The method of loading and reading scenes has been modified, which may be helpful to the problem of black screen. The loading level will read the progress bar. When the progress bar is full, it will be able to go in for a while.
If the screen is still black or not responding, then Then I'm trying to find a way
Fixed 2-3 appreciation errors
Increased mouse sensitivity settings, you can only enter the level to select settings to change
Added vertical synchronization settings, you can only enter the level to choose settings to change, and each time after adjusting the quality must be reset.
Heroes of the Pacific brings the award-winning Lock ’n Load Tactical game system to the Pacific theater with a vengeance. Heroes of the Pacific details America’s brawl with Japan during World War 2 and includes twelve frantic firefights from America’s audacious island-hopping campaign.
You will lead desperate Marines struggling ashore on Tarawa, face a counterattack of HA GO tanks at the Peleliu airfield, fight for Kitano Point on Iwo Jima, and more.
It isn’t, however, all about the Marines; Heroes of the Pacific comes chock full of the U.S. Army’s finest, as well as the Imperial Japanese Army, all drawn with the painstaking detail our fans have come to expect. With 12 exciting scenarios to test your combat skills. It’s squad-level combat at its most exciting; Lock ’n Load Tactical.
With reports of the AI growing stronger, along with it taking control of all our AI Defenses, we have ordered a new starship to be available. An upgrade to the Destroyer, which, can cloak.
This update has the following
-A new mission -A new ships (That can cloak) -Voice lines
The next update will take a break from the story, and ships, and add more exploration events that the player can come across.
Wild Honesty: A party game for deeper conversations - That's Not A Game LLC
The Romance Game Pack has arrived! Go on a cute bird watching visit among flowery decorations, and answer questions about love, romance, and dating. We have 50 new questions and a handful of new feathery creatures to join.
Minor bugfixes have also been added for decorations on switching game packs, and some backend work too.
Thank you for being patient as this update arrives a bit later than usual! We hope to be back on a more consistent schedule soon. And thank you all for the feedback, even if we can't fix every bug quite yet! It all helps.
Devlog video 87 covers a number of new features and adjustments in builds 112 and 113. Lots of tweaks and adjustments to the NPC AI and the way they determine their tasks. I have also added a few database items and revamped a few descriptions.
Skill book items have been added to the game. You can find these very special items from high level raider drops. These items, when used, will add skill points onto your pilot account. There are 3 types of skill point books. The Basic, Advanced, and Elite skill book manuals will provide 2,5,and 10 skill points when used outside of a station.
I have added new faction coloration to the faction file. These colors will not show in exisiting savegames unless you manually replace the faction file in your save with the default one. This will reset your faction ratings, so you might just want to open the faction file and replace your rating manually.
Each ship icon will now display the type of ship it is. The applies to all ships in the game (except your own). This will allow you to use the tactical sensors view to asses the ships in the sector at a glance.
I have added over 20 new interactions with NPCs these past few builds, the newest batch being the ability to obtain special missions from NPCs with whom you have high faction standing. These missions will reward a high number of skill points in leu of credits.
You now have the ability to toggle modules using hotkeys. 1-10 and alt 1-10 for a max of 20 hotkey toggles. These cannot be changed atm.
Build 0.0113a - Hotfix for bad SECTOR event causing load error.
Build 0.0113 - Fixed bug with modded ships and bad paths causing blackscreen. - Fixed generateSpecialItem index out of range error. - Fixed a few spelling errors on mission text. - Fixed bug with structure timer and skills not calculating properly. - Fixed bug causing new structures to save as dead structures. - Fixed bug causing construction platform to vanish during upgrade. - Fixed sandbox station level calculation bug. - Fixed gametimer bug causing improper structure upgrade calculations. - Fixed ammo destruction timer bug preventing max range on some turrets. - Fixed law enforcment targeting bug on hostile npc ships toward player. - Fixed bug when pilot view is active and switching to camera lock. - Fixed range issue with a few modules not calculating despawning of projectiles. - Fixed bug with camera follow and while switching tactical - Adjusted ship model to no longer render to camera while in pilot view. - Adjusted missile AI for better connection with target when closing distance. - Adjusted npc ship AI to use faction battles. - Adjusted npc ship pathfinding AI for better performance. - Adjusted sandbox station generation code for better progression thru sandbox stations. - Adjusted title screen from 3d scene to in game screenshots slideshow. - Adjusted pilot continue panel UI and text level display. - Adjusted all campaign sector files to include event_type data for all newgames. - Adjusted sandbox sector files generation to include event_type data for all newgames. - Added color information to the faction_database.txt file (new games). - Added Db item error checking on generateSpecialItem script. - Added 4 new missions that reward more skill points than credits. - Added 4 new npc interactions for good standing npcs that spawn sp missions. - Added skillbooks to the usable items script. adds SP to the pilot when used. - Added 3 new usable Skillbook items to the database. - Added new skillbook items to raider loot drop table. - Added active event system to sector files using the background event generator. - Added new faction war active event that spawns npc faction battles. - Added active event timer to the sector event data in the sector files. - Added war npcs that target player ships if faction matches war target. - Added new physics layer for war npc ships and their ammo. - Added unique icons for all ship classes in the tactical overlay. - Added faction coloration to the tactical overlay. (reqs updated faction file). - Added faction information to the NPC merc panel.
0.0112a *Hotfix for bad skill level req for all ships.
0.0112 - Fixed market item duplication bug when rapid double clicking sort icons. - Fixed market sort code conflicting with active refinery or fabricator coroutines. - Fixed market sort code conflicting with active save game coroutine. - Fixed negative cycle rate buff adjustments to all modules. - Fixed negative energy usage buff adjustments to all modules. - Fixed bad event data in economic restock event. - Fixed storage item count display bug not showing items and lockers. - Fixed drone out of range indicator bug when docking. - Fixed bug allowing your ship to briefly move when game is paused. - Fixed bug allowing npcs ships and mercs to briefly move when game is paused. - Fixed bug allowing station cars to move when game is paused. - Fixed merc bug preventing aggressive stance when click targeting with alt. - Fixed friendly fire bug with mercs when targeting structures. - Fixed merc formation lock bug causing merc to jump to formation position. - Fixed bug allowing sector traffic to move when game is paused. - Fixed crate drop from ship not showing in tactical when tactical active. - Fixed a few bad stat caluclations on the shipyard comparision stats display. - Fixed storage lag bug when dragging large qty to locker. - Adjusted all 10 Tractor Beam stats and values. - Adjusted market list and inventory code for better performance. - Adjusted event file to include level caps in event_value_3 for ADJUST_HANGAR events. - Adjusted a number of component prices and stats in the items database. - Adjusted the refinery code that handles the breakdown of modules into components. - Adjusted all salvager modules stats for more balanced income vs mining. - Adjusted salvage beam particle effect and color. - Adjusted activate ship code to apply additional armor points based on bonuses. - Adjusted activate ship code to apply armor repairs and fees prior to ship swap. - Adjusted sandbox generator for mission events in sandbox games. - Adjusted inventory code for refinery and fabricator and storage improved speed. - Adjusted base storage space modifier for station storage lease space bonus. - Added autoload ammo for all modules when ship is loaded or module is installed. - Added new descriptions to the tractor beams. - Added ship level stat to all player ships. - Added new event system to generate ships in station shipyard hangar. - Added HOTKEY toggles for all modules buttons. (1-10) and ALT(11-20). - Added newer and missing larger ships to campaign station shipyard hangars. - Added new button on cargo storage bar to transfer all cargo to storage. - Added ability for all salvager modules to recover items, modules, and specials.