Boom! February is almost behind us. It flew away quickly, even painlessly. We should celebrate it. For example, with a Chernobylite gameplay captured in a section of the game that isn’t yet available to your eyes. There is action. There are explosions. Adrenaline!
Of course, we had to censor it a bit to avoid spoilers. The effect is a bit like the Doom version for the SNES, only in worse quality.
It’s called “retro”. And it’s art.
Information on the gamepads
Work on the console version of the game continues. Here's another proof of that: PlayStation 4 controler layout. The screen will tell console players which buttons are for what.
By the way, as promised, we remind you of the last big message related to the premiere of Chernobylite on PC and consoles.
We do this so that you DON’T HAVE TO SHAKE US EVERY SINGLE TIME!
Joking, we like you writing us 😏
Toot, toot!
We have something for the automotive fans. When optimizing all-terrain vehicles of the reliable UAZ brand, we thought it would be good to show you what these cars look like from the inside.
First, the body, where the optimization concerned mainly the roof. But also other, smaller elements.
Then we had to dismantle the UAZ car and work on the insides. Literally.
After optimization and corrections, it was a time to make a few variations - just to have more unpredictable levels. The image below shows some of the vehicles created in this way in all their glory.
And now for a change, something for railway fans. Here, too, we decided to work on optimization, which this time concerns the railroad tracks. Additionally, we put together new track models (approx. 30 km long!) in various combinations.
We haven’t forgotten about their smallest elements.
Stairs to...
While we're on "how it's done" part, let us show you how steps are made. The occasion was perfect - we had to make some necessary corrections to one of the objects. This meant creating it almost completely from scratch.
We put the appropriate textures on the model of stairs and adjust them so that they reflect reality as closely as possible.
Then we test the stairs in a specific space and with specific surroundings. The effect is visible after a few final touches.
They look real, right? How about we show you how serious we are about the realism in the game? On the left, a photo that we took during one of our trips to Chernobyl. On the right - the interior of a cottage created thanks to 3D scanning. Looks great isn’t it? We think so too. That’s why we have tons and tons of scanned objects from the Zone, so that you can really feel as if you were actually there! If some of you visit the real Zone one day, look for the places we put in the game and see for yourself how amazing they are!
And to conclude this wonderful report, another exciting patent that we are working on: DIVERSE FIREWORKS!
Who will provide you with that much emotion if not us?
English ########Content############### The procedurally generated mission starts to spawn in "This is a Bar". (Currently, just some easy drink delivery missions providing a safe and stable income as a "normal" job) Added Juliet's lines, talking about this type of mission. Added a bridge in the sewer to make the entire map can be explored. The warehouse part of the 3D printing store will now only be visible when step across its front gate. ########System############### Moved the pre-load event trigger a bit earlier than "registered events" ########DEBUG############### Fixed a bug that in a rare case, no enemy spawn point can be found which leads to a game crash in the 3D printing store. Fixed a bug that the value of x,y coordinates of player character are wrong when checked in pre-load events Fixed a bug that even when mouse is outside item window, it still affects the window. 简体中文 ########内容更新############### 过程生成类任务开始出现在“这是间酒吧”。(目前只有些简单的送饮料任务用于在“正常”环境下安全地获得金钱。) 增加了朱丽叶对于这类任务的对白。 下水道增加了一座桥,使整张地图可以探索。 3D打印店的仓库部分现在只会在跨入仓库大门时显示。 ########System############### 预处理地图事件的优先级提高到了注册事件之前。 ##########DEBUG############### 修复了一个稀有情况下3D打印店因为找不到敌人出生点而崩溃的BUG 修正一个预加载事件中角色X,Y坐标返回值错误的BUG
Have you ever thought about owning a winery and creating your own wine?
We're happy to announce the start of development for our newest project - Winery Simulator!
In the Winery Simulator you will take control of an old and neglected vineyard. Through your work, it will regain its former glory. You will be able to work on your own wine by taking care of the vines in your possession expanding and upgrading your own vineyard and even by... tasting your own wine!
Buying new equipment for the vineyard, choosing between variety of wines or specialization, deciding on time and method of production - these will all be elements that will play the key role in your road to success!
You can wishlist the game right now on Steam - let us know what would you like to see in-game!
Have you ever thought about owning a winery and creating your own wine?
We're happy to announce the start of development for our newest project - Winery Simulator!
In the Winery Simulator you will take control of an old and neglected vineyard. Through your work, it will regain its former glory. You will be able to work on your own wine by taking care of the vines in your possession expanding and upgrading your own vineyard and even by... tasting your own wine!
Buying new equipment for the vineyard, choosing between variety of wines or specialization, deciding on time and method of production - these will all be elements that will play the key role in your road to success!
You can wishlist the game right now on Steam - let us know what would you like to see in-game!
Have you ever thought about owning a winery and creating your own wine?
We're happy to announce the start of development for our newest project - Winery Simulator!
In the Winery Simulator you will take control of an old and neglected vineyard. Through your work, it will regain its former glory. You will be able to work on your own wine by taking care of the vines in your possession expanding and upgrading your own vineyard and even by... tasting your own wine!
Buying new equipment for the vineyard, choosing between variety of wines or specialization, deciding on time and method of production - these will all be elements that will play the key role in your road to success!
You can wishlist the game right now on Steam - let us know what would you like to see in-game!
New Releases since Monday, 22nd of February 2021 Pathfinder 2 RPG - Pathfinder Society Scenario #2-03: Catastrophe's Spark Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1556390
Starfinder RPG - Starfinder Adventure Path #34: We're No Heroes (Fly Free or Die 1 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1548160
New Releases since Monday, 22nd of February 2021 Pathfinder 2 RPG - Pathfinder Society Scenario #2-03: Catastrophe's Spark Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1556390
Starfinder RPG - Starfinder Adventure Path #34: We're No Heroes (Fly Free or Die 1 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1548160
Have you ever thought about owning a winery and creating your own wine?
We're happy to announce the start of development for our newest project - Winery Simulator!
In the Winery Simulator you will take control of an old and neglected vineyard. Through your work, it will regain its former glory. You will be able to work on your own wine by taking care of the vines in your possession expanding and upgrading your own vineyard and even by... tasting your own wine!
Buying new equipment for the vineyard, choosing between variety of wines or specialization, deciding on time and method of production - these will all be elements that will play the key role in your road to success!
You can wishlist the game right now on Steam - let us know what would you like to see in-game!
Renowned Explorers: International Society - AbbeyAdriaan
Dear Renowned Explorers!
It is time to end the much loved Community Challenges with a bang! The amazing Challenge Organizers, said to be descendants of Pinkerton himself, have one final enormous challenge ready for you! Not a random number either; it will be the 200th community challenge!
Of course, we would humbly want to thank all of the Challenge Organizers for their amazing effort. Without them, Renowned Explorers wouldn't be half this vibrant and loved. We are honored to have had such amazing fans helping us out for so long!
Now why would you participate in such a challenge? Well, not only is it the moment to show off one of your many renowned talents. No my good Explorer, it is also a way to eternalize your achievement with a unique wooden figurine that you can win by leading one of the 15 categories!
The event runs for 3 weeks. Meet your rivals! Discuss strategies, but keep your ace up your sleeve! Impress your dog/love-interest/country with astonishing discoveries. Beat that French clown, and claim your title as most Renowned Explorer!!