

Everyone seems to be enjoying the new Skill Agility, especially with how it changes the way you train a Skill and play the game. It provides you with an outlet to plan your Skill training accordingly, dependent on what your next goal in the game is.

Agility was definitely one of my favourite Skills to develop. It was exciting to plan, exciting to implement, and even more exciting to test. It was a fantastic opportunity to adjust the flow of the game, while providing players with a ton of bonuses that would assist in other areas of the game.

Looking in comparison to future Skills, they will all be unique in the way you train them, and how they effect the game. Agility is definitely the first of many unique Skills to come to the game.

Adventure Mode

Would I be wrong in saying everyone playing this mode is reallllyyy enjoying themselves? It seems to be mostly positive feedback in terms of how it changes the game.

Everyone seems to have a unique way of progressing. With the Skill Level restriction applied, it really does turn the game upside down and force you to think about your next steps.

I wanted the third and final Official Gamemode be super unique, so hopefully I aced that goal and you continue to enjoy the challenges this Gamemode provides. It will be really interesting to see how Adventure Mode is played once the game hits full release and all initial planned content and Skills are added to the game.

Other Content

The changes to Golbin Raid have definitely increased interest by quite a bit. I'm glad you're all enjoying the new additions and changes to this mode. I see your especially thankful now that you can train Non-Combat Skill alongside it (No more XP waste!).

You also seem to love the cute Boss Pets that have been added. The artwork for these little guys really stand out from the rest, and I'm so happy with how they turned out.

What's the next step?

This week I will continue with fixing the bugs and inconsistencies that have been reported.

These fixes will usually be applied as "Hotfixes", which means an official game update won't occur. Just be sure to keep an eye out on the new Announcements panel to see when hotfixes are applied to the game.

I'll be going through the Github and the bug report channel in Discord to get most fix (That have not already been fixed).

Some minor UI changes will occur as well, so be sure to keep a look out if something look a little different in an upcoming hotfix.

Conclusion

All-in-all, in my opinion, the update was a major success. It definitely took longer than I originally anticipated to release, but it seems to have been worth the wait.

Thanks to everyone for your continued support over the last 18 months! It's amazing to still see so many new faces coming on board and enjoying the experience.

As usual, I plan to ensure every update is amazing, and gives you all something to look forward to.

Be sure to check out the Official Roadmap to see what else is on the way!

I'll be in touch again soon with another Dev Update!

- Malcs
Mar 7, 2021
Combat Arms: the Classic - v_Vshark


Rangers!

Combat Arms: the Classic will undergo a scheduled maintenance.

[Maintenance Start]
Date: March 9
Time: 7:00 CET/ March 8 @ 22:00 PST

[Opening Time]
Date: March 9
Time: 13:00 CET/04:00 PST

The approximate time for this maintenance is 6 hours.

We are sorry for the inconvenience.
Dungeon Fighter Online - DFO

We will be performing a scheduled maintenance on MAR 9, 2021 (UTC). Further details regarding the maintenance are listed below for your reference.

UTC (Universal Time Coordinated): MAR 9, 06:00 – MAR 9, 14:00
KST (Korean Standard Time): MAR 9, 15:00 – MAR 9, 23:00
PST (Pacific Standard Time): MAR 8, 22:00 – MAR 9, 06:00
EST (Eastern Standard Time): MAR 9, 01:00 – MAR 9, 09:00

< Contents & Events >
- Thief Neo: Awakening
- 4 Weeks of Bliss
- Altimate Power Leveling 2.0!
- Newbies Always Welcome!
- Cloak and Daggers

< Sales >
- Canna’s Limited Sales Shop Season 2 (End of Canna’s Limited Sales Shop Season 1)
- Lost Treasure update

< Changes/fixes >
- Fixed an issue with some Guild Insignias having deletion dates.
- Fixed a damage issue with Shadow Dancer’s 1st Awakening Skill.
- Fixed other minor issues.

* Rewards for the following events will be given out during the MAR 9 maintenance.
- Facebook: The Exile Mountains Facebook Video Event
- Instagram: Talisman Dungeon Gameplay Post Event

Thank you.


- Dungeon Fighter Online Support Team
Lock 'n Load Tactical Digital: Core Game - Metcalf
- different fix for LOS line hitting 3-way intersections to be reciprocal
- changed unarmored vehicle DFT result table of Shaken on an already-shaken vehicle to be destroyed
- fixed a crash on Reinforcements screen when units were loaded onto vehicles, then the reinforcements were cancelled, then the reinforcements menu was opened again
Mar 7, 2021
Street Cleaner: The Video Game - Creaky Lantern Games
  • Added an analog stick dead zone setting to the options.
    The default was, and remains 30%. If you find the stick on your controller is too sensitive, try increasing the dead zone value.
Mar 7, 2021
Sunday Rivals - 26k
Hope everyone is enjoying all the catching and gameplay changes from the last update! The v.15.1 patch fixes a number of bugs that showed up recently as well as adding some quality of life features to the game including a more useful power meter:



Check out the full patch notes below:


Gameplay
  • Removed severe blocking imbalance on kicking plays
UI
  • Added a meter to visualize the time it takes for a player's power moves to recharge
  • Added an animated banner to the playbook screen on 4th down and extra points
  • Added timeouts to the scoreboard portion of the playbook screen
  • Added potential field goal distance to the playbook screen special menu
  • Added a possession marker to the playbook screen
  • Playbook scoreboard correctly shows extra point details
  • Plays of less than 1 yard that result in touchdowns / first downs are rounded up to 1
Bugs
  • Potential fix for a rare issue where a receiver will be tackled by no one immediately after catching the ball
  • Potential fix for a rare issue where a running back will not catch a toss
  • Fixed a number of issues causing players to be facing the opposite direction they were running
  • Fixed an issue where non-kick returners would face the wrong direction once they caught the kickoff
  • Fixed an issue where stadium scoreboards wouldn't update after scoring when time has expired heading into halftime/final
  • Fixed an issue where QB's would not be able to toggle back to passing mode until their power meter fully recharged
Mar 7, 2021
Arcane Waters - burlin_gauna
- ??Added null checks and backups to BattleUIManager.updateButtons

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