KovaaK's - GTB79
Your favorite FPS training software is back with a brand new update! As we look to reset our leaderboard, we’ve also secured a game-changing collaboration with NVIDIA. So come train your aim for science!

We’ve got some other new features, including some new featured playlists, jump pads and teleporters as well as some smaller game-enhancing fixes. Check out all the key features in this release and what you can expect very soon.

LEADERBOARD RESET COMING SOON
Our scopes are trained on a leaderboard reset! Though there’s no specific date for the launch of this, please note that the leaderboards will have fewer scores than before in the near future. The reasons for this are:

  • Steam limits leaderboards to 10,000 and we recently found ourselves above that limit which forced us to manually remove old competition leaderboards from scenarios that are no longer on the workshop (you might have observed stuff like Steam sending the game client the wrong leaderboard while we were over 10K).
  • A number of scores on the current leaderboards have been affected by old bugs that accidentally allowed users to get higher scores than humanly possible.
  • The old leaderboards have had quite a few cheaters. To combat this in the new leaderboards, we will also be launching anti-cheat with the game simultaneously when it goes live.
  • Once we have migrated leaderboards off of Steam, that opens up a lot of new functionality that wasn’t possible! The initial launch will most likely be a 1:1 copy of the Steam leaderboard functionality, but future patches will bring more *winks.*

NVIDIA EXPERIMENTS MODE
Train your aim for science! In collaboration with NVIDIA, take part in various scenarios and contribute to important esports research. The first two experiments feature one clicking and one tracking scenario. Check it out!

NEW FEATURED PLAYLISTS
We're stoked to partner with N0ted to offer all his favourite scenarios in a special Valorant playlist!
Hone your Warzone game with an exclusive playlist from ItsIron.
We have two featured playlists for the new Apex season: one focused on clicking and one for tracking.
Check them out under “Local Playlists” - let us know what you think!

JUMP PADS AND TELEPORTERS
We released these in a recent update and totally spaced on letting you know. Our bad. We now support jump pads, so get to work building your bouncy house of doom! Map authors: create a jump pad brush. It will take up a volume in 3d space and have a "target" that is a point in 3d space. When a character touches the jump pad, it looks at the character's gravity scale and calculates the vertical and horizontal velocity needed to send the character flying such that the peak of their jump is where that target point is, then it sends the character on that trajectory. Targets must be above the jump pad brush in order to work.

We now support teleporters too! Map authors: create a teleporter brush. It will take up a volume in 3d space and have a "target" that is a point in 3d space. When a character touches the teleporter, it will zip them to the target point. Neat, right?

SANDBOX
  • With our resized UI elements in the sandbox, you can now embiggen (or ensmallen) UI elements on the HUD as you wish when moving them around.
  • The sandbox player score percentile now calculates from the actual rank instead of what Steam thinks it is. (Your percentile will be better, generally speaking).
  • Scenario authors can now make bots that cycle through dodge profiles without the dodge profile order being randomized. Scenario authors can also specify that the bots randomizing dodge profiles will hit each entry in the list before re-randomizing the list. (This ensures a consistent short-term distribution of how bots dodge).
  • Scenario authors can now make challenges end after a certain amount of kills or damage.
  • We’ve added our smoking KovaaK 2.0 logo to the top of the sandbox too!

CHALLENGE STATS
  • We’ve added a “Recent” tab to show recent performances.
  • Enjoy our nifty combo search box to easily get to a given scenario. This will automatically open to the current challenge if the user is in one.

MORE FEATURES AND FIXES
  • We’ve adjusted humanoid bot animations so that their heads stay in a relatively static position when a change in strafe direction occurs. (The hitbox still has the same behavior as before, but now the heads will do a better job of staying inside the hitbox).
  • The opening video now 80% less ear-bleedy.
  • A “Tracking Trainer Wrap-up Screen” that reverses the vertical direction for the horizontal graph for bots traveling down.
  • The “Trainer Instructions” now have more spacing.
  • “Flick Trainer” now gives credits for flicks that stop short of the target (i.e. under shooters).
  • We’ve fixed an issue in which the wrong map and bots populate together when opening a scenario to edit.
  • We’ve fixed an issue in which uploading or updating a scenario to Steam causes the client to freeze.
  • We’ve fixed an issue with BG music not playing in the trainer.
  • We’ve fixed an issue where a high score to a scenario would not be properly stored, resulting in each challenge completion being a “new high score!” and never uploading to the Steam leaderboards.
  • We’ve fixed an issue with the movement-based scoring widget's visuals where it would use the wrong color for certain time thresholds.
  • Various smaller bug fixes and enhancements.

THANKS!

We’d like to thank the community for the feedback and contributions that shape our game and its development. Please keep sending us your suggestions and reports to us on Discord here and share your screenshots with us too on Twitter, Facebook and Instagram.


We can’t wait to share more exciting content with you all soon!
Feud - JoelOtter
Hey Feud players! We're working hard on implementing achievements in Feud. We hope to get these to you in the next few weeks sometime.

Unfortunately, since we're in Early Access, we can't work on developing and testing these achievements without publishing them. We thought this would be a bit confusing for our players, so we've made all the achievements hidden for now, and they cannot be earned. Don't worry! This won't be the case when those achievements are implemented, and we'll be sure to let you know when that happens.

As always, thanks for playing Feud!

The Bearwaves team.
Slay Together: Fantasy MMORPG - Jaudatus
Hi folks,
here is what got patched:

  • wandering npcs in forest area
  • wandering npcs in town
  • visual effect when using heal potion
  • doubled drop chance for enemies in forest (for new players)
  • info-system that shows tipps during loading screen




Next patch will contain a new upgrade system and weapon glows :-) May take a couple of days until it's patched!

Have a great day,
- Jannick
Feb 16, 2021
Unlasting Horror - Matt Sowards
- Fixed loading screen
- Update Monster AI Pathing
- Updated some controls
- plus a few other bugs
Lost to Time - lttephemeral
- Fixed an issue where submenus would not open properly
- Added missing markers to the map and fixed map colors
Path of Exile - CommunityTeam_GGG
Today, we thought it would be interesting to take a look at some Ritual Statistics to see how everyone is faring and what kinds of rewards players are taking away from Rituals!

  • Rituals Started: 624,332,098
  • Rituals Completed: 600,943,858
  • Rituals Failed: 23,371,627

As you can see, players have been extremely busy with Rituals. This comes out to 20,139,745 Rituals run per day since Ritual began (at the time of writing), or just over 23 Rituals every second!

Completion rate of Rituals is actually quite high, at just over 96%.

So, lots of Rituals have been completed, but let's take a look at what players are running Rituals for in the first place: rewards!

Item
Number of Favours Bought
Fishing Rod
69
Mirror of Kalandra
346
Headhunter
553
Exalted Orb
714,797
Delirium Orb
2,659,650
Scarab
11,960,394
Orb of Fusing
16,542,675
Chaos Orb
32,283,049

As noted above, these are the times that a given Favour was bought from a Ritual, but doesn't factor in stack sizes (where applicable). It's worth keeping in mind that the numbers above reflect how often a reward was taken, rather than how often it was offered. So while Scarabs appear to be almost as common as Orbs of Fusing, since players have full control over what they purchase, the items that players value will see higher than usual representation.

If you're wondering how many maps you'd need to run on average before you'll be offered a Mirror of Kalandra, wonder no more. Just over 500,000! So what are you still reading for?

That wraps up part one of our Ritual Statistics. Are there any other specific items you'd like to know the frequency of? Let us know and we'll do our best to include some of them in part two, coming next week!

Street Fighter V - capcommarketing
We Keep Fighting!

The Capcom Pro Tour 2020 Season Final will feature two days of a series of prize fights featuring the 20 players that qualified for Capcom Cup 2020, as well as four invitees. Some of the CPT’s biggest names are taking part, including the likes of the UAE’s Big Bird, 2019 Capcom Cup champion iDom, and, of course, the legendary Daigo Umehara.

Day 1
Match 1: South America
Pikoro vs. Jah_Lexe

Match 2: China
Jiewa vs. Vxbao

Match 3: NA East
DR Mandrake vs. CJ Truth

Match 4: Oceania
Rumours vs. Somniac

Match 5: NA West
Nephew vs. Samurai

Match 6: Europe
Luffy vs. Phenom

Day 2
Match 1: Asia South East
SKZ vs. Xian

Match 2: EU & Mid East
Angrybird vs. Big Bird

Match 3: Central America
Caba vs. MenaRD

Match 4: EU West
Takamura vs. Infexious

Match 5: NA East
iDom vs. Smug

Match 6: Asia East
Daigo vs. Gachikun

Street Fighter V: Champion Edition
Learn more at: http://www.streetfighter.com​
Facebook: http://www.facebook.com/streetfighter​
Twitter: http://www.twitter.com/streetfighter​

Capcom Pro Tour
Learn more at: http://www.capcomprotour.com​
Facebook: http://www.facebook.com/CapcomFighters​
Twitter: http://www.twitter.com/CapcomFighters​

Capcom Fighters
Watch live at twitch.tv/capcomfighters
Follow us! @capcomfighters
Like us! fb.com/capcomfighters

Capcom Pro Tour
Player Standings, News and More at http://www.capcomprotour.com​

#streetfighter​ #sfv​ #gaming
Frontline: Panzer Blitzkrieg! - Frontline Games Series
Friends, update 1.1.1 - 1 Year anniversary is now LIVE!


*Friends, this update is dedicated to you and it's based on feedback received in the Community Hub.


What to expect:
✔New Gameplay: all units have been increased and re-balanced, resources increased.
✔The whole tactical arsenal is now available!
✔More units available to recruit: increased from 12 to 24

✔Added Sound and Music volume controls +/-
✔Added atmospheric sounds for campaign and music for extra missions
✔Soundtrack Extended (1.1.1M)
✔Special FX and sound improvements
✔The A.I will bite, combat is more lethal.
✔New units available: Sdkfz231, PzIB, Pz.II Luchs, Pz.IIIF, Pz.IIIN,Pz.IVG

✔Extra tool-tip information

✔Bug-fixing

There will also be a 50% Off sale for this event starting 20 March.

Thank you very much for all the suggestions and taking the time in helping me fix bugs and issues, much obliged friends!
This year was a blast!
Ionut Georgescu

ːUnit_FW190ːːUnit_GoliathːːUnit_infantryː
Street Fighter V - capcommarketing
We Keep Fighting!

The Capcom Pro Tour 2020 Season Final will feature two days of a series of prize fights featuring the 20 players that qualified for Capcom Cup 2020, as well as four invitees. Some of the CPT’s biggest names are taking part, including the likes of the UAE’s Big Bird, 2019 Capcom Cup champion iDom, and, of course, the legendary Daigo Umehara.

Day 1
Match 1: South America
Pikoro vs. Jah_Lexe

Match 2: China
Jiewa vs. Vxbao

Match 3: NA East
DR Mandrake vs. CJ Truth

Match 4: Oceania
Rumours vs. Somniac

Match 5: NA West
Nephew vs. Samurai

Match 6: Europe
Luffy vs. Phenom

Day 2
Match 1: Asia South East
SKZ vs. Xian

Match 2: EU & Mid East
Angrybird vs. Big Bird

Match 3: Central America
Caba vs. MenaRD

Match 4: EU West
Takamura vs. Infexious

Match 5: NA East
iDom vs. Smug

Match 6: Asia East
Daigo vs. Gachikun

Street Fighter V: Champion Edition
Learn more at: http://www.streetfighter.com​
Facebook: http://www.facebook.com/streetfighter​
Twitter: http://www.twitter.com/streetfighter​

Capcom Pro Tour
Learn more at: http://www.capcomprotour.com​
Facebook: http://www.facebook.com/CapcomFighters​
Twitter: http://www.twitter.com/CapcomFighters​

Capcom Fighters
Watch live at twitch.tv/capcomfighters
Follow us! @capcomfighters
Like us! fb.com/capcomfighters

Capcom Pro Tour
Player Standings, News and More at http://www.capcomprotour.com​

#streetfighter​ #sfv​ #gaming
Feb 16, 2021
Rick Henderson - Fat Pug Studio
Added Bullet, Energy and Weapon drones

They are not weapons, but are collectible through perks.
They follow you around while shooting at enemies but DO NOT soak up bullets or draw enemy fire/homing enemies.
You can have only one of each. Having all three is quite powerful.

New Waves

Added some new waves with more shielded enemies. There's more than 300 waves now and i aim for more.

Bug Fixes

Fixed some bosses' tags not despawning properly
Fixed final boss tags for homing weapons not appearing in proper place
Fixed Rift Miners Boss MK3 not despawning when boss dies

...