“Insurgency has a wide swath of weapons, but there’s always new ones we are considering that can offer new gameplay opportunities, unique aesthetics, and thematic appeal. The QBZ-97 and QTS-11 were added in an effort to expand the range of capabilities for the commonly used Rifleman, Demolitions, Commander, and Observer classes, as well as try to have better representation of modern Chinese firearms which could be seen in our setting. We’ve got plenty of international guns, but we’re a little lacking on the East Asian side.
Adding new assault rifles is an interesting challenge for a hardcore modern military FPS game designer. In real life, modern small arms have largely plateaued. The technological advances and distinctions between each weapon a military deploys are much more minimal than they were in the previous century. You have to really think and iterate when trying to make a new gun feel unique in the game but still real. The QBZ-97 gave us a chance to have a low supply point cost weapon that was an alternative to the AKM, firing 5.56 and featuring a higher fire rate. The QTS-11 was an opportunity to make a more expensive supply point cost Security assault rifle that fired flat and smooth with a unique toggleable optic type that keeps you deadly at both long and close range. The fire rate in particular was a fun piece to balance, as pretty much all our assault rifles fire faster than the QTS-11. We weren’t sure if it would be viable. It was a bit of an experiment, and it feels like it paid off.”