Etched Memories Demo - Linkwuver
Hey everyone! Etched Memories Demo has been confirmed to release on February 22, 2021! Thank you for your interest and support. Here's a sneak peek:
Cepheus Protocol - Dark the Great
Operation Hammer Down continues... and we need your Help!

It should be noted the next few patches will also focus on nerfing some of the units like the Apache as they are greatly overpowered. This will include further refinements with the health/damage tables being further adjusted for other units as well. Stay tuned!



Starting Friday night we have pushed out the started inklings of Operation Hammer Down. Our first major patch which targets adding more replayability and simulating a larger world to fight in. We want to hear what you folks have to say about how it plays so we can properly focus the aspects that need the most attention. After we feel they are in a good place overall we will shortly afterwards put up a factions public beta.

  • Finalized Open World Map
  • Doctrines
  • Juggernaut
  • Little Guy enemies
  • Leviathan
  • Revised Power Generation System

Patch Notes - 0.7.85 Further QOL and improvements to the Spine Throwers



The pre-beta opt in will be removed in the next week. Please remeber to finish your old game sessions on them ASAP!

Patch notes from this patch
  • Added a safety for turn animations to not freeze movement if the montage fails somehow
  • Added a safety for loaded soldiers to unfreeze movement on being loaded, in case they somehow load as 'frozen' (had a save file where this occurred, safety seems to have resolved it) I.E units would refuse to move after a save file was loaded
  • Tanker collision fixed on adjusted so they dont pop in and out based on distance
  • Fixed the Spine Turret's damage character root being too low such that certain Spine Turrets would become 'untargetable' (due to their target point in some instances being 'belowground')
  • Resolved an issue w/ right click-on-spine-turret commands not boosting selected unit's Threat Level towards the right-clicked target (i.e. they were basically ignoring that command)
  • Fixed the Spine Turrets not shooting at the player after fixing the player not being able to shoot some spine turrets
  • Boosted Vehicular nav agent size to prevent vehicles from trying to 'go up ramps' on some sections of the map (note that vehicles cannot get to certain places, so if there's a lot of road clutter or thin paths, don't be surprised if vehicles just can't find their way in - may need more tuning, though)
  • Made the hospital give $150 as capture income (was giving $0)
  • Fixed a missing bridge pointer from Angel Island to Treasure Island (was messing w/ horde logic)
  • Added a safety to try to prevent some Editor 'warning spam' related to Juggernaut rock throws
  • Improved Garrison vision logic:
  • Units in a Sparrow now have double firing range (except for flamethrower) and vision
  • Spread from sitting in a moving vehicle increased (over 200 units means 30% boost, over 800 means 60%)
  • If in an aerial vehicle, spread increased by 10% then multiplied by 110% (so units in a hovering Sparrow has 121% spread, but if Sparrow is moving it will either be 154% or 187%)

Patch notes from public beta period
Here is a patch list compiled for your convenience so you can understand all that has been changed/adjusted in the public beta.
https://steamcommunity.com/games/979640/announcements/detail/3028077442854098574
https://steamcommunity.com/games/979640/announcements/detail/5196558685239608610
https://steamcommunity.com/games/979640/announcements/detail/4492868685540062205
https://steamcommunity.com/games/979640/announcements/detail/2892963558047527966
https://steamcommunity.com/games/979640/announcements/detail/2892962924328296977

Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization

Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!

It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal

Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
Feb 18, 2021
Tower Unite - PixelTail Games
This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Canvas whitelist/blacklist will now always apply regardless of canvas parental modes, removing the need for different canvas parental modes all together, simplifying the canvas parental controls for everyone. Trusting/untrusting players is still required
  • Dark: Made slightly less dark
  • Virus: Adjusted speeds and friction a bit
  • Cleaned up Appearance menu a bit, making it easier to select upgrades for games
  • Redid icons for several items (over 100), including all accessories, RC items, instruments, and more
  • Added a tutorial when clicking on Visit Condos that explains about custom content in Condos
  • Improved look of chat rules and how to report to make it easier for people to read
  • Optimized main menu, drastically reducing GPU usage
  • Inventory UI: Search bar now is much larger and easier to find
  • Inventory UI: You now must click on the bottom inventory to open the drawer for it (instead of just hovering over) to prevent the inventory from accidentally opening
  • Inventory UI: Made the Refresh and Tower Express shortcut buttons much more noticeable
  • Inventory UI: Hot bar no longer closes automatically when right clicking on items
  • Zombie Massacre: Improved zombie ragdolls (fixing jiggling issues and adding more weight to them)
  • Billiards: Reduced point deduction when scratching (from -200 to -50)

Bug Fixes
  • Took measures to improve desync issues for Minigolf and Ball Race platforms
  • Fixed voice chat volume being muffled while players are in seats
  • Inventory UI: Fixed a bug where the hot bar would automatically close while interacting with the hot bar
  • Dark: Fixed certain floating orbs colliding with the camera
  • Minigolf: Fixed Flower Hat scale
  • Fixed some lighting issues in Pine Valley
  • Laser Tag: Fixed spawn point issues that led to players spawning at the origin of the Plaza
  • Laser Tag: Recharging no longer requires you to use the recharge station, instead just being near a recharge station will recharge you



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
FutureKreate - FutureKreate Dev Team


FutureKreate Dev Team is planning to host a brand new type of robot workshop.
We are using a professional tool called 3D CAD, and design your own robots with simulation in FutureKreate.
FutureKreate is the only game that is able to import the real world blueprint!
People of any age can join, from elementary school students to researchers!
The event will be online.
Atrio: The Dark Wild - Isto-Stephen
Ever wanted to learn how Isometric 2.5D games work? Look no further! ...Unless you don't like bad jokes. Then maybe look a little further, because that's all that I got for you. :)
One Way Heroics - playism_kido
Dear Fans,

Thank you for playing One Way Heroics.
This message is to inform you that a new update has gone live.
  • [OWH/OWH+] Attempted to fix bug causing an error message stating "Cannot locate basic info data C:\**\Game.dat" when starting the game in some environments.
Again, thank you for your continued support.
Shadow Arena - [GM] Alex



Greetings, this is Shadow Arena.

Here are the updates made on February 19 (Fri).

* Patch Size : Approx. 10.12 MB

Check out the details below, and we will see you in the Arena!


■ Heroes



l Heilang’s Territory (R)
- Fixed the issue where other skills’ orders did not work if the player canceled Heilang’s Territory with skill Heilang (RMB).
- Fixed the issue where HP recovery did not apply to Heilang when using the skill [Heilang: Roar: Heal].




- Reduced damage of Basic Attack (LMB) by 12%.

ㅣFirst Blade: Rushing Gale (Q)
- Reduced skill damage by 25%.

ㅣSecond Blade: Countercurrent (E)
- Increased cooldown from 7 sec to 9 sec.
- Reduced damage of Haze (E + RMB) by 30%.
- Reduced stun duration of Haze (E + RMB) from 1.5 sec to 1 sec.

ㅣ Fourth Blade: Demon Rend (R)
- Reduced skill damage by 13%.


■ AI Player
- Following AI Players’ Ultimate (R) skills now have the same number of hits as those of players:
> Yeonhwa, Shultz, Goyen


■ Fixes and Improvements
- Fixed the issue where the camera had to be adjusted to look down in order to interact with a dead player’s grave.


Thank you.


Spies & Soldiers - Ghostbat Games
A quick hot fix for a rare issue some people encountered that would cause the game to hang when starting Practice or Tutorial sessions. Also, a couple of small menu tweaks for good measure.
Feb 18, 2021
Alone in the Stars: Survivor - JustinSix
Added a way to delete saves from gameplay in settings. Should fix some bugs
Feb 18, 2021
SRC: Sprint Robot Championship - Syharka
Admittedly we’ve been a little slack in keeping everyone up-to-date with SRC since our last Championship in July, rest assured we’re still here and have been mostly active in our Discord providing support and watching some of the insane times being posted to the leaderboards. Since April 2020 we've been rolling out small patches to address issues we or the community have found. Most of these fixes were so small we didn't find it necessary to mention them in their own post. Below is a short list of some of these fixes.

Bugfixes
  • Fixed: an exploit where you could restart the race at a position other than the Startline,
  • Fixed: an input bug which forced you into a slide after resetting,
  • Fixed: an the mouse cursor escaping the game when played in windowed mode,
  • Fixed: "Seeker" obstacle move speed being frame dependent,
  • Fixed: the connection lost menu softlock,
  • Fixed: magnetic tracksections sometimes letting go of the player on sharp turns,

Unfortunately there are some rather infamous bugs which we’ve been unable to fix, while I wont say we’ve thrown in the towel for fixing these, I don’t believe we’re currently able to fix them without a major refactor to SRC’s code, which is unlikely to happen.

Known Bugs
  • The countdown timer gets stuck at -1 or 4 seconds (Rare),
  • Recorded Ghosts sometimes don’t match the reported times,
  • When entering or exiting tunnels and portals at extremely high speed the player might be forcefully reset to a checkpoint (Rare),

Lastly I think an apology from us is long overdue, in May 2020 we mentioned the 1.1 Update content that was in the works at the time. The key word here is “was”. Since the release of SRC we had every intention to continue creating new content, what this content would be was in constant flux within the team. As a result we either dropped development of this content due to it being unstable, too difficult to achieve or just not fun. For those interested we didn’t want to just keep making tracks as this takes quite a lot of time, time we have been very short on since late 2019. What we attempted to do was solve this issue by building systems or modes that would provide meaningful long term content without being bottlenecked by our own development speed. Some of the things we worked on were;

  • Trackbuilder tools for editing existing tracks or making new ones,
    (found to be too difficult to achieve as SRC was not original built with this in mind and would have required more than half of the games mechanics be refactored or redesigned)
  • An infinite track which would randomly select pre-designed sections of track and could be easily extended by building new sections rather than entire tracks,
    (was prototyped and found to not fit SRC’s fundamental design philosophy, just not as fun as it sounds)
  • An alternate mode for Sprint tracks where several ‘time boxes’ would pause the race timer for short durations,
    (was extremely unstable and also didn’t solve our issue with content generation as we don’t consider recycling to be meaningful content)

We considered bringing back the Championship creator that was removed from the game during Early Access. However, this feature required constant upkeep and never saw much use, later being removed for that reason.

Thus rather than string you all along with promises of content, we would rather be upfront and put SRC into ‘Maintenance mode’. Meaning the game will continue to receive bugfixes and quality of life improvements where possible, but will not receive any new content.

We’re active over on our Discord and try our best to respond to any and all bugs and questions. If you run into any issues with SRC please let us know here: https://discordapp.com/invite/d6MaRCb
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