I am Michael Wright, and I did the music and sound for Conqueror 940 AD. It was a great opportunity to live the dream of a younger me. I would leave my NES and Gameboy running so that I could have the music playing in my room and wonder what it would be like to be able to write music like that.
Fast forward a little to the age of the internet. I stumbled upon OCRemix.org and my life was changed. I gotta give a shout out and thank you to the amazing Ben Briggs for all the awesome remixes from him that I’ve enjoyed over the years. Now my iPod was full of video game music while everyone else in high school was listening to… not… that.
Go a little further, and I started studying music in college. I had lots of performing and composing experience behind me, and I still found myself turning up the music when I entered a Pokémon center or encountered a random battle in Final Fantasy to listen to that sweet sweet digital sound. While I was working at a movie theater during college, I was scratching down original music compositions on whatever scraps of paper I could find during the down times, and since I come from a small town there were a lot of down times. Coincidentally, this is what caught the eye of a certain someone who would become my wife. I would write music for games that I made up in my mind, and I eventually found my way over to studying computer science and developed a passion for creating games.
That’s how I ended up working for Combat Wombat Studios and got to write music for a game IRL. It was a cool project, and I really liked the challenge of writing music or developing a sound effect to fit a specific request from the director.
If you didn’t already assume, I am definitely a retro gamer, and I’ll always look twice at games that have cool pixel art and chiptune soundtracks. Seeing Anamanaguchi in concert following their success with Scott Pilgrim vs. the World was super cool. I’m pretty much always running through at least one Pokémon title ever since the day I first got my copy of Pokémon Red. I was so excited to pre-order Pokémon Yellow, and yes, I have the official sheet music to the 2.B.A. Master soundtrack. While Pokémon is my addiction, I would say that Final Fantasy is my soul. My favorite soundtrack is FF6 because every character’s theme is so emotional and descriptive to who they are in such an amazing story. That opera scene is just *chef’s kiss*. I can’t leave out my passion for Mega Man music. That intro tune to MM3 gets me pumped every time.
I think it’s so cool that Combat Wombat Studios is making fan-driven games. Let us know what games you think have the best music, and I’ll do my best to please.
Thank you for contacting us about these issues! Thank you for being with me on our Early Access journey!
Changelog:
Improved user interface ... Helmets Removal ... Fixed mission to which you can redo your 1x evolution points and bosses' missions for each saved profile. (Located where Medusa is).
Adjustments, Improvement and Balancing skills ...
Correction of small bugs ...
Adding Content ...
PS: If you are having problems with the keys, please go to the game menu and restore to the default.
Remember to Access the store's guide that we have a video teaching you everything you need plus a basic tutorial!
Rocket Panda Games announces the "Art Gallery" campaign for Phantom Breaker: Omnia featuring a collective of artists from around the globe and their rendition of the popular characters from Phantom Breaker: Omnia. Their final artwork will be featured in the in-game "Gallery" which can be unlocked by meeting certain conditions in the game.
We would like to announce another interesting material straight from the dev team!
Meet Damien Monnier and Jose Teixeira - the creators of Bang-On Balls: Chronicles! In an extensive interview, we will answer many questions, including where did we get our ideas and inspiration, how the production of the game looks like, and many other curiosities! How Exit Plan Games has come into existence? What inspired us to make Bang-On Balls: Chronicles? Check it out!
Be sure to leave a thumb up and don't forget that we are here to help if you have any questions!
STAR WARS™: The Old Republic™ - SWTOR Community Team
Game Update 6.2.1 is now live! Included in this update are changes to improve the player’s experience with Amplifiers and bring a more balanced experience for players in Uprisings! We’ve also made changes to the Conquests.
Uprisings Changes
All Uprisings are now available at level 75 with a rebalance of their difficulty and the time they take to complete. We’ve also increased all of the loot drops for all Uprisings. Learn more about Uprisings and those changes in our interview with Game Designer, Alex Gold.
Amplifiers Changes
In addition to the changes to Uprisings, we also modified the current Amplifier system for added clarity. These changes include a reorganized user interface (UI) into a tree-based view and a better visual distinction between Amplifiers, including an additional color to designate Standard Quality (White).
We’re also introducing Quality Locking and a Weekly Cost Reset to give players greater chances to obtain the Amplifiers they want! Read more about those changes, here.
Conquests Changes
As we want to ensure engaging and fair competition in Conquests, we have made the following changes:
Players who join a Guild will now go through a grace period. During this grace period, new Guild members will not be able to contribute to their Guild’s Conquest Invasion or contribute Guild XP until the following Conquest Event has started.
Any Crafting Objectives that were infinitely repeatable have been updated to a daily repeat threshold. To compensate for this change, we've also increased the points of those objectives.
V1.20 Hotfix Update #3 has dropped. It's time to see what got fixed, added, changes, and removed.
Fixes
Outbreak
Fixed an issue where sometimes when you complete a quest, you can still move.
Added
Credits
We added a separate part of the credits so you can know what part of the game it is on.
Outbreak
We added a pause sequence where when you complete a quest, everything stops. (This is also on the game over screen, but never made it to the quest complete screen until now)
Changes
Credits Screen
We changed the location of the credits button to be at the Pre-Main Menu part so it could fit with the credits sequence.
We changed the credits text so it could be in the UI instead of being a Level object.
Removed
Outbreak
We removed the text that said "Live Event" on Game Modes because there is no upcoming live event in the game for right now.
huge thank you to everyone who has bought and played the game the last few days! there are already a dozen great reviews on Steam and they are just lovely to read - thank you!!!
today's changes:
added slight effects + another slime to the ending with the intention of guiding the player if they made it to the right place.
gave one of the jungle enemies an extra projectile ;) (the dark green one)
cannot use alt+enter to switch fullscreen now. this fixes the bug where it switched fullscreen randomly.
made some changes to (hopefully) make even more gamepads work (switch pro, bluetooth controllers and random joysticks)
tiny map changes (nothing important)
fixed two more typos
hope you enjoy the slight changes - we have something much more exciting and flashy in the works too! if you have found any other errors or issues totally let us know!
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added chat voice subtitles when players use certain voice commands, ex. "(Voice) Player: Need ammo!"
Added server-side console commands for all nmrih_game_state functions
List of commands:
endround
restartround
extractplayer [userid]
extractallplayers
respawnplayer [userid]
respawnallplayers
nukeplayers
freezeallplayers
unfreezeallplayers
freezeallnpcs
unfreezeallnpcs
Changes
"Restart round" callvote now restarts immediately
Characters now call flare gun rounds as "loads", not "magazines"
On Challenge mode, add support for localized challenge names on results
On Challenge mode, go to restart state instead of loss when loading a challenge
Players can no longer interrupt ammo checks/audible reloads with voice commands
Fixes
Fixed being able to spam nukes
Fixed create game UI incorrectly choosing a random challenge
Fixed nmrih_extract_preview not firing output "OnEndFollow"
Fixed flare gun kills not being tracked properly
Fixed included maphack scripts not being loaded in Challenge mode
Fixed incorrect result being sent if game ends during pre-round in Challenge mode
Fixed nuke not killing all players
Fixed several regressions from 1.11.3's extract preview changes (resolves #1169)
Fixed steam API calls being made every frame to check for friend status
Fixed the weapon idle jitter during movement (resulted in shells being ejected rapidly while moving with lag)
Community Contributions
Added turkish localization contributed by Dragostai
Clutter IX: Clutter IXtreme is the most addicting un-Hidden Object game you will ever play. Explore over 1000 replayable levels, including the 100 Level Quest. The ultimate brain teaser!