Mar 2, 2021
Community Announcements - HakJak
This month we finally announced our new project, caught up on a ton of bug fixes and optimizations, and built a flexible infrastructure for emergent gameplay that we call the “DNA System”.

 
The Announcement

February was full of excitement since we were finally able to tell the world what we’ve been working so hard on. It got even more exciting when everything was so well-received by the gaming community and people started sending us tons of nice comments and encouragements.

We even had a Reddit post go viral and hit the front page! This resulted in us scrambling to build a dedicated subreddit so we could continue to communicate with all the awesome Redditors we met. Join the flock at r/PigeonSimulator. (Learned a valuable lesson here—build your subreddit ahead of time or you can miss out on a lot of subscribers.)

We also rolled out a dedicated Twitter account and Discord server for everyone that likes to get a more constant feed of updates and interactions.
Preparing for ‘The Big Reveal’
Getting ready for the announcement was a lot of work! We had to capture a ton of content, build a presskit, update the website, and build out some fun social media goodies to give away. Stuff like this always takes way more time than I’d like, but it’s essential. A lot of indies don’t seem to put enough work into their marketing efforts to really pay off.

Since we’re still in the early stages of production, we had to scramble to assemble a scene where we could showcase some of the stuff we’ve been working on and record some cool video clips. Then I spent a full day assembling all this into a teaser trailer and tediously timing things out to the music.

Here’s the trailer if you haven’t seen it yet. I might be a teeny bit biased, but I think it turned out pretty swell.

We had a minor panic situation just days before the announcement when the music was (incorrectly) flagged for copyright issues. Luckily we were able to clear that up in time.

Got a lot of comments saying they thought this trailer would be great with the Doom soundtrack playing too—I might just have to do a crazy metal re-mix for fun. hehehehhh
Technical Debt & Optimizations

After all the hustle to prep for the public announcement, plus the crazy excitement afterwards, we realized there was quite a bit of “technical debt” to pay up. In other words, a great deal of bugs to fix and code to refactor. We also had a list of optimizations we wanted to make so things could run as fast as possible—no easy feat given the technical complexity of this project.

We spent a significant amount of time on this to ensure we’re building the rest of this game on a solid foundation. Things like procedural building generation and destruction, shadows and rendering are much faster now. Hard, tedious work—but it paid off and we feel really good about performance going forward.

Art assets were heavily optimized this month too… all the way down to our tiny food props!

We spent a good amount of time optimizing all of our art props too, and figuring out some solid technical budgets and production processes for these things. We’re trying to make sure we’ve got all that kind of stuff nailed down before we move on to creating new sets of content for other levels/themes.

Look at all these lovely vehicles you’ll be able to poop on!

Not only are the vehicles and props more optimized, they also look better too! Check out the details: chipped paint, smudgy windows… nice!

These will come to life even more after we add some environmental reflection stuff. Right now they just look very tinted.
Building Destruction

Pigeon Simulator will have a surprisingly advanced, realtime destruction system. This means blowing holes in walls and floors, destroying props and vehicles, or even toppling entire structures! This is an extremely complicated task to pull off well, but we’ve put a lot of work into ensuring it performs well and is very dynamic and detailed. Tons of hard work, but also a lot of fun!

We’ve also begun experimenting with various fragment types, materials, and decorations to ensure all this physics madness looks great and believable. Just teasing some screenshots for now, but as things progress I’ll post some video clips / GIFs of this crazy destruction system in action.
Procedural Windows
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Our procedural building generation system got some more love this month with a variety of window options. Even these are randomly placed to add lots of variety and create building types even we can’t anticipate.

Although sometimes this can result in some really crazy building “designs”. So we added some parameters to keep things within some sort of believable boundaries… might loosen things up and get crazy on some levels though.
Splat Maps

To make our randomly generated cities feel more real and grounded, they need to blend into the terrain textures. To solve this, we’ve started working on a runtime “splat map” solution. Basically this means grabbing snapshots of the city, roads, etc. and then generating texture maps that will match. So roads can have some dirt along the sides, buildings have some concrete foundations around them, etc. Our junior programmer, Dean, has already laid some solid groundwork for this.

Runtime splat maps and terrain generation is hard work, but we’re off to a solid start.
Vending Machines

There will be a wide variety of items in Pigeon Simulator that you can use. To make finding some of the more important stuff a little easier, we built some vending machines that match some of our in-game brands.

Next step: programming.
Menu Screens
Who says menus screens have to be boring?

We finally added some menu screens, which is making everything start to feel more like a ‘game’ now. Building UI stuff can be tedious, so I had a little fun with this at the tend by adding physics. I guess adding easter eggs to main menu screens is my thing now. ¯\_(ツ)_/¯

We also added a temp game progress / loading screen. The primary goal of Pigeon Simulator is to “rule the world and create a Pigeon Paradise”, so it made sense to start showing the player some sense of progress on that. We’ve got much bigger plans for this, but I’ll save that for another post….
Mar 2, 2021
DJIGULI - vpritcina
Скидка
Mar 2, 2021
Strike Team Gladius - WaveLightGames
Today's patch has some minor fixes and balance tweaks as well as an early build of a tutorial in the first two campaign levels. As always, appreciate all feedback.

New Features:
- Tutorial added to campaign mission 1.
- Tutorial added to campaign mission 2.

Bug Fixes:
- Camera should now properly follow units when they move.

Game Balance:
- Campaign level 16 reduced in difficulty significantly.
- Scorcher alien's "Hard to Kill" passive ability reduced in impact. It now grants only +5 armour / +25 crit resistance instead of +20 armour / +20 crit resistance once the unit is reduced to 25% or less starting health.
- Female Chem Troopers now have an explosive projectile weapon rather than a flamer. They now do 50% blast radius damage to all units adjacent to their target and their range has been increased by 1. Their number of attacks have been reduced from 2 to 1 and range damage slightly increased.
- Male Chem Troopers have gained an extra attack and increased range attack damage.
[Neolithic]To the End - orochi2k
English
########CONTENT#############
Added more content about the doctor in the QS police station.
Added a way to get his coat. (Which choice will you make this time?)
########SYSTEM##############
New equipment modifier to adjust healing efficiency.
########DEBUG###############
Fix a bug if a skill power is less than 0 and having afk_f > 0 then its power calculation gets wrong.
Fix a crash when equipment does not have a certain attribution.
简体中文
########内容更新#############
加入了关于王后镇警局的医生的更多内容。
增加了一种你获得他外套的方式。(这次你会如何选择?)
########系统改进##############
新的装备属性,允许调整治疗效率
########DEBUG###############
修正当技能威力小于0(治疗技能)其AFK_F将导致威力计算错误的BUG
修复了一处因为装备缺乏某种属性导致的崩溃。
Totally Reliable Delivery Service - Sunny
To all delivery aspirants,

This is it, Totally Reliable is being Totally Delivered to Steam on April Fools' Day.

We know you Steam folks have been waiting for this an entire year, so to make up for the wait we are releasing the game with some additional free stuff!

Wishlist and follow Totally Reliable Delivery Service

The devs from We’re Five Games will also be streaming the latest build live on our main page so stay tuned for more packages coming soon!

https://store.steampowered.com/app/1011670/Totally_Reliable_Delivery_Service/

Watch the teaser trailer:





Without further ado, let's check out what's new in the upcoming full launch:

- Improved graphics, this is looking so much fancier!




- Character facial animations, did someone blink?




- New events, come try the hovercraft derby!




- Major network improvements, lagging is no longer part of the game design.



- Simplified controls, now even our grandmas could make deliveries.



- UI update, never get lost anymore... Garry did you take the GPS?




- New photo mode, share your nicest outfits with us in the steam community section or on Discord!






Since the full launch is just around the corner, an extra “fruity” Totally Reliable Merch has been made available and you can check it out here!

If you are a reliable driver who knows exactly where the banana icon on this T-shirt is presented in the game, RT and comment on this Tweet! We will randomly select 5 drivers that got it right to send a Steam key to the full game and the T-shirt at launch!

In the meantime, follow us on socials and let us know your ideas and suggestions:


We hope you are as excited as we are for the upcoming Steam launch and be prepared for some chaotic yet Totally Delivered fun!

Best,
tinyBuild and We’re Five Games

Mar 2, 2021
Rebel Inc: Escalation - Ndemic Samuel
Changelog
  • Re-balanced initiative costs for Tank Commander
  • National Tank Units now move slightly faster
  • Advisors will no longer appear with Map Features or Player Tactics which conflict with their benefit in Weekly Challenge (e.g. Pilot and No-Fly Zone)
  • Various minor bug fixes and improvements
The Crew™ 2 - UbiCecce


Gearheads,

It’s time to get behind the wheel of your Enforcer once more, this week in The Crew 2 – The Hunt is on! Let’s jump into our weekly article and see what’s happening around Motornation.

LIVE SUMMIT – THE FIRST HUNT
(MAR 3 – MAR 10)

The First Hunt will be the theme for this week’s LIVE Summit. Packed with plenty of off-road action and thrills, climb the leaderboard and earn these rewards:

PLATINUM: ENFORCER HORN
GOLD: CHERVOLET CAMARO RS
SILVER: LEGENDARY HC PERF PARTS (FAME MAGNET, POPULAR & LUCKY)
BRONZE: 300K FOLLOWERS

You can find all the details on The Crew Hub.




This week’s LIVE Summit bundle will have three vehicles available for you to add to your collection and help get you started on the leaderboards:

  • Chevrolet Camaro RS (1969) – Rally Cross
  • Ferrari 512 TR (1991) – Street Race
  • Porsche 911 Carrera 4S (2020) – Street Race

VEHICLE & VANITY BUNDLE

Fresh in the Far & Beyond store is the Carbon vehicle and vanity bundle, Available between March 3 – March 9. This bundle will include the Koenigsegg Jesko (2020), Green Thunder Nitro, Green Roffo Tire and the Low Poly Green Smoke.




COMMUNITY ROUNDUP


Photo by: Wertical21 (The Crew Social)


Photo by: BlasianThaBot (Reddit)


Photo by: Avengersman (Discord)
Pinball FX3 - linne_zen
New week, new sales!

This time we brought you two packs from our licensed collection.

https://store.steampowered.com/app/646669/Pinball_FX3__Balls_of_Glory_Pinball/

Your favorite hit TV shows - Family Guy, American Dad!, Bob's Burgers, and Archer - come together in the Balls of Glory pinball pack! Each official pinball table contains over 15 exciting and hilarious modes based on fan favorite characters and episodes.



https://store.steampowered.com/app/657421/Pinball_FX3__Marvel_Pinball_Heavy_Hitters/

Do you have what it takes to handle your favorite Marvel Super Heroes? Prepare for exciting pinball action built around Marvel's most explosive personalities in the Marvel Pinball: Heavy Hitters Pack!

- Captain America and Iron Man decide the fate of heroism in the Marvel Universe, as the dramatic events of Civil War divide alliances and challenge your strategic pinball skills with two completely different sets of game modes.

- Venom forms an unlikely union with his arch enemy Spider-Man to overcome Carnage, Venom's maniacal offspring.



- Deadpoooool - 'nuff said! What? You want more? Well, it has bangs, booms, a rockin' soundtrack, and of course Deadpool. Just buy this pack already!

Grab them this week, while they are on sale!
Mar 2, 2021
TrackDayR - ALEale

The Falconeer: Revolution Remaster - WIREDGary
The Falconeer has been nominated in the Debut Game category by the British Academy Games Awards (BAFTA Games Awards) 2021!

The British Academy Games Awards celebrate the very best in video games while honouring outstanding creative achievement in the video game industry.

The Falconeer has only been with us now for a matter of months, but the incredible world we were introduced to in November, and Tomas constant updates that are building it bigger and better every time see it thoroughly deserving of a place in this category and it is an honour to have our warbirds (and dragons!) nominated alongside the rest of these debutant games!

If you're as excited as we are about all of this, feel free to share your favourite Falconeer screenshots with us on Twitter with the #BAFTAgames and #TheFalconeer hashtags, we'll collect all the ones we see for a spotlight!

The awards ceremony will take place on Thursday 25th March and will be streamed exclusively online - we'll be watching, and hope you'll be watching along with us!




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