Hi everyone - I just wanted to check in, since some of you (quite rightfully) called me out for not doing so on a regular basis. The main update is that I've started to gameplan something that I've wanted since the beginning of development - co-op. It was a feature I thought I would wait on until after coming out of EA, but it was such a central feature in my mind, and I'm way past worrying about deadlines. Releasing it without co-op would feel incomplete, so I'm giving that a go. My goal is to make the next update include it, so you faithful followers can kick it around and see how it works. Zero timetable for it, but I'm very excited about giving it a go. I hope you all are too!
We're thrilled to announce that Harvested will be launching out of early access on March 20th, 2021! This update brings 3 new story missions, a proper campaign progression lock, and minor changes throughout.
At first, Harvested will only be available for Windows, but once we have stabilized in on Windows we plan to release it for Mac and Linux as well. Please note that the M1 chip included in new Macs is a wildcard we could not account for when we promised cross-platform support, and are not able to promise M1 support at this time.
We are proud of our early access journey. In the past 1.5 years we've added 14 new missions (in addition to the 4 story missions and 8 survival maps that launched with the first release), added new buildings, improved game systems, and polished our existing content based on user feedback. We thank everyone who helped us along this amazing journey!
In the coming weeks, we'll be sharing some additional information about the full release! We're really excited. Please let us know your thoughts in the comments, and follow us for everything Harvested!
v6.2 - February 21th, 2021 -Radiant Garden can now be used to extract color motes from radiant tetrids -Rebalanced how much garden blessing value some actions give -1 new dream to fulfill (Total: 425) -Bracelet is now a 2 star gift and it has a more powerful effect -Added a slight delay to the visual effect of the Spark Thorn aura -Fixed: Gift effects that change the size of star shots did not work -Fixed: DPS values shown in the attributes screen did not update properly in mid-battle -Fixed: The Glass Petal effect was missing an attributes page entry -Reduced the requirement of the dream for using the garden to create a lot of radiant motes -Fixed some typos
Challenge yourself, challenge everyone in a multiplayer battle arena tournament. The winner will get a Steam game of their choice up to $30 value. This tournament is co-sponsored by our unbeatable double-champion Steelster.
Participation
Participation is easy and free, just join in the game lobby, there is a kiosk with a big Sign Up button. You need to come at a specified time to be shuffled into the 1st round matches. Once the tournament is started, the table will be rendered in the lobby and your match will be ready to join with the big sphere in front of you.
Observers
If you don't feel like a fight but want to spectate matches in real-time and in VR, we have this option for you now. Once the tournament is started, a separate holo table will be displayed in the lobby with all active matches, join any, follow the player or use the free camera mode to fly around. Use your trigger and grip buttons to change a player to follow and the rotation mode.
Toodles is now a more corrupting influence. Keep your babies far away from him! Also fixed fear zones persisting after decapitated villagers are transformed, and enlarged wind-up mice hit boxes
Although it's not the largest patch in terms of looking back at the patch history of MechWarrior Online, it is a big step forward for the future of MWO. It is the return of regular MWO patches. It is the return of MWO development. It is the return of a dedicated, growing MWO dev team. And for those of us already on the team, it is the return to a game and community that we all love. To all of you who have already contributed to the discussion, on the forums, and elsewhere, thank you. These are the beginnings of the results of your efforts. As we continue to move forward on the MWO roadmap for 2021, the patches will grow in significance, and so will the need for your input. For those that are interested, but haven't contributed yet, there's no better time to start! We have a lot of work to do this year, and the sooner you get involved, the more of an impact you can have. Let's do this!
Go! Cat Rangers! Protect the Earth from danger using a combination of feline prowess and science! As long as evil exists, promise to join in the fight against it! It's February 22, and here in Japan, we're celebrating all things cat and ninja! In honor of the cattiest and ninja-est of days, the Moe! Ninja Girls are getting a makeover! They're using the powers of cats and science to defeat the evil in the world! Why cats and ninjas, you ask? Because they're cool, of course! Go! Cat Rangers! You're our only hope for peace! ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ COOKIE COLLECTION: Go! Go! Cat Rangers! Early Bird Special Period Ends: Feb. 28, 8 PM (PST) Event Ends: Mar. 12, 8 PM (PST)
Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities who are usually called “Rulers”.
The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. Governors can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other Rulers.
Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned.
Goal
Feralis is a deckbuilding card game for battle 1vs1 and 2vs2. The ultimate goal is to kill your opponents. To do so you have to recall your creaturs, mutate them, and use them to slay the creature that stands in the opponent's area or go directly to the head of their leader.
Gameplay
In the game, the players have a deck of creatures, a Ruler they impersonate, and a series of Godlike Skills assigned to the Ruler. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form.
Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area.
You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills they will recharge once used.
Use all these resources wisely and have no mercy, your opponents will not.