Death Road to Canada - Rocketcat Games
Continuing the beta testing branch, about halfway done with adding changes. Read below for changes today to the beta, and also remaining plans for this update.

NEXT UP FOR LIVER UPDATE:
- One new rare trader camp: Prepper Paradise
- Moving BIG DAWG to above location
- New rare city encounter (UPDATE: Made this a rare trader instead)
- A few new Locations (UPDATE: Likely consolidating a couple of the locations into one)
- Maybe some new cosmetic parts
- Endings and dialogue for the newer characters
- GNOMEY BUFF
- Final tweaks and fixes

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- New Arcade Machine added to the Arcade Rare Trader Camp
- New Weapon: Golden Axe
- New Weapon: Heavy Golden Axe

- Fireman (Rare Trader Camp Recruit) buffs
- Fireman now takes 15 food to recruit instead of 10
- Fireman gets a recharging Napalm Launcher like a Pyromaniac + Specialist does, at around level 2 recharge. Their napalm launcher has 20 max capacity instead of 25
- Fireman gets a max slot capacity of 2, down from 3, but a lot better than the 1 you'd get with Pyromaniac + Specialist

- Removed some buggy extra pixels from Tam O' Shanter
- Made character generation not use the new skin colors or head types, so no more blue people at random. They will be custom character parts only

- Removed the goblin laughter from the Stamp User road check, which I was using as a debug noise

MODDER NOTES/UNDER THE HOOD

- Working on Gnomey buffs to make him even more overpowered than before
Armored Warfare - Silentstalker
Commanders!

As you might have already guessed from the title of this article, we have decided to introduce another T-series vehicle to the game – the T-72M1 Main Battle Tank.



Now, we can already imagine the first questions that are coming to your mind. Why introduce another such vehicle when we just had a series of Russian or Soviet tech? Why introduce a vehicle that’s for all intents and purposes very similar to a progression one that’s already in the game? Who is this vehicle aimed at?

Rest assured that we are going to answer those questions below, but first, let’s talk a bit about what the T-72M1 MBT actually is.

The T-72M1 is an export version of the T-72A Main Battle Tank. Contrary to popular belief, it’s not really a downgrade compared to the Soviet original even though the western community likes to refer to the export T-series variants as “monkey models.” This derogatory moniker typically includes the T-72M1, which is likely a mistake based on western analysts mixing up the T-72M and T-72M1 models in the past.

The T-72 series was the only third generation Soviet MBT series approved officially for export and foreign license production during the Soviet era (technically some of them still counted as Medium Tanks but for the purposes of this article, we’ll be calling them all MBTs). The approval took place as early as in 1976 with the first export models actually being three variants of the original T-72 Ural. These were exported to various countries of the Warsaw Pact as well as to the Middle East.



The main T-72 export model came, however, a few years later, in 1980. The T-72M was sort of a hybrid of the T-72 Ural and T-72A models. It was classified as an export variant of the T-72A (which featured frontal composite armor), but it only had a steel turret, significantly reducing its protection levels compared to the Soviet domestic version. Nevertheless, it was affordable and incredibly popular. It was used and produced in the thousands and saw a lot of combat in Operation Desert Storm.

The final “main” export variant, the T-72M1, came in 1982. This version was not exactly a copy of the T-72A, but rather an improvement of the older T-72M. It received, amongst other things, T-72A’s composite turret and an additional 16mm steel plate covering its upper frontal hull. These two tanks then became a baseline for a large number of post-Soviet or local upgrades.

The exact amount of produced T-72M1 vehicles is not well-documented and various sources come with different claims. These tanks were produced in the following countries:
  • Soviet Union (and later Russia)
  • Czechoslovakia
  • Poland
  • India
The Czechoslovak production ran between 1986 and 1993 at ZTS Martin (Slovakia) with 1690 vehicles of both types built. Of this number, the Czechoslovak army received 973 vehicles until 1990, of which 338 belonged to the T-72M1 sub-type. These tanks were also sold by the East Germany army, which received 126 tanks of both types between 1986 and 1989. Other Czechoslovak T-72M/M1 customers included:
  • Algiers (114 vehicles)
  • Bulgaria (16 vehicles)
  • Iraq (90 vehicles)
  • Libya (119 vehicles)
  • Syria (252 vehicles)
The numbers above only include newly produced machines. Additionally, hundreds of older Czechoslovak tanks were sold off later. For example, between 2005 and 2006, Georgia received 55 T-72M1 MBTs, which were then used during the Russo-Georgian conflict of 2008. Many of them ended up in Iraq after the Iraq War.



In Poland, the production of the T-72M and T-72M1 models started in 1986 and continued until 1992 with 1610 tanks of both types built. East Germany bought a substantial number of these from the Polish. Roughly one half of these tanks were exported to East Germany, Hungary, Yemen, Iraq, Iran, Yemen and Syria.



In some cases, these former Warsaw Pact tanks had truly interesting careers. Between 1984 and 1990, roughly 70 Soviet T-72M1 MBTs were exported to Finland. The reasons for this were more or less political. Finland had a very interesting, if somewhat strained, relationship with the Soviet Union ever since 1945 and these acquisitions were a side effect thereof. Regardless, in 1992, Finland purchases 97 more tanks of this type from Germany, which got them from the East German military, which in turn got them from Czechoslovakia and Poland. After they were phased out in 2003, a part of them ended... back in the Czech Republic. A portion of them would apparently end in Iraq later on.

India produced its own T-72M1 version under the name Ajeya. The data is really hard to find and the sources differ, but it seems that apart from the direct purchases from the Soviet Union, India built roughly 1000 of its own T-72M1 tanks in Avadi. India currently operates approximately 2400 vehicles of this type.



In total, roughly 5000-6000 T-72M and T-72M1 MBTs were built. They were best known for their unsuccessful participation in Operation Desert Storm, but would appear in pretty much every conflict of the 21st century. Now, decades after their first introduction, they might not exactly represent the cutting edge of warfare, but are still the reliable workhorses of many an army.



In Armored Warfare, the T-72M1 will be a Tier 5 Premium Main Battle Tank.

The model we are working on is based on an East German vehicle from the late 1980s. Gameplay-wise, the tank will be similar to the T-72A progression MBT, only without the Kontakt-1 ERA upgrade. There isn’t much that can be said about its performance otherwise – it will perform adequately, but it won’t outperform other vehicles on the same Tier.



There will be some visual differences between the T-72A and T-72M1 models. Most obviously, the T-72M1 is missing the radiation lining on top of the turret, there’s the 16mm steel plate on the hull and the stowage box layout is different.

But let us finally get to the point of this vehicle’s introduction.



Since the beginning, we considered different ways how to enhance the future Desert Storm Raid experience even further. It will be our first Raid based on a real-life event and it will feature several appropriate visual customization options such as the Mk.3 ODS skin for the Challenger 1 MBT.

We thought it would be appropriate to include a separate Premium vehicle and from there, we started considering various candidates. We wanted the Iraqi side represented as well and the T-72M1 did fight during the Desert Storm operation in Iraqi hands.

But the real reason we chose it runs a bit deeper.

Armored Warfare has tens of thousands of players, many of whom come from the countries that used or use the T-72 series MBTs. By introducing this vehicle as a separate platform, we’ll also be able to produce various skins for it. This tank served all around the world and we’re sure that many of you would like to see your specific configuration represented in the game.



Without having a separate T-72M1 model, this would be difficult to do. The reason for that is that none of these countries historically used the Kontakt-1 ERA, which is an integral part of the T-72A model and cannot be excluded from skins in general. We’ll also be potentially able to use this model in the future as a baseline for various highly requested vehicles that wouldn’t otherwise work as simple skins.

Regarding the T-72M1 itself, it will be available at the start of the Desert Storm Raid event. To enter the Raid, you’ll either have the option to purchase it for Gold, or to enter the event for free by completing 10 Contract Missions as usual.



And, finally, as for the future, there’s one more Russian (or, rather, Soviet) vehicle that awaits you in the foreseeable future (yes, it will be obtainable for free) and then we’ll start taking a look at more western designs. We’ll also tell you more about the other Desert Storm Raid skins soon. Stay tuned and, as always:

See you on the battlefield!
Mar 5, 2021
Dark Swords - DarkSwords


All best wishes on International women’s day. Keep shining and smiling always! A charming woman doesn’t follow the crowd. She is herself! Today is yours and so is every other day!



Be beautiful if you can, be wise if you want to, but to be respected - that is essential! Despite failures - you stand up. Despite sorrow - you cheer up. Despite the pain - you keep fighting! Keep dreaming to fly higher reaching new heights. Congratulations on March 8!
[/i]

In honor of this wonderful holiday, we launch a series of quests, which you can take in Arkijah and with their help buy beautiful presents for women’s (quest starts at location #21920, store: #21953). If there is nobody to give, then you can buy a Lottery and make a present for yourself:


ːsteamthisːThats not all. The lottery once a day can also be obtained in the quest of Rosa Karlova once a day. This quest is available at location #21924



ːsteamthisːAlso, if you want to make a really nice present, we offer to buy platinum and get +25% platinum and palladium from purchase! Quests and promotion will last until March 10, 2021.
Rise and Fall - davewhiffen
Hey guys!

Quick update!

This one fixes the Stadium level not rendering properly after we upgraded to the new engine.

The water is still acting funny, so I'll need to look at that this week.

Hope you enjoy it!
Hotel Renovator - DV1 Elemor


In case you wondered what plans we have for the future of Hotel Renovator, we’ve prepared a roadmap that should answer some of your questions.

In case of more questions, just join our community Discord and contact us directly! Everyone is welcome! :)



A Wake Inn - Limb0
Update #2.0 Changelist:

- Added 'Finger tracking' for Oculus Touch and Valve Index
- Fixed problem with accidental wheelchair movement while reaching lower drawers
- Doctor Finnegan now comments more places in the hotel
- Added joystick/joypad turning
- Added joystick step rotation turning
- Improved inventory menagement
- Added Swap Tool additional button (B on Valve Index and B and Y on Oculus Touch)
- Changed default bindings for Valve Index (Interaction is now under Trigger and Specific actions are now under Grip)
Drop In - VR F2P - Jasonakauno
Patch Notes:
-Fixed collision issue with LMG Airdrop box being knocked around by guns
-Removed additional edge cases around remote grips vs physical grips. Results really nice.
-Squashed bugs with AI perception and radio calls "enemy spotted" loop occurring on clients.
-Removed "Alert all other AI" behavior from soldiers after feedback regarding difficulty and pacing.
-Soldier AI will now hear gunshots near them and will only attempt to target you if "they" see or hear you.
-added sound and screen fade between death and spawn logic to lessen the "VR Jarring" discomfort.
-squashed bug regarding drones taking over zombies and sometimes not repossessing their drone.
-added in additional flat player capabilities. Added a toggle between "Play FPS and Play Drone" when playing without VR allowing players to take over a VR character with controls mapped to the keyboard and mouse. Controls are listed on the Dropin Steam Guide page.

Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~
Mar 5, 2021
Mindustry - AnukenDev
  • Various minor bugfixes
  • Made water extractor use metaglass for building, to be consistent with pumps
  • Added automatic conveyor/conduit bridging over obstacles
  • Added 'defender' AI for Oct; follows nearby units
  • Cores can now replace most transport blocks; turrets can now replace each other
  • Improved bridge & power node linking previews
  • Buffed Segment & Vela
  • Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`.
  • Logic: Changed default unit control state to be 'idle', not 'stop'
  • Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors.
  • Logic: Added sensors for `dead`, `controller`, `size`, `boosting`
  • Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type
  • Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release.
  • Logic: More hints
Among Us - victoria
Hey Crewmates, small feature update!

We've just added Quickchat (version 2021.2.21) - this is an easier, faster and safer option to play if you're using text chat! There will still be an options for free chat (toggle it On/Off in Settings), and if you're under the legal age limit you'll have Quickchat for you.



I know you're waiting for the big update news too. Sorry it's been so quiet on our end, we've been focused and working on getting things to you. In trhe future we'll definitely make sure to get you more regular dev updates.

The ball is rolling, promise I'll get you more info when I can!

Cheers,
Victoria

--

Minor update: We're highly aware that a lot of things are broken and we are very hard at work trying to put out these fires! We're also working on fixing the age gate to 13. We'd appreciate your patience as we work on fixing this update!
Mar 5, 2021
PLAYspace Virtual Music Library - swandimitry
- Unloading environment and cards in desktop mode for GPU performance and low memory usage (set in options)
-Music player keyboard shortcuts (F5 - play/pause, F7/F8 - previous/next)
-Volume in desktop miniplayer (mouse wheel)
-DLC profile load

SOON
New Environment DLC: INFINITY - relax and meditative place
...