Update game feature: -added dungeon system. (The Dungeon entrance will be at the root of the giant tree. Press M to enlarge the minimap, but it will have some delay in loading the full map) -skipping the opening tutorial.
Fix the bugs: -fixed the search item crash the game. -fixed battle sometimes will cause the game to freeze.
Sorry for the late update. Last week we plan to add fog of war into the dungeon system but still got some problem, so we delayed it until this week and also added the skipping the opening tutorial.
Start from the next update, most of them will be the story update. But the exact time we can't confirm yet. We will try to update it at least once per month. Hope you enjoy this update. And thanks for waiting.
Hello, friends! It’s March, the Winter’s giving up, so it’s time to celebrate the upcoming warm weather and lush greenery!
We are glad to invite everyone to Pancake Week - the very first Eastern-Slavic game festival on Steam! Starting today, you can explore more than 200 titles that represent the amazing world of Eastern European games! In addition to the well known classics, you’ll be able to try upcoming games and check out more obscure projects. Oh, did we already mention sweet discounts (up to 90%!) that each game will receive?
The Celebration will go on until March, 14th! Don’t miss the rare chance to explore a whole new world of gaming!
Hello, friends! It’s March, the Winter’s giving up, so it’s time to celebrate the upcoming warm weather and lush greenery!
We are glad to invite everyone to Pancake Week - the very first Eastern-Slavic game festival on Steam! Starting today, you can explore more than 200 titles that represent the amazing world of Eastern European games! In addition to the well known classics, you’ll be able to try upcoming games and check out more obscure projects. Oh, did we already mention sweet discounts (up to 90%!) that each game will receive?
The Celebration will go on until March, 14th! Don’t miss the rare chance to explore a whole new world of gaming!
Hello, friends! It’s March, the Winter’s giving up, so it’s time to celebrate the upcoming warm weather and lush greenery!
We are glad to invite everyone to Pancake Week - the very first Eastern-Slavic game festival on Steam! Starting today, you can explore more than 200 titles that represent the amazing world of Eastern European games! In addition to the well known classics, you’ll be able to try upcoming games and check out more obscure projects. Oh, did we already mention sweet discounts (up to 90%!) that each game will receive?
The Celebration will go on until March, 14th! Don’t miss the rare chance to explore a whole new world of gaming!
Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hi All,
We just deployed Patch R051.3. This is a smaller patch that contains some bug fixes and balance changes. Launcher side, it also introduces a series of cool new commander portraits for you to choose from on the commander page. In a future patch, these will be linked to specific commander traits with minor warmap or ingame bonuses.
We'll be working towards bringing you some bigger gameplay changes in the April patch, so stay tuned!
- The EIR Team
Patch R051.3 Changelog
General/ Launcher
All offensive offmaps now have a cooldown ranging from 3 - 5 minutes and will start on cooldown at the start of the game.
This is a pretty large update for the Launcher/ Server, due to a large number of backend changes to enable more flexibility from the launcher down the line. I’ve tested as much as possible locally, but testing the post-battle code locally isn't possible, as such, you may find there is some instability in the launcher today. Just let us know if you encounter issues and we'll sort them quickly!
New Features:
Commander Portrait: You can now select and change your commander portrait on the commander tab! (special thanks to EvilSpike for the amazing job on these)
Bug Fixes:
Fixed howitzer and flak 88 vet counting towards company xp modifiers
Minor bits like buttons having white text etc.
Reward Unit changes:
Sherman Abrams: cost increased to 460 MP, 240 F (from 375 MP, 200)
Assault riflemen: cost reduced to 70 MU (from 110 MU). Flamer upgrade cost reduced to 30 (from 40)
Chaffee: fuel cost reduced to 180 F (from 190), MP cost increased to 320 (from 300)
Comet: hp increased to 900 (from 768), armor type changed to pershing (from sherman), for testing pending reintroduction as a reward unit
Sturmpanzer IV: health increased to 600 (from 500). Rotation rate and accel/decel increased to improve handling. Main gun tracking angle increased by 5 to match StuH. Cost increased to 200 F (from 180)
Kriegsmarine: launcher veterancy now shows correct values
Kugelblitz: damage increased to 18 (from 13), rate of fire dropped to 4 (from 6), medium range increased to 25 (from 20) and accuracy vs planes increased to 1.5 (from 0.96)
Sturmtiger: range increased to 55 (from 50), population reduced to 11 (from 12), speed increased to 4 (from 3.5). Can now buy repair kit
Flakvierling reward unit: pop reduced to 5 (from 6)
Elefant: pop increased to 16 (from 15)
Americans
Ranger Captain: vet 4 and vet 5 values fixed to match launcher. MU cost increased to 80 (from 60)
Tank Reapers: Extra mine on engineers to 25 MU (from 20), on M8 30 MU (from 20)
BAR upgrade: 2x upgrade cost reduced to 75 MU (from 80), 3x upgrade cost reduced to 110 MU (from 120)
Medical Training: now grants extra purchase of reinforcements (via company offmap selection)
M20: fuel cost reduced to 70 (from 80)
105 Barrage offmap: cost increased to 90 MU (from 80)
Broken Arrow: cost increased to 100 MU (from 90)
76mm GMC: infantry accuracy reduced to 0.55 (from 0.75)
AB Engineers: removed bug that allowed vet 5 engineers to reinforce ingame
Commonwealth
Dead Center: now properly gives -60s heroic charge recharge and lit up (third attempt’s a charm!)
Partisans: veterancy requirements set to sapper level instead of commandos
Captain Victor Target: UI overlap issue fixed
Decoy Artillery: cooldown reduced to 300s (from 360)
Ablative Plating: now works on Staghound. Cost on churchills reduced to 160 MP (from 200)
Officer piat: LT piat cost reduced to 60 MU to reflect upgrade giving only 1 piat
Typhoon rocket run: cost increased to 70 MU (from 60)
B25 bombing run: red smoke replaced by lancaster sound, set to 1 use for now.
Staghound: canister shot unlock removed as default option
Wehrmacht
Boosted Propellant Charge: Nebel firestorm rockets moved to terror propaganda unlock, replaced by free -15s recharge upgrade on stuka and nebel. Duration for StuH BPC increased to 20s from 10, fixed ability not having cooldown.
Propaganda Towers: duration increased to 60s (from 30). Radius increased to 40 (from 30)
Panzer IV/V CT: Can now purchase force recon heal ability
Firestorm: cost increased to 80 (from 70)
Panzer Elite
PAK 43: crew side reduced to 6, pop reduced to 8, pick up time reduced to 5, set up time reduced to 1. Cost increased to 460 MP, 180 MU (from 400 MP, 160)
Jagdpanther: base unit armour type reverted to jagdpanther. HP increased to 1200 (from 800). Terror of the Eastern Front ability disabled for now pending rework.
X7 rocket offmap: damage increased to 200 - 250 (from 125 - 150). Price increased to 60 MU (from 45)
Henschel offmap: duration decreased to 60s (from 150s). Minimap Icon changed to set it apart from Broken Arrow
Hotchkiss Stuka: Direct Fire doctrine ability recharge increased to 150s (from 110s), cost changed to 60 MU (from 100 MP).
Treadbreaker: cost reduced to 60 MU (from 75)
SE Strafing Run: cost increased to 50 (from 40)
AT Rifle crew shock: UI position changed to 11, should prevent overlap with incendiary grenades
Some more quick fixes while I continue to work on the new content.
Fixed a bug that caused ore to spawn in safe mine levels.
The death UI now appears when the death animation finishes. Closing this immediately returns your character to their feet. This fixes the issue of being able to move while still in the death animation.
Fixed a bug that caused the wrong text to display for the Flower Garden (1/3) quest when loading a save.
Also, today I'm going to be playing through all of the new quests and fixing any bugs I find and adjusting some of the text. Once it looks good, I'll create a new build for the test branch. This will include all of the new story and quest content. After that I'll work on finalizing the rewards. Will hopefully have the build ready today, but if not, then certainly early in the week.
The Life and Suffering of Sir Brante - 101XP Comrade Taty
Hey everyone! In this short post, we’d like to thank you for your continued support and interest in The Life and Suffering of Sir Brante game. It was released on March 4th and we’re absolutely blown away by wonderful feedback we received from you. You've given us plenty of well thought out critical points as well as positive reviews and this means the world for a small crew like ours.
Your opinion matters! We believe that writing reviews is one way you can give back and contribute to the community and it might help other users to make an informed decision if it’s worth or not playing The Life and Suffering of Sir Brante. So if you have already played the game, please leave a review on Steam describing your sir Brante’s life story, achievements, and failures.
The game’s narrative traces the harshness of The Blessed Arknian Empire world that often requires players to compromise with what they want to do and what they actually can do. This game will bring different experiences for different players as every choice you make has a price to pay and a consequence to it. It's not a typical visual novel or a typical RPG - we took game mechanics from both worlds and tried to wrap it up in a beautiful, but quite a tragic story to create a unique and very personal experience for each of the players.
This game has many endings and the chances that you won't be able to change your Lot are rather high. We don't want you to play this game to beat the system, because the chances you lose are high. We want you to find this something in your sir Brante's life that is worth living and dying for, reflect on your acts. That's the story we'd like you to write and would appreciate it if you can share it with other users.
Our biggest advice is that you have to think long and hard :wink: and look at the Destiny tab more often, so that you can plan which exact events to happen and learn what skills you need to develop for that.
Once again we’d like to thank you for your time and attention to our project. And please don’t hesitate to leave a review on Steam describing your own Brante’s story.