Apex Legends™ - Respawn Entertainment


Welcome, test subjects. Thanks to the power of science, this update is bringing a big batch of changes, from new ways to play to the long-awaited launch of Apex Legends on Nintendo Switch.

The Chaos Theory Collection Event kicks off March 9th, 2021 and runs until March 23rd, 2021.

Today we’ll be telling you about:

  • The launch of Apex Legends on Nintendo Switch
  • The Caustic Town Takeover
  • The Ring Fury Escalation Takeover
  • The new “Heat Shield” item and accompanying Survival Slot in your inventory
  • A “No Fill” queue option for brave (or is it cocky?) solo Legends
  • The Chaos Theory Collection Event and its associated rewards track, collectible cosmetics, and the new Bangalore heirloom

And a chaotic blast of balance changes, quality-of-life updates, and bug fixes
Read on for details.




NINTENDO SWITCH LAUNCH



On Tuesday, March 9th, Apex Legends is launching on Switch with support for cross-platform play, our latest seasonal content, and full feature parity with the other versions of the game.

Since we’re launching a few weeks after the start of Season 8, Switch players will be granted 30 free levels for their Season 8 Battle Pass. For the first two weeks after launch, playing on Switch will also earn you double XP.

Plus, to celebrate Switch players and welcome them to the arena, we’re also launching a Legendary Pathfinder skin (called P.A.T.H.) as a free reward for players who boot up Apex Legends on Switch between the game’s launch and the end of Season 8 - Mayhem (May 4th, 2021).

CAUSTIC TOWN TAKEOVER

When life gives you lemons, you can count on Caustic to turn it into toxic lemonade. Breathe it in at the all-new Caustic Treatment; a new dominant mousetrap with lots of high quality loot that beckons all Legends who seek the glorious cheese.



Where Water Treatment once stood, the new Caustic Treatment was constructed to prevent the Crash Site fuel spill from reaching the ocean. Or was it?

Forever the scientist, Caustic has set out an experiment that requires “test subjects” to drain the toxic liquid from the center of the facility. Doing this temporarily grants access to four gold loot items locked in cages. Players must be quick though, as greed can be deadly.



If you happen to notice that the Mirage Voyage is missing, you can put the blame on Caustic. The polluted fumes from Caustic Treatment really killed the vibe, so Mirage set sail to take the party elsewhere. No one’s spotted it yet, but that party boat tends to show up in an arena when you least expect it.

RING FURY ESCALATION TAKEOVER, HEAT SHIELDS, AND THE SURVIVAL SLOT

Ring Fury is a new Apex playlist takeover that follows regular BR rules, but each round, one or more Ring Flares will appear on the map within the current ring. Ring Flares are slowly expanding pockets of the Ring within the Arena! Maggie sure does know how to start a party.

Those who get caught in a Ring Flare will take damage equal to the damage dealt by the current round’s Ring. You’ll be given a short warning on the map and minimap before the Ring Flare appears. Legends will call out if they are in direct danger or if there’s one opening up nearby.



So how do you deal with Ring Flares? Well, two ways. First, try not to get caught in them, silly. Failing that, you can drop a new item we’re introducing called Heat Shields.

HEAT SHIELDS

During the Ring Fury Escalation Takeover, all players will start with a Heat Shield in their inventory on drop. Throw down your Heat Shield to avoid damage from Ring Flares (or from the ring itself!) and remember that you can always find more. The loot pool for this event has been tuned to spread Heat Shields out throughout the map.



Heat Shields cast a protective dome, pouring the deadly effect of the ring over the barrier for a short time, enabling Legends to loot, revive and generally make some amazing plays outside of the Ring. Plus, when you’re inside the dome, the use of healing items is sped up by 50% and the speed of Revives is increased by 25%. This bonus is ONLY given by Heat Shields that have been activated by the ring. Heat Shields on standby in the safe zone are conserving energy, and don't grant this bonus.

But watch out: The Heat Shield will slowly degrade in power as it’s damaged by the ring. The damage of the Ring is reflected in the duration of the Heat Shield, so don’t expect it to last very long in the final rounds.

After the Ring Fury Escalation Takeover concludes, the Heat Shield will remain in the game as general ground loot.

SURVIVAL SLOT



You’ll notice that the Heat Shield doesn't take up any of your normal inventory slots—instead, it resides in the brand new “Survival Slot”.

The Survival Slot aims to eliminate the choice between normal loot and situational utilities like a Mobile Respawn Beacon or a Heat Shield. Now, there’s no reason not to carry one of these around. Coordinate with your team, and the possibility for more survivability tactics soars!

Like the heat shield, the Survival Slot itself will continue to be available in the game even after the Ring Fury Escalation Takeover ends.

INTRODUCING ESCALATION TAKEOVERS

Like previous playlist takeovers, Ring Fury will replace regular Duos and Trios playlists for the two-week duration of the Collection Event. Ranked will not be affected.

However, unlike previous takeovers, Ring Fury is an “Escalation Takeover,” which means that every few days during the event, we’re going to turn some knobs to crank up the prevalence, timing, and size of Ring Flares. By the end of the event, you can expect five different stages of escalation. Exciting!

Good luck out there.

NO-FILL MATCHMAKING

TL;DR: No-Fill Matchmaking is a new way to play the game as a solo Legend. Here’s how it works, and why you might choose to use it.



In the lobby, you’ll now see a checkbox entitled “Fill Matchmaking”. This means the matchmaking system will attempt to fill your squad to Duos or Trios, whichever you queued for. This is how the game has worked up to this point, and will be the default setting after every match you play.

Unchecking this box and clicking Play will send your party into your selected playlist without filling your team with other players. So, if you solo queue into Trios, with “Fill Matchmaking” unchecked, you’ll go in alone. You’ll be on a team of one, against teams of three.

We still strongly believe that, at its best, Apex Legends is a game about teamplay. But we’re launching this No-Fill matchmaking as an option for solo players because we think it gives a lot of creative opportunities for you to play the game your way.

Here’s some things you might want to use No-Fill Matchmaking for:

  • Focus on completing certain Daily and Weekly challenges
  • Warm up, drop hot, and get into lots of fights
  • Challenge yourself—can you win a round of Duos alone? How about Trios?
  • Experience the latest lore teaser on your own
  • Explore the map and experiment with characters you haven’t tried before; Take an opportunity to learn a bit more about the game at your own pace.

We have some limitations in place for No-Fill matchmaking, because we don’t want it to greatly disrupt the experience or pacing of the game for other players. We only allow six potential No-Fill players in any match, and the feature isn’t available in Ranked.

Give it a shot and let us know what you think.

CHAOS THEORY COLLECTION EVENT AND REWARDS TRACK

It ain’t a Collection Event without new unlockables. Let’s start with the freebies. As usual, the Chaos Theory Collection Event brings a rewards track with all-new earnable cosmetics, this time including legendary Kraber and EVA-8 weapon skins among the goodies.



You can earn 1,000 points per day and challenges refresh daily. There are also stretch challenges that reward four unique badges if you complete them during the event. All of these challenges also stack with your Battle Pass, so you can complete multiple at once.

And of course, Chaos Theory also introduces a brand new set of 24 themed, event-limited cosmetics.

Inspired by the warriors of the Frontier, our Legends are donning fierce new looks as they drop into the arena.

All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Event Apex Packs for the entire duration of the event. If you collect all 24 event items, you’ll unlock the Bangalore Heirloom set.

Bangalore took this Pilot’s knife off a cold-blooded opponent. Since that day, she’s made it her own.

After the event ends, the Bangalore Heirloom will become available via heirloom crafting.

A few more nitty gritty details on how this Collection Event will work:

First, the crafting costs for the skins are returning to their regular pricing now that the Anniversary Collection Event has ended.

Second, each Event Pack will come with one event item and two non-event items at the following drop rates:



Other than that, it’s not too complicated! If you want to learn more about how Event-Limited Cosmetics work, visit our FAQ.

LEGEND UPDATES

Caustic
  • Nox Gas Grenade cooldown increased from 2.5 minutes to 3.5 minutes.
  • Nox Gas damages at a flat rate of 5hp per tick instead of ramping up from 6hp → 12hp.

Dev note:
Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armor instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.

Pathfinder
  • Removed Low Profile

Dev Note:
Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.

Gibraltar
  • Removed 15% faster heal item usage while in Dome of Protection.

Horizon
  • Increased Black Hole cooldown from 2 minutes to 3 minutes

Revenant
  • Revenant’s Silence now disables Mirage’s cloaked revive & respawn as well as Octane’s Swift Mend.

Wattson
  • Wattson now has passive shield regen at 0.5 hp/s (half of Octane’s current health regen rate).

Rampart
  • Explosives damage Amped Cover normally, instead of inflicting 200 damage.
  • Explosives damage Sheila normally, instead of inflicting 175 damage.

Dev Note:
Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn't necessary, as it turns out, so we're removing increased damage from grenades against Amped Cover and Sheila.

WEAPON UPDATE

Weapon Optics
  • All gold AR and LMG default optics updated to 2x Bruiser.

Mastiff
  • Pellet damage decreased from 13 → 11. Fire rate increased from 1.0 → 1.1.

Dev Note:
The goal of these changes are to place this weapon’s identity between the fast fire EVA-8 and the heavy hitting Peacekeeper. The Mastiff has consistently been dominant in close quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential in order to limit the amount of two pumps players experience on the receiving end.

Wingman
  • +1 bullet to every magazine size, including base.

Hemlok
  • Increased hip-fire spread.

Dev Note:
The burst damage from the Hemlok's hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates the Hemlok’s close quarters damage spikes that felt bad on the receiving end.

QUALITY OF LIFE CHANGES

Kings Canyon Loot - we’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away.

  • The wooden shacks across the map should have a few more pieces each, and generally be a little higher quality.
  • Spotted Lake has been reduced to Medium Quality from High.
  • Crash Site has redistributed the loot in the area slightly. The amount stays the same, but the higher quality loot should be in the ship.
  • Caustic Treatment has more loot than Water Treatment, and it remains Hiqh Quality.

Locked Weapon Optic Swapping - For guns with fully locked attachment slots, like fully-kitted gold weapons and most crate weapons, you can now remove the optic and replace it with a different sight. This does not apply to the Kraber sniper rifle.

Assists have been added to the in-game HUD, next to kills. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.

Assists and Knocks have been added to your squad’s banners and will show at the end of a match.
Club names now appear on Match Summary and Champion screen if all players are part of the same club.

Items will no longer “stick” to Crafting Replicator when dropped on the Replicator.

Badge Progress - for badges that have longer amounts of progress, hovering over the badge will show you more information. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.



Ping My Deathbox - While respawning on a dropship, you can now ping your own deathbox to help locate it easier.

Gold Backpack - Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished. This change should help players prioritize pushing a revive in progress.

Players on PC can now go back to the title screen from the lobby to allow switching of data centers without restarting the game.

Added numbers to the Advanced Look Controls. This should help people experiment and easily revert back to their favorite settings.

When scanning a beacon for Ring 6, you should now be able to see the location where Ring 6 finishes.

Inspect Weapon - Since the Survival Slot took its button on controller (we only have so many buttons!), Inspect Weapon has been moved to the emote wheel by default. It can be bound to any key on PC.

BUG FIXES

Gibraltar
  • Corrected an issue with Gibraltar not getting hit registrations when simultaneously releasing ADS and shooting while his Gun Shield was up

Wraith
  • Wraith players can no longer cancel Into the Void by jumping at a wall
  • The New Skydive Emote will now work with Legendary Skins

Caustic
  • Fixed a bug that was causing Nox Gas to flicker for some players affected by it

Octane
  • Repeatedly using the same jump pad no longer disables double-jumps
  • Players are no longer allowed to “glide” along a wall after using the jump pad

Crypto
  • Crypto’s animation to bring out his Drone is no longer skippable by throwing a holospray
  • Crypto can no longer teleport to a replicator
  • Reloading the Mastiff and 30-30 will no longer be faster while in Crypto’s drone

Loba
  • Fixed a few areas Loba could teleport into that would get her stuck

Rampart
  • Players can no longer use Sheila to get under the world when placed too close to the Phase Runner in Olympus

Horizon
  • Fixed the Gravity Lift falling through the floor when used on the train tracks in World’s Edge’s Sorting Factory
  • Using a zipline after a Gravity Lift will no longer increase accuracy

Fuse
  • Motherload will now damage and destroy jump pads
  • When under a small enclosure, players will no longer be pushed out after using Motherload
  • Players can no longer double their grenades after looting a dead Fuse’s deathbox

Mastiff
  • Dropping and picking up the Mastiff will no longer cause it to be reloaded

3030 Repeater
  • Dropping and picking up the 30-30 will no longer cause it to be reloaded
  • 30-30 will now have spread deviation when ADS firing and jumping

MISC
  • Fixed a bug preventing Steam users from sending friend requests to each other
  • Usernames now update when a user swaps between the Origin Client to the Steam Client
  • Fixed a bug preventing players from creating or joining clubs due to their EA Account already being associated with another platform

That’s all for now. See you in the Arena, Legends.
Mar 4, 2021
Loop Hero - MattN
Loop Hero, a boundless old school adventure from enigmatic developer Four Quarters has begun its endless crusade on PC, inviting fearless heroes to shatter the endless cycle of despair that has befallen the world. In fervent anticipation of the coming release, check a look at the beguiling new launch trailer and prepare yourself for infinite adventure...



Unlock and wield an expanding deck of mystical cards to position enemies, buildings, and terrain along the path of each unique expedition to piece together your brave hero’s memories and restore balance to the world.

Recover and equip powerful loot for each class of hero for their battles and expand the survivors' camp to reinforce each adventure through the loop. Unlock new classes, new cards, and devious guardians on your quest to break the infinite unmaking of reality.

No hero’s expedition is ever the same as those that have gone before. Only the boldest and most resourceful can overcome the unholy guardians over a grand saga to save the world!

https://store.steampowered.com/app/1282730/Loop_Hero/

Discover more about the mysteries of the loop at https://loophero.com/ and join us on Discord!
Mar 4, 2021
Iron Snout - SnoutUp
Hello snout smashers!

It's been a while and you're probably bored of kicking wolves around with the old piglet outfits, so I figured you could use a few more of those! All added to the main game and easily unlockable with in-game actions.



  • Cupid Pig - hit wolves 2500 times
  • Leprechaun - catch 100 items
  • Saiyan Hog - get 25 hit combo

Glad you're still having fun with this little fighting game, but for the past year I've been working on a pig-related card-based dungeon crawler which is currently in Early Access and discounted! Could use a few more players there...

Check it out and let me know what you think!

https://store.steampowered.com/app/1163740/Card_Hog/

Cheers!

SnoutUp
Mar 4, 2021
Trickery&Strategy - iceyan22
更新了百科,让大家更容易上手。
修复了已知BUG。
Mar 4, 2021
Warriors: Rise to Glory! Online Multiplayer Open Beta - Gavra Games
Greetings brave warriors!

Patch 0.34 is now LIVE!

In this patch, we fixed some desyncs that some of you reported, added a limit for money offering in Brutal matches, and of course bug fixes.

Patch 0.34 notes:
Gameplay
  • Added anti spam mechanism to game invites.
  • Better RTL languages support when writing names and chat.
  • Added a limit for money offering when a player is begging for his life in Brutal Match.
Bugs and Technical Issues
  • Fixed issue where the game would use too much % of the GPU.
  • Fixes issue where Rapid Shooter would cause the game to desync.
  • Fixed issue where Combo attack would cause the game to desync.
  • Fixed issue where two messages would show simultaneously when two A.I players enters into an alliance.
  • Fixed issue where a player would lose more money for alliance than what he actually offered.

Your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels:

Official Discord server
Steam forums
Facebook
Twitter

Stay Vigilant!
Mar 4, 2021
Arcane Waters - burlin_gauna
- ??added battle logs to investigate enemies attacking each other

Receiver 2 - Moz

Introducing Receiver 2's biggest update yet: The Compound. Practice your aim in the fully fleshed out shooting range, test your firearm skills in the challenge dome, or maybe try exploring the compound to find some of its many secrets!

With this update, we hope to give Receiver players a place they can call home. A place free from the threat where they can explore, relax, and really start to understand their firearms. Can you find all the Easter Eggs?

https://store.steampowered.com/app/1129310/Receiver_2/
https://store.steampowered.com/app/1568640/Receiver_2_Compound_Soundtrack/
Galaxy Guardian Royale - Bl0ckDave | Tady nikdo neni pičo
Hi gamers,

I'm so sorry but due unexpected technical issues and lack of time I have to change release date of game "Galaxy Guardian Royale"

Its sad but due to actual world eventsm, I've been forced to change my profesional career and it took a lot of time, to be honest Im not able to solve all technical issues in current project state. I'd love to reach maximal quality of game and lot of fun for all space enthusiasts. Release date has been set to 31st March 2021 09:00 CET.


Your Game Developer,
Bl0ckDave
Dandy Ace - co_neowiz_global

Greetings Magicians,

This week we're going over the rest of the Yellow Magic Cards available in Dandy Ace. These skills tend to be more utility focused providing Ace with personal shields, barriers, and a wide variety of crowd control options. Although damage isn’t a primary focus for these skills, they can still pack a punch! If you would like to read about the role Magic Cards play and the Yellow Magic Cards covered previously you can check out Part 1 HERE as well as our Introduction to Magic Cards.

Decoy Ace
Two Aces are better than one! Decoy Ace is a tricky Yellow Magic Card that allows Ace to conjure a decoy that confuses enemies. Enemies will attack the decoy and once destroyed it will explode. All nearby enemies will take damage and gain the Fear condition for a short period of time. Feared enemies will stop attacking and run away from Ace. Decoy Ace adds Death Fear to any card it is used to upgrade. Death Fear applies on hit with the upgraded skill and will cause the enemy to spread Fear to nearby enemies on death.



Magician Overdrive
Magician Overdrive is a powerful invulnerability based Yellow Magic Card. On activation Ace will come to a stop, releasing a burst of magic around him dealing a small amount of damage to enemies and making himself Invulnerable for a short period of time. After the initial explosion Ace will gain the bonus of Overdrive doubling Ace's damage while also causing him to take double damage for a brief period. Upgrading a card with Magician Overdrive will add Overdrive to that card.



Scintillating Chains
Scintillating Chains are a ranged Yellow Magic Card. Ace throws out mystical chains that will teleport Ace to the projectile's location on skill reactivation. Upon teleporting Ace will cause an explosion dealing damage and applying Bind to all nearby enemies. Binded enemies are unable to move but can still attack. Upgrading a card with Scintillating Chains adds Death Bind. Enemies affected by Death Bind will spread Bind to all nearby enemies on death.



Guardian Fairies
Guardian Fairies are a shield oriented Yellow Magic Card. When activated Ace will summon three fairies to protect him. The Bullet Ward bonus makes the fairies destroy any enemy projectiles they come in contact with. Any enemies that collide with the fairies will take damage and also gain the Weakness condition. Weakness makes enemies to deal 30% less damage to Ace for a short period of time. Upgrading a card with Guardian Fairies will cause its attacks to apply Weakness to enemies on hit.



Event Horizon
Event Horizon is a ranged AOE Yellow Magic Card. When activated Ace will fire a projectile that spawns a wormhole. Any enemies caught within it take damage and gain the Slow condition for a short period of time. Slow causes enemy attack and movement speeds to be reduced by 50%.

Upgrading a card with Event Horizon adds Death Slow to the card. The upgraded skill applies Death Slow on hit and will cause affected enemies to spread Slow to nearby enemies on death.



Cosmic Vortex
Cosmic Vortex is an AOE based Yellow Magic Card. When used, Ace will conjure a big cosmic vortex around him. While it remains active Ace is unable to move. All enemies caught within the vortex will take damage for as long as they remain within it. Upgrading a card with Cosmic Vortex adds Mini Vortex to the skill. On activation a smaller Cosmic Vortex will spawn around Ace but without restricting his movement.



Vanish
Vanish is a Yellow Magic Card that allows Ace to go invisible for a short period of time. When reactivated Ace will strike from the shadows dealing a significant amount of damage to the enemy he hits. Upgrading a card with Vanish will add Invisibility to the skill. On skill activation, Ace will become invisible for a short period of time. Using any skill will cause Ace to come out of invisibility.



Ace Hook
Ace Hook is a ranged Yellow Magic Card. When used Ace will fire a hook projectile, if it collides with an enemy it will Stun and Pull them towards Ace. When used to upgrade any other card, Ace Hook adds Death Stun to the upgraded skill. When an enemy affected by Death Stun dies, all nearby enemies are stunned briefly.



Consume Power
Consume Power is an AOE based Yellow Magic Card. When activated, Ace will release a powerful burst around him dealing damage to nearby enemies. The skill also has an added bonus called Consume Power. This makes the skill deal extra damage for every buff Ace has and removes from himself.

Upgrading a card with Consume Power adds Power from Within. When Ace has any buff active, the upgraded skill will deal more damage.



Binding Chains
Binding Chains is a ranged Yellow Magic Card. Ace will send out magical chains that will Bind and damage any enemies hit. Bind stops enemies from moving for a short period of time. The upgrade effect will vary depending on the color of the card it is combined with. Combining Binding Chains with a Yellow or Blue Magic Card adds Bind to the skill. Pink Magic Cards gain Delusional Freedom which causes Binded enemies to take more damage from the upgraded skill.



Check out the free Dandy Ace demo and try many of these cards out yourself available on the Steam Page prior to Dandy Ace’s Steam Launch on March 25th! The support we’ve been receiving from the community recently has been amazing to see and we can’t wait to get you all playing very soon. We have lots of exciting events and news coming up starting next week so be sure to follow us on all of our social media channels to stay informed and consider adding Dandy Ace to your Steam Wishlist if you haven’t already, it helps us a lot!


Follow Dandy Ace on all of our Social Media:
Twitter: https://twitter.com/DandyAceGame
Instagram: https://www.instagram.com/madmimic
Discord: https://discord.gg/EDby5gp
Facebook: https://www.facebook.com/mad.mimic/
Mar 4, 2021
Rust - holmzy
This month we've added an underground transit system, slot machines, a new round of Twitch drops and more improvements and fixes.



Rail Network

You'll now find train entrances scattered across the world, typically you'll find entrances next to existing monuments. Upon the first inspection, they may not appear to be anything special but after venturing inside deep below the terrain, you'll now find a vast rail network with drivable workcarts.



When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft.



Everything in Rust wants you dead, these tunnels are no exception. Upon reaching the bottom of the shafts you'll encounter some not so friendly tunnel dwellers. From this point forward you'll likely to encounter many more dwellers if you decide to continue exploring.



With risk comes reward, while the dwellers may be unwelcoming the loot they protect could well worth the risk.

After exploring the shafts and tunnels you'll finally be standing at the rail platform. On each platform, you'll encounter more dwellers but increasingly better loot.



At the end of each platform, you'll find a driveable workcart.

Consider this a first pass of a new dungeon system. Everything here is procedurally generated and we plan to add new track segments, bespoke entrances at each monument, puzzles, new NPCs, and eventually use this system to procedurally generate the cave network.


Workcarts



Each station of the Freight Transit Line will have two workcarts facing opposite directions. Running on Low Grade Fuel, these can be used to rapidly traverse the map. There are 6 throttle settings (3 forward and 3 reverse) and the vehicle will remain in operation even after you depart the cabin.



You may also encounter NPC barricades deep in the tunnel system. Be sure to slow down when approaching as hitting barricades or other work carts at high speeds will damage your workcart. Don't worry though, when a collision is imminent, a proximity alarm will sound and you can adjust the throttle accordingly. Barricades can be broken through without damage to your cart if approached at low speed.

If you encounter a track junction, you can use your left or right strafe key to choose which track to follow. Lastly, damage will slow the speed of a workcart and it can be repaired with a hammer for metal fragments.




Slot Machines



Test your luck with 3 new Slot Machines in the gambling room of Bandit Town. To operate the Slot Machine you need to mount it and then deposit Scrap to start betting.



Each bet is 10 Scrap and the payouts range anywhere from 3 to 6k Scrap. Be sure to grab your winnings and any unused betting Scrap before leaving. Good luck!


Server Browser

As I'm sure many people are aware, there are quite a few issues with the server browser. You will likely never be able to see every Rust server out there due to the how Steam implements this functionality, but it can be improved. I made a few internal changes to the server browser to improve discoverability of servers:
  • Empty servers are now hidden by default
Unless you're on the official, friends, history, or favorites tabs (they will always be shown here)
Note: This means you will need to enable showing empty servers sometimes
  • The "Show Empty" filter will now apply filtering within Steam
This means when "Show Empty" is off you should see no empty servers and see more of them
Toggling the "Show Empty" filter will force a refresh of the community and modded tabs

We also made the tags look less terrible. We're working towards a UI refresh for the server browser so the filtering will improve even more in the future. We're also always working on cleaning up the server list to remove servers that are spamming, advertising, or lying to try and get ahead.


Server Performance

Whilst looking through the server profiles recently, We noticed that certain entities were updating and sending data more than they needed to. Two of the biggest offenders were entities with buoyancy (boats) and horses. Now we try our best to not update them if there aren't any players around or they aren't in use.

Combining these fixes with some fixes that Jarryd made with entity flag networking, servers should handle more players a bit better both in terms of CPU and bandwidth usage.


Steam Family Share

Players abusing Steam family share to circumvent bans and other malicious behaviour is not uncommon, on February 17th we disable Steam family sharing for the foreseeable future.

We currently have no plans to re-enable Steam family share.


Improvments & Fixes Highlights

Healing 3rd Person Animations Bandage and syringe 3rd person animations when used on another player

Oilrig RF Frequency Fixed Oilrig RF constantly enabled

Smoother Horse Movement Smoother horse movement when traversing bumpy terrain

Mixing Table Box Due to popular demand you can now place a small box under the mixing table

Marketplace Flat Fee Marketplace now charges a flat fee for delivery instead of per quantity

Compound Monument Spawn The compound will no longer spawn in the arctic / snow biome

Puzzle Loot Reset All puzzle room loot is destroyed before respawning - no half looted boxs

Substation Radiation Radiation is now removed from all roadside subtations

Skin Picker Update Skin picker now places the last picked skin to the front of the queue after closing UI.


Twitch Drops

Starting from today till March 11th Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.

We've teamed up with blooprint, Ricoy, Bnans, Willjum, deathwingua, Shroud, Swales, iRiskpvp, albin, r00t, Vice Versa Gaming and TwinkleCave to bring you special unique drops which can only be earned by watching their channels



Learn more at twitch.facepunch.com.

Change List

  • Added Rail Network
  • Added Rail Monument
  • Added Workcart
  • Added Slot Machines to Bandit Town
  • Thompson viewmodel - Fixed finger clipping on admire anim
  • Bow viewmodel - Fixed thumb clipping through glove meshes
  • Bow 3p - fix for incorrect arrow material, updated arrow model
  • Medical syringe viewmodel - Fixed floating elements during anims
  • Fixed sometimes not being able to throw Mace
  • Fixed missing downloadable workshop meshes for Jackhammer
  • Fixed bandage and syringe 3rd person animations not playing when using these items on another player
  • Fixed item spend notifications not appearing (while repairing, building and upgrading)
  • Fixed Dropbox deployment difficulty on stone walls
  • Fixed heavy helmet overlay covering chat UI
  • Fixed RFBroadcaster stackable
  • Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
  • Fixed fridge excessively large prevent building volume
  • Fixed XL neon signs blocking windows
  • Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
  • Fixed constant RF spam at oil rig
  • Jackhammer viewmodel - Added admire anim
  • Jackhammer 3p - Updated pose and anims
  • Sheet Metal Gloves Skinnable
  • Vending machines at different heights will now group together on the map
  • Marketplace now charges a flat fee for delivery instead of per quantity
  • Improved server and network performance for Boats
  • Removed radiation from road side substations
  • Holding RF Transmitter no longer flags the player as hostile
  • Allow small box placement under mixing table
  • Stricter large swimming pool volumes
  • Reduced Gong crafting cost
  • Smoother horse movement when traversing bumpy terrain
  • All puzzle room loot is destroyed before respawning - no half looted boxs
...