The Main Winter Update for FM21 (PC/Mac) is available now, with this part including updated squads following the January transfer window.
The Final Winter Update will follow in a few weeks, covering the latest deals from transfer windows that closed in February, including the Chinese and Russian leagues, MLS, free transfers in the EFL and more.
More than 3.7m database changes feature in the Main Winter Update update and among them are tweaks to player data to reflect their real-world performances so far this season.
This first update also includes a gameplay patch that contains fixes and improvements across a number of areas in the game.
The gameplay patch will take effect in all current save games, but you will need to begin a new career for the data changes and competition updates to appear.
Most updates like this should download automatically but if that isn’t the case, you’ll just need to quit and restart the Epic Games launcher or Steam.
Changes in the 21.3 update include (but are not limited to):
- Number of stability fixes and improvements - Further improvements to total player count and number of newgens generated in youth intakes - Re-enabled option to ask board for Reserve/U23 team - Improvements to staff given non-playing staff appointment responsibilities - Further balancing of player ratings across both full and quick match engines - Number of improvements and fixes to match stats, including key tackles, clear-cut chances and interceptions - Improved goalkeeper distribution when set tactically via instructions - Added assist details to the goal caption in matches
A more detailed changelist is available through our community forums.
The Main Winter Update is also now live on FM21 Mobile (iOS/Android) and FM21 Touch (PC/Mac/iOS/Android), and will be coming to FM21 Xbox and FM21 Touch for Nintendo Switch™ in the near future.
- Fixed: "Aim Assist" not working properly after patch 0.6 - Fixed: Being able to duplicate creatures in the shrine (while in the Temple of Draknar) - Fixed: Critical health warning images activated incorrectly
After twenty long weeks of development, we received over 30 incredible submissions for the Insurgency: Sandstorm mapping contest. Today after 10 days of public voting we are pleased to announce the ten finalists that will go through to be judged by our expert panel for the chance to win over $17,000 worth of prizes from New World and our incredible sponsors, Intel, Nvidia, and Epic Games.
Over the next 30 days, our team at New World will begin testing and judging the finalists with our sponsors. We plan to announce the winning entries on or around Monday, March 22nd.
Congratulations to all the finalists, as well as our runners up!
Note to submitters:
Entrants who did not make the shortlist are now able to freely modify their submissions and take onboard any player feedback.
We want to encourage everyone despite not making it in the top 10 to keep working on your levels or new levels. The contest results are simply a review of the work at this moment. It doesn’t say anything about your future quality of work or pursuing a career as a professional level designer. We hope you enjoyed the contest and we are looking forward to seeing more of your levels in the future!
Finalists must not alter their submission until the expert voting period has concluded and winners are announced.
We've prepared pieces of concept art from the Ethercraft and Rapture microtransaction series to share with the community. If you're interested in taking a sneak peek into our microtransaction development process or if you've liked our recent cosmetic effects releases, then check them out below!
GENERAL * [General] Servers will be online on Thursdays from 18:00 to 20:00 UTC.
Hello Rushers from all around the world and beyond,
First of all many many thanks for every minute played by your side and support given during these last weeks, tons of fun, headshots, rovers, bugs and crashes took place during the alpha testing sessions and the Early Access Launch Event.
We, Blackmouth Games, are consequent, implicated and trustful people, we are working hard to release an outstanding Battle Royale by the end of the year and, as we saw during this weekend specially, there is some stuff to be modified and implemented in order to achieve that goal, so we want to apologyze for the mistakes and errors we had during the game early access launch, we have in consideration every feedback received.
We will include more content, rankings, bug fixing, stats, matchmaking improvement and more stuff that you have been asking for on the April's big update. So we have decied to shut down the servers and only open them once weekly for playtesting purpose, if you are into the weekly playtesting write me.
U.P2 Corrected the smooth movement of the player. Added the ability to move with the stick to the right and left.
U.P1 At the request of the players, smooth movement and running have been added to the game. But we also left the possibility of teleports. On the Valve Index, these are the Trackpad buttons, on the Oculus, the Y and B buttons on the Vive, pressing the right Trackpad in the center will activate the teleport. The light from the flashlight has also been redesigned.
The Bikini Island Challenge Patreon Page is now live! If you would like to support our development efforts on the game please consider becoming a patron.
In addition to showing us your support you can also unlock some pretty amazing benefits including all companions, new monthly companions, and access to the exclusive VIP mansion!