Recently, some of you asked us about the current state of the project, what’s the current progress, what kinds of stuff are we working on, what’s the roadmap of the game, when we’ll release the game, and so on.
So let’s get started.
A Brand new Faction Theme Music + Faction city view for your enjoyment:
1. What’s the current progress of the game? What’s coming in the next build?
- Our programmer currently is working on SI (Enemy hero acting like a player) - I’m making Unity magic (Making Countryballs animations to work as a unit) - Our graphic designer is working on brand new stuff like New Balls, Spells, world assets
This means, 4 new factions soon will be ready to rock: UK/ China/Ger/ Poland B
Alpha based feedback 95% of your feedback has been already implemented, missing just a bit of visual polish. 95% of Bugs have been fixed So things like Pathfinding, Animation speed, disable/enable dialogs and many more are already in the testing build!
No Mac build is not ready yet ( will be before release ^.^)
Once again, thank you so much for your Alpha Feedback! Together we can make Countryballs great again!
To sum up: - Brand new factions are almost ready to rock - Alpha based feedback has been implemented - We'll let you know when the new build will be up on a beta branch - Detailed changelog will be available during patch day
1.1 Sneak peek at what’s coming in Pre-beta patch 2: - Hero Player SI - Interactive Tutorial - Save/Load system - Music mixer (SFX) - Brand new spells - Brand new talents - Brand new passive abilities.
2. Roadmap & release date.
I. Pre-beta patch 1 (March 2021) - we are here II. Pre-beta patch 2 (Later March/ Early April 2021) III. Closed Beta (April - May 2021) IV. Steam Demo ( May 2021 ) V. Release (Late 2Q/Early 3Q 2021)
Take it with a bit of salt, we’re not sticking to those terms like glue – it might be a bit earlier/later. 😉 No rush, let’s make the best Countryball game in the history of Countryballs.
We have reviewed our game and decided to do some updates for it. We plan on releasing the updates in the near future. For now, here is an image of what is going on so far. Oh and so you know, those spike blocks move unlike the current version. Levels are longer, interesting and challenging.
- fixed issue preventing unlocking the "collateral dammage" success (spotted by Hanni) - fixed typos in the success descriptions (spotted by Hanni) - fixed word in french in the english version in the description in the backpack in the island scene (spotted by Hanni) - improved loading screen in the barracks to the museum in order to prevent seeing the previous scene (spotted by Hanni) - rebake lights in order to improve rendering and performances (quays and temple) - fix issue with the collision sound of amosis with the door (ego ending) - add option in main menu in order to set the brightness - fixed issue with ghosts cubes - fixed issue in the main menu, where the music would keep playing even if headset is removed - and of course, fix random bugs occuring when fixing other bugs
VolticPistol is now available on Linux! Play the medieval-cyberpunk platformer on a Linux machine now! Battle your way through a futuristic-medieval castle to take down the King!
The Linux build should behave the same way in as the Windows build. In addition to the Linux build, stability changes have been made for the Windows build as well.
De'Vine: Heavenly Acres is set to release Q2 2021! It is the newest game in the De'Vine series and is set to take place in the Isles of Tenoch. Farm your way to fortune or battle your way with 200 unique monsters. Customize your world how you'd like! The relaxing Isles await you!
200+ monsters to synthesize and grow to your liking all with elemental strengths and weaknesses. A full farming simulator. 12 misfits are trying to make a life on the Isles after being stranded. Will you help them? Befriend them? Marry one? Or hurt them? The Castle located on the Isles has any item you can think of, but at the cost of high taxes. Increase the Net Worth of the Castle by buying and selling to them. Or increase the Net Worth of the Town by doing the same. Your choice!
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