Feb 9, 2021
Life of trophy - xtank4234
Version 5.03 update
Fixed some platforms in the first level of the game gta
Added in-game trophies
Added STEAM trophy
Feb 9, 2021
ORBITOR - Evil Aliens
We’re sorry to inform you that we will be removing ORBITOR from sale. Development has been on hold for a few years due to personal health reasons and it is now time to wrap it up.
A big thank you to everyone that enjoyed the game, we will be forever grateful.

Cheers
Ancestors Legacy - PJ
For our polish followers:



On Wednesday, February 10, together with MSI Poland, we invite to watch a livestream in which Paula will face Bonnguś in Ancestors Legacy. During the stream, you will be able to win great prizes. Watch the stream on MSI Poland channels.

Facebook
Instagram
MSI Promotion - buy the gaming chair, get processor water cooling.
Mictlan: An Ancient Mythical Tale - Anna_Somniar
As Laura Caso Barrera has pointed out in the paper titled "Body Treatment and Social Control among. the Maya Itza, XVII-XVIII Centuries":

In many societies, the human body is considered as a cosmological model and therefore of society. In the case of the Maya Itza we know that the human body is a reference to their territorial, social and religious organization.
Pre-columbian civilizations of Central and South America paid careful attention to their appearance and used many different ornaments or permanent decorations to beautify the body and to indicate the social rank of an individual.

As a matter of fact, the artificial alteration of physical appearance was of the utmost social importance in the Mesoamerican world. Early societies developed different forms of body modifications and treatments to represent their very own characteristics: scarification, tattooing, pierced noses, ears, and lips, and body paint.

Body paint were donned for special occasions to mark the status of the wearer: they were used in battles, for example, and the application of a specific face paint was an indication of martial success.



Even though we are developing a video game, not a documentary, it is very important for us and duty as Mexicans to do our best to incorporate in Mictlan details of cultural and historical relevance, along with a cool and interesting story, intertwined with fantasy elements.



We want to convey a sense of authenticity which will allow both Mexican and non-Mexican gamers to appreciate the ancient Mesoamerican cultures. That's why each model, piece of clothing and accessory we design is the result of a thorough research.

Today we are sharing with you the work of our teammate Jorge “Coco” Velázquez, who did an outstanding job of codex research, while artistically recreating these examples of face paint in our ancient pre-Hispanic culture.





Which of these you would like to see more of? Let us know in the comments!


Don’t forget to add Mictlan: An Ancient Mythical Tale to your Wishlist on Steam!

Thank you for being part of our growing community!

https://store.steampowered.com/app/1411900/Mictlan_An_Ancient_Mythical_Tale/


Register on our Kickstarter page and follow Mictlan!

If you're having trouble, here is how to do it!



Starbase - PriskaFB

Progress Notes Week 5
February 1st - 5th

Hello everyone. Here are the progress notes of week 5 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Design for Paint/Decal Tool features has been worked on
  • Safe zone sensor has been designed for Transponder
  • First version of material sensor design has been finished
  • Mining backpack update has been designed, two ore slots will be added
  • A split version of the Reconstruction machine has been added
    • New machines can all be put into player's inventory and grabbed and there's more space to bolt the machine
  • Endoskeleton Replacement Kits have been added
    • Player may purchase these kits from markets
    • Pressing the "Add endo kit" button on the Reconstruction machine will move a kit from the player's inventory to the machine
  • Remote Explosives and Remote Explosives Detonator have been added to economy
  • Plasma Thruster design has been worked on, formulas for thruster resource usage have been collected and are ready for balancing

User Interface
  • Design for Company missions is underway
    • UI for invitations, joining and accepting and publishing the missions has been worked on

Stations and Cities
  • Landing platforms and Ship Design Workshops have been added to the Moon city (currently out of function, due to gravity)
  • Three Ship Design Workshops and new insurance transfer terminals have been added to Robur station
    • Original insurance transfer has been renamed and requires re-binding

Spaceship Designer
  • Spaceship Modules / Starter Kit now also has pre-assembled ship weapons with fixed mounts

Code

Gameplay
  • A possible fix has been made for disappearing resources in resource networks
  • Fixes have been made to unarmed melee syncing
  • Inventory performance for players with large inventories has been improved
  • 'Sell all' in sell terminal now sells everything and not just the first 250 items
  • Proper interaction code for Tripods has been added
  • The creation of a passive tool used to handle tripod weapon shooting has been started
  • Player stations now have a separate build zone that defines where voxels can be built
  • Player station default safe zone size has been decreased
  • Finishing the foundation unit now increases station safe zone and build area size
  • Adding voxels into a player station increases the station's build area, safe zone and the total claimed area towards a set maximum. Area volume growth is linear, each built voxel increases the volume by a set amount.
  • Basic functionality of the new audio signal device system is now working

User Interface
  • First version of the mail system has been finished. It will be used to send mail and credits to other players and can be accessed under social tab inbox

Art

Animations and Emotes
  • Work on melee animations continues
  • Decalizer & painter tool animations have been worked on (1st person)
  • "Downed" animations have been worked on further

Other
  • Ship diagnostic scanner has been modeled and textured
  • A torpedo laser tracker asset has been created
  • UI icons for station manager permission toggles have been created

Gallery





Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐
Granado Espada - GE_imcGAMES
Hello, imcGAMES here.

We would like to announce the details of the maintenance scheduled for February 10, 2021. Make sure to check below for the schedule and patch notes.


MAINTENANCE PERIOD

- [SGT] 13:00 to 15:00 (February 10, 2021)
- [EST] 00:00 to 02:00 (February 10, 2021)
- [CET] 06:00 to 08:00 (February 10, 2021)


Visit here to view the full patch note.
Feb 9, 2021
theHunter Classic - Pucu

Howdy Hunters,
A new update is now available for download!

Here's what you will find in it:

SOME MINOR CHANGES
Minor fixes to a few missions and competitions (typos, incorrect ammo, etc.)
Some items descriptions have been improved in the Store
Minor tweaks to Puma AI

ABILITY TO GIFT EM$
We have now restored the ability to gift em$ to a friend or, for example, to send em$ prizes to other players when setting up your own competitions.

When buying em$ you can now check a "Purchase as a Gift" checkbox and get a gift code that you can send to another player for them to redeem.




TRANSLATIONS
Last but not least, our translators have been very busy making sure theHunter Classic speaks your language, and we want to thank them for the awesome job they are doing!
On that note, we are still looking for translators for the following languages:

● French
● Danish
● Dutch

If you are interested in joining our localization team please write us an email at: loc@ringtail-studios.com
Feb 9, 2021
Vesper: Zero Light Edition - HerrDekay
Hi humans!

We are releasing a small patch to address the most common issues some of you are experiencing with the Demo.

Thank you for everyone that played it in the last few days and took some time to provide feedback.
Here's is a short list of what changes with the new patch:

  • Fixed issue with final cutscene not showing up correctly.
  • Fixed compatibility with screen aspect ratios different from 16:9.
  • Added checkpoint to last part of the demo to prevent frustration from dying because of a Sentinel.
  • Other minor fixes.

As always, if you like the game, please consider adding it to your wishlist!

Until next time,
Tom
Feb 9, 2021
Su Hack - starmind
minor ui fix
A Perfect Day - SinZ
本次Steam游戏节今晚就要结束了,我们的试玩也暂时关闭(注意哦是时)。

在这短短的6天里,我们组收获了无数建议和鼓励:在官群里,在谜叔的弹幕里,在评论里……今早有看到一条这样的弹幕, “这个演出好温柔!”,突然觉得几年来我们冒险做的机制尝试、复杂的故事网、反类型的体验、市场上难以寻找参考的种种实现,都值了!

是你们,让我们不再害怕经年的努力错付。

不论身处怎样的游戏市场,不论大众和国人目前如何看待“游戏”二字,借由《完美的一天》,我们寄于游戏之可能性的信念,打造面向“”,而不仅仅是“玩家”,且绝不会是“消费者”甚至“消费数据”的作品的信念,都在你们的反馈中得到了印证。非常感谢所有积极交流的你,这是真正的,来自制作组全体成员内心的感谢。我们会继续为你,和每一个普通人做好接下来的创作。

普通人万岁!!大不六!
...