Conqueror 940 AD - TideGear
Good day!

I am Michael Wright, and I did the music and sound for Conqueror 940 AD. It was a great opportunity to live the dream of a younger me. I would leave my NES and Gameboy running so that I could have the music playing in my room and wonder what it would be like to be able to write music like that.



Fast forward a little to the age of the internet. I stumbled upon OCRemix.org and my life was changed. I gotta give a shout out and thank you to the amazing Ben Briggs for all the awesome remixes from him that I’ve enjoyed over the years. Now my iPod was full of video game music while everyone else in high school was listening to… not… that.

Go a little further, and I started studying music in college. I had lots of performing and composing experience behind me, and I still found myself turning up the music when I entered a Pokémon center or encountered a random battle in Final Fantasy to listen to that sweet sweet digital sound. While I was working at a movie theater during college, I was scratching down original music compositions on whatever scraps of paper I could find during the down times, and since I come from a small town there were a lot of down times. Coincidentally, this is what caught the eye of a certain someone who would become my wife. I would write music for games that I made up in my mind, and I eventually found my way over to studying computer science and developed a passion for creating games.

That’s how I ended up working for Combat Wombat Studios and got to write music for a game IRL. It was a cool project, and I really liked the challenge of writing music or developing a sound effect to fit a specific request from the director.

If you didn’t already assume, I am definitely a retro gamer, and I’ll always look twice at games that have cool pixel art and chiptune soundtracks. Seeing Anamanaguchi in concert following their success with Scott Pilgrim vs. the World was super cool. I’m pretty much always running through at least one Pokémon title ever since the day I first got my copy of Pokémon Red. I was so excited to pre-order Pokémon Yellow, and yes, I have the official sheet music to the 2.B.A. Master soundtrack. While Pokémon is my addiction, I would say that Final Fantasy is my soul. My favorite soundtrack is FF6 because every character’s theme is so emotional and descriptive to who they are in such an amazing story. That opera scene is just *chef’s kiss*. I can’t leave out my passion for Mega Man music. That intro tune to MM3 gets me pumped every time.

I think it’s so cool that Combat Wombat Studios is making fan-driven games. Let us know what games you think have the best music, and I’ll do my best to please.

Thanks, Combat Wombat Army!
Michael Wright
Avalom: Ancestral Heroes - WKM
Thank you for contacting us about these issues! Thank you for being with me on our Early Access journey!

Changelog:

Improved user interface ...
Helmets Removal ...
Fixed mission to which you can redo your 1x evolution points and bosses' missions for each saved profile. (Located where Medusa is).

Adjustments, Improvement and Balancing skills ...

Correction of small bugs ...

Adding Content ...

PS: If you are having problems with the keys, please go to the game menu and restore to the default.

Remember to Access the store's guide that we have a video teaching you everything you need plus a basic tutorial!
Phantom Breaker: Omnia - KanedaGS
Rocket Panda Games announces the "Art Gallery" campaign for Phantom Breaker: Omnia featuring a collective of artists from around the globe and their rendition of the popular characters from Phantom Breaker: Omnia. Their final artwork will be featured in the in-game "Gallery" which can be unlocked by meeting certain conditions in the game.

North America

LilyPichu | USA @lilypichu
Alejandro Saab | USA @KaggyFilms
Ashley Riot | USA @AshleyRiotArt
Russell Werges | USA @AkaiRiot
Nachoz | USA @NachozArts
Irene Lee | USA @ireneylee

Asia

Richard Suwono | Indonesia @richardsuwono
Jayson Chong | Singapore @Oneirio
Takelu Romina | Japan @tmh_red
Shinryu | Japan @shinryu1226d
Miyu Sazakura |Japan @mixyu_tea
Yuh Kobayashi | Japan @CRY85339067

Europe

Henar Torinos | ES @HenarTorinos
Maria Dresden | ES @miadresden
Viki Mascall | UK @Casualrabbit
Alciko | IT
Pikanoa | FR @Pikanoa1
Akire Aizumito | DE @AkireAizumito
LacrimaArt | DE @LacrimaArt
Ari Libella | DE @AriLibella

More samples and full details here: https://rocketpandagames.com/news/rocket-panda-games-announces-art-gallery-campaign-for-phantom-breaker-omnia/
Bang-On Balls: Chronicles - mat_czer


Hello Bang-On Balls: Chronicles maniacs!

We would like to announce another interesting material straight from the dev team!

Meet Damien Monnier and Jose Teixeira - the creators of Bang-On Balls: Chronicles! In an extensive interview, we will answer many questions, including where did we get our ideas and inspiration, how the production of the game looks like, and many other curiosities! How Exit Plan Games has come into existence? What inspired us to make Bang-On Balls: Chronicles? Check it out!



Be sure to leave a thumb up and don't forget that we are here to help if you have any questions!
STAR WARS™: The Old Republic™ - SWTOR Community Team
Game Update 6.2.1 is now live! Included in this update are changes to improve the player’s experience with Amplifiers and bring a more balanced experience for players in Uprisings! We’ve also made changes to the Conquests.

Uprisings Changes

All Uprisings are now available at level 75 with a rebalance of their difficulty and the time they take to complete. We’ve also increased all of the loot drops for all Uprisings. Learn more about Uprisings and those changes in our interview with Game Designer, Alex Gold.



Amplifiers Changes

In addition to the changes to Uprisings, we also modified the current Amplifier system for added clarity. These changes include a reorganized user interface (UI) into a tree-based view and a better visual distinction between Amplifiers, including an additional color to designate Standard Quality (White).

We’re also introducing Quality Locking and a Weekly Cost Reset to give players greater chances to obtain the Amplifiers they want! Read more about those changes, here.



Conquests Changes

As we want to ensure engaging and fair competition in Conquests, we have made the following changes:

  • Players who join a Guild will now go through a grace period. During this grace period, new Guild members will not be able to contribute to their Guild’s Conquest Invasion or contribute Guild XP until the following Conquest Event has started.
  • Any Crafting Objectives that were infinitely repeatable have been updated to a daily repeat threshold. To compensate for this change, we've also increased the points of those objectives.
  • We made additional changes that are not listed here, but can be found in the Game Update 6.2.1 patch notes.


Check out all of the changes to Amplifiers, Uprisings, and Conquests now! The full patch note list for this update can be found here.
Mar 2, 2021
Community Announcements - DecentMonkey
  • French language added
  • Bug fixes
Community Announcements - PhoenixLimit
Hi everyone,

V1.20 Hotfix Update #3 has dropped. It's time to see what got fixed, added, changes, and removed.

  • Fixes
  • Outbreak
  • Fixed an issue where sometimes when you complete a quest, you can still move.
  • Added
  • Credits
  • We added a separate part of the credits so you can know what part of the game it is on.
  • Outbreak
  • We added a pause sequence where when you complete a quest, everything stops. (This is also on the game over screen, but never made it to the quest complete screen until now)
  • Changes
  • Credits Screen
  • We changed the location of the credits button to be at the Pre-Main Menu part so it could fit with the credits sequence.
  • We changed the credits text so it could be in the UI instead of being a Level object.
  • Removed
  • Outbreak
  • We removed the text that said "Live Event" on Game Modes because there is no upcoming live event in the game for right now.

-Sincerely
The Phoenix Limit Team
pear potion🍐 - fruit friend
huge thank you to everyone who has bought and played the game the last few days! there are already a dozen great reviews on Steam and they are just lovely to read - thank you!!!

today's changes:
  • added slight effects + another slime to the ending with the intention of guiding the player if they made it to the right place.

  • gave one of the jungle enemies an extra projectile ;) (the dark green one)

  • cannot use alt+enter to switch fullscreen now. this fixes the bug where it switched fullscreen randomly.

  • made some changes to (hopefully) make even more gamepads work (switch pro, bluetooth controllers and random joysticks)

  • tiny map changes (nothing important)

  • fixed two more typos

hope you enjoy the slight changes - we have something much more exciting and flashy in the works too!
if you have found any other errors or issues totally let us know!

thank you so much for playing,
vemu games 💙
No More Room in Hell - essbuh
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions
  • Added chat voice subtitles when players use certain voice commands, ex. "(Voice) Player: Need ammo!"
  • Added server-side console commands for all nmrih_game_state functions
  • List of commands:
    • endround
    • restartround
    • extractplayer [userid]
    • extractallplayers
    • respawnplayer [userid]
    • respawnallplayers
    • nukeplayers
    • freezeallplayers
    • unfreezeallplayers
    • freezeallnpcs
    • unfreezeallnpcs

Changes
  • "Restart round" callvote now restarts immediately
  • Characters now call flare gun rounds as "loads", not "magazines"
  • On Challenge mode, add support for localized challenge names on results
  • On Challenge mode, go to restart state instead of loss when loading a challenge
  • Players can no longer interrupt ammo checks/audible reloads with voice commands

Fixes
  • Fixed being able to spam nukes
  • Fixed create game UI incorrectly choosing a random challenge
  • Fixed nmrih_extract_preview not firing output "OnEndFollow"
  • Fixed flare gun kills not being tracked properly
  • Fixed included maphack scripts not being loaded in Challenge mode
  • Fixed incorrect result being sent if game ends during pre-round in Challenge mode
  • Fixed nuke not killing all players
  • Fixed several regressions from 1.11.3's extract preview changes (resolves #1169)
  • Fixed steam API calls being made every frame to check for friend status
  • Fixed the weapon idle jitter during movement (resulted in shells being ejected rapidly while moving with lag)

Community Contributions
  • Added turkish localization contributed by Dragostai
Clutter Evolution: Beyond Xtreme - Grey Alien


Clutter IX: Clutter IXtreme
is the most addicting un-Hidden Object game you will ever play. Explore over 1000 replayable levels, including the 100 Level Quest. The ultimate brain teaser!



Grab it now with a 15% launch week discount!

https://store.steampowered.com/app/1532920/Clutter_IX_Clutter_IXtreme/
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