is now available to everyone! And if you haven’t bought the game yet, now is the perfect time with the 30% off sale!
Follow our two old friends on Valentine’s day, and see them transform into a pair of cuddly lovers!
There are 14 new original artworks available, with three full-length animations to boot! We also tried experimenting with the story structure, so while there are less branches in this one, each path is now much lengthier.
The story mode should come with the next update, but right now let us announce
OUR NEXT GAME
LOVE STORIES: Sex and the Furry Titty
Releasing in May, it’s going to switch focus to the M/F pairings, but it’s still going to feature fully original artwork, custom-made animations, and multiple fun, raunchy stories!
If you’re more of an M/M type of person, don’t worry, we are not giving up on the Shades of Gay series, and we’d like to expand the scope for the next installment, adding new mechanics, and maybe even a meta-game layer with some RPG mechanics.
But for now, we need to make sure that our coffers can support the extended development, and the best way to help us in that would be to wishlist our new game and tell you friends (and enemies, if you'd like) about it!
With a new week comes another This Week in Gears! We know last week was a little rough – a reminder that we have a post about the Re-ups here.
Versus Event: Arms Race
Take down your opponent with every gun. Completing three kills changes your team's weapon. Get three kills with the final weapon to finish the match and defeat your enemies. Hope you know how to handle the big guns. Arms Race will be running until the end of Operation 5 as we prepare to move into Operation 6!
Horde Event
There will be no Horde Event this week and as we move towards Operation 6! In the meantime, please share your Boss Rush moments with us on your social platform of choice!
Escape Event: The Warren
This week’s hive is The Warren. With many electrified juvies to deal with, this one won't be easy.
Gears Glory
As previously mentioned last week Gears Glory continues with the focus on Black History Month.
Today, we are featuring lx_kaos_gaming's staying under pressure in his tribute to Gears of War.
Dexter Weeks' Hana Cole looking ready to take on the Wakaatu!
You can submit your community content via the hashtag #GearsGlory on Twitter and Instagram, throughout the month we'll be highlighting our favorites culminating with our selected favorites at the end of February. This is the last week to submit for February's Theme!
Weekly Store
This week we have added the Heroic Myrrah Character Skin and the Heroic Team Crystal Weapon Set. These and other Heroic items that may be available in the store will ONLY be able to be unlocked with Gears Coins. We will also be adding them to the permanent collection for you to continue to strive for and unlock these prestigious skins when you can.
Retro Wave Legacy Set – 425 Iron or 3,400 Gears Coins
Year of the Rat Legacy Set – 300 Iron or 2,380 Gears Coins *
Unicorn Mark – 65 Iron or 500 Gears Coins
Unicorn Bloodspray – 125 Iron or 1,000 Gears Coins
* Store items marked with this have been given a special discount of 30% as they are already in the essentials part of the store.
Gears esports
Chrome Steel Lahni – $9.99 USD
Chrome Steel Mac – $9.99 USD
Chrome Steel Keegan– $9.99 USD
Chrome Steel Legacy Set – $9.99 USD
As a heads up, this will be the last week for new Operation 5 items in the store. We will be bringing you a whole lot of prior Gears Goodies for next week.
Stay tuned for next week as we begin to talk to you about all things Operation 6!
Welcome friend! To celebrate the Intermediate Chapter update, the trip to Heryon is 30% off until Monday 22nd 7pm CET | 1pm EST | 10am PST!
Lead Daryon and Selene for find a cure for the Corrosion, a terrible sickness spread by the Archelites invaders, who infected the world of Heryon. Currently in early access, {LINK REMOVED}Edge of Eternity includes six entirely playable chapters, diverse environments and a dynamic combat system offering 60+ hours of gameplay. Designed in the pure old J-RPG tradition, {LINK REMOVED}Edge of Eternity is an authentic experience with an original story set to music by the Japanese composer Yasunori Mitsuda.
It’s the 1970’s: the era of Funk, flared jeans and disco-fueled Saturday nights. A crack team of expert thieves turn Grand Larceny into an art-form by using their many talents to break into the richest homes and steal the finest jewelry - all to finance their hedonistic lifestyles. That is until a lucrative museum heist in Venice involving a famous gem known as ‘Luna Stone’ ends in betrayal and the team broken apart. Five years later the remaining gang members reunite with a plot for revenge against their traitorous former comrade – but naturally, their plan will also make them rich beyond their wildest dreams…
If you like playing games please take a look at all our offers this week:
The German game forge Synetic has once more taken the graphics engine a significant step further. In a gorgeous game world, completely explorable on wheels, the player gets to solve gripping criminal cases and master other diverse assignments.
An overview of essential innovations in Crash Time 3:
Completely reworked Story Mode: The previously published parts of the Crash Time series already offered tons of breathtaking action. Crash Time 3 also includes an all-new storyline. Right from the start, the player learns about the destructive power of a terrorist organization that will cross our heroes' path again and again during the game. In the course of the game, the player's objective is to discover more and more details and information regarding a series of crimes that seem to have no connection at first, and then solve everything in a grand finale.
If you like playing games please take a look at all our offers this week:
Once you take control of your own station it's up to you to determine the line-up, hire actors and directors, produce your own shows, series and movies and to grab those lucrative advertising deals from right under your competitors' noses. Oh, and about the competition: you can either play MUD TV alone, with your friends over a network or via Internet! Go head-to-head with your opponents as you fight for market share amongst the retired and housewives, headhunt their best employees and, if that doesn't do the trick, a little sabotage should keep your enemies from getting too bored! Or, as an alternative, you can assume control of a station together with a friend and run it cooperatively.
If you like playing games please take a look at all our offers this week:
This large update has a lot of changes! Gunplay 2.0 is being introduced along with Simultaneous Ranked Queuing, Casual Match Consolidation and Drawing Attribution updates from our roadmap!
Gunplay 2.0:
Weapon recoil has been completely redesigned for all guns
Weapon recoil can now be in multiple parts, camera and weapon recoil are not co-dependent
Weapons will auto-readjust back to the starting position after firing, making tap or burst firing easier
Note: Manually controlling recoil will negate the automatic recoil return, and will cancel it out
New animations for firing on all guns with the new recoil designed in mind
Overhaul of tracers, muzzle effects, and smoke effects on all guns.
Weapon ammo counter UI overhauled
Shotgun spread is now different for all three shotgun types, the triple triangle pattern on the primary pump shotguns, circular pattern on the secondary shorty, and a larger open triangle on the auto
Shotguns can enter, leave, or change aim states while pumping and do not automatically exit aim modes during a pump
Fixed a hit registration bug with certain animation states
Hit sounds don't play on targets that are hit by wall-bangs (except friendly fire)
Headshot multiplier doesn't apply to wallbangs
Breathing curve added to holding ADS state, after a short period of holding ADS, small camera movements will occur to simulate breathing
Brace sensitivity now uses hipfire sensitivity instead of aimed sensitivity slider
Shotguns have had a range limit added to opening doors
Primary shotgun count reduced on both teams by one
Shotgun base damage decreased slightly, headshot multiplier increased, extra bonus damage on all shotguns if point blank
Shotgun pellet spread decreased by 40-50% for all shotguns (more accurate)
Nack penetration increased to pen Very Thick surfaces, falloff removed
Slight decrease in RPM for GAT/LS45 (about 5%), otherwise damage/RPM mostly unchanged on other guns
Matchmaking:
The ability to queue for ranked games while playing a casual game
The casual and ranked selectors have been replaced by individual buttons, you can click each button to queue for both ranked and casual simultaneously
Queuing no longer requires a ready up vote, it is now unilateral
A UI indicator was added to the hud to remind you that you are still queued for ranked while searching for or playing in a casual match.
Casual matches can be consolidated whenever there is a match that is too small. It will search for another match at the end of each round and all of those players will automatically move into that other match, and be shown a loading screen that mentions that their match was too small.
Resolved issue with players auto-queueing for ranked when not intended
Resolved issue where you could only kick players who were part of your squad during a match
A banner will notify players left in a casual match if other players in that match have left for ranked
Starting a ranked match now requires a ready up vote from all parties, failing to ready up will bring that squad out of queue
Ranked match voting/starting/failing have been given a unique sounds to help alert players that their ranked match is ready
Some other changes to the matchmaking UI, such as moving the queue timers and updating buttons/password box UI
Drawing Attribution:
Display cursors representing teammates while they're drawing and erasing
Render the local client's drawn map cube pixels in yellow, on both map and in-world
Establish pools of "ink" per player (as opposed to per team) for map drawing
Drawing on raised spawnable surfaces will move map cubes to the highest surface to facilitate drawings above the ground level
Add option to mute/unmute other players' drawings and persistently store this information
Both old and new drawings for players who are "drawing muted" will be hidden from from the map view
Highlight map drawings in black when the cursor is up to 3 pixels away and show who drew that drawing
Hovering over other player's drawings allows up/down-voting those drawings which other players can use to agree on a plan
Enable reporting offensive drawings on Shift + LMB over another player's drawings, also suggested when downvoting drawings
Added hotkey for toggling replacement of Player Icons with generic placeholders UI option
Fix bug: Auto-Erase map cubes of non-local spectators
Content:
Gunplay 2.0: New tracers and shooting effects applied on guns.
Gunplay 2.0: Metal impacts/sparks for weapon hits updated
Gunplay 2.0: Updated Ammo GUI for weapons
Levels: Lighting for levels updated to properly get dark when the power is turned off.
Killhouse: Some thin surfaces were set as no-thickness and are now set correctly
Levels: Grate-like mesh added to surfaces like fences that are hard to read at a distance on the map view only
Training: Added other throwables - Smoke, flash, frag.
Factory: Fix broken occlusion caused by server panel destruction
Updated/polished character eye geometry and textures.
Other:
Add option to mute/unmute other player's messages in text chat
Display muted player's text chat as "muted" in italics
Store text-muted players persistently across sessions
Misc. optimizations
Additional Note:
Some changes were pushed to Gunplay 2.0 from our previous PTB test, list included:
Change to all weapons:
The vertical recoil recovery now starts roughly 50%-100% slower for all weapons (about 1.5x to 2x the Round Cooldown value). The Long range weapons should be a fair bit easier to use with the automatic recovery no longer kicking in before the next shot.
Changes to individual guns: KR82U
Reduce Horizontal Recoil.
Vertical Recoil sharpened (happens faster).
More Recoil in the Camera less on the Weapon in ADS.
NACK11
Reduce initial vertical recoil.
Horizontal Recoil is less Biased.
More Recoil in the Camera less on the Weapon in ADS.
Gruber5
Reduce initial vertical recoil.
Horizontal Recoil is less Biased.
Horizontal recoil slightly decreased in ADS.
More Recoil in the Camera less on the Weapon in ADS.
F1-LeGros
Increased recoil animation speed by 30%.
Vertical Recoil sharpened.
Vertical Recoil reduced slightly.
Vertical Recovery start delayed much longer.
Ingmar57
Increased recoil animation speed by 20%.
Vertical Recoil sharpened.
Vertical Recoil reduced slightly.
Horizontal Recoil decreased in ADS.
Vertical Recovery start delayed much longer.
BLK-TAR
Vertical Recoil sharpened.
Vertical Recoil increased slightly.
Horizontal Recoil decreased in ADS.
Vertical Recovery start delayed much longer.
SAB-R
Increased recoil animation speed by 20%.
Vertical Recoil sharpened.
Vertical Recoil decreased by 30% in ADS.
AP25
Vertical Recoil sharpened.
Vertical Recoil increased slightly in ADS.
Horizontal Recoil decreased slightly in ADS.
More Recoil in the Camera less on the Weapon in ADS.
PK57
Removed Horizontal recoil in ADS.
LS45
Increased recoil animation speed by 20%.
Horizontal Recoil reduced slightly in ADS.
Vertical Recovery start delayed much longer.
More Recoil in the Camera less on the Weapon in ADS.
Changes: - added a new gameplay-changing option: display distance on X and Y axis. You can choose neither, one or both. This allows you to depend much less on luck and more on logic, so you can solve puzzles with less moves (but more thinking). By default both will be enabled. - added black outline for the tile labels to make them more readable (especially on the yellow tiles). - fixed the 'Back to Title screen' button on the Credits screen, it was only partially pressable. - fixed a bug which caused scores to be displayed incorrectly sometimes (for example, 98 50 instead of 98 050). - 'Continue game' button now also shows the size of the saved puzzle. - the game will pause automatically on focus loss (when it's minimized or you switch to a different window). - updated the Credits to include my German friend Leon :)
The first two changes were inspired by Mark Alan's comments on Steam, thanks!
My priority for the next update will be an interactive tutorial. Unless players suggest something more important.
We released the Chronicle I: Bloodtrail, two months ago; It is now time to shake the meta a little. Our goal is to improve the balancing of Wolcen iteratively with some changes brought to the game every few weeks. The modifications will be supported by your feedback, that our teams are collecting daily on our various platforms and our internal metrics.
Aether Jump:
March of the time devourers: Reduced the Willpower multiplicator from x2 per cast to x1.5. Now also increases the resource consumption time by 0.5s.
Anvil's Woe:
Damage increased by 10%.
The Will to Crush: Isn't affected by the increase in base damage.
Arctic Spear:
Comet Ballista: Reduced damage from +100% to +75%.
Sublime Fracture: Damage reduction increased from -10% to -20%.
Eclipse:
Damage increased by 20%.
Gunslinger's Brand:
Damage increased by 25%.
Havoc Orb:
Damage reduced by 10%.
Disintegrating Payload: reduced the damage of the smaller explosions by 33%.
Improved summons damage from +10% damage at lower levels to +40% damage at higher levels.
Increased the range before summons run back to the player’s location when in combat from 20 to 25 meters.
Increased the range before summons teleport to the player’s location from 30 to 40 meters.
Talon shot:
Projectile damage increased by 50%.
The damage of the explosion is not affected by this modification.
The quest reward window has been moved to the left side of the screen to avoid blocking vision during fights.
Globes exploding thanks to the unique chest “Discordant” now have a sound FX.
Slightly reduced the size of the sparks and the strength of the application of the wind on the sparks of the “Timefault Tracker” pet.
Fixed an issue where Heimlock could disappear from his arena during the boss fight in Chapter 3.
Fixed an issue allowing Ondar to be brought out of its narrative mission into other end-game activities.
Fixed an issue where destroying a ”Corrupted Heart” before the quest feed displays the quest to do it would cause the player to be softlocked during the Chapter 2 quest “Journey Into Madness”.
Fixed an issue causing multiple "Worthy Enemy" quests to be displayed in the quest feed when launching the “Champion of Stormfal”l mode for the first time.
Fixed an issue where Ilthain would not be clickable for several minutes when launching the “Champion of Stormfall” mode for the first time.
Fixed an issue causing the chest part of the Female character to be invisible when equipping a specific Mage Chest armor.
Fixed an issue where affixes value "-0.x%" would be rounded up to ‘-1%”.
Fixed an issue where health regen values on item tooltip would be displayed in scientific notation when rounded to 100.
Fixed an issue where the player would sometimes get soft locked when killing Valeria clone’s too fast during the Chapter 2 quest “Cordial Invitation”.
Fixed an issue where the key bindings displayed in the tutorial window would not be properly displayed if they had been changed.
Fixed an issue causing Invincible snipers to be targetable when they should not be during the Chapter 2 quest “Journey Into Madness”.
Fixed an issue where Sobok would appear slightly after the end of the cutscene during the Chapter 1 quest “The Bane of the Storm”.
Fixed an issue in the Female character’s animation when casting “Parasite”.
Fixed an issue causing the player to spawn at the wrong location and then be relocated at the right position after a few frames after the first cutscene of the Chapter 1 quest “The Bane of the Storm”.
Fixed an issue where the Weapon would not disappear when using “Stings of Krearion” and holding it down.
The modifier “Pious Supremacy” for “Light bringer” now properly converts Lightning damage into Physical damage.
Changed the Navmesh in Chapter 3 "Cell-H" area to prevent the player from getting stuck.
Fixed an issue where the orb displayed when wielding a staff with the Female Character would be displayed during cutscenes.
Fixed several animations issues for the spectators NPC in “Mercy’s Arena”.
Fixed an issue allowing the player to walk on the barricade located right behind Ilthain during the Chapter 1 quest “The Bane of the Storm”.
Fixed an issue where water would not be displayed properly in low graphic settings.
Fixed an issue causing the footsteps sound and animation to be out of sync.
Fixed an issue where the tooltip of the “Livor Mortis” Modifier "Corpse Harvest" wouldn’t mention that it dropped a health globe on death.
Fixed an issue where dying during the Chapter 3 quest “Infiltration” could lead enemies to be there again after restarting the event.
Fixed an issue where the character could sometimes fall beneath the map during the Chapter 1 quest “No matter the Odds”.
Fixed an issue where the two last steps of the Chapter 2 quest “Cordial invitation” would be inverted.
Fixed an issue where the animation of “Avenger Autoturret”’ would be out of sync.
Fixed an issue where the flag in the background of the Chronicle Main Menu would have no animation in medium and low graphic settings.
Fixed an issue allowing the player to leave the area of the Chapter 3 quest “Illusions of Peace” without completing the last quest step.
Fixed an issue where the Navmesh in the “Ossuaries” in Chapter 1 would let the player walk on the skull cliff on the edge of the map when it shouldn’t be possible.
Fixed an issue where the Chapter 2 quest “Journey into Madness” would display the wrong announcement.
Fixed an issue where enemies could spawn after defeating The Lambach in Chapter 2.
Fixed an oversized texture in the “Flesh Frontier”.
Fixed an issue where no VFX would be shown for the “Winter’s Grasp” modifier “Hail The Ice Queen” buff when using the toxic variant of the skill.
Fixed several transparency issues with pillars and banners inside of Stormfall.
Fixed an issue where the weapon would not disappear when using “Havoc Orb” with the modifier “Hailing Devastation” when using the Female Character.
Fixed an issue where the secondary objective of the narrative mission “The Only Lead” would be displayed after completion when reaching the Lucan fight too fast.
Fixed an issue where a Secondary Entrance’s VFX could be seen out of bounds at the end of “Defiled Urhan Necropolis”
Fixed inconsistencies in the tooltips regarding “Toxic damage” and “Poison damage”.
Fixed an issue where the Projectile's explosion would be delayed if it hit an obstacle or reached its maximum range.
Wailing Arrows: The "Black Cloud" modifier correctly reduces the cooldown of the skill instead of increasing it.